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Oryn

PostPosted: Sat Aug 27, 2005 12:43 am


NightPredator11
thing about the godzilla army, can be mobbed easly, i am going to have a godzilla army with 5 fexs, 1 tyrant, and everything else good, this is the whole army list:

HQ:
1 hive tyrant
1 broodlord
Elites:
3 carnifex
Troops:
1 termagaunt squad
1 hormagaunt squad
1 ripper squad
3 genestealer squads
Fast Attack:
3 winged warrior squads
Heavy Support:
2 carnifex
1 zoanthrope squad

that is my army, i mostly win, and well. it cost 1000$, god my army cost alot.


Hard to judge how well this army is doing when I have no clue what points value this army is and what you've kitted out your Carnies or Zoanthropes...or...anything in this list with.
PostPosted: Sat Aug 27, 2005 9:20 am


Oryn
NightPredator11
thing about the godzilla army, can be mobbed easly, i am going to have a godzilla army with 5 fexs, 1 tyrant, and everything else good, this is the whole army list:

HQ:
1 hive tyrant
1 broodlord
Elites:
3 carnifex
Troops:
1 termagaunt squad
1 hormagaunt squad
1 ripper squad
3 genestealer squads
Fast Attack:
3 winged warrior squads
Heavy Support:
2 carnifex
1 zoanthrope squad

that is my army, i mostly win, and well. it cost 1000$, god my army cost alot.


Hard to judge how well this army is doing when I have no clue what points value this army is and what you've kitted out your Carnies or Zoanthropes...or...anything in this list with.


he has a point, and i dare you to come after my iron warriors with that rubish, i play tyranids and now that that's really not that good of a list

heavyflamer


Vinnicius

PostPosted: Sat Aug 27, 2005 8:29 pm


Are Carnifrexes really so good you need to have 5 of them?
PostPosted: Sat Aug 27, 2005 9:45 pm


No, not really. The thing is they're Monstrous Creatures with 4 wounds basic. With upgrades they can have T7, a 2+ save, 5 wounds and the ability to regenerate. The Nids can take 6 of them because if a 'fex is under 115 it's an Elites choice rather than a Heavy. People flip out about having to face these kitted out monstrosities, but if you drop a fex to under 115, it's only CC oriented, and not nearly as scary. Plus, as MC's, they can only move 6" and charge 6", so it's pretty rare for them to get into CC unless you're on a small board or choose to assault them.

Oryn


Vinnicius

PostPosted: Sat Aug 27, 2005 9:48 pm


Oryn
No, not really. The thing is they're Monstrous Creatures with 4 wounds basic. With upgrades they can have T7, a 2+ save, 5 wounds and the ability to regenerate. The Nids can take 6 of them because if a 'fex is under 115 it's an Elites choice rather than a Heavy. People flip out about having to face these kitted out monstrosities, but if you drop a fex to under 115, it's only CC oriented, and not nearly as scary. Plus, as MC's, they can only move 6" and charge 6", so it's pretty rare for them to get into CC unless you're on a small board or choose to assault them.


Plus, don't they only have a 1 INT?
PostPosted: Sat Aug 27, 2005 9:49 pm


XRedSamuraiX
Oryn
No, not really. The thing is they're Monstrous Creatures with 4 wounds basic. With upgrades they can have T7, a 2+ save, 5 wounds and the ability to regenerate. The Nids can take 6 of them because if a 'fex is under 115 it's an Elites choice rather than a Heavy. People flip out about having to face these kitted out monstrosities, but if you drop a fex to under 115, it's only CC oriented, and not nearly as scary. Plus, as MC's, they can only move 6" and charge 6", so it's pretty rare for them to get into CC unless you're on a small board or choose to assault them.


Plus, don't they only have a 1 INT?
'int'? neutral

DarkElf27
Captain

Familiar Guildsman

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Vinnicius

PostPosted: Sat Aug 27, 2005 9:51 pm


DarkElf27
XRedSamuraiX
Oryn
No, not really. The thing is they're Monstrous Creatures with 4 wounds basic. With upgrades they can have T7, a 2+ save, 5 wounds and the ability to regenerate. The Nids can take 6 of them because if a 'fex is under 115 it's an Elites choice rather than a Heavy. People flip out about having to face these kitted out monstrosities, but if you drop a fex to under 115, it's only CC oriented, and not nearly as scary. Plus, as MC's, they can only move 6" and charge 6", so it's pretty rare for them to get into CC unless you're on a small board or choose to assault them.


Plus, don't they only have a 1 INT?
'int'? neutral


Initiative.
PostPosted: Sat Aug 27, 2005 9:52 pm


Oh, thats just "I"

DarkElf27
Captain

Familiar Guildsman

11,250 Points
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Vinnicius

PostPosted: Sat Aug 27, 2005 9:55 pm


DarkElf27
Oh, thats just "I"


I know, but It wouldn't be as noticeable without WS BS S etc. around it. I thought INT would be more easy to understand and I was afraid of spelling it wrong. : P
PostPosted: Sat Aug 27, 2005 9:56 pm


XRedSamuraiX
DarkElf27
Oh, thats just "I"


I know, but It wouldn't be as noticeable without WS BS S etc. around it. I thought INT would be more easy to understand and I was afraid of spelling it wrong. : P
At first I thought you said you were afraid of spelling "I" wrong. xd

Xenos Mortium


Vinnicius

PostPosted: Sat Aug 27, 2005 9:57 pm


Xenos Mortium
XRedSamuraiX
DarkElf27
Oh, thats just "I"


I know, but It wouldn't be as noticeable without WS BS S etc. around it. I thought INT would be more easy to understand and I was afraid of spelling it wrong. : P
At first I thought you said you were afraid of spelling "I" wrong. xd


Heh, No I'm luckily not THAT bad at spelling. xp
PostPosted: Mon Aug 29, 2005 6:43 pm


Army list.

Hive tyrant:acid maw adrenal glands ( both kinds) enhanced senses, extended carapace, flesh hooks, toxin sacs venom cannon and scything talons.

6 tyranid warriors: adrenal glands x 2, enhanced senses, extended carapace, flesh hooks, toxin sacs , death spitters ans scything talons. Arranged in two squads of three.

lictor

34 Genestealers! cool extended carapace, fleshhooks,scuttlersand toxin sacs.

26 "Shredguants" adrenal glands x 2, extended carapace toxin sacs and fleshborers 1 squad of 14, one of 12

16 Hormagaunts: adrenal glands x 2, extended carapace, flesh hooks, leaping

5 ripper swarms : adrenal glands x 2, extended carapace, flesh hooks, leaping

3 raveners: scything talons,rending claws, devourers.

biovore: all mine types

Snerg the fangorious carnifex: adrenal glands x 2, bonded exoskeleton, enhanced senses, extended carapace, regenerate, reinforced chitin, spine banks, toxin sacs, tusked, barbed strangler, crushing claws.

please evaluate and advise me one what to buy next.
EDIT: roughly 2500 points

ubergeist


tinytim4

PostPosted: Wed Aug 31, 2005 8:13 am


Well... as a race, the tyranids are a kind, intelligent, peace-loving race, much like the tau in many respects. They have extremely advanced technology. NOT!
Nids are awesome! I love the way GW has redone them... And I played em BEFORE they did! Wow! Now I can just imagine the impure Space Marines being cleansed by the Hive... ... but alas, I no longer have nids anymore... no, I'm stuck with eldar... but still! I love the way the gaunts are so cheap... so they're just cannon-fodder for the enemy by the time the Carnifex gets there... and I like the way they redid the Carnifex as well. Then the Rippers are really good too... they DON'T DIE!!!! which is cool... My praise is unending for tyranids, so I'm gonna stop here and let someone else take over about biovores.
PostPosted: Wed Aug 31, 2005 8:15 am


tinytim4
Well... as a race, the tyranids are a kind, intelligent, peace-loving race, much like the tau in many respects. They have extremely advanced technology. NOT!
Nids are awesome! I love the way GW has redone them... And I played em BEFORE they did! Wow! Now I can just imagine the impure Space Marines being cleansed by the Hive... ... but alas, I no longer have nids anymore... no, I'm stuck with eldar... but still! I love the way the gaunts are so cheap... so they're just cannon-fodder for the enemy by the time the Carnifex gets there... and I like the way they redid the Carnifex as well. Then the Rippers are really good too... they DON'T DIE!!!! which is cool... My praise is unending for tyranids, so I'm gonna stop here and let someone else take over about biovores.
Yes, if the Imperium could somehow pit the Xenos against the Chaos and Heretics, That would solve their problems for a while.

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200

tinytim4

PostPosted: Wed Aug 31, 2005 8:17 am


ubergeist
Army list.

Hive tyrant:acid maw adrenal glands ( both kinds) enhanced senses, extended carapace, flesh hooks, toxin sacs venom cannon and scything talons.

6 tyranid warriors: adrenal glands x 2, enhanced senses, extended carapace, flesh hooks, toxin sacs , death spitters ans scything talons. Arranged in two squads of three.

lictor

34 Genestealers! cool extended carapace, fleshhooks,scuttlersand toxin sacs.

26 "Shredguants" adrenal glands x 2, extended carapace toxin sacs and fleshborers 1 squad of 14, one of 12

16 Hormagaunts: adrenal glands x 2, extended carapace, flesh hooks, leaping

5 ripper swarms : adrenal glands x 2, extended carapace, flesh hooks, leaping

3 raveners: scything talons,rending claws, devourers.

biovore: all mine types

Snerg the fangorious carnifex: adrenal glands x 2, bonded exoskeleton, enhanced senses, extended carapace, regenerate, reinforced chitin, spine banks, toxin sacs, tusked, barbed strangler, crushing claws.

please evaluate and advise me one what to buy next.
that's actually a pretty good army list... I especially like rippers, so I say more power to ya... but let's seee... you never said the points... are you looking to go to 2150? or is that more.... I'm not a very good eyeballer when it comes to points.
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