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Posted: Wed Apr 02, 2008 5:56 pm
/poketh
all ye who enter this thread shalt deal with thine promiscuous antics of oblivious lollygagging!
...............
having fun with the vocabulary...
SHUT UP!!!!!!
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Posted: Fri Apr 04, 2008 2:32 pm
Hmmm....
So we have heros in mind, and I have the skeleton of a plot to outline some things on, but now we need a story, or rather several stories, which in turn means we need antagonists.
I'll submit one, if the two people that bother to check this sub forum don't mind:
This character cannot follow my plot line because he is only meant to be submisive to the main plot, and move it along at times. Thus he is only an antagonist in some respects, though he will not cause any of your characters harm except by indirect means of changing policy of the district under his control. Nevertheless, he shall be called Tulip [italian] Hammer [/italian]* and he shall control a catholic district without a gauntlet, and thus without much power in this world (in the world bellow the hell, the nature of things walks upsidedown.)
...I cannot decide what he will do yet but I do want him to obtain some means of power after the district of the four leaf clover is swallowed by the mist (oooo it could be that that district was in possession of a gauntlet before the tragedy and that he obtained it first before anyone else could obtain it. He would, of course, have to find some way to prove it was not he who was responsible for summoning the mist on the village in light of that motive - as any magic is possible, in essentiality.)
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Posted: Fri Apr 04, 2008 2:43 pm
* XD **
** you guys have to remember that I set up this world so that it could take people from all spectrums, specifically those who were most affected by the renaissance at the time.
The last name "Hammer" is supposed to be a reference to the book "The Hammer" which was a book all about how to kill witches, written as a result of the decision by a select few church officials deciding to take advantage of the superstition of the people.
Make no mistake, they really did think these women were witches and that those witches were evil.... but still....
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Posted: Sat Apr 05, 2008 7:04 am
To be brutally honest... I think I understand the plot okay, and then you post something. Which causes me to become COMPLETELY confused. And then I just wait for other people to discuss things with you hoping that the ensuing conversation allows me to understand what you're getting at. But lately, that hasn't been happening so much...
The main reason I'm confused is because you try to express an idea without giving it a permanent idea so that others can build on it. Which makes you phrase things funny. Then I get all kinda of baffled as to what you're getting at. So then I say something and then you go "No. No. No. I meant [confusion], which is obvious because I used the word [weird phrasing]. See?" .... Not really, no.
Dunno if anyone else is doing as much "o.O" as I am half the time. But yeah...
Personally I think you should start a separate thread and start the story. Then this thread can be used to discuss what's going on. To the point that the entire post can be changed, if need be. Debate and detail and hack out the beginning until the story basis is officially worked out and characters have been established. At which point, the story can start chugging along at full force with this thread used for mostly plot discussion and character interaction.
These are my thoughts. Have at ye.
((btw, this is by far the oddest my avvie has looked. o.O But I think it looks cool. ^.^))
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Posted: Sat Apr 05, 2008 9:05 am
Vixen13 To be brutally honest... I think I understand the plot okay, and then you post something. Which causes me to become COMPLETELY confused. And then I just wait for other people to discuss things with you hoping that the ensuing conversation allows me to understand what you're getting at. But lately, that hasn't been happening so much... The main reason I'm confused is because you try to express an idea without giving it a permanent idea so that others can build on it. Which makes you phrase things funny. Then I get all kinda of baffled as to what you're getting at. So then I say something and then you go "No. No. No. I meant [confusion], which is obvious because I used the word [weird phrasing]. See?" .... Not really, no. Dunno if anyone else is doing as much "o.O" as I am half the time. But yeah... Personally I think you should start a separate thread and start the story. Then this thread can be used to discuss what's going on. To the point that the entire post can be changed, if need be. Debate and detail and hack out the beginning until the story basis is officially worked out and characters have been established. At which point, the story can start chugging along at full force with this thread used for mostly plot discussion and character interaction. These are my thoughts. Have at ye. ((btw, this is by far the oddest my avvie has looked. o.O But I think it looks cool. ^.^)) ditto, I think we just need to stick with something.
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Posted: Mon Apr 07, 2008 1:52 pm
Vixen13 To be brutally honest... I think I understand the plot okay, and then you post something. Which causes me to become COMPLETELY confused. And then I just wait for other people to discuss things with you hoping that the ensuing conversation allows me to understand what you're getting at. But lately, that hasn't been happening so much... The main reason I'm confused is because you try to express an idea without giving it a permanent idea so that others can build on it. Which makes you phrase things funny. Then I get all kinda of baffled as to what you're getting at. So then I say something and then you go "No. No. No. I meant [confusion], which is obvious because I used the word [weird phrasing]. See?" .... Not really, no. Dunno if anyone else is doing as much "o.O" as I am half the time. But yeah... Personally I think you should start a separate thread and start the story. Then this thread can be used to discuss what's going on. To the point that the entire post can be changed, if need be. Debate and detail and hack out the beginning until the story basis is officially worked out and characters have been established. At which point, the story can start chugging along at full force with this thread used for mostly plot discussion and character interaction. These are my thoughts. Have at ye. ((btw, this is by far the oddest my avvie has looked. o.O But I think it looks cool. ^.^)) Heh but that's what this thred is here for: to establish a story. I have your story, vixen, and yours galadonsfire, and I'm waiting on your's lidless, but none of you have really given me any feed back on the story I've contributed. No one has told me what they like or dislike, and no one has suggested that I add anything (short of little bits of magic I was able to pull from your initial story post, vixen.) I've worked my way through an entire set of mechanics, and set a few things up so that you can build off of them if you wish - many things, in-fact. That has been the extent of it though. So far we only have my suggestion for a overall plot, my mechanics, and the skeleton's of characters you all have submitted. I suppose this could do with some reorganization though. I think I will go and create another thread which outlines what I want the story to be about, what I want the themes to be, what I want the setting to be, and what the general synopsis of the story is. That's all I have though. The fact of the matter is that we don't really have a story. We still have a lot more to fill out. This new thread will be used to organize our thoughts and briefly outline the intro to the real story, but we cannot have a story till I know your characters and what you guys want for them in the story. This, as you have suggested, may be discussed here. Additionally, in the new thread, I shall outline topics which I think must be touched upon in order to get things moving. Should we make any headway with these topics, I will record them in this story thread for display. Once I have completed the new thread, I shall move what we have decided, or what I have suggested, to either the new thread or another thread for magic and science in the world we are making, as that may become combersome after a while, seeing as magic usually is created for neccessity. [As for the way I organize my arguments: I am terribly sorry about that private message, vixen, it was a product of sleep deprevation and an inability to make up my mind on certain things. I should have cleaned up the message so that it was more comprehensible. Also, I'm sorry if any of my posts on here confused you; basically I've been using the thread to think, which can look quite unorganized, and create a lot of tangents.] [Thanks for the suggestion vixen]
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Posted: Tue Apr 08, 2008 12:50 pm
Alright, I've edited my reply, now it's time to make another thread. The next thread will be for reading only. This thread will be used for discussion, as vixen has suggested.
The new thread will outline what we need in order to get the story moving, all things, as always, are up for discussion.
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Posted: Wed Apr 09, 2008 7:22 am
So I'm just gonna go out on a limb here and throw you guys the things I've been thinking on all night at work. You can either agree or disagree. But you should debate, argue, and compromise. ^.^
History
Any person can do magic as long as they know the rules. Learning those rules arn't as easy to stumble upon, however. So, those who do learn magic would obviously choose someone to teach their magic and follow in their footsteps. Since magic is a secretive thing, it's a magic user's second nature to hold secrets and spells of great power. Sometimes, they die before passing those on, or just care not to pass them on to seem that much more powerful. So, magic can be lost and learned at any time, but none is written down for it should all remain secret.
However, magical predecessors have families and sometimes those result in magical families and then evolve into magical communities. As these communities grew, so did a sense of being and place. Slowly, these people moved from being people who used magic, to magical people. "Witch" and "Warlock" being derogatory terms made up by the non-magical people. These communities slowly became defined by a common term "Spellcasters", and felt they were seperate from "humans". This was a natural development as people noticed that a child of two magic users had a natural talent for magic and found it easy to learn, use, and cast (especially on accident). A kind of second nature.
This realization became the big obsession. If the Spellcasters kept to their own people, eventually they would produce a generation adept in magic that doesn't require years of learning and sacrifice (as all spells require some sort of sacrifice). Or at least, that's the plan. So great Spellcasters of the world got together and devised the first plan in implementing their brilliant idea. First, build a city for Spellcasters only, that no human should have access to. It can provide a haven for those who wish to help the cause of magical offspring, plus a center for growth for the magical community. It is divided into sections of general life style based on the world regions. Politically, it is a UN of sorts for the Spellcasters. One section is devoted entirely to the growing religion of the Spellcasters. [I believe it shouldn't be a Catholic section, but a section that it devoted to religion, as that is a major basis in a large community. What religion that is can be debated. Or made up.]
Conflict
As a separation grows between the Spellcasters and the humans, people quickly forget that they're all the same. Humans see magic as evil and kill the "demons" who use it. Spellcasters see humans as inferior and push to form enough of a basis across the world to stand up to the overwhelming human population. This causes an underlying hatred between the two groups and thus creates the "superior race" issue. But the main conflict isn't between the these two groups. Spellcasters are a people based on secrets and hiding themselves and their practices is second nature and humans arn't really a threat to them on a whole. Especially not with their hidden city as the power base.
The problem is that the Spellcasters themselves are split. While half believe in keeping to their own, the other half argue that they should not. Many people are quickly forgetting that humans are not different and can easily learn magic. As that happens, the extremest group for the "pure Spellcasters" go about hunting those humans who do learn magic or learn anything about their community. It's a threat to the belief that they're pushing on the people. The other side sees the downfalls in the plan. Obviously, eventual inbreeding is a threat. More so, is the growing hatred for humans. If the Spellcasters grow in enough numbers, they will eventually see their hidden community as a cowering community and demand their place on normal soil. This could cause a war that the general population of both sides may not recover from. If the Spellcasters choose to remain hidden and create larger cities in places where "things should not be" and "place cannot touch" as the first city is, then it could cause serious effects the the Earth's stability.
The secretive ways of the Spellcasters and the growth of the Catholic church has caused a great division between the two groups during their development as a people. They arn't capable of integrating into each other's lives easily and it gets harder as time progresses. Trying to integrate now could kill off most of the Spellcasters in an ensuing Witch Hunt called by the Catholic church. So the community has good reason to stay hidden and build up enough of a foundation to protect itself considering how outnumbered they are. However, the protection of their secrecy is being threatened by the extreme group for "Un-pure Spellcasters" by them recruiting non-magical people to help with their cause. One slip of the tongue or one "come to Jesus" meeting later, and the Witch Hunt could be in full force.
It isn't about which side of the argument is right. But simply that there is one. The main problem are the extreme measures being taken by each side.
City & Characters
A Spellcaster's name is important. Someone else knowing another person's true name has power over them. That was the main reason that humans would change their names when they began using magic. But those now born in the magical community have only one name to be know. Some collect nicknames to use as a trump card later in life, but their official name is recorded by the district they live in. This gives the policing force the ability to control what happens in the districts, no matter what their strength and abilities and no matter the offending person's strength and abilities. Otherwise, there would be no true order amongst the people. (A specific policing force per district and a "high council policing force" for the policers themselves and those in high ranking positions that could be suspect of bribing their own police and the like.)
As this is a community based on secrets, there isn't much in the way of a newspaper. Most news is through hearsay, and important mandates are posted on large stone tablets placed strategically in each district so they will be easily accessible to all inquiring people. (A few or so per district.) Each district also has its own main school(s), but one inparticular is most recognized for its academic inclination. (No specifics on that, just that there is one.)
So we have some open ideas for characters. A few policers, a head of district, teachers, students, shop vendors, and so on. Supportive characters can be controlled by all writers, but their intentions must be discussed in this thread. Especially is the character's creator has a fond attachment or specific personality attached to them. This gives more room for large story installments and flexibility with plot progression.
Afterthoughts
I just wanted to push things along and start progressing the idea. I'm fully prepared for Nova to start going "But that's not how I planned it!" Or someone else going, "Psht. What kind of conflict is that?" To which I'd respond, "Better than the blank stares we've all been giving the conflict issue thus far!"
...Yeah. >.> Hope everyone got through all that.
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Posted: Wed Apr 09, 2008 6:58 pm
Vixen13 So I'm just gonna go out on a limb here and throw you guys the things I've been thinking on all night at work. You can either agree or disagree. But you should debate, argue, and compromise. ^.^ HistoryAny person can do magic as long as they know the rules. Learning those rules arn't as easy to stumble upon, however. So, those who do learn magic would obviously choose someone to teach their magic and follow in their footsteps. Since magic is a secretive thing, it's a magic user's second nature to hold secrets and spells of great power. Sometimes, they die before passing those on, or just care not to pass them on to seem that much more powerful. So, magic can be lost and learned at any time, but none is written down for it should all remain secret. Secrecy for the sake of secrecy is not the only reason to hid magic you know. There are other reasons for keeping secrets - secrecy for the sake of keeping a monopoly on a certain trade would be one, individualism and fame another. Perhaps we should make this simply a feature of some families, and leave room for choice. Not all magical information must be kept secret, after all, and some may even be profitable to teach by means of publication. Remeber this place is a magical city. Magicians and spell casters and what have you do not have to keep secret their love for the mistical arts in this realm. Vixen13 However, magical predecessors have families and sometimes those result in magical families and then evolve into magical communities. As these communities grew, so did a sense of being and place. Slowly, these people moved from being people who used magic, to magical people. "Witch" and "Warlock" being derogatory terms made up by the non-magical people. These communities slowly became defined by a common term "Spellcasters", and felt they were seperate from "humans". This was a natural development as people noticed that a child of two magic users had a natural talent for magic and found it easy to learn, use, and cast (especially on accident). A kind of second nature. Oh oh oh sorry. If I didn't make it clear before, and even if I did you probably weren'r on the other thread to see it, this is a retro sci-fi fantasy theme, meaning not only are we going back in time and giving someone the technology that we have today, but we're also leaving it in this world; our world. heh so we don't really need a history, seeing as history IS the history. Notably I have suggested that this story take place somewhere around the 1600's to keep it in and around the time period of the renaissance. Hehe I jumped right to reading it on the reply post as opposed to reading the whole thing and then replying. The word "history should have given it away. Regardless I will continue to go through your post and look for more magical inspiration which you have divined. Vixen13 This realization became the big obsession. If the Spellcasters kept to their own people, eventually they would produce a generation adept in magic that doesn't require years of learning and sacrifice (as all spells require some sort of sacrifice). Or at least, that's the plan. So great Spellcasters of the world got together and devised the first plan in implementing their brilliant idea. First, build a city for Spellcasters only, that no human should have access to. It can provide a haven for those who wish to help the cause of magical offspring, plus a center for growth for the magical community. It is divided into sections of general life style based on the world regions. Politically, it is a UN of sorts for the Spellcasters. One section is devoted entirely to the growing religion of the Spellcasters. [I believe it shouldn't be a Catholic section, but a section that it devoted to religion, as that is a major basis in a large community. What religion that is can be debated. Or made up.] Actually the history of the city was supposed to remain a secret and play into the theme of uncertainty of action with regards to the fate of magic in the end. The actual history was supposed to have something to do with a man named "faust" whos legend involved his selling his soul to lucifer so that he could gain all the knowledge in the world and remain there for 24 years eploring the knowledge he gained. The city is partly built with symbolism in respect to that story. The catholic eliment was strong around the time period in which this story takes place, and their ardent prosecution of people they suspected of being evil, or what have you, was added because I thought it might be good for conflict - or at the very least plot momentum. Ermm oh and magicians, may I remind you, are humans too, just humans who practice magic. So there is no magical offspring. The fact that anyone can do magic in corrilation to the fact that there is less and less of it apearing in the real world is supposed to be another serious question put forward in the story. Vixen13 ConflictAs a separation grows between the Spellcasters and the humans, people quickly forget that they're all the same. Humans see magic as evil and kill the "demons" who use it. Spellcasters see humans as inferior and push to form enough of a basis across the world to stand up to the overwhelming human population. This causes an underlying hatred between the two groups and thus creates the "superior race" issue. But the main conflict isn't between the these two groups. Spellcasters are a people based on secrets and hiding themselves and their practices is second nature and humans arn't really a threat to them on a whole. Especially not with their hidden city as the power base. I would just like to point out that it is not second nature for a magician to hide, but for one who believes he will come under prosecution to. Indeed, shamans and healers who claimed to cast spells did not hide back in the time when their talents were in demand. Vixen13 The problem is that the Spellcasters themselves are split. While half believe in keeping to their own, the other half argue that they should not. Many people are quickly forgetting that humans are not different and can easily learn magic. As that happens, the extremest group for the "pure Spellcasters" go about hunting those humans who do learn magic or learn anything about their community. It's a threat to the belief that they're pushing on the people. The other side sees the downfalls in the plan. Obviously, eventual inbreeding is a threat. More so, is the growing hatred for humans. If the Spellcasters grow in enough numbers, they will eventually see their hidden community as a cowering community and demand their place on normal soil. This could cause a war that the general population of both sides may not recover from. If the Spellcasters choose to remain hidden and create larger cities in places where "things should not be" and "place cannot touch" as the first city is, then it could cause serious effects the the Earth's stability. The secretive ways of the Spellcasters and the growth of the Catholic church has caused a great division between the two groups during their development as a people. They arn't capable of integrating into each other's lives easily and it gets harder as time progresses. Trying to integrate now could kill off most of the Spellcasters in an ensuing Witch Hunt called by the Catholic church. So the community has good reason to stay hidden and build up enough of a foundation to protect itself considering how outnumbered they are. However, the protection of their secrecy is being threatened by the extreme group for "Un-pure Spellcasters" by them recruiting non-magical people to help with their cause. One slip of the tongue or one "come to Jesus" meeting later, and the Witch Hunt could be in full force. It isn't about which side of the argument is right. But simply that there is one. The main problem are the extreme measures being taken by each side. Well despite the fact that some of those political and social mechanics are a bit simplified I do like the idea of overbearing racism based on superstition, seeing as this is an entire city built on superstition. People in this city are to know full well that any human can do magic, but if they were to suddenly believe that they, those who have some certain trait that connects them to the city, were the only ones that would be able to keep magic going in the end, then you might have a serious conflict in your midst, or alteast the potential for one. Vixen13 City & CharactersA Spellcaster's name is important. Someone else knowing another person's true name has power over them. That was the main reason that humans would change their names when they began using magic. But those now born in the magical community have only one name to be know. Some collect nicknames to use as a trump card later in life, but their official name is recorded by the district they live in. This gives the policing force the ability to control what happens in the districts, no matter what their strength and abilities and no matter the offending person's strength and abilities. Otherwise, there would be no true order amongst the people. (A specific policing force per district and a "high council policing force" for the policers themselves and those in high ranking positions that could be suspect of bribing their own police and the like.) That's actually a really really good remedy to the problem I failed to give any attention too - well... I did wave it off by saying that in my world the magic would be more illussion then power and thus not a serious threat to those puppet masters pulling the stirngs; this is much better though. What's more, it coincides with the fact that you must record your name before you enter the city. I have not decided how these people must record their names though. It might be a good idea to make it so that there is an enchantment on the contract people sign to enter the city, which records the name they sign it with on some long list somewhere within the city - probably in the center tower. However, I do not want the policing force to ever come into the public realm and this power should be said to be only possessed by them, and that should only be said by the people of the city. Again, this is a city built on superstition, and that should be the driving force in the minds of the people. Shadows will do damage at times, but whose shadows those are should remain a mystery - until you convice me that the story cannot move on until that force is revailed, that is. Vixen13 As this is a community based on secrets, there isn't much in the way of a newspaper. Most news is through hearsay, and important mandates are posted on large stone tablets placed strategically in each district so they will be easily accessible to all inquiring people. (A few or so per district.) Each district also has its own main school(s), but one inparticular is most recognized for its academic inclination. (No specifics on that, just that there is one.) No this needs to be just like every other city, more revolutionary and advanced in-fact, so it must have some means of press and journalism. A means of public communication between the people and the five main districts may be a good idea though. hmm I think we should have district schools that varry from district to district. Curriculums will revolve around the curriculums they had back during this time period if we do choose to focus on schools, with some magical topics added of course. Vixen13 So we have some open ideas for characters. A few policers, a head of district, teachers, students, shop vendors, and so on. Supportive characters can be controlled by all writers, but their intentions must be discussed in this thread. Especially is the character's creator has a fond attachment or specific personality attached to them. This gives more room for large story installments and flexibility with plot progression. Just a note: Even if we did go with all those professions you still wouldn't necessarily require characters for any of them. Indeed, you could just as well ignore them, or hint at their existance, if your story needs you too. Vixen13 AfterthoughtsI just wanted to push things along and start progressing the idea. I'm fully prepared for Nova to start going "But that's not how I planned it!" Or someone else going, "Psht. What kind of conflict is that?" To which I'd respond, "Better than the blank stares we've all been giving the conflict issue thus far!" ...Yeah. >.> Hope everyone got through all that. For your information I hardly have any of it planned. All I have is possible symbolism, some allegories, some references, and that's about it. That being said, I appreciate this considerably - though you either missed my desire for there to be little to no history at all, or I didn't give it to you. On a closing note I already have an enchantment that allows you to hear things spoken by any person in your own language, so there's little need to divide things based on said languages.
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Posted: Thu Apr 10, 2008 4:38 am
... Nova... sweety... uhmm.... You didn't understand a thing I wrote. o.O
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Posted: Thu Apr 10, 2008 2:18 pm
Vixen13 ... Nova... sweety... uhmm.... You didn't understand a thing I wrote. o.O I did, I was just picking through what you wrote for ideas there. The story was supposed to be set in the real world back in the 1600's. that being said we already have something of a history. The city isn't supposed to run like a utopian society for that matter, its supposed to be a mirror of the modern city at that time, with, of course, the adjustments of electricity and magic. I wanted supersition to play a large role in the society, which is why I adujsted one of your enchantments, a particularly thoughtful one might I add, so that its power would come from the fear of it more then from the enchantment itself. You submitted a wonderful conflict though.
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Posted: Mon Apr 14, 2008 5:24 am
Sorry about not replying for so long, I have been keeping up with everything that has been said, just not saying anything... Yeah. I'll post my story some time between the writing of this message and Wednesday, hopefully. Acctually, in all honesty, I'd prefer that my character be an antagonist, but if that wouldn't fit, I won't push for it. Either way, I'll have something for you guys soon.
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Posted: Mon Apr 14, 2008 3:12 pm
lidless_i Sorry about not replying for so long, I have been keeping up with everything that has been said, just not saying anything... Yeah. I'll post my story some time between the writing of this message and Wednesday, hopefully. Acctually, in all honesty, I'd prefer that my character be an antagonist, but if that wouldn't fit, I won't push for it. Either way, I'll have something for you guys soon. That would be fantastic. My favorite characters are wrong doers (usually more complex you know.) I look forward to whatever you can come up with. [So far I only have a "white knight" protagonist (one that appears chavalier and, in charge, and intelegent for the brief glimpses you get of him - notably he is un-named) Something of an antagonist in the mainly catholic district of the district (also un-named). A myriad of other characters that I could deploy if I only knew where to do so. Ah well.]
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