Alright everyone, this is a mock up I did of the Barbarian class sheet. What do you guys think?
The barbarian is seen as the archetypal warrior who uses brute strength and raw fury to excel in combat, instead of the honed skills of the Fighter. Of all the classes, only the barbarian begins illiterate and is forced to expend extra skill points in order to read and write.
The Barbarian is ideal if you want to fight without regards to defense. Their automatic suspicion skill means that they will not suffer a turn preparing after an attack.
Level 1
Weapons: Clubs and Swords
Power: 4 +1.5x
Defense: 4 +x
Intelligence: 2 +x
Speed: 3 +x
Accuracy: 2 +x
Life: 40 +2x
Magic: 15 +1.5x
Starting Skill Points- 12
Starting Stat Points- 12
Starting Skills:Rage- +3 POW, DEF, SPD/ 3 turns but fatigued for the rest of battle. 3 SP
Suspicion- when an ambush is sprung, the character is not taken by surprise 5 SP
Reflex- +2 DEF, SPD permanent 6 SP
Feral Alert- Higher awareness 3 SP
Sprint- When running straight ahead, moves faster than the enemy 5 SP
Heavy Weapon- Allows to use a large weapon without penalty 4 SP
Healing Factor- Regains HP twice as fast when rested 6 SP
Reading- Literacy 3 SP
Natural affinity- able to observe nature and halves the weather condition penalties 2 SP
Tracking- able to track better than other members of the party 4 SP
Leatherwork- Able to make Leather Armor 1 SP
Intermediate Skills:Fury- An enhancement for Rage. Double Rage's effect. 6 SP
Resistance- doubles ability to resist status changing effects 9 SP
Endurance- Able to withstand hunger/fatigue twice as long 11 SP
Intermediate Tracking- Able to track better 7 SP
Elemental Defense- Able to half damage of 1 of the 4 elements. (may be purchased as many times as needed) 5 SP
Adept Skills:Berserker- Triples Rage's effects. 12 SP
Iron Body- Halves all damage by foes at the same level or 10 higher. May be used once for every level gained. 15 SP
Elemental Null- May nullify one element's effect on player. (purchased only once) 17 SP
Noble Demeanor- +5 Int and Acc (permanent) 10 SP
You use the Stat points you start with, and assign as many as you want to any of the stats you want to increase. Those are the "x" in the above equations.
As for the stats, if Acc. is higher than Spd. Its automatically a hit.
If Pow is higher than Def. then an attack is full power. If Def. is higher, then the difference is taken off the damage.
For the Skill points, you get an additional 4 for every level you go up.
That look good?