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Posted: Thu Apr 05, 2018 7:33 pm
Weeamoo Thanks for the submission! I just see a few things I'd like to mention!
Size Summoning: Sorry but you'll need to list out the things he can summon as familiars with this. Are they animals? Otherworldly beings? We need to be able to know what he can pull out of his hat :3 Heaven's Light: The name just makes it sound like Divination. Not that it's too important^^; Weapon Horde: What's the maximum number that he can create?
That's about it for meow unless the VC thinks I missed anything :3 Lemme know when you're all set^^ Fixed.
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Posted: Thu Apr 05, 2018 7:51 pm
Just a curiosity before I review your profile. I saw your post in the OOC. Is this the two-in-one of which you were speaking, or is this just one side of the coin? :3
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Posted: Thu Apr 05, 2018 8:15 pm
Thanks for letting me know! Alright! Round 2! :3
Size Summoning: We've mentioned this in the FAQ of Ask the Crew!, but we're not allowing dragons as summons or pets. If you're looking for a big-bad that matches his Affinity, might I suggest a large air elemental or another sky-tastic animal? Heaven's Cure: Sorry. The issue wasn't with Light, it was with Heaven. It makes it sound too much like a divine spell. Weapon Horde: We think this would be more appropriately ranked at B.
Lemme know when that's all set!^w^
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Posted: Thu Apr 05, 2018 9:33 pm
It's one half but I decided that I'd just use the one half. I've done twins before that were about the same and it was horrible.
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High-functioning Trickster
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Posted: Thu Apr 05, 2018 9:44 pm
Weeamoo Thanks for letting me know! Alright! Round 2! :3
Size Summoning: We've mentioned this in the FAQ of Ask the Crew!, but we're not allowing dragons as summons or pets. If you're looking for a big-bad that matches his Affinity, might I suggest a large air elemental or another sky-tastic animal? Heaven's Cure: Sorry. The issue wasn't with Light, it was with Heaven. It makes it sound too much like a divine spell. Weapon Horde: We think this would be more appropriately ranked at B.
Lemme know when that's all set!^w^ Better?
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Posted: Thu Apr 05, 2018 11:33 pm
Kurai_18 It's one half but I decided that I'd just use the one half. I've done twins before that were about the same and it was horrible. No worries^w^ I totally agree~ Alright, so: Affinity: Gravity Magic is not an available Affinity. To see your options, be sure to check out the Lore and World Book! I think a good replacement would be Earth or Spirit Affinity. Abilities: -Ranks: Each ability needs to be ranked. For information on ranking Abilities, please visit here. Additionally, your descriptions for each Ability are very vague, so I'd suggest getting a little more specific so they can be more accurately ranked. Manipulate sound in what way? What range does Gravity Manipulation have? Etc... -"Magic": Given that this is a Knight profile, I would avoid using terms like "magic" as Knights are incapable of such. If magic is more of what you're looking for, then I'd suggest switching him over to a magus. -Gravity Manipulation: This isn't really a "rule" thing, but I just wanted to let you know that Johto Crisp's character has a similar Natural Ability. If this is no problem in your book, then it's fine. That's about it for meow. If you have any questions or finish up the edits, then I'll be happy to look it over again. EDIT: Sorry for the double-quote. The coding was messed up.
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Posted: Thu Apr 05, 2018 11:37 pm
Yupp! Looks good! Feel free to create your profile thread and begin posting!
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Posted: Sat Apr 07, 2018 12:22 pm

Username: Valentine Valtieri Name: Noelle Doucette Nickname: Elle Race: Human Ethnicity: English/French Gender: Male Orientation: Bisexual Alignment: Lawful Good Occupation: Police Officer; Special Agent Age: 26 Birthday: December 25th Height: 5'4"
Relationships: ❖ Any familial relationships Noelle had has been cut off ever since he left for the academy.
Strengths: ✔ Close Quarters Combat (Including Brazilian Jujitsu, Judo, Muay Thai and Taekwondo) ✔ Marksmanship ✔ Investigating ✔ Compassionate ✔ Strong-Willed ✔ Fast Learner
Weaknesses: ✘ Headstrong ✘ Unwilling to accept help ✘ No sense of self-preservation ✘ Risk-Taker
Likes: ✔ Cute clothing ✔ Solving cases ✔ Arresting criminals ✔ Practicing his marksmanship
Dislikes: ✘ Criminals ✘ Arrogant people ✘ Losing fights ✘ Heights
Personality: ❖ Noelle is a professional individual under all circumstances, and presents himself as such under any situation he may encounter. He always considers what he says before he says it, taking into account how the other party may react to what he has to say, save for times where he simply has to say what he's thinking on account of believing there is no proper way to placate another party to the facts. He is a logically driven individual, and rarely lets his emotions dictate how he performs on the job, almost coming off as cold or detached at times. He doesn't disregard what he understands as truth in favor of what he feels, even when it would be the best option, and often expects the same professionalism of others. When speaking, it becomes more than clear that he values his ideals of logic over feeling when it comes to cases and the like given that he has seen more than enough in his time to understand that his emotions have no place in his profession.
Despite this calm detachment, Noelle is rarely observed without a characteristic smile, as he always seems to view things in a more positive light or hope for the best based off his more optimistic personality. His inherent positivity often times leads to him overestimating himself, and can generally become problematic due to his often headstrong, and hardheaded, nature. At times, he may even believe that nobody is more qualified to approach a problem than he is, and can end up working alone by choice because he simply doesn't want anybody getting in his way. It can be cruel, and it can be cold, but Noelle doesn't do anything without a reason, and if he feels that others will drag him down or slow him down, he isn't afraid to let them know that he prefers working alone despite being taught to always rely on a partner. He is exceedingly confident in himself, and it shows in the amount of skills he has picked up over his life, as he is adept in most all of them, and is exceptionally proud of what he's able to accomplish with what he has learned and what he continues to learn as time passes. Though presumably all business, Noelle isn't without his own weaknesses, such as when encountered with puzzles or cute things, which he has come to greatly enjoy as seen by his attire.
History: ❖ Born American, Noelle has always had an interest in law enforcement, even in his youth. His grandfather had served in the military, while Noelle's father had served as a cop in his time, leading to Noelle's vested interest in the career field. Even as a child, he would always tell other students and teachers that all he wanted to be in life was a police officer, and that they wouldn't sway him otherwise given that the dream was so deeply embedded that it was all he could envision himself doing. From an early age, he prepared himself for the rigors of what being a police officer actually entailed, and physically trained himself every day for the day he would eventually be accepted into the academy. Along with physical training came mental training, and from there, Noelle found himself a love of puzzles and problem-solving games that tested his mind. His interest in growing stronger mentally and physically led to his interest in martial arts, and though he was still young, he took many classes in order to satisfy the overwhelming need for strength.
Against the urgings of his parents, as soon as he turned sixteen, he joined the academy as what would be their youngest cadet. He put his skills to work, and learned what they needed from him very quickly, being not only their youngest, but one of their brightest cadets due to his oddly fast rate of growth. He learned quickly and applied what he knew quickly, often outpacing those he worked alongside until he graduated the academy as a full-fledged police officer. Though he had to start again from the very bottom of the ladder, he made his superiors recognize him and his efforts, as he always put his very best effort forward in everything he did, regardless of how menial it was. Promotions would come very quickly for Noelle, who proved himself to be above and beyond the rank-and-file by the sheer wealth of his work ethic and his capacity to keep looking ahead to what else he could do to help the station he worked for. As he grew older, adding more years and achievements to his career, he was approached with an offer: work as a special agent.
He gratefully accepted the newest offer, as it only proved that the awards he had accumulated over the years for his dedicated work had not been in vain. Ten years since his career began, Special Agent Doucette was called upon in a more official capacity, as strange happenings began to pop up across the globe. While he was little more than a police officer at heart, he refused to simply sit idly by when his purpose was to serve, protect, and as an agent, root out the causes of the strange events surrounding their globe and, ultimately, do what he could to mitigate or stop anything that could potentially damage everyone's way of life.
Outfits: ❖ Civilian Attire ❖ Special Agent Uniform
Items: ❖ SW1911 Custom ❖ Howa M1500 Custom ❖ Tonfa ❖ Handcuffs ❖ Electric Baton ❖ Combat Knife
Other: ❖ Noelle, despite being a Special Agent, and primarily focused on the solving of cases rather than the arrest of criminals, has jurisdiction and authority to arrest criminals should he be in a position to do so. It is a special circumstance that he is thankful for, despite his high ranking in the force.
Themes: ❖ Main Theme: Detectives At Work ❖ Battle Theme: Infinite Handcuffs ❖ Emotional Theme: Solitude
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Posted: Sat Apr 07, 2018 7:12 pm

Username: Rihenian Name: Quela Avilaria Nickname: “Quell” Race: Arachne - Albino Ethnicity: “Mixed” Gender: Female Orientation: Heterosexual Alignment: Lawful Neutral – There is a balance to order, but it might not necessarily be the law of the land that is the most balanced and correct. Occupation Magus: Weaver/Seamstress Affinity: Air/Earth Age: 20 Years Birthday: June 22 Height: 5’5” (On eight legs.) 5’3” (On Two) Weapon: Simple Spear Magic: Transmutation:
Shapeshift: [A Rank] (A Variation of Shapeshifting Spells) Cast on self, this basic transmutation spell allows her to trade eight legs for a humbler pair of two. Mostly for use when going to market, as people are more willing to approach and do business with a young humanoid woman instead of a half-spider. This spell is can only be cast once a day and can last for 8 hours. However, any damage received to the human legs is equate to that damage she would receive on eight legs. For instance, if someone breaks one of her two legs, then four of the eight legs, on the same side, are broken in the same place. She can use this spell to change herself either to human or to an entirely spider form, as well as return to herself again. The spider form is more useful for cleaning house, she's found. (Cannot be Imbued)
Imbuing: [B Rank] Simple spells that she knows already can be woven into the clothes she can create. Being a spider, she can spin silk, which is better able to absorb energy and magic, and therefore have that article of clothing be of better use to the wearer. The complexity of the skill is directly proportional to the amount of time needed to weave said magic into an article of clothing, as she must weave the spell into the individual strands of the clothes as she makes them. She cannot imbue what she does not make. She cannot imbue a spell she does not know. The complexity of the requested article also takes time, and adds to the time needed for the spell. The more potent the spell, the more time is needed to weave the power into the article in question. Each article can only hold one spell. Cannot weave Evocations. Cannot weave Conjurations. Cannot weave any “hostile” spells. The last thing you want is a fireball exploding from your chest when the shirt is damaged. (It’s not a pretty picture. She doesn’t like doing it!!)
A shirt = 1 Day Leggings/Trousers = 1 Day Hat = 1/2 Day Gloves = 2 Days Boots/Shoes = N/A (You want shoes made out of silk?) Socks = 1/2 Day Scarf= 3 Hours (Depends on length of scarf.)
Weak= 1/4 Day || Passable= 1/3 Day || Mediocre= 1/2 Day || Average= 1 Day || Useful= 3 Days || Good= 7 Days || Excellent= 1 Month || Potent= 3 Months
(Special requests may alter projected timelines. Dyes, patterns, knits and stitch, and unique silk articles can be requested.)
Candlelight: [C Rank] Normally cast on self, this casts clear soft-yellow light upward to twenty feet in all directions. This light hovers a few inches over the head of the caster, but can be persuaded to move to closer locations. Can last up to eight hours. [If imbued, the article of clothing glows when worn. Rank of imbued spell determines the distance the light can reach.] (Quela does not need this spell herself, but because it was highly requested early in her career, she took to practicing this spell specifically to sell decent ‘glow in the dark’ articles. Glowing gloves have been particularly popular.)
Featherfall: [B Rank] Cast on self, this spell allows the user to land safely from an otherwise dangerous fall. Good for falls up to a hundred feet. [If imbued, the article of clothing can slow the fall of the wearer should they begin to move quickly in one particular direction. Spell activates at the top of a ‘fall’. The duration a spell is able to slow a falling person is directly proportional to the time devoted to its initial crafting.]
Thaumaturgy: [C Rank] A useful parlor trick, the caster manifests a small natural wonder within thirty feet of themselves that can last up to five minutes. Examples of this include magnifying one’s voice up to three times; nearby lights can be caused to flicker, brighten, or change colors; harmless tremors shake the ground, an instantaneous sound originates within range (up to the creativity of the caster); an unlocked door or window flies open or slams shut; eyes of the caster alter their appearance for one minute. [If imbued, only one of these ‘tricks’ is woven into the article, ala voice magnification, or eyes change their appearance. The effect is limited to the one wearing the article.]
Prestidigitation: [C Rank] Useful for practice, this spell also allows for a collection of small and harmless tricks and tools. With this spell, one can create a harmless sensory effect, such as sparks, a puff of wind, or soft musical notes; a candle or light can be turned off or snuffed; an article or object can be cleaned or dirtied; something can be chilled, warmed, or flavored for a short time; a color, small mark, or symbol can appear on an object for a certain amount of time; a nonmagical trinket or an illusion that can fit in the caster’s hand can be created that lasts until the caster loses focus. [The only trick among these that can be imbued in an article is heating/cooling a person. This will heat or cool a person indefinitely. Quela has practiced and found a way to use the basics of this spell to create an article of clothing that will help the wearer maintain and keep a comfortable temperature despite their surroundings. If given the proper time to craft, the chosen article can maintain homeostasis for the part of the person it adorns between 0 and 120 degrees.]
Mending: [C Rank] As simple as it sounds, this spell repairs an individual break or tear in an object. Quela has a bonus for this ability on cloth, fabric, and clothing, able to repair without the need for silk threads. [If imbued, the article of clothing is self-repairing. However, it does not stop damage or gain any defensive abilities beyond its inherent properties. Repair begins almost fifteen seconds after the damaging intrusion is removed. Repair will stop if intrusion is replaced.]
Fabricate: [C Rank] With a sample of raw material, more of it can be created via the use of this spell. This spell has proven useful for crafting more material for special projects that one requests instead of silk. The quality of the new materials is directly dependent on the quality of the initial sample.) This spell requires concentration and takes Quela an hour to perform. (Cannot be Imbued.)
Expeditious Retreat: [B Rank] Sometimes, you have to get the hell out. That’s what this quick spell helps with. The caster uses this spell to move themselves from danger as though they already had the momentum of their top sprinting speed. This top speed can be held for ten minutes. [If imbued, the article of clothing improves the wearer’s speed by a small factor. If pushed, a person can move quickly in an emergency as though they had cast this spell, but the clothing article will need to ‘recharge’ after such a burst. Recharge time dependent on how long individual was running at full speed. They will not carry a person beyond the best of their natural ability.)
Spider Climb: [B Rank] Part of Quela’s heritage is in her ability to maneuver walls and ceilings with ease. Her climbing speed is her walking speed. [If imbued, the article allows that part of the person to cling to the surface as though they possess this feat. (Weak = Parkour for Dummies. Potent = LIKE A BOSS!) (A favored spell of customers. Her high-ticket spell.)
Relationships: ❖ A few surviving sisters. ❖ Mother
Strengths: ✔ Patient and calculating ✔ Willing to negotiate ✔ Crafty and skilled with her hands. ✔ Mild tremor sense. Very good hearing. ✔ Decent Dark-sense ✔ Web-slinger ✔ Thread-Master
Weaknesses: ✘ Not easy to motivate ✘ Does not take kindly to people staring. (Is very shy.) ✘ Extended sunlight hurts her. (Sunburns easily.) ✘ Weak eyesight (nearsighted to 10 feet.)
Likes: ✔ Polite conversation ✔ Good Business ✔ A warm home-cooked meal ✔ Romance Novels
Dislikes: ✘ Rudeness/Rude Behaviors ✘ Loud/Abrasive Noises ✘ Horrendously Bright Lights ✘ Thieves
Personality: ❖ Quela is shy and is an oddball even among her own kind. She has no concern for being alone, and might be happily on her own for months at a time if working on one project or another. She braves out to seek out others if she has enough to sell or if she is returning to deliver a commissioned piece. She prefers to keep out of political affairs, and if there is any hint of danger or ill weather, she prefers to keep at home. She is also uniquely fragile compared to her kindred, and her lack of far-ranged sight limits her ability to effectively flee in some situations. These things have taught her to be as polite and nonthreatening as possible. She learned to speak clearly and well, to be wanted, and to make herself useful. If you are useful, people tolerate you better. If you are pleasant, then they're less likely to hurt you. Right?
History: ❖ As a little one, Quela struggled to keep close to her siblings, and ended up spending a great deal of her time under her mother’s shadow. Her limited eyesight and unfortunate weakness to heavy light and heat made it harder to go out during the day and to play with her other siblings. It also made it easier for her to be caught when some wished to express a warning to her mother. Out of fear of the new family that moved to the mountains, they marked the pale one, and warned that if the widow spider harmed any of their children, that she and her entire family would be dealt with very harshly. Their mother then moved her small brood to the Yuki no Okoku territory, which were friendlier, as she was led to believe. Quela grew specifically scared of strangers thanks to this ordeal, and doubled her efforts to try and blend in wherever she was. She found a small nitch in magical affinity and her mother helped teach her more of the skills she could use in the future. As a ghostly white spider and an adult, she retreated from her family to make her own living. Eventually finding a space of her own, she began to weave and to craft. She began to wander to the town, and in time enough, she found a way to hide her multiple legs and found it easier to trade with the villages and with the travelers that came through. As her skill grew, it was easier for her to sell her creations. She could sell raw silk by the yard and later she would sell articles of clothing. As word of her work spread, a wandering traveler wondered if she could imbue her work with magic. She took to practicing this, and found that she was limited to imbue only what she knew how to cast in the first place. She still practices in the hopes that she will get better, learn more spells, and continue to sell desirable goods.
Outfits: ❖ Silk robes and coats. Light and elegantly stitched and embroidered. ❖ Can wear light furs when traveling through the local mountains.
Items: ❖ Silks, small supply pouch, handful of coins. ❖ [Prone to Grow]
Other: ❖ Between her shoulder blades is a mark, burned into her back at some point in her youth. From what she remembers, it was meant to be a warning to her mother, who many believed had eaten or killed her father. Such superstition is not terribly uncommon concerning the reclusive Arachne.
Themes: ❖ Main Theme: Carry Me - Eurielle ❖ Battle Theme: City of the Dead - Eurielle ❖ Emotional Theme: You Said - Eurielle
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Posted: Sat Apr 07, 2018 9:39 pm
I don't have the authority to approve anyone's profile unless they're a civilian or the Captain's "OKed" it. I CAN, however, tell you certain things about your profile so you can correct them so this process is a bit easier. Rank does not refer to how WELL you can use a spell or ability. Rank refers to how strong/versatile the ability is. For instance, Prestidigitation would be a Rank C most likely because it is incredibly versatile in what it can do, but it has no actual usefulness outside of parlor tricks for the most part.
ALSO. Anything above A is super-good magic. And SS is highly volatile stuff that could shred through high-tier things like tissue paper. I'm just telling this to you so you have an idea of what to do with ranking. ^^
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Posted: Sat Apr 07, 2018 9:41 pm
Rengato I don't have the authority to approve anyone's profile unless they're a civilian or the Captain's "OKed" it. I CAN, however, tell you certain things about your profile so you can correct them so this process is a bit easier. Rank does not refer to how WELL you can use a spell or ability. Rank refers to how strong/versatile the ability is. For instance, Prestidigitation would be a Rank C most likely because it is incredibly versatile in what it can do, but it has no actual usefulness outside of parlor tricks for the most part.
ALSO. Anything above A is super-good magic. And SS is highly volatile stuff that could shred through high-tier things like tissue paper. I'm just telling this to you so you have an idea of what to do with ranking. ^^ This is definitely good to know. That does mean that I should re-evaluate some of the mechanics I had working with the crafting/artificing process. I'll start tweaking!
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Posted: Sat Apr 07, 2018 9:42 pm
For human civilians it's difficult to NOT make an accepted profile. XD
That's actually one of the reasons I can "OK" these kinds of profiles. As such, you're accepted.
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Posted: Sat Apr 07, 2018 9:51 pm
Tweaking done! Anything else you recommend I look at/fix?
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Posted: Sat Apr 07, 2018 9:57 pm
Rihenian Tweaking done! Anything else you recommend I look at/fix? Hm... I would personally put featherfall as B due to it essentially negating gravity and having some pretty useful effects in combat and out of it. That said, I would lower spider climb to a B as well, as it's very useful, much more so than prestidigitation, but not quite worthy of A Rank. Shape-shifting, however, I think should be listed as A. That's powerful magic to change your form and blend in. Plus, you can probably get away with having her capable of shifting her form into whatever she wants that's humanoid. ^^
That's my advice. XD
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Posted: Sat Apr 07, 2018 10:01 pm
Rengato Rihenian Tweaking done! Anything else you recommend I look at/fix? Hm... I would personally put featherfall as B due to it essentially negating gravity and having some pretty useful effects in combat and out of it. That said, I would lower spider climb to a B as well, as it's very useful, much more so than prestidigitation, but not quite worthy of A Rank. Shape-shifting, however, I think should be listed as A. That's powerful magic to change your form and blend in. Plus, you can probably get away with having her capable of shifting her form into whatever she wants that's humanoid. ^^
That's my advice. XD I like advice. Thank you!
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