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Posted: Sun Nov 28, 2010 6:37 pm
Gideon Commando Hayate-senpai (( No I was right, nevermind. I'm sorry for all of this. So can we continue the battle. 36 damage from my attack and whatever damage you guys did is done on him. )) We can't continue until you redo your rolls! Will you listen? The damage for each shuriken must be done seperately not all together. I did reroll. I got a 13 and a 15. Look up this exact page a little. + 8 would be 36.
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Posted: Sun Nov 28, 2010 6:38 pm
Qyp ((Hayate... you are meant to do each Shuriken separate. You do not add the total damage... You have ******** it up... And because you deleted a post, that is the last straw. Sorry dude. Bye now.)) (( Your joking right? I'm sorry about the post but your just trying to make excuses to kick me becuase you hate me. ))
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Posted: Sun Nov 28, 2010 6:40 pm
Hayate-senpai Qyp ((Hayate... you are meant to do each Shuriken separate. You do not add the total damage... You have ******** it up... And because you deleted a post, that is the last straw. Sorry dude. Bye now.)) (( Your joking right? I'm sorry about the post but your just trying to make excuses to kick me becuase you hate me. )) Damnit Qyp leave him alone he used the system well. His Character is (good with shuriken but that's about it, he wouldn't stand a chance on his own. Oh and Hayate just shut up and continue with the mission don't talk back like a smartass)
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Posted: Sun Nov 28, 2010 6:42 pm
Hayate-senpai Qyp Damage Shuriken 2: 1 + 9 = 10 Shurikin: 10 You have the same shuriken as me. So it should be like this. Damage: 11-21 + 9 = Plus you get +2 onto the accuracy of it, if it hits for each. Each rank is shuriken is +1-2 in damage. No. It shouldn't. You are an idiot. Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex. mod.Range: 40 ft. Special: Can throw six shuriken per turn. "In other words 3 from each hand." See the DAMAGE? 1-2 random number + Dex mod. Dex mod is 9. Now shut the ******** up and learn from the ******** people that know what they are talking about or ******** QUIT NOW!
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Posted: Sun Nov 28, 2010 6:43 pm
Go look at the shuriken skill though.
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Posted: Sun Nov 28, 2010 6:45 pm
Ninja Weapons (Ranged): This skill measures your skill with a certain ranged weapon type thus allowing you to deal more damage to your opponents based on the skill lvl. You must select a weapon type when picking this skill and must pick multiple depending on the number of ranged weapons you use. eg. Ninja Weapons (Bow) Bonus: Every skill point will grant you + 1 – 2 damage. Also every 10 skill points will grant you a +2 to your attack roll.
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Posted: Sun Nov 28, 2010 6:47 pm
Hayate-senpai Go look at the shuriken skill though. That has NOTHING to do with damage. NOTHING. When you ATTACK, it's that 1d20 + Shuriken + Ranged vs Opponent Dodge Bonus. If they successfully dodge, there is no point in doing the DAMAGE random number. Attack turn =/= damage.
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Posted: Sun Nov 28, 2010 6:50 pm
Qyp Hayate-senpai Go look at the shuriken skill though. That has NOTHING to do with damage. NOTHING. When you ATTACK, it's that 1d20 + Shuriken + Ranged vs Opponent Dodge Bonus. If they successfully dodge, there is no point in doing the DAMAGE random number. Attack turn =/= damage. Bonus: Every skill point will grant you + 1 – 2 damage. Also every 10 skill points will grant you a +2 to your attack roll. Qyp it says it right there. (Bolded for your convience) since his first one was a 1 and an auto-fail it missed but the other two hit.
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Posted: Sun Nov 28, 2010 6:53 pm
Gideon Commando Qyp Hayate-senpai Go look at the shuriken skill though. That has NOTHING to do with damage. NOTHING. When you ATTACK, it's that 1d20 + Shuriken + Ranged vs Opponent Dodge Bonus. If they successfully dodge, there is no point in doing the DAMAGE random number. Attack turn =/= damage. Bonus: Every skill point will grant you + 1 – 2 damage. Also every 10 skill points will grant you a +2 to your attack roll. Qyp it says it right there. (Bolded for your convience) since his first one was a 1 and an auto-fail it missed but the other two hit. Honestly, that doesn't make sense. Every skill point gets you 1-2 damage... + 2 per 10 skill to attack roll. So that means my random number should be up to 12?
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Posted: Sun Nov 28, 2010 6:54 pm
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Gideon Commando rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Sun Nov 28, 2010 6:55 pm
 Mike groaned as he was hit with no less then, 4 Shuriken, 1 Kunai, and 1 Fuuma Shuriken. None of them slowing him down enough to stop him from turning his attention on the youngest boy. "I trusted you and thought you looked up to me!" Once again Mike took the giant sword and swung it hard at the youngest boy. HP: 100-80=20 d20 (19) + 13 = 32 Hit
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Posted: Sun Nov 28, 2010 6:56 pm
Qyp Gideon Commando Qyp Hayate-senpai Go look at the shuriken skill though. That has NOTHING to do with damage. NOTHING. When you ATTACK, it's that 1d20 + Shuriken + Ranged vs Opponent Dodge Bonus. If they successfully dodge, there is no point in doing the DAMAGE random number. Attack turn =/= damage. Bonus: Every skill point will grant you + 1 – 2 damage. Also every 10 skill points will grant you a +2 to your attack roll. Qyp it says it right there. (Bolded for your convience) since his first one was a 1 and an auto-fail it missed but the other two hit. Honestly, that doesn't make sense. Every skill point gets you 1-2 damage... + 2 per 10 skill to attack roll. So that means my random number should be up to 12? It seems odd I know and I've never seen anyone ever use it :/ for now let's get on with the mission, we'll work that out later.
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Qyp generated a random number between
11 and 22 ...
21!
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Posted: Sun Nov 28, 2010 6:57 pm
Bah... you already did... damage to the big guy... alright...
/ignore.
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Posted: Sun Nov 28, 2010 7:00 pm
(( And how much damage will you do to me? ))
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Posted: Sun Nov 28, 2010 7:00 pm
Rugen saw the man charging, but had no time to think. His action was pure instinct. He threw himself in front Gin and pushed the boy out of the way. The sword struck the left side of his back, ripping the flesh in two. Blood immediately began rushing out and Rugen fell to the ground. He was still perfectly capable of fighting, but he certainly wasn't about to act like he was ok with a large sword wielding man behind him. Hopefully the kid didn't suddenly grow a conscience and stop to check on him. He needed the kid to be in good health to capture the criminal.
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