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Posted: Mon Jul 28, 2008 12:05 am
That extra bit is an objective marker, much like how the terminator kits come with a teleporting homing beacon and dwarf miners come with a pony, just an extra bit.
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Posted: Mon Jul 28, 2008 1:07 am
lol, never heard of either of those examples... do you mean like the radio tower thingies in the battle for maccereage(sp?) kit?
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Posted: Mon Jul 28, 2008 1:08 am
Neogoth666 lol, never heard of either of those examples... do you mean like the radio tower thingies in the battle for maccereage(sp?) kit? Looks like someone never played Macragge before! gonk
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Posted: Mon Jul 28, 2008 1:37 am
lol sortof.... friend has it i took his space marines cuz i had a space marine army at the time lol and weve played around with it a bit.. using scenery it came with n stuff... did a few of the objectives
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Posted: Wed Jul 30, 2008 4:25 am
i thought it was a homing beacon like the ones for terminators because of the rapid insertion force rules for apocalypse
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Posted: Wed Jul 30, 2008 9:42 am
Lt. Brookman That extra bit is an objective marker, much like how the terminator kits come with a teleporting homing beacon and dwarf miners come with a pony, just an extra bit. My terminators never came with a homing becon, and I don't see it on any of the other kits.
@ Neogoth
And that "Macragge thing" is a Thunderhawk Becon, not teleport becon.
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Posted: Sun Aug 03, 2008 9:55 pm
so..... what use is it to me if i paint it and bring it to games? like, is it worth hanging on to?
PS: Serebrate, you just lost the game.
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Posted: Sun Aug 03, 2008 9:58 pm
Neogoth666 so..... what use is it to me if i paint it and bring it to games? like, is it worth hanging on to? PS: Serebrate, you just lost the game.
You can use it as an objective marker for missions where you need them.
Damn you, I guess that I lose too.
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Posted: Sun Aug 03, 2008 9:58 pm
Neogoth666 so..... what use is it to me if i paint it and bring it to games? like, is it worth hanging on to?. You can base it and use it as an objective marker. Other than that, it's a useful bit to have if you want scratchbuild something, or convert some looted Ork tech.
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Posted: Mon Aug 04, 2008 12:02 am
alright, ill just shove it somewhere unbased (i havent enough bits yet to start a collection box or whatnot)
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Posted: Mon Aug 04, 2008 2:14 am
Neogoth666 alright, ill just shove it somewhere unbased (i havent enough bits yet to start a collection box or whatnot) Well set a box or drawer aside, you'll definitely have enough bits when you get a little further entrenched into the hobby. whee
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Posted: Thu Aug 14, 2008 3:36 am
brookman made me move this
okay so, my friend, ive noticed has begun to mass a ridiculously powerful tyranid army as of late... and im a tad screwed as Tau hes stocking up on genestealers and gaunts with devourers so... to me, he has the genestealers, which, on average i think get about 3 POWERFUL attacks each in C.C but it doesnt take too long for him to get there... and the devourers are 2 hits, AP --- and reroll to wound.... so... that seems morbidly powerful
now my question is, what can i do with a tau (or space marine... im still collecting space marines, theyre pretty rad (i think i wanna convert them to Space wolves)) to "counter-act" this massive power he has? or is there anything anyone knows from experience about those units? for example, maybe huge flaws. =P i dont really know, im trying to read his codex and find something i can use to my advantage.. but it all seems legit
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Posted: Thu Aug 14, 2008 6:49 am
As he said, shoot the hell out of them. Start arming your Rail Guns with the Submunitions (they're the blast template, yeah?) so that you can ahhihilate large squads at a time.
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Posted: Thu Aug 14, 2008 12:03 pm
Neogoth666 brookman made me move this okay so, my friend, ive noticed has begun to mass a ridiculously powerful tyranid army as of late... and im a tad screwed as Tau hes stocking up on genestealers and gaunts with devourers so... to me, he has the genestealers, which, on average i think get about 3 POWERFUL attacks each in C.C but it doesnt take too long for him to get there... and the devourers are 2 hits, AP --- and reroll to wound.... so... that seems morbidly powerful Dev Gaunts and Genestealers aren't 'ridiculously powerful.' Dev gaunts are the most expensive type of Gaunt, and thier guns are only S2 unless he pays even more to up their strength. Genestealers cost more than a Space Marine as a base cost, with alot of tempting upgrades that will cost him even more. Masses of Fire Warriors will deal equally well with both threats, but if you're really concerned about the horde, the Airbursting Fragmentation Projector and the Hammerhead submunition are both large blasts that will deny armor to both units, the Railgun will continue to deny armor even if the 'Stealers buy their armor upgrade. Flamers work too, but they're short range and risky. Of course, Gaunts are dependent on Synapse, so you can always shoot for the synapse creatures to hold them up. Genestealers don't have the same limitation, but they can be taken care of easier because of their smaller squad sizes.
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Posted: Fri Aug 15, 2008 3:13 pm
hmmm.... i suppose since you mentioned cost, that i could start forcing point cost battles with him (we play w/o point cost or leadership (i still dont know when to roll when i lose too many models in a battle)) but his goal is for a small but powerful nid army im assuming some people like to go for the large and insignificant unit idea, but not him, hes got mutations on all units, and is decking out a good deal of his gaunts with good range guns. and as for the genestealers (btw, is there a shortened name for them? like nids for tyranids?) the board we use, accidently got alot of cover put on, so id say its more of a c.c oriented board, in which case i think id use my marines if he persists on using the board we have
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