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Tekniclly_Insane
Crew

PostPosted: Thu Jan 11, 2007 6:43 pm


user name: Soulvar
name: Unknown...most call her The Volcano
age:19
Rank: Elite Jounin
village: Sound
personality: Quiet type, a very serious person,
blood line/clan: None
elemental chakra 1: Fire
elemental chakra 2: Earth
image or/and description: User Image
headband placement: Forehead
weapon: Twin short, steel blades, about three feet each.
background info: ((will update later))
other:
status:
Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:170
str:160
def:160
spd:140
int:140
np:165
tp:155
EP:18


jutsu:

Name: Senkou Enkou (Flash Flame)
Type: Ninjutsu
Rank: E
Element: Fire
Chakra: 2
"The Volcano" focuses chakra at her fingertips before simply snapping, sending a small dart of fire at the opponent.


Name: Homura Eiga (Blaze of Glory)
Type: Ninjutsu
Rank: S
Element: Fire
Chakra: All but one.
"The Volcano" expends a mixture of most of her remaining chakra and adrenaline. This last-resort technique releases a gargantuan blaze of white-hot fire from her entire body, designed to engulf her opponent and deal massive damage, enough to take down a fully trained Jounin.



Name: Taiyoufurea no Jutsu (Solar Flare Technique)
Element: Fire
Rank: B
Type: Ninjutsu
Chakra: 23
"The Volcano" will spin rapidly, using chakra to amplify the heat given off in order to launch out an expansive field of fire that emanates outwards. The thin sheet of fire is designed to burn the opponent badly, making future damage more painful, specifically the Taiyoukokuten (Sunspot Technique)

Name: Taiyoukokuten (Sunspot Technique)
Rank: C
Type: Taijutsu
Chakra:8
"The Volcano" combined a string of combat moves combining Capoerra, Pi Qua Quan and Hakke Sho styles. The combo starts in a downwards fan to both damage her opponent and build up her momentum for the rest of the combo. Once momentum is reached, She will roll off her shoulders and send her opponent into the air with a kangaroo kick. Once the opponent is in the air, she'll leap up, sending a knee strike towards the airborne opponent, and a twin hammer strike to their chest, meant to knock the breath from the opponent's lungs. She'll finish off the combo by a front flip kick to the opponent's stomach, sending them hurtling towards the ground.

Name: Hayaku Higure (Early Sunset)
Type: Ninjutsu
Element: Fire
Rank: C
Chakra: 15
"The Volcano" will clap her hands together and use her chakra to amplify the heat. the resulting ball of flame is launched straight up, soon to explode in a rain of flaming projectiles.

Name: Kyoufu no Hakumei(Terror of Twilight)
Type: Genjutsu
Element: Fire
Rank: B
Chakra: 20
This jutsu is much like Orochimaru's killer intent. "The Volcano" needs only to focus her chakra into her eyes and make eye contact with her opponent for this jutsu to activate. (and a half-ram) The target sees themself dying in a torrential blaze, drilling the image into their brain to the point where they think it's actually happening to them.

Name: Fushichou Toriyose(Phoenix Call)
Type: Ninjutsu
Element: Fire/Sound
Rank: B
Chakra: 20
"The Volcano" will create a roaring flame in the palm of her hand and use chakra in order to amplify the roaring into a subsonic frequency. This frequency can give the target a sickened feeling in their stomach, usually causing fainting. The flame used also caused physical damage to the opponent.

Name: Fushichou Ketsurui(Tears of the Phoenix)
Type: Ninjutsu
Element: Fire
Rank: C
Chakra: 10
"The Volcano" expends her chakra in order to absorb a fire-based attack. This absorbtion in turn gives her a 10 point Stat boost(which she can distribute where needed). Also, the absorbtion increases her will to fight, and heals her injuries by a small increment.
((only works if her NP is higher than that of opponent))

Name: Kazanbai (Volcanic Ash)
Type: Ninjutsu
Element: Earth
Rank: D
Chakr: 4
"The Volcano" uses her control over earth and sends a cloud of combustable ash in front of her. She can then use her Flash Flame technique to create a small explosion.

Name: Horinezumi Eikyou (Gopher Effect)
Type: Ninjutsu
Element: Earth
Rank: E
Chakra: 3
"The Volcano" manipulates a small area of earth which shifts and erode, as it does when a gopher tunnels. She can control it for only a few seconds, and this is used to trip up the opponent so that they are easier to hit with other attacks.

Name: Bidou Tokkumiai (Tremor Grapple)
Type: Ninjutsu
Element: Earth
Rank: D
Chakra: 6
"The Volcano" stomps her foot, sending a wave of chakra to the target location. Once it reaches it's destination, the earth will open up and envelope the target's legs, preventing them from escaping. She uses this mostly for her Richter Combination.

Name: Rihitaa Awasewaza (Richter Combination)
Type: Taijutsu
Element: None
Rank: C
Chakra: 14
"The Volcano" boosts her strength for a short time in order to overpower her opponent. She'll start with a crescent moon kick towards the opponent's face, using the momentum from the attack, she'll spin into an explosive punch to the opponent's chest, knocking the opponent backwards. She then uses her inherent speed to catch up with the soaring opponent, sending a front-flip kick towards the opponent's chest, sending them straight towards the ground from only a few feet up.
((Note: if hit by crescent moon kick, the rest of combo hits, as long as she breaks the opponent's defense))
PostPosted: Sat May 05, 2007 3:09 pm


user name: Jared the Gunslinger (Loxagn's mule)
name: Nemori Jazu
age: 16
Rank: Genin
village: Otogakure
personality: Jazu is an amiable sort, very friendly and fun-loving, even in a battle situation. He can’t resist making a joke or popping off a one-liner at his opponents, something that frequently gets him in trouble.
blood line/clan: Tayuya
elemental chakra 1: Wind
elemental chakra 2: Water
image or/and description: User Image - Blocked by "Display Image" Settings. Click to show.
headband placement: he doesn’t wear one; instead, the Sound symbol is tattooed on his right shoulder.
weapon: Kazume- the saxophone Jazu uses to control his bloodline.
background info: A distant cousin of Tayuya, Jazu was raised in the Sound village. He is rabidly loyal to Orochimaru, and generally gets angry when someone insults his village or Otokage.
other: in addition to his saxophone, he carries a kind of ‘shuriken yo-yo’ hidden under his right sleeve, which is essentially an eight-point shuriken attached to a thirty foot wire. It is designed as a ‘trump card’ attack because it is designed to launch the shuriken at a high speed. Once it reaches the end of its cord, a spring pulls it back automatically. Jazu also carries a grappling hook attachment for it.
Also, a list of items he carries around in his sax case:
-small bottle containing 20 soldier pills
-cleaning kit for Kazume
-picture of a strange woman he refuses to talk about
-a pack of 30 explosive tags and two 300-foot coils of wire for them

Genjutsu type-smart in genjutsu but weaker in ninjutsu
cp:90
str:10
def:10
spd:10
int:25
np:10
tp:10
jutsu:


Tayuya Clan Jutsus

Oni summoning
Classification: Demon Summon
Character Affiliation: Tayuya
See also: Tayuya
A blind demon spirit, this creature moves according to the musical commands of Jazu. The Oni is more or less a special form of Jazu's chakra.
Chakra points-10 points per oni summoned
Jazu’s Oni-
Kazejin- an agile feminine oni wielding twin daggers. She seems to have a great importance to Jazu, and bears a striking resemblance to a woman whose picture is in his saxophone case…
Special Ability - teleportation

Suijin- a large, muscular oni with a large halberd. Capable of executing jumping attacks.
Special ability - extreme jump height

Raijin- a samurai-like oni with a long katana.
Special ability - electric discharge

Mateki • Genbusoukyoku - Magic Flute • Phantasm Warrior Manipulation Melody
Character Use: Tayuya
Rank: B
Range: -
Type: Supplementary
Mateki • Genbusoukyoku is a Ninjutsu technique utilized by Jazu. After summoning his Oni, Jazu will play a melody on his saxophone which allows him to direct their movement. When needed, he can form a handseal and disperse the spirits.
chakra points-0

Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains
Character Use: Tayuya
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Mateki ~ Mugen Onsa is a Genjutsu techinque utilized by Jazu. When he plays the music for this illusion on his saxophone, his opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
Chakra points-20+4 per post they are traped in it

Makyou no Ran - Disorder of Demonic Haunts
Character Use: Tayuya
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Makyou no Ran is a Ninjutsu technique utilized by Jazu. After summoning his Oni, Jazu will play a melody which causes them to emit an etheral ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy, they starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit her opponent's ability to create any more chakra of their own. This can prove very valuable in Jazu's battles.((when they eat the chakra of an enemy the enemy looses 10 chakra and the clan memeber gains 10 chakra points))
Chakra points-30 points +2 points per post they are out

Flat Note
Rank: D
Type: Ninjutsu
CP: 8
Element: Wind
Effect: The B-flat key, the lowest possible note on Jazu’s saxophone, has a special coating that channels chakra. Hitting this note during a song will cause a powerful blast of wind to burst forth from the saxophone.

jutsu name: Kuchiyose no Jutsu- Shinyu
element: N/A
Rank: S
type: summoning
Chakra points: 90
effect: Summons Shinyu, the so-called ‘Ultimate Oni’. Shinyu is a pale Oni wearing bloodstained bandages and a similarly stained set of robes. It carries an enormous sword (think Zabuza’s sword) which it uses to cleave its enemies in two.
(Okay, to avoid confusion and because I couldn't find a fitting picture, think Pyramid Head, minus the helmet, and a lot of bandages.)

Name: Mateki - Aichou (Magic Flute - Mournful Melody)
Rank: B
Type: Genjutsu
Element: N/A
CP: 30
Jazu plays a low, chilling tune on Kazume, and creates a genjutsu that interferes with the target's vision, causing Jazu and his oni to 'disappear'. In truth, however, the vibrations from the sound waves are simply masking Jazu and the Oni from view, and they can be seen as a VERY slight shimmer in the air, but this is very difficult to spot, unless you have some kind of Doujutsu in your arsenal.

Mateki - Kinmotsu Kaichou no Shinyuu (Magic Flute - Death's Forbidden Melody)
Rank: S
Type: Ninjutsu/Genjutsu
Element: ???
CP: 80, +10 per 'batch' of the acid
A combination attack with Jazu's final Oni, Shinyuu. The bandages fall from Shinyuu's face, its empty eye sockets begin to glow with dark red energy. This is the genjutsu half of the technique; any who look directly into these eyes is immediately stricken with intense paralyzing fear. Then, the stitching on its mouth loosens, allowing the mouth to open all the way. Shinyuu will then proceed to vomit a strange black ooze at the opponent. This black ooze is a highly powerful and highly toxic acid that reacts with organic matter; that is, the acid will only destroy the flesh and blood of living organisms. This is one of Jazu's darkest and indeed most powerful techniques, though he will rarely, if ever, use it.

Delta Trinity Storm
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 15
A trinity attack with Kazejin, Suijin, and Raijin. Jazu will play a unique melody on his saxophone, causing the elementals to release a tornado, blowing away his opponents.

Delta Trinity Barrier
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 20
The elementals will form a triangle, creating a storm barrier around Jazu. +50 DEF

WIND JUTSUS: These are jutsus that Jazu can utilize through his saxophone
C- Daitoppa - Great Breakthrough
C- Kyoumeisen - Vibrating Sound Drill
D- Suzu no Oto - Sound of Bells (basically Jazu plays a separate melody generating the effect)



Genjutsu Release
Bunshin no Jutsu
Henge no Jutsu
Water Walking/Tree Climbing
Substitution Jutsu

Tasukaru no Kurokaze


der Haku
Crew

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200
PostPosted: Tue Jul 17, 2007 10:43 pm


User Name: Haku Needles

Name: Nehan Tsubaya

Age: 17

Rank: Missing-Nin (Special-Jounin)

Village: Twilight Oto

Personality: Intelligent-Strategic-Quick Thinking

Blood line/clan: Aurora/Tsubaya

Elemental chakra 1: Aurora

Elemental chakra 2: N/A

User Image
This seal draws its power from ones inner fears gaining strength and power for the user.

when one with the seal activates it the seal spreads over there body giving them these stats for as long as the seal is active. But the seal also has a side effect causing the owner to loose 5 chakra points per post the seal is active so use it wisely or you'll end up dead.

cp:+40
str:+20
def:+10
spd:+20
inc:+10
np:+40
tp:+30

Image:User Image

Kusanagi:User ImageUser Image

Kiten Kunai:User ImageUser Image

Mist Seven:User Image

Headband Placement: Around his blood red obi

Weapon: Kusanagi blade and Yondaime Hokage's Kunai

Background Info: Born during the war between Twilight and Kumo, Nehan developed a need for isolationism for fear of the outside world. It was until he was at the age of 15 that he ventured out into the outside world he found it to be a shrewd and violent place as he read and learned of the wars between various countries and villages over things such as power. It was then he decided to become a Fuuinjutsu and Genjutsu specialist, the most non lethal ways of the shinobi he knew about.

Other: He aims to accomplish himself in Fuuinjutsu and Genjutsu, also he admires the Twilightkage for her sacrifices she made for her people. He also secretly hides his burning love for Rin, the Twilightkage's younger sister. He is also the future head of the Mist Seven and the future Mizukage

Status: Twilight Special-Jounin

Stats:

CP:310
STR:256
SPD:310
INT:305
NP:290
TP:234

Jutsu:

Jutsu name:Wings of Aurora
Element:Aurora
Chakra points:20
Type:ninjutsu
Effect:after performing the hand seal, rainbow colored wings will come out of the users back there are 4 wings that beat fast looking like fairy wings allowing the user to fly.

Jutsu name:Sword of Aurora

Element:Aurora
Chakra points:20
Type:ninjutsu
Effect:after performing the hand seal, a sword of rainbow chakra will materilize out in the users hand this sword can extend and be used as a whip or a normal sword.

Jutsu name:Aurora sound destruction
element:Aurora
chakra points:20
type:ninjutsu
effect:after performing the hand seal, when the wings are out they will beat at a high speed causing sound waves to screech out of there wings this not only sends a sonic blast at the enemy but causes them to not focus right.

Jutsu name:Aurora lightning
element:Arora
chakra points:15
type:ninjutsu
effect:after performing the hand seal, rainbow colored lightning will shoot out of the users hands to strike an enemy


Jutsu name: Explosion of the Temple

Element: N/A
Rank: C
Type: Ninjutsu
Chakra points: 10
Effect: It is basically the same as releasing the summoning, but it is a massive explosion that destroys the temple summoning, hurting any others in it that are not Tsubaya.

Jutsu name: Aurora Initiation
Element: N/A
Rank: C
Type: Fuuinjutsu
Chakra points: 17
Effect: After performing the hand signs and placing the seal on their palm, the Tsubaya will make contact with the opponent and seal their chakra. This will turn the opponent's chakra into Tsubaya chakra for a short while, in which the Tsubaya will drain chakra from their opponent to boost their own. 10 CP a post for the opponent.

Jutsu name: Aurora Mind Boost
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: After performing the needed hand seals over a piece of parchment, a seal for 'mind' will appear. This will be used for the next 9 turns to increase the Tsubaya's INT by x2.

Jutsu name: Kuchiyose no Jutsu - Aurora Borealis
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: After summoning, the air will fill with the Aurora chakra, replacing the air that is used for breathing making everyone but the caster or other Tsubaya unable to breathe it in. This chakra will then upon the users command manifest itself into a mirror, then come back out as a mirror monster. This monster will be able to reflect any attack used against it as long as the Tsubaya's NP is higher. But it will only be able to reflect attacks that are ranked the same as the Tsubaya.

Jutsu name: Aurora Whip
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 3 Chakra Per Nail
Effect: By focusing their chakra to their nails, the Aurora's nails will glow a rainbow shimmering color that when whipped through the air will create whips of aurora chakra that can lash out and strike an opponent. It can also be used for other purposes. Please note that these are long whips and can reach quite a distance.

Jutsu name: Aurora Claws
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After focusing chakra to the nails, Aurora's may extend the chakra to claw like form to increase their attack ability and damage ratio.
Adds +15 STR

Jutsu name: Aurora Beads
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: After focusing chakra into a beaded necklace, Nehan will be able to enlarge the beads and whip them at the opponent in hopes to bind them. It will be then the Aurora chakra will consume the beads and come in contact with the opponent's flesh, burning them.
((It's designed to be an Aurora mimic of the fire element.))

Jutsu name: Aurora Talisman
Element: Aurora
Rank: D
Type: Kekkei Genkai Fuuinjutsu
Chakra points: 9
Effect: After performing the need hand signs, the Aurora will be able to draw in a and seal lingering Aurora chakra into the talisman and store it for later use. It may even do so on its own jutsu, like on the Aurora Sword for example. Instead of waisting the chakra, they can seal it into a talisman and reuse the chakra later.

Jutsu name: Aurora Dome
Element: Lighting
Rank: D
Type: Ninjutsu
Chakra points: 8
Effect: Nehan will perform the needed hand signs after kneeling down, then his chakra will sprout forth and form a protective dome capable of protecting him for three posts.

Jutsu name: Aurora Dragon Seeker

Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: Using nothing but the dragon hand sign, an Aurora will expel from his or her mouth their own chakra that will seek out the chakra of another, mostly an opponent, and collide with them causing more burn like damage. It is different from the fire dragon because it is pure chakra.

Jutsu name: Aurora Net
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: By using their chakra and metal wires, the Aurora is able to fasten metal wires together into a net and charge it with their chakra which will be able to capture the opponent and give a charge to their system.
((Attempting to mimic the element of lightning with Aurora chakra.))

Jutsu name: Aurora Chakra Nagaisha

Element: Aurora
Rank: S
Type: Ninjutsu
Chakra points: 50
Effect: In using his Kusanagi blade ((Like the one Sasuke has)), Nehan will curl his Aurora chakra around his blade in any form he desires to increase the blades cutting strength and over all cutting ability.

Jutsu name: Aurora Pulsing Fist
Element: Aurora
Rank: D
Type: Kekkei Genkai
Chakra points: 9
Effect: After focusing a bit of chakra into ones hand, the Aurora will multiply his or her strength by two but will suffer the effects of the chakra waves that resonate from their hand after hitting a target.
STR x2 until the chakra is discharged or absorbed back into the body.

Jutsu name: Aurora Helix Orb

Element: Aurora
Rank: A
Type: Ninjutsu
Chakra points: 48
Effect: After focusing a small orb of chakra into the palm of their hand, the Aurora will be able to condense their chakra into the orb and control it's size and spin, thus affecting it's strength. It is similar to the Rasengan but the Aurora orb will also be able to take shape in natural chakra form to such things as throwing weapons((to be launched or thrown at opponents with an eruption of energy)) or even molding along the user's body to provide a source of chakra to extend attacks.

Jutsu name: Aurora Senbon
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: Letting chakra curl around the fingers and sharpening around the nail, an Aurora will be able with a fling of the arm or wrist or perhaps a combination of the two, fling sharp pieces of their chakra at opponents which can pierce through their target(s).

Jutsu name: Aurora Healer
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 11 initially, the more severe the wounds the more chakra is needed
Effect: After performing the needed hand signs, the Aurora will be able to induce their own chakra into their wounds and heal them completely. Depending on the wounds and how severe they are, more chakra might be needed. This will also flush out impurities from the Tsubaya such as poison or anything unnatural.

Jutsu name: Aurora Kujaku Fan
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Transfering chakra to the hands, the Aurora can spread out chakra into the form of fans which can slice and beat down targets upon connection. They can also create slight gusts of wind.

Jutsu name: Aurora Trapping Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After drawing the seal, the Aurora will perform a hand seal to make the seal expand to encompass an area. This seal will effectivel ensnare anyone that does not have Aurora chakra flowing through their veins.
Seal:Here

Jutsu name: Aurora Flowering Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After making the seal and performing the hand sign, the seal will expand to encompass the user and create a film of their own chakra around them. This film will then begin to encompass and mold to their body giving them a thin sheet of chakra armor.
Seal:Here

Jutsu name: Aurora Blood Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After drawing the seal and adding a drop of blood, the seal will begin to glow with Aurora chakra which will give the Aurora a boost in chakra. ((+20 Chakra))
Seal:Here


Jutsu name: Aurora Field
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the air would become heavy with Aurora chakra, making it hard to move. The chakra will bear down on the enemy. The only way to break this would be if the opponents' NP were higher than Nehan's. As another effect, any Ninjutsu involving Aurora chakra, the CP cost is cut in half.


Jutsu name: Kuchiyose no Jutsu - Aurora Temple
Element: N/A
Rank: C
Type: Ninjutsu
Chakra points: 20
Effect: After summoning, the user and his opponent(s) will be transported to the Tsubaya Solar Temple. This is where the sun automatically shines in and reflects over the hundreds of mirrors inside the temple. This increases the power of the Tsubaya. +30 NP and +30 CP


Jutsu name: Sun Forthcoming
Element: N/A
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: This brings out the sun in even the cloudiest or darkest of areas, except when it is night. This will add to the power of the Tsubaya Ninjutsu. +40 NP


Jutsu name: Aurora Cocoon
Element: Aurora
Rank: E
Type: Ninjutsu
Chakra points: 4
Effect: Condensing and wrapping his chakra around him, Nehan will become encased in a protective cocoon which will protect him while he evolves. It protects him by multiplying his defense by 2.


Jutsu name: Aurora Spawn
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After breaking out of the cocoon, Nehan will be covered in Aurora chakra which will then begin to transform him into his family's ancient beast, Aurora Butterfly. This stage he is only vulnerable.


Jutsu name: Aurora Fruition - Butterfly
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 10
Effect: This is the final stage of the Butterfly Transformation. In this form, his NP raises by half of what it is and his SPD also increase by half of what it is. This is where his Ninjutsu are most dangerous, in the aspect of this transformation.

Jutsu name: Chakra Kyuuin - Aurora Style
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: The effect of this jutsu is quite simple. It absorbs an opponent's chakra through the Tsubaya's hands, and converts it into Aurora Chakra. Adds 10CP per post it is connected.

Jutsu name: Aurora Bow and Arrow Combo
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Condensing chakra, the Tsubaya will form a chakra shape of a bow and arrow in their hands. The following actions would follow as a regular arrow and bow would be used. Except the fired arrow explodes on contact.

Jutsu name: Fukumi Hari - Aurora Style
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After condensing chakra into the mouth, Nehan will let forth a hail of needles made of his chakra at the opponent, firing with great accuracy. The force of the condensed chakra would be like taking punch after punch, leaving small p***k sized bruises and occasionally tearing into the skin.


Jutsu name: Kahen Moya Nemuri
Element: N/A
Rank: C
Type: Genjutsu
Chakra points: 12
Effect: After performing this Genjutsu, the user will appear to all others to dissolve into sakura petals and float around the enemy. They will float in such a way that the sensitive nerves of the eye will begin to move rapidly, increasing the natural eye function of REM (rapid eye movement). This naturally occurs when one sleeps, so this will slowly put the opponent to sleep.


Jutsu name: Aurora Genjutsu - Enclosing Wall
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: After confusing the opponent's chakra with his own chakra, Nehan will cast the illusion that walls of Aurora chakra are closing in on the opponent from all angles, hoping to scare the opponent enough into shock or fleeing.

Jutsu name: Aurora Genjutsu - Solar Flare
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the world will seem to grow dark to the opponent. Then, right in their minds eyes, they will see a blinding white light, blinding them to all else. This will cause their sight to go weak for a time, until the Genjutsu is broken. Even if one were to see without their normal eyes, such as through psychic powers or a third eye somewhere else, this would also blind that sense.

Jutsu name: Aurora Spindle Fibers
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Filtering his chakra through his mouth, Nehan will form it to where a giant spider like web will shoot forth and engulf the opponent. Thanks to this net being made of chakra, it can not be cut by ordinary methods. Nehan can control this web in any way he wants.

Jutsu name: Pollen of the Butterfly
Element: N/A
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the air will fill with a toxic dust cloud of particles that will intoxicate others and cause hallucinations, as well as slowly poison their insides.

Jutsu name: Aurora Peacock Formation
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing hand signs, Tsubaya chakra will form behind him in the form of peacock feathers. He then can bend the chakra in anyway he wants with a 2 CP cost until he dissipates it.

Name: Aurora Raikiri
Type: Ninjutsu
Rank: A
Element: Aurora
Chakra: 40
Modeling this technique after Raikiri and Chidori, Nehan will pool his chakra into one hand and have it rotate into the correct shape and then stem electrical spikes of his chakra that will move because of the rotation of the main sphere.

Aurora Special-Beam Cannon
Type: Ninjutsu/Kekkei Genkai
Rank: B
Element: Aurora
Chakra: 20
Placing two fingers again their forehead, from that central spot a highly condensed blast of Aurora chakra will fire forth, and split into several smaller beams. All the Tsubaya will have to do is mentally imagine where one of the beams will go, and the beam will head in that direction.

Aurora Rotating Disc
Type: Ninjutsu/Kekkei Genkai
Rank: B
Element: Aurora
Chakra: 30
Letting chakra pool into the palm, the Tsubaya will then have the chakra flatten into a single rotating disc with serrated edges. This disc will then be thrown and if hitting bare flesh, it could begin to rip though the CCS, and in a result, that part of the body will not be able to flow chakra until healed completely. This large disc can also separate into many smaller discs and still fly at the targets.

Name: Hirorain no Jutsu
Type: Fuuinjutsu
Rank: A
CP: 40
Element: Aurora
Effect: A seal laden with Aurora chakra, a seal will be placed over a kunai. The effect remains in the seal. Once thrown, anyone with Aurora chakra can be instantly teleported to that location. It is like Hiraishin no Jutsu but developed specifically for Tsubaya clan members.

Name: Aurora Kusanagi Shadow
Type: Ninjutsu
Rank: C
CP: 12
Element: Aurora
Effect: Using his kusanagi, Nehan will charge it with chakra and therefore be able to soften the metal into a malleable whip. After the chakra dissipates, it returns to its original form.

Name: Aurora Combination: Cursed Seal
Type: Ninjutsu
Rank: S
CP: 50
Element: Aurora/Cursed Seal
Effect: This is a rare combination in which Nehan combines his Aurora chakra with that of his seal, which in turn forces a deadly dark Aurora chakra to swirl around him. This chakra is deadly to the touch and is able to stay off other forms of chakra while active. Any stage of a cursed seal is needed for this to work.

Name: Kuchiyose no Jutsu: Aurora Raining Needles
Type: Ninjutsu
Rank: C
CP: 15
Element: Aurora
Effect: After unrolling a scroll and performing the hand signs, many umbrellas will appear in the sky and begin to spin. Hundreds upon hundreds senbon will fly through the area, charged with Aurora chakra. Each will cause a small shock to the nervous system.
PostPosted: Wed Oct 03, 2007 5:51 pm


User name: Tasukaru no Kurokaze
Name: Mitsude Tasukaru
Age: 15
Rank: Genin
Village: Otogakure
personality: Cold, sadistic, conniving, and highly intelligent, Karu has grown to hate his village and everyone in it. He is currently on the run, a rank-C Missing-nin for theft of an old sword and several scrolls from the Mitsude Library. Nobody really knows his motives and goals, nor is he about to share.
Clan: Mitsude
Elemental chakra : none- doesn’t have ninjutsu or genjutsu
Image: Genin- User Image
After leaving- User Image
Current- User Image
Headband placement: forehead
Weapon: Ryukiba - A sword previously owned by his father.
Background info:
Karu is one of the last remaining members of the Mitsude Clan, the masters of psychic manipulation. He is extremely intelligent, a genius of the highest order. He has recently been training in the sword, and has improved greatly in physical combat.
Other: Karu is prone to moments of intense, powerful rage, during which he seems to be almost an entirely different person. It's unknown whether this is a sign of Karu losing his mind, or something far more alarming...

Stats:
cp:130
str: 40
def: 70
spd: 90
int: 100
np: 105
tp: 0

Jutsu:
Bloodline Jutsus:

Terekineshisu [Telekinesis]: Using Ley Lines, the ninja can move objects around at will. This is a pretty easy technique to use.
CP: Depends on weight of object

Ishindenshin [Telepathy]: Mitsude clan members can send and receive messages with their minds, conveying the signals along Ley Lines. This ability does NOT allow them to break into other people's minds, however; they have to initiate contact. No chakra is used.

Shin-Bakufuu no Jutsu [Mind Blast Technique]: The ninja compresses Ley Lines into a ball and thrusts his open palm out, launching what seems to be a blast of condensed air at the opponent. Basically the psychic equivalent of a punch from a person of average strength. Uses 1 cp, but can be increased by channeling more chakra. (X more points spent = X points added to attack's power)

Shin-Toku no Jutsu [Mind Shield Technique]: The ninja condenses the Ley Lines surrounding him, creating a tough barrier big enough for one person, which appears as a thin blue aura. Uses 10 cp per turn, but can be expanded to encompass others at a cost of an additional 5 cp per person per turn. Multiplies defense by 2.

Shin-Yaiba no Jutsu, Jun-Ichi [Mind Blade Technique, Mark One]: The ninja condenses a single chakra-loaded Ley Line into his hand, igniting it. This becomes visible as a glowing, dark purple stick of energy, not yet powerful enough to cut skin, but skin can be seared by the flowing chakra. Costs 6 cp to use, an additional cp for every turn it is maintained. (for one turn, use 6 cp, 2 turns = 7 cp, etc.)
D-Rank Jutsu

Shin-Yaiba no Jutsu, Jun-Ni [Mind Blade Technique, Mark Two]: This technique requires the use of an actual sword, or swordlike object (a stick off the ground would do). Ley Lines converge around the object, igniting it with chakra. Once ignited, the object MUST remain connected with the user, otherwise that's a waste of perfectly good chakra. Costs 12 cp to maintain for two turns, an additional 3 cp per extra turn (12 cp for two turns, 15 for 3, 18 for 4, etc.)
C-Rank Jutsu

Chakra-Kujiku no Jutsu [Chakra Break Technique]: The ninja delivers a shock to the opponent's system, briefly interrupting chakra flow and stopping an opponent's Jutsu from being cast. 24 cp.


Shin-Kujiku no Jutsu [Mind Crush Technique]: Quite simple really; Ley Lines converge around an opponent, manifested as dark purple flames. These Ley Lines simply crush the opponent, a la Gaara's Desert Burial. 24 cp.

Shin-Yaiba no Jutsu, Jun-San [Mind Blade Technique, Mark Three]: The final form of the Shin-Yaiba. A REAL sword made of METAL must be used in this technique. Essentially, the ninja can infuse the sword with Ley Lines, giving the sword the ability to ignite and hold chakra, as well as be separated from the user. The initial Jutsu uses 60 cp, but each ignition costs 24 cp.

Shin-Kadou-Tama no Jutsu [Mind Vortex Sphere Technique]: This attack draws Ley Lines into the user's palm, where they begin rotating rapidly, condensing a dark black sphere. This sphere can be thrown at an opponent, dealing massive damage to the victim. Think psychic Rasengan, and you've got the right idea. Costs 50 cp.
A-Rank Jutsu

Jutsu Name: Haruka no Kanran [Remote Viewing]
Type: Bloodline Jutsu (Shinjutsu)
Rank: D
Element: none
Chakra: 6, an additional 1 per post after activation
This jutsu allows the user to extract his mind from his own body, and 'walk' around. They can pass through walls, people, even chakra-based barriers. However, they cannot be seen, heard, or felt by, nor can they interact with, objects on the physical plane. Users of powerful Doujutsu (like Byakugan or Sharingan) can see the user's mind as a ghostly form of the original person.

jutsu name: Shin Rendan no Jutsu (Psychic Barrage)
element: N/A
Rank: C
type: Shinjutsu
Chakra points: 10
effect: Karu forms the sing of the Dragon, then looses multiple bursts of chakra into the Ley lines, blasting his opponent into the air.

jutsu name: Chakra Gift
element: N/A
Rank: B
type: Ninjutsu
Chakra points: X (as in the user can specify how many chakra points to use)
effect: The user places a hand on another ninja's forehead, and the target ninja gains X amount of Chakra points.

Name: Hikari no Kodoku (Light of Solitude)
element: N/A
Rank: D
Type: ninjutsu
CP: 3 for ignition, 2 for every third post after
Effect: focuses chakra into a small sphere in the palm, then ignites it, creating a ball of light that can light up an area of about a 20 foot radius. This ball floats up, and then follows the user in the air until it is dispelled. However, only the user (or people who already know the user is using it) can see the light. A very effective stealth jutsu.

Name: Usodekatameru (literally 'to fabricate a web of lies')
Element: N/A
Rank: D
Type: Mitsude Bloodline Jutsu (Shinjutsu)
CP: depends on target ninja's INT
Karu can manipulate the thoughts (to a certain degree) of a person. By looking them directly in the eyes and layering his voice with a telepathic undertone, he can implant a powerful urge to do or say something in another ninja's mind. Eye contact has to be maintained throughout, and it can be fought in much the same way a genjutsu can be fought.
If Karu's INT is higher than the target's, then the move only costs 1 chakra. However, if the target's INT is higher, the chakra expended is twice the difference between the numbers.

Name: Kaigan no Toransu (Enlightenment Trance)
Element: N/A
Rank: C
Type: Ninjutsu
Chakra: 10
Effect: Karu assumes the lotus position, making the handsign for 'Dragon' in his lap. He focuses his Chakra, and in this state his awareness is decreased; only physical contact, or Karu himself, can wake him from this state, and even his telepathy is cut off. However, after two posts of being in this state, his INT will raise by 5 points. After three, his INT and DEF both raise by 8. After four posts, his INT and DEF raise by 10, and his chakra is restored by 50 percent. After five posts, Karu automatically wakes up, and all his stats other than STR and TP are given a fifteen-point boost. (note: these are NOT cumulative; after five posts, he has a fifteen-point boost, not 38 points)

jutsu name: Ultima no Metsubou (Ultima Destruction)
element: N/A
Rank:
type: Bloodline Jutsu (Shinjutsu)
Chakra points: X
effect: Karu forms a handseal, then sends out a wave of chakra through the Ley Lines, creating a bubble around him, which essentially rips apart all nonliving matter (essentially anything that isn’t human or animal) on an atomic level, creating a ‘disintegration’ effect. The radius of the jutsu is equal to 2 feet for every CP spent.


jutsu name: Ofuda no Gokuin- Omoi (Ofuda Seal- Mind)
element: N/A
Rank: C
type: Fuuinjutsu
Chakra points: 20 to make
effect: Karu pulls out an ofuda with the ‘Omoi’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark blue ‘Omoi’ kanji appears on his forehead, and for the next ten posts, his INT value is doubled.

jutsu name: Ofuda no Gokuin- Serei (Ofuda Seal- Spirit)
element: N/A
Rank: C
type: Fuuinjutsu
Chakra points: 20 to make, 0 to activate
effect: Karu pulls out an ofuda with the ‘Seirei’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark red ‘Seirei’ kanji appears on his forehead, and for the next ten posts, his CP value increases by 50 %.

jutsu name: Ofuda no Gokuin-Tsu (Ofuda Seal-Theft)
element: N/A
Rank: S
type: Fuuinjutsu
Chakra points: 150
effect: After soaking an ofuda in a chakra-absorbing ink, he places it on another seal, then makes a series of complicated hand seals, then the ink, over a period of three hours, (or let’s say eight posts) the ink gathers in the form of the original seal, which can be transplanted one time only, after which the ofuda is destroyed. The original seal is left intact.

jutsu name: Shinbou no Jutsu (Psychic Web Technique)
element: N/A
Rank: D
type: Shinjutsu
Chakra points: 5
effect: Karu focuses chakra into his fingers, and then channels it into the Ley Lines, and can cast them wherever he pleases. The chakra-charged Ley Lines glow slightly in the dark, and are very lightly visible in daylight, and are about as strong as normal steel wires. Not only does this serve as a barrier, but is a highly effective reconnaissance jutsu, as everything that touches it triggers telepathic receptors in his mind that can tell him exactly who or what is caught in his web.

jutsu name: Ryuhada (Dragon’s Skin)
element: N/A
Rank: C
type: Bloodline Jutsu (Shinjutsu)
Chakra points: 10
effect: Karu’s Ryukiba sword glows with purple energy, adding the lightning element to its attacks.

jutsu name: Ryukokyuu (Dragon’s Breath)
element: N/A
Rank: C
type: Shinjutsu
Chakra points: 10
effect: Ryukiba can launch projectiles made of purple energy. This is only usable when Ryuhada is in effect.

utsu name: Taiyou/Tsuki no Raikou (Solar/Lunar Raid)
element: N/A
Rank: B
type: Weapon-aided Shinjutsu
Chakra points: 30
effect: A technique developed and recorded by Karu’s father Kouryuu, Lunar Raid requires the use of Eisei. Depending on the time of day, sunlight or moonlight is gathered into the blade, then Kouryuu would slash the air at his opponent, sending a wide beam of light at the enemy, which would either provoke an enormous explosion (Solar Raid) or cause beams of cutting light to cut the enemy to ribbons (Lunar Raid). Technically, the Lunar Raid is more powerful than the Solar Raid.

Jutsu name: Chishio no Kizu (Blood Scar)
Element: N/A
Rank: A
Type: Weapon-aided Shinjutsu
Chakra points: 50
Effect: A technique developed and recorded by Karu’s father Kouryuu, Blood Scar requires the use of Eisei. Kouryuu would make a slight incision on his left hand, covering the blade with blood. He then would slash the shape of a pentagram into the ground around his opponent, cutting his foe viciously each time. Then with a snap of the fingers, the pentagram explodes in a column of black flames, obliterating all in it’s path.

Jutsu name: Juubun Sutoraiku Zanmato (Perfect Strike Zanmato)
Element: N/A
Rank: S
Type: Weapon-aided Shinjutsu
CP: 200
Effect: Kouryuu’s ultimate sword strike. Eisei’s blade extends a glowing blade of chakra roughly six feet beyond the tip of the sword, and then faster than any eye can track, even including the Sharingan, he would teleport through his opponent, slashing him numerous times as he passed, all this taking place in less than a hundredth of a second. Perhaps not as visually spectacular as the Chishio no Kizu, but certainly a thousand times more deadly, due to its speed and the fact that it will cut through anything, chakra included. Kouryuu himself only ever used the jutsu once, against a renegade ninja who tried to assassinate his family, but there wasn’t enough left of the assailant to confirm who he was.

Name: Kakou no Kurai Fuchi (Descent into the Dark Abyss)
Type: Genjutsu
Rank: C
Element: N/A
CP: 15
A genjutsu that Karu can use without handsigns. The opponent's vision blurs, and the world seems to transform into a much darker version of itself (for a good idea of the transformation I'm aiming for, watch some clips of the Silent Hill movie.), and blood begins to rain from the sky, drenching him/her in it. The genjutsu can even fool the senses of touch and smell, and some ninja can even go insane from the overwhelming stench of blood and the frightening atmosphere.

Name: Ryuu no Eikoudan (Dragon's Flare)
Rank: C
Type: Bloodline
Element: N/A
CP: 15
Karu drives the tip of his sword into the ground as hard as he can, using it as a medium to send the Ley Lines into the earth. From there, he maneuvers them to beneath his opponent, and releases the stored energy, causing the Lines to explode upward in a column of flames, giving the illusion of a ninjutsu.

Name: Nagareboshi (Shooting Star)
Rank: B
Type: Bloodline
Element: N/A
CP: 30
Karu focuses the Ley Lines into his blade, then slashes upwards, striking his opponent with the flat. At the moment of contact, he releases the Ley Energy, sending his opponent flying, giving the illusion of an extreme strength taijutsu.

Tsuihouken (Banishing Blade)
element: N/A
Rank: C
type: Weapon-aided Shinjutsu
Chakra points: 20
effect: Karu charges his sword with his chakra, then swings it at an opponent, the sword passing through the target harmlessly. However, instead of actual physical damage, Karu's speed, strength, defense, and intelligence are subtracted from his opponent's stats.

Name: Waza no Chikaze Yaiba (Art of the 1000 Winds Blade)
Rank: A
Element: N/A
Type: Bloodline
CP: 50
Karu swings his sword in a wide circle around his body, dragging the air along with it using the Ley Lines, creating a 'sphere' of cutting wind around him. This sphere is apparently strong enough to cut through stone, and the strain is enormous on Karu's body. Through this jutsu, he appears to be capable of using Fuuton jutsus, though this is false.

Name: Ultima's Defense
Rank: A
Element: N/A
Type: Fuuinjutsu
CP: 50 to place, 5 to activate
A seal developed by Kouryuu Mitsude, it closes the user's mind off from the outside world, preventing outside mental influence of any kind; this includes genjutsu. As a consequence, the user cannot use genjutsu or influence others' minds in any way. Also, on its application, the user gains 20 INT points.

Metsubou Ame no Kyuuten: Odori no Yaiba (Destruction Rains from the Heavens: Dance of the Blade)
Rank: D
CP: 6
Type: Bloodline
Karu creates a single floating version of the Shin-Yaiba and launches it at an opponent. It releases a slight jolt of chakra on contact, but can only fly in a straight line, so it is fairly easily avoided.

Metsubou Ame no Kyuuten: Odori no Juuken (Destruction Rains from the Heavens: Dance of the Ten Blades)
Rank: B
CP: 25
Type: Bloodline
Same effect as Odori no Yaiba, only with ten blades set up in a line. Harder to avoid, as they all fire at different times.

Metsubou Ame no Kyuuten: Odori no Hyakuken (Destruction Rains from the Heavens: Dance of 100 Blades)
Rank: A
CP: 40
Type: Bloodline
Same effect, with 100 Blades focused in a circle. Very difficult to avoid.

Metsubou Ame no Kyuuten: Odori no Chiken (Destruction Rains from the Heavens: Dance of 1,000 Blades)
Rank: S
CP: 100
Type: Bloodline
This form of the 'Destruction' jutsu is an improvement over the others. The blades now actually cut, and basically form a 'dome' of 1,000 blades around a target. It is nigh-impossible to avoid.


Metsubou Ame no Kyuuten: Kurokaze no Joushou (Destruction Rains from the Heavens: Black Wind Rising)
Rank: -
Type: Summoning
Element: N/A
CP: 20
Karu forms a hand seal, and then a large stone urn rises out of the ground, the top held on by several ofuda seals. Karu breaks the seals with another hand sign, and the lid comes off, a strange black mist coming forth...

Metsubou Ame no Kyuuten: Kurokaze no Hauringu (Destruction Rains from the Heavens: Black Wind Howling)
Rank: -
Type: Bloodline Jutsu
Element: N/A
CP: 2 CP per post to 'actively' control the cloud (the mist will spread out from the urn on its own without using up chakra, but a good wind jutsu will temporarily blow the mist away.)
Follow-up jutsu for Black Wind Rising. The black mist coming from the urn begins to suffuse the area, surrounding Karu and his opponent with the mist. The mist, which he refers to as the Black Wind, is uniquely receptive to his chakra; he can control it absolutely, condensing and dispelling it as he pleases. The Black Wind is not toxic, but as long as it remains out, the target can hear a distinct 'howling' noise that sounds like many people moaning r wailing in pain. In addition, the presence of the Wind creates a definite chill to the air, not nearly enough to freeze anything, but more than enough to make most opponents shiver. Because of the thickness of the mist, it is difficult to see through without a powerful Doujutsu. This can often be used in conjunction with Karu's Ley Sight to give him an idea of where his opponent is, as Karu cannot see through the Black Wind either. It's not a genjutsu, so it can't be dispelled with a Kai. However, should one smash the urn the Wind is coming from, the mist will stop being produced and will dissipate.

Metsubou Ame no Kyuuten: Kurokaze no Soukutsu (Destruction Rains from the Heavens: Black Wind Haunting)
Rank: C
Type: Genjutsu
Element: N/A
CP: 20, 3 per successful 'strike'
Only usable once Black Wind Howling is in effect. The moaning and crying of the BW intensifies, and the target is subjected to a genjutsu where they are surrounded by 'shadows', though all they can see is shapeless silhouettes in the mist that never seem to get any closer or farther away, regardless of how fast the ninja runs. On a mental command from Karu, a shadow will lash out, slashing at the target. The attack causes no damage, but the victim feels the cut as if it were real, and the wound will appear to bleed uncontrollably, regardless of anything the target does to it. (bandages will be soaked through and start 'dripping' within seconds, healing jutsus just won't do anything at all, etc.)
Combined with the sounds of pain all around him, the massive decrease in visibilty, and the formless 'shadows' around them, all but the most steadfast of ninja can stave off panicking once this jutsu is in effect, resulting in loss of concentration, more erratic movements, and the like. victims under such a panic are likely too frightened to even realize they're in a genjutsu.

Manako/Tsuin Manako no Gojou (Eye/Twin Eyes of Hatred)
Rank: S
Type: Genjutsu
Element: N/A
CP: 60/100
Karu's Ultimate Genjutsu. By focusing the Ley Lines into his eye (or eyes), he can fire an intense blast of chakra directly into his opponent's brain via the optical nerves. (Note: He needs a charge time of one post, during which the eye he is using must be closed; if the second version is being used, both eyes must be closed. When he opens them again, the sclera are blood red, with the iris being dark purple. The pupils are white. Naturally, there has to be at least a moment of true eye contact for the jutsu to work.)
The illusion effects are thus:
When using just one eye, the target is instantly subjected to unbearable pain as blood bursts forth from every orifice and pore in their body and their very bodies begin to deconstruct themselves, skin and muscles ripping off and internal organs falling to the ground. By the time the victim is reduced to a skeleton, they have usually fallen unconscious from the pain, but with time, one can fully recover.
However, when Karu uses both eyes, the pain is increased tenfold, and the victim loses the ability to even scream as every synapse in their body begins firing simultaneously. The victim falls into a coma once the jutsu is complete, and they can never shake off the experience after that; Karu's chakra is burned into their minds permanently, so that dreams are constantly haunted by his face, and even while awake, the poor victim will constantly be haunted by a 'ghost' of him that always seems to remain just inside peripheral vision, but always disappears whenever directly looked at; essentially the victim will be haunted for the rest of their life by nightmares of the jutsu.
Obviously, the blind are not affected by it, and those with poor vision are actually extraordinarily resilient to the effects. Sadly, the jutsu actually is worse for those who are using a jutsu that involves the eyes when the genjutsu is cast.
However, there is a major drawback to the jutsu: use of the jutsu will result in the 'used' eye(s) to be completely blind for a number of posts equal to the number of times he has used the jutsu plus one (i.e. the first time he uses the jutsu will cause blindness for 2 posts, and so on.), after which Karu will regain his sight. However, not only will he have one hell of a migraine after using the jutsu, his eyesight will never return to the way it was before. With each use, his eyes will deteriorate, until he is eventually permanently blind.

Kuchiyose no Jutsu- Ultima Spawn (Egg Sac)
Element: N/A
Type: Summoning
Rank: -
CP: 20
Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion and is easily ruptured, but the substance is highly acidic. Other than this, it initially seems to serve no purpose…

Kuchiyose no Jutsu- Ultima Spawn (Larva)
Rank: -
CP: 5 per batch of 10 larva
… until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra.
Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 2 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Should the larva for any reason be unable to escape the host body within 10 posts, they will die and the chakra will return, but it should be noted that the bodily fluids within these creatures is highly acidic much like their egg sac, and having that much acid stuck beneath one's skin is less than desirable.
Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts.

jutsu name: Ultima Spawn (Servant)
element: N/A
Rank: -
type: Summon
Chakra points: 40
effect: A very unique type of clone, it requires a sacrifice of blood in order to be created. Once the proper seal has been placed on the ground, the user drips their blood into the center of the seal. Then once the appropriate hand-seals are made and the correct incantation is spoken, the chakra-infused blood will cause the soil to form a perfect copy of the user, with the blood turning into a crystallized state, forming a small 'jewel' in the center of its forehead. This jewel is uniquely receptive to it's creator's chakra, and can absorb it at any time, which adds to its store of chakra. (the clone starts with the same base stats as its creator, with chakra set at 1. The user can transfer additional Chakra to it without limits. Just like a human, if its CP reaches 0, it dissolves.)
The catch is, this clone is completely incapable of moving on its own. It is not 'alive' in the sense that, being made entirely of soil it has no internal organs and thus is immune to poisons, but has no consciousness; that is, it looks like its creator in a coma.
Unique abilities: Can dissolve at will and reform.
Note: requires three posts to complete. Also, if the jewel is destroyed or the clone is stabbed through the 'heart', it will die.

jutsu name: Ultima's Commandment
element: N/A
Rank: C
type: Bloodline
Chakra points: 20, 15 to transfer back
effect: Karu can transfer his soul into any 'Ultima Spawn' summon by touching it. Obviously, this leaves his real body vulnerable, and if his body is destroyed, he will die. However, if the Spawn he is possessing is killed, he will also die.

jutsu name: Art of Ley Infusion
element: N/A
Rank: B
type: Bloodline
Chakra points: 30
effect: An ancient technique of the Mitsude Clan, the user can forge a metal object (such as a weapon or other object, but it has to be metal and they have to use it WHEN the object is being made) so that Ley Lines are naturally forged into it, allowing the object to channel Mitsude chakra naturally. Mitsude ancestral weapons such as Eimin and Eisei were made in this manner.

Ultima Spawn (Chrysalis)
Element: N/A
Rank: -
CP: 30
Effect: The secondary form of the Larva Spawn. Karu summons what looks like a crystalized version of the egg sac from before. The surface is extremely hard, but it is completely immobile, and should a powerful jutsu such as a Chidori pierce the shell, the Chrysalis will die.
However, if left alone for three posts...

Ultima Spawn (Adult)
Element: N/A
Rank: -
CP: 35
Effect: ... This monstrosity will emerge. Karu introduces a final infusion of chakra to the Chrysalis, causing the shell to crack, allowing the fully-formed adult to emerge. Its claws are capable of crushing solid steel without effort, and its bodily fluids are a highly acidic toxin, which is also produced in large glands in the adult's mouth. In addition, its shell is almost completely impenetrable save for powerfully penetrative jutsus such as Chidori or Rasengan. Once again, it is blind, but is capable of distinguishing between Karu's chakra and other persons', allowing it to seek out opponents without fail.
On another note, due to its nature, nothing but the most vile of poisons (i.e. the ones pruduced by the Yonbi) will have any effect on it.

Tasukaru no Kurokaze

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