User name: Tasukaru no Kurokaze
Name: Mitsude Tasukaru
Age: 15
Rank: Genin
Village: Otogakure
personality: Cold, sadistic, conniving, and highly intelligent, Karu has grown to hate his village and everyone in it. He is currently on the run, a rank-C Missing-nin for theft of an old sword and several scrolls from the Mitsude Library. Nobody really knows his motives and goals, nor is he about to share.
Clan: Mitsude
Elemental chakra : none- doesn’t have ninjutsu or genjutsu
Image: Genin-

After leaving-

Current-

Headband placement: forehead
Weapon: Ryukiba - A sword previously owned by his father.
Background info:
Karu is one of the last remaining members of the Mitsude Clan, the masters of psychic manipulation. He is extremely intelligent, a genius of the highest order. He has recently been training in the sword, and has improved greatly in physical combat.
Other: Karu is prone to moments of intense, powerful rage, during which he seems to be almost an entirely different person. It's unknown whether this is a sign of Karu losing his mind, or something far more alarming...
Stats:
cp:130
str: 40
def: 70
spd: 90
int: 100
np: 105
tp: 0
Jutsu:
Bloodline Jutsus:
Terekineshisu [Telekinesis]: Using Ley Lines, the ninja can move objects around at will. This is a pretty easy technique to use.
CP: Depends on weight of object
Ishindenshin [Telepathy]: Mitsude clan members can send and receive messages with their minds, conveying the signals along Ley Lines. This ability does NOT allow them to break into other people's minds, however; they have to initiate contact. No chakra is used.
Shin-Bakufuu no Jutsu [Mind Blast Technique]: The ninja compresses Ley Lines into a ball and thrusts his open palm out, launching what seems to be a blast of condensed air at the opponent. Basically the psychic equivalent of a punch from a person of average strength. Uses 1 cp, but can be increased by channeling more chakra. (X more points spent = X points added to attack's power)
Shin-Toku no Jutsu [Mind Shield Technique]: The ninja condenses the Ley Lines surrounding him, creating a tough barrier big enough for one person, which appears as a thin blue aura. Uses 10 cp per turn, but can be expanded to encompass others at a cost of an additional 5 cp per person per turn. Multiplies defense by 2.
Shin-Yaiba no Jutsu, Jun-Ichi [Mind Blade Technique, Mark One]: The ninja condenses a single chakra-loaded Ley Line into his hand, igniting it. This becomes visible as a glowing, dark purple stick of energy, not yet powerful enough to cut skin, but skin can be seared by the flowing chakra. Costs 6 cp to use, an additional cp for every turn it is maintained. (for one turn, use 6 cp, 2 turns = 7 cp, etc.)
D-Rank Jutsu
Shin-Yaiba no Jutsu, Jun-Ni [Mind Blade Technique, Mark Two]: This technique requires the use of an actual sword, or swordlike object (a stick off the ground would do). Ley Lines converge around the object, igniting it with chakra. Once ignited, the object MUST remain connected with the user, otherwise that's a waste of perfectly good chakra. Costs 12 cp to maintain for two turns, an additional 3 cp per extra turn (12 cp for two turns, 15 for 3, 18 for 4, etc.)
C-Rank Jutsu
Chakra-Kujiku no Jutsu [Chakra Break Technique]: The ninja delivers a shock to the opponent's system, briefly interrupting chakra flow and stopping an opponent's Jutsu from being cast. 24 cp.
Shin-Kujiku no Jutsu [Mind Crush Technique]: Quite simple really; Ley Lines converge around an opponent, manifested as dark purple flames. These Ley Lines simply crush the opponent, a la Gaara's Desert Burial. 24 cp.
Shin-Yaiba no Jutsu, Jun-San [Mind Blade Technique, Mark Three]: The final form of the Shin-Yaiba. A REAL sword made of METAL must be used in this technique. Essentially, the ninja can infuse the sword with Ley Lines, giving the sword the ability to ignite and hold chakra, as well as be separated from the user. The initial Jutsu uses 60 cp, but each ignition costs 24 cp.
Shin-Kadou-Tama no Jutsu [Mind Vortex Sphere Technique]: This attack draws Ley Lines into the user's palm, where they begin rotating rapidly, condensing a dark black sphere. This sphere can be thrown at an opponent, dealing massive damage to the victim. Think psychic Rasengan, and you've got the right idea. Costs 50 cp.
A-Rank Jutsu
Jutsu Name: Haruka no Kanran [Remote Viewing]
Type: Bloodline Jutsu (Shinjutsu)
Rank: D
Element: none
Chakra: 6, an additional 1 per post after activation
This jutsu allows the user to extract his mind from his own body, and 'walk' around. They can pass through walls, people, even chakra-based barriers. However, they cannot be seen, heard, or felt by, nor can they interact with, objects on the physical plane. Users of powerful Doujutsu (like Byakugan or Sharingan) can see the user's mind as a ghostly form of the original person.
jutsu name: Shin Rendan no Jutsu (Psychic Barrage)
element: N/A
Rank: C
type: Shinjutsu
Chakra points: 10
effect: Karu forms the sing of the Dragon, then looses multiple bursts of chakra into the Ley lines, blasting his opponent into the air.
jutsu name: Chakra Gift
element: N/A
Rank: B
type: Ninjutsu
Chakra points: X (as in the user can specify how many chakra points to use)
effect: The user places a hand on another ninja's forehead, and the target ninja gains X amount of Chakra points.
Name: Hikari no Kodoku (Light of Solitude)
element: N/A
Rank: D
Type: ninjutsu
CP: 3 for ignition, 2 for every third post after
Effect: focuses chakra into a small sphere in the palm, then ignites it, creating a ball of light that can light up an area of about a 20 foot radius. This ball floats up, and then follows the user in the air until it is dispelled. However, only the user (or people who already know the user is using it) can see the light. A very effective stealth jutsu.
Name: Usodekatameru (literally 'to fabricate a web of lies')
Element: N/A
Rank: D
Type: Mitsude Bloodline Jutsu (Shinjutsu)
CP: depends on target ninja's INT
Karu can manipulate the thoughts (to a certain degree) of a person. By looking them directly in the eyes and layering his voice with a telepathic undertone, he can implant a powerful urge to do or say something in another ninja's mind. Eye contact has to be maintained throughout, and it can be fought in much the same way a genjutsu can be fought.
If Karu's INT is higher than the target's, then the move only costs 1 chakra. However, if the target's INT is higher, the chakra expended is twice the difference between the numbers.
Name: Kaigan no Toransu (Enlightenment Trance)
Element: N/A
Rank: C
Type: Ninjutsu
Chakra: 10
Effect: Karu assumes the lotus position, making the handsign for 'Dragon' in his lap. He focuses his Chakra, and in this state his awareness is decreased; only physical contact, or Karu himself, can wake him from this state, and even his telepathy is cut off. However, after two posts of being in this state, his INT will raise by 5 points. After three, his INT and DEF both raise by 8. After four posts, his INT and DEF raise by 10, and his chakra is restored by 50 percent. After five posts, Karu automatically wakes up, and all his stats other than STR and TP are given a fifteen-point boost. (note: these are NOT cumulative; after five posts, he has a fifteen-point boost, not 38 points)
jutsu name: Ultima no Metsubou (Ultima Destruction)
element: N/A
Rank:
type: Bloodline Jutsu (Shinjutsu)
Chakra points: X
effect: Karu forms a handseal, then sends out a wave of chakra through the Ley Lines, creating a bubble around him, which essentially rips apart all nonliving matter (essentially anything that isn’t human or animal) on an atomic level, creating a ‘disintegration’ effect. The radius of the jutsu is equal to 2 feet for every CP spent.
jutsu name: Ofuda no Gokuin- Omoi (Ofuda Seal- Mind)
element: N/A
Rank: C
type: Fuuinjutsu
Chakra points: 20 to make
effect: Karu pulls out an ofuda with the ‘Omoi’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark blue ‘Omoi’ kanji appears on his forehead, and for the next ten posts, his INT value is doubled.
jutsu name: Ofuda no Gokuin- Serei (Ofuda Seal- Spirit)
element: N/A
Rank: C
type: Fuuinjutsu
Chakra points: 20 to make, 0 to activate
effect: Karu pulls out an ofuda with the ‘Seirei’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark red ‘Seirei’ kanji appears on his forehead, and for the next ten posts, his CP value increases by 50 %.
jutsu name: Ofuda no Gokuin-Tsu (Ofuda Seal-Theft)
element: N/A
Rank: S
type: Fuuinjutsu
Chakra points: 150
effect: After soaking an ofuda in a chakra-absorbing ink, he places it on another seal, then makes a series of complicated hand seals, then the ink, over a period of three hours, (or let’s say eight posts) the ink gathers in the form of the original seal, which can be transplanted one time only, after which the ofuda is destroyed. The original seal is left intact.
jutsu name: Shinbou no Jutsu (Psychic Web Technique)
element: N/A
Rank: D
type: Shinjutsu
Chakra points: 5
effect: Karu focuses chakra into his fingers, and then channels it into the Ley Lines, and can cast them wherever he pleases. The chakra-charged Ley Lines glow slightly in the dark, and are very lightly visible in daylight, and are about as strong as normal steel wires. Not only does this serve as a barrier, but is a highly effective reconnaissance jutsu, as everything that touches it triggers telepathic receptors in his mind that can tell him exactly who or what is caught in his web.
jutsu name: Ryuhada (Dragon’s Skin)
element: N/A
Rank: C
type: Bloodline Jutsu (Shinjutsu)
Chakra points: 10
effect: Karu’s Ryukiba sword glows with purple energy, adding the lightning element to its attacks.
jutsu name: Ryukokyuu (Dragon’s Breath)
element: N/A
Rank: C
type: Shinjutsu
Chakra points: 10
effect: Ryukiba can launch projectiles made of purple energy. This is only usable when Ryuhada is in effect.
utsu name: Taiyou/Tsuki no Raikou (Solar/Lunar Raid)
element: N/A
Rank: B
type: Weapon-aided Shinjutsu
Chakra points: 30
effect: A technique developed and recorded by Karu’s father Kouryuu, Lunar Raid requires the use of Eisei. Depending on the time of day, sunlight or moonlight is gathered into the blade, then Kouryuu would slash the air at his opponent, sending a wide beam of light at the enemy, which would either provoke an enormous explosion (Solar Raid) or cause beams of cutting light to cut the enemy to ribbons (Lunar Raid). Technically, the Lunar Raid is more powerful than the Solar Raid.
Jutsu name: Chishio no Kizu (Blood Scar)
Element: N/A
Rank: A
Type: Weapon-aided Shinjutsu
Chakra points: 50
Effect: A technique developed and recorded by Karu’s father Kouryuu, Blood Scar requires the use of Eisei. Kouryuu would make a slight incision on his left hand, covering the blade with blood. He then would slash the shape of a pentagram into the ground around his opponent, cutting his foe viciously each time. Then with a snap of the fingers, the pentagram explodes in a column of black flames, obliterating all in it’s path.
Jutsu name: Juubun Sutoraiku Zanmato (Perfect Strike Zanmato)
Element: N/A
Rank: S
Type: Weapon-aided Shinjutsu
CP: 200
Effect: Kouryuu’s ultimate sword strike. Eisei’s blade extends a glowing blade of chakra roughly six feet beyond the tip of the sword, and then faster than any eye can track, even including the Sharingan, he would teleport through his opponent, slashing him numerous times as he passed, all this taking place in less than a hundredth of a second. Perhaps not as visually spectacular as the Chishio no Kizu, but certainly a thousand times more deadly, due to its speed and the fact that it will cut through anything, chakra included. Kouryuu himself only ever used the jutsu once, against a renegade ninja who tried to assassinate his family, but there wasn’t enough left of the assailant to confirm who he was.
Name: Kakou no Kurai Fuchi (Descent into the Dark Abyss)
Type: Genjutsu
Rank: C
Element: N/A
CP: 15
A genjutsu that Karu can use without handsigns. The opponent's vision blurs, and the world seems to transform into a much darker version of itself (for a good idea of the transformation I'm aiming for, watch some clips of the Silent Hill movie.), and blood begins to rain from the sky, drenching him/her in it. The genjutsu can even fool the senses of touch and smell, and some ninja can even go insane from the overwhelming stench of blood and the frightening atmosphere.
Name: Ryuu no Eikoudan (Dragon's Flare)
Rank: C
Type: Bloodline
Element: N/A
CP: 15
Karu drives the tip of his sword into the ground as hard as he can, using it as a medium to send the Ley Lines into the earth. From there, he maneuvers them to beneath his opponent, and releases the stored energy, causing the Lines to explode upward in a column of flames, giving the illusion of a ninjutsu.
Name: Nagareboshi (Shooting Star)
Rank: B
Type: Bloodline
Element: N/A
CP: 30
Karu focuses the Ley Lines into his blade, then slashes upwards, striking his opponent with the flat. At the moment of contact, he releases the Ley Energy, sending his opponent flying, giving the illusion of an extreme strength taijutsu.
Tsuihouken (Banishing Blade)
element: N/A
Rank: C
type: Weapon-aided Shinjutsu
Chakra points: 20
effect: Karu charges his sword with his chakra, then swings it at an opponent, the sword passing through the target harmlessly. However, instead of actual physical damage, Karu's speed, strength, defense, and intelligence are subtracted from his opponent's stats.
Name: Waza no Chikaze Yaiba (Art of the 1000 Winds Blade)
Rank: A
Element: N/A
Type: Bloodline
CP: 50
Karu swings his sword in a wide circle around his body, dragging the air along with it using the Ley Lines, creating a 'sphere' of cutting wind around him. This sphere is apparently strong enough to cut through stone, and the strain is enormous on Karu's body. Through this jutsu, he appears to be capable of using Fuuton jutsus, though this is false.
Name: Ultima's Defense
Rank: A
Element: N/A
Type: Fuuinjutsu
CP: 50 to place, 5 to activate
A seal developed by Kouryuu Mitsude, it closes the user's mind off from the outside world, preventing outside mental influence of any kind; this includes genjutsu. As a consequence, the user cannot use genjutsu or influence others' minds in any way. Also, on its application, the user gains 20 INT points.
Metsubou Ame no Kyuuten: Odori no Yaiba (Destruction Rains from the Heavens: Dance of the Blade)
Rank: D
CP: 6
Type: Bloodline
Karu creates a single floating version of the Shin-Yaiba and launches it at an opponent. It releases a slight jolt of chakra on contact, but can only fly in a straight line, so it is fairly easily avoided.
Metsubou Ame no Kyuuten: Odori no Juuken (Destruction Rains from the Heavens: Dance of the Ten Blades)
Rank: B
CP: 25
Type: Bloodline
Same effect as Odori no Yaiba, only with ten blades set up in a line. Harder to avoid, as they all fire at different times.
Metsubou Ame no Kyuuten: Odori no Hyakuken (Destruction Rains from the Heavens: Dance of 100 Blades)
Rank: A
CP: 40
Type: Bloodline
Same effect, with 100 Blades focused in a circle. Very difficult to avoid.
Metsubou Ame no Kyuuten: Odori no Chiken (Destruction Rains from the Heavens: Dance of 1,000 Blades)
Rank: S
CP: 100
Type: Bloodline
This form of the 'Destruction' jutsu is an improvement over the others. The blades now actually cut, and basically form a 'dome' of 1,000 blades around a target. It is nigh-impossible to avoid.
Metsubou Ame no Kyuuten: Kurokaze no Joushou (Destruction Rains from the Heavens: Black Wind Rising)
Rank: -
Type: Summoning
Element: N/A
CP: 20
Karu forms a hand seal, and then a large stone urn rises out of the ground, the top held on by several ofuda seals. Karu breaks the seals with another hand sign, and the lid comes off, a strange black mist coming forth...
Metsubou Ame no Kyuuten: Kurokaze no Hauringu (Destruction Rains from the Heavens: Black Wind Howling)
Rank: -
Type: Bloodline Jutsu
Element: N/A
CP: 2 CP per post to 'actively' control the cloud (the mist will spread out from the urn on its own without using up chakra, but a good wind jutsu will temporarily blow the mist away.)
Follow-up jutsu for Black Wind Rising. The black mist coming from the urn begins to suffuse the area, surrounding Karu and his opponent with the mist. The mist, which he refers to as the Black Wind, is uniquely receptive to his chakra; he can control it absolutely, condensing and dispelling it as he pleases. The Black Wind is not toxic, but as long as it remains out, the target can hear a distinct 'howling' noise that sounds like many people moaning r wailing in pain. In addition, the presence of the Wind creates a definite chill to the air, not nearly enough to freeze anything, but more than enough to make most opponents shiver. Because of the thickness of the mist, it is difficult to see through without a powerful Doujutsu. This can often be used in conjunction with Karu's Ley Sight to give him an idea of where his opponent is, as Karu cannot see through the Black Wind either. It's not a genjutsu, so it can't be dispelled with a Kai. However, should one smash the urn the Wind is coming from, the mist will stop being produced and will dissipate.
Metsubou Ame no Kyuuten: Kurokaze no Soukutsu (Destruction Rains from the Heavens: Black Wind Haunting)
Rank: C
Type: Genjutsu
Element: N/A
CP: 20, 3 per successful 'strike'
Only usable once Black Wind Howling is in effect. The moaning and crying of the BW intensifies, and the target is subjected to a genjutsu where they are surrounded by 'shadows', though all they can see is shapeless silhouettes in the mist that never seem to get any closer or farther away, regardless of how fast the ninja runs. On a mental command from Karu, a shadow will lash out, slashing at the target. The attack causes no damage, but the victim feels the cut as if it were real, and the wound will appear to bleed uncontrollably, regardless of anything the target does to it. (bandages will be soaked through and start 'dripping' within seconds, healing jutsus just won't do anything at all, etc.)
Combined with the sounds of pain all around him, the massive decrease in visibilty, and the formless 'shadows' around them, all but the most steadfast of ninja can stave off panicking once this jutsu is in effect, resulting in loss of concentration, more erratic movements, and the like. victims under such a panic are likely too frightened to even realize they're in a genjutsu.
Manako/Tsuin Manako no Gojou (Eye/Twin Eyes of Hatred)
Rank: S
Type: Genjutsu
Element: N/A
CP: 60/100
Karu's Ultimate Genjutsu. By focusing the Ley Lines into his eye (or eyes), he can fire an intense blast of chakra directly into his opponent's brain via the optical nerves. (Note: He needs a charge time of one post, during which the eye he is using must be closed; if the second version is being used, both eyes must be closed. When he opens them again, the sclera are blood red, with the iris being dark purple. The pupils are white. Naturally, there has to be at least a moment of true eye contact for the jutsu to work.)
The illusion effects are thus:
When using just one eye, the target is instantly subjected to unbearable pain as blood bursts forth from every orifice and pore in their body and their very bodies begin to deconstruct themselves, skin and muscles ripping off and internal organs falling to the ground. By the time the victim is reduced to a skeleton, they have usually fallen unconscious from the pain, but with time, one can fully recover.
However, when Karu uses both eyes, the pain is increased tenfold, and the victim loses the ability to even scream as every synapse in their body begins firing simultaneously. The victim falls into a coma once the jutsu is complete, and they can never shake off the experience after that; Karu's chakra is burned into their minds permanently, so that dreams are constantly haunted by his face, and even while awake, the poor victim will constantly be haunted by a 'ghost' of him that always seems to remain just inside peripheral vision, but always disappears whenever directly looked at; essentially the victim will be haunted for the rest of their life by nightmares of the jutsu.
Obviously, the blind are not affected by it, and those with poor vision are actually extraordinarily resilient to the effects. Sadly, the jutsu actually is worse for those who are using a jutsu that involves the eyes when the genjutsu is cast.
However, there is a major drawback to the jutsu: use of the jutsu will result in the 'used' eye(s) to be completely blind for a number of posts equal to the number of times he has used the jutsu plus one (i.e. the first time he uses the jutsu will cause blindness for 2 posts, and so on.), after which Karu will regain his sight. However, not only will he have one hell of a migraine after using the jutsu, his eyesight will never return to the way it was before. With each use, his eyes will deteriorate, until he is eventually permanently blind.
Kuchiyose no Jutsu- Ultima Spawn (Egg Sac)
Element: N/A
Type: Summoning
Rank: -
CP: 20
Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion and is easily ruptured, but the substance is highly acidic. Other than this, it initially seems to serve no purpose…
Kuchiyose no Jutsu- Ultima Spawn (Larva)
Rank: -
CP: 5 per batch of 10 larva
… until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra.
Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 2 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Should the larva for any reason be unable to escape the host body within 10 posts, they will die and the chakra will return, but it should be noted that the bodily fluids within these creatures is highly acidic much like their egg sac, and having that much acid stuck beneath one's skin is less than desirable.
Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts.
jutsu name: Ultima Spawn (Servant)
element: N/A
Rank: -
type: Summon
Chakra points: 40
effect: A very unique type of clone, it requires a sacrifice of blood in order to be created. Once the proper seal has been placed on the ground, the user drips their blood into the center of the seal. Then once the appropriate hand-seals are made and the correct incantation is spoken, the chakra-infused blood will cause the soil to form a perfect copy of the user, with the blood turning into a crystallized state, forming a small 'jewel' in the center of its forehead. This jewel is uniquely receptive to it's creator's chakra, and can absorb it at any time, which adds to its store of chakra. (the clone starts with the same base stats as its creator, with chakra set at 1. The user can transfer additional Chakra to it without limits. Just like a human, if its CP reaches 0, it dissolves.)
The catch is, this clone is completely incapable of moving on its own. It is not 'alive' in the sense that, being made entirely of soil it has no internal organs and thus is immune to poisons, but has no consciousness; that is, it looks like its creator in a coma.
Unique abilities: Can dissolve at will and reform.
Note: requires three posts to complete. Also, if the jewel is destroyed or the clone is stabbed through the 'heart', it will die.
jutsu name: Ultima's Commandment
element: N/A
Rank: C
type: Bloodline
Chakra points: 20, 15 to transfer back
effect: Karu can transfer his soul into any 'Ultima Spawn' summon by touching it. Obviously, this leaves his real body vulnerable, and if his body is destroyed, he will die. However, if the Spawn he is possessing is killed, he will also die.
jutsu name: Art of Ley Infusion
element: N/A
Rank: B
type: Bloodline
Chakra points: 30
effect: An ancient technique of the Mitsude Clan, the user can forge a metal object (such as a weapon or other object, but it has to be metal and they have to use it WHEN the object is being made) so that Ley Lines are naturally forged into it, allowing the object to channel Mitsude chakra naturally. Mitsude ancestral weapons such as Eimin and Eisei were made in this manner.
Ultima Spawn (Chrysalis)
Element: N/A
Rank: -
CP: 30
Effect: The secondary form of the Larva Spawn. Karu summons what looks like a crystalized version of the egg sac from before. The surface is extremely hard, but it is completely immobile, and should a powerful jutsu such as a Chidori pierce the shell, the Chrysalis will die.
However, if left alone for three posts...
Ultima Spawn (
Adult)
Element: N/A
Rank: -
CP: 35
Effect: ... This monstrosity will emerge. Karu introduces a final infusion of chakra to the Chrysalis, causing the shell to crack, allowing the fully-formed adult to emerge. Its claws are capable of crushing solid steel without effort, and its bodily fluids are a highly acidic toxin, which is also produced in large glands in the adult's mouth. In addition, its shell is almost completely impenetrable save for powerfully penetrative jutsus such as Chidori or Rasengan. Once again, it is blind, but is capable of distinguishing between Karu's chakra and other persons', allowing it to seek out opponents without fail.
On another note, due to its nature, nothing but the most vile of poisons (i.e. the ones pruduced by the Yonbi) will have any effect on it.