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Six Sam Strike! but...they need help... Goto Page: [] [<] 1 2

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Francine These Chocodiles

PostPosted: Sun Mar 21, 2010 6:37 pm


Shahal Rainrix
Magic
Shien's Castle of Mist - Saves your monsters
The A. Forces - Power Up
Magical Mallet - Creature gathering
Double Summon - Blitz
Reload - Creature gathering
Monster Reborn - the limit rule has beed changed on this card
Card Trader - Creature gathering
Trap
Swift Samurai Storm - Blitz
Ultimate Offering - Blitz
All of those, with perhaps the exception of Ultimate Offering, are terrible suggestions.
PostPosted: Sun Mar 21, 2010 8:13 pm


Why? Its always worked for me and my deck rarely looses. That and I often get 3 to 5 six sam's on the field by second turn.

Card trader is good in nearly any deck, draw then choose to put any one card in your hand back in your deck and draw a new one. Have a card you can't use right away or one that your worried your opponent will make you discard, trade so its safe in your deck.

The six sam's are weak on their own and against a beat down blitz deck, you stand little chances of winning unless your monsters get some power...Like Shien's Castle of Mist((weaken their monsters)) and The A. Forces.

To use the effects of six sam's you need more the one on the field with a different name...double summon when you have 2 level 4 or lower monsters in your hand and 2 Great Shogun Shien or 1 and Grandmaster of the Six Samurai, thats 4 monsters in one turn.

Magical mallet, reload and card trader can help you pull six sam cards faster. By swapping cards out with your hand and deck you get the important cards faster and lower the number of cards in your deck. Then with less cards in your deck comes greater chances of getting the cards you want. There are alot of other cards you could combo this with to get full use out of those three cards, like golden ladybug.

And don't play that, "well if you have Grandmaster of the Six Samurai and whatever you can summon 3 in one turn", stuff because in your listing you said 3 of Grandmaster of the Six Samurai and The Six Samurai - Zanji which can back fire if you draw two meny of either of them. The reason being, as I said, to meny copies effect the effect requirements and lead to a bad starting hand. Thats why I said add reload and magical mallet, one bad hand and you could loose in one or two turns.

With your deck idea I see some cards that arn't that useful...

Hand of the Six Samurai - if you have Shien's Castle of Mist The A. Forces you wont need this card to kill your important monsters to prolong your life because you'll have strong blockers.

Book of Moon - if you draw this on first turn it just uses up space that a good card could have filled.

Torrential Tribute - if none of your monster are on the field this is a great card. But I rarely never have a monster on the field, like how a six sam deck should be.

Return of the Six Samurai - It comes back and dies at the end of the turn...how helpful...

The Six Samurai - Zanji - The #1 problem with this card is the fact that you need to kill another six sam to use its effect and cording to a tournament judge you also need 3 six sams or its effect is cancelled. The reason being you need 1 other six sam on the field for it to use the effect and one to be destroyed in its place. So if it dies or its the only six sam on the field its effect is cancelled.((That messed me up bad that day, I lost horribly))

So why are the cards I named a bad choice? I know with mallet and reload I draw 1 less, but its a small price.

Shahal Rainrix

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