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Guyy
Captain

PostPosted: Sat Jun 27, 2009 7:26 am


*nods* I have no problem helping out with details like departments and skills.

All you need to do is come up with who your character is. Find a race you like, or like Ree you could create one. Think about what sort of character you would like to play and what they are like. What do they look like? The usual sort of thing.

Fitting them into a role is the easy part. 3nodding
PostPosted: Sat Jun 27, 2009 10:42 am


Hmm. Creating a race. Now, there is something I don't think I've ever really done.

*ponders some more*

Lenten


Guyy
Captain

PostPosted: Sat Jun 27, 2009 10:54 am


It's not as difficult as it sounds. Just think about what you'd enjoy roleplaying and work from there. 3nodding
PostPosted: Sun Jun 28, 2009 10:32 am


I have the basic plans drawn up now. I would like everyone to look over these, see if anything needs changed, make suggestions for alterations and additions and all that. Tell me what you think:

User Image - Blocked by "Display Image" Settings. Click to show.

Command and Control
The Bridge
The bridge is the command centre of the entire station. Most of the senior staff can be found working here. From here the officers can manage and control all of the station's daily operations. The bridge large and circular with a variety of command stations. The captain's chair is at the heart of it. A doorway on one side leads to his ready room. A doorway on the other side leads to the turbolift.

Offices
There are a variety of offices found here. Every senior officer has their own office, personally arranged and decorated. Lower level and civilian personnel can apply for a personal office, or can borrow one temporarily. Management and command staff often have offices here.

Observation
There is a large observation lounge with wide windows, allowing station personnel to view local stellar phenomenon and events. There is a long table surrounded by comfortable chairs here and the lounge is often used as a conference room.


Tactical and Weaponry
Phaser arrays and photon torpedo tubes ring the station at this level. There are small arrays dotted over the station. These are strictly for defence in case of an unexpected attack. Torpedo bays can also be used for firing probes.


Habitation and Recreation
Quarters
There are a wide variety of quarters available. The largest of course belongs to the captain and the other officers. All of the upper level quarters have windows. Crew quarters for lower ranks are still very comfortable, however they are often in the inner rings and frequently lack windows. Guest and civilian quarters are spacious and luxurious. Guests and civilians may choose an outer windowed quarter or an inner windowless quarter for preference.
All crew and guests can select from three main varieties of lodging; single habitation, double habitation or family habitation.
Single habitation is designed to suit people who live alone. There is a living/dining space with replicator, either a dining table,desk and comfortable seating. There is plenty of space to accommodate various hobbies. A doorway leads off from this room to the sleeping area, all of which have a bed wide enough for two. There is a small hygiene facility in an alcove.
Double habitation is the same as single habitation, but larger to suit a couple.
Family habitation is the same again, but larger still. Families can apple for a double bedroom, triple bedroom or on rare occasion quadruple bedroom variety, with each small bedroom being outfitted to suit a child or other dependent.
Every crew member or long term resident is welcome to decorate and modify their personal quarters to suit their needs.
Small pets are allowed, if well controlled.

The Circle
The circle is a unique facility often used as a central meeting point for the entire station's population. It is a massive area, set on two levels. The upper level overlooks the lower, forming a pleasant balcony and promenade for walking.
Circle Bar
At the heart of the circle is the Circle Bar. As its name suggests the bar itself is circular, in order to serve the entire area. Multi-coloured neon under-the-bar lighting sets a festive mood. Staff clad in green tunics are always happy to serve a wide variety of mixed drinks, both alcoholic and non-alcoholic as well as hand or replicator prepared food. Many of the chefs are well versed in the native foods of various species, so just ask and they shall try to meet your requirements. Bar stools surround the Circle Bar all the way around and the immediate area is populated with numerous circular tables and chairs. It's a very cheerful and easy going place, good for meeting others and relaxing. Families are welcome.

Merchants
Both levels of the circle are host to civilian merchants selling a wide selection of items. Small shop fronts line the circular walls with small market style stalls dotted around. Civilians may set up their own stalls, provided services and products sold do not contradict Federation laws.

Holodecks
The station is equipped with a dozen holodecks that can be booked for personal use. Due to their arrangement around the circle they are often referred to by clock positions. The Twelve O'Clock and Six O'Clock holodecks are large enough to accommodate several hundred people at a time, with the other holodecks being suited to smaller groups. As such the Twelve and Six O'Clock holodecks are often used for official functions.

Schooling
Children are catered for, from nurseries and daycares up to Academy applicants. Children of all ages will be well cared for and educated, taking a lot of stress away from their parents.

Atrium
The atrium is a peaceful garden, set away from the hustle and bustle of the circle itself. Many different kinds of flora and fauna can be viewed and interacted with here, making it a popular place to relax, study or even take a quick nap. There is even a decorative fountain set into the trees.

Spa
The spa is located near the atrium and has several service available, from professional massages to beauty and hair treatments. Crew and guests can come here to be pampered and relax. Try the mud baths.

Sports Facilities
Almost every kind of sport can be played somewhere in the recreation decks. Everything from fencing to martial arts, gymnastics to dancing. Some, such as equestrian sports, are still unfortunately confined to the holodecks.

Temples
Several races, species and denominations have set up temples near the atrium.

Science and Research
Science, Research and Dedicated Laboratories
There are many different types of research and scientific laboratories located in this section of the station. There are many permanent and dedicated laboratories, such as the astrophysics lab and the stellar cartography, as well as hundreds of smaller labs that can be outfitted for various sciences. Crew may book laboratories for their own research and experimental needs, as can guests and civilians. Permanent lab creation needs to be cleared by the chief of sciences, or the captain.

Library Services
The station's computer and library systems can be accessed in the science section at all times. There is also a dedicated library for hard copies such a notable books and optical media. Libraries are open to all station inhabitants and visitors.

Cadet Training
The station has a large training facility for Starfleet Cadets. Young cadets in training can learn many disciplines here as part of position placement, away from the main Academy on earth. Skydock One is infamous for producing many of the highest skilled young scientists and pilots in Starfleet.


Medical
There are small sickbays here, suitable for minor injuries and illnesses. There is also a large hospital that is big and well equipped for major disasters. There is a medical library here, separate from the main station libraries.
Specialist medical facilities include paediatrics, geriatrics, physiotherapy, maternity, surgical, cardio-vascular and psychiatry, among others. The medical and health needs of everyone, of almost any species, is catered for in some fashion.


Security
Security Offices
Security staff can be found here. When on duty and not patrolling this is where the security staff come for training, assignments and to wait.

Armoury
The station has a large armoury of hand-held phasers and phaser rifles. There are also some bladed weapons here and confiscated weaponry. No one may access the armoury without suitable security clearance or an escort.

Brigs
The brigs are high security holding cells for criminals and those under suspicion. Every inmate's needs are taken care of suitably, but the spaces are small, large enough only for an averagely comfortable bed to sleep and sit on. Each is protected by a high level forcefield and when occupied a guard is usually stationed to watch the prisoners.


Docks, Hangars and Cargo

There are eight docking arms arranged in a ring around the docking area. Each can connect to a large vessel to accept guests or supplies. Beneath and between the docking arms are shuttlecraft bays and hangars for smaller vessels to berth in. The station has a fleet of ten small two-man shuttlecrafts, one eight-man craft and the captain's yacht. Small shuttlecrafts can be borrowed by crew and civilians.
The cargo bays store cargo. There are many of them, all very large.
Transporter systems are managed from here as well, with several small transporter rooms dotted at the base of the docking arms. Large amounts of people and supplies can be transported at once, in case of emergency.


Engineering
All of the station's vital systems can be managed, repaired, enhanced and powered from the engineering section. A massive power core sits at the lowest level and stretches almost to the highest, providing steady and reliable energy to the entire station. It needs constant maintenance, so the chief of engineering and their crew can usually be found here. It's all very complicated.


The entire station is accessible with the various turbolifts, well laid out and brightly lit corridors and network of Jefferies tubes. There is a vast warren of vital station systems that most people never see.

Guyy
Captain


Guyy
Captain

PostPosted: Mon Jun 29, 2009 4:59 am


I have a basic profile form drawn up. What do people think?

[b]STARFLEET PERSONNEL FILE[/b]

[b]BASICS[/b]
[b]Name:[/b] Bo Foster
[b]Species:[/b] Human
[b]Gender:[/b] Male
[b]Age:[/b] 36

[b]PHYSICAL STATS[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Skin:[/b]
[b]Eyes:[/b]
[b]Hair:[/b]
[b]Additional Details:[/b]

[b]PYSCHOLOGICAL REPORT[/b]
[b]Personality:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Additional Notes:[/b]

[b]ACADEMIC REPORT[/b] [i]Starfleet Personnel[/i]
[b]Current Assignment:[/b]
[b]Rank:[/b]
[b]Previous Assignments:[/b]
[b]Languages:[/b]
[b]Skills:[/b]
[b]Additional Notes:[/b]

[b]ACADEMIC REPORT[/b] [i]Civilian Personnel[/i]
[b]Job/Position:[/b]
[b]Education[/b]
[b]Languages:[/b]
[b]Skills:[/b]
[b]Additional Notes:[/b]

[b]FURTHER INFORMATION[/b]
[b]Family:[/b]
[b]Quarters:[/b] (How many people inhabit your quarters, changes made to suit your needs, decoration etc.)
[b]Personal Background:[/b]
[b]Interests and Hobbies:[/b]
[b]Medical Notes:[/b]
[b]Additional Notes:[/b]


I think this gives everyone the potential to fill in as much detail as they want, or just get the basics people need to know written out. Anything I have forgotten that I need to add?
PostPosted: Mon Jun 29, 2009 12:13 pm


Physical stats - weight? yes /no?

Further Info - medical history? yes/ no?

The Lady Shinigami
Vice Captain


Guyy
Captain

PostPosted: Mon Jun 29, 2009 12:22 pm


*Taps his chin* Could add weight.

I thought people might put the medical information in the additional details of the physical stats. Certainly something for me to perhaps add, considering my Captain has an issue worth mentioning.

3nodding
PostPosted: Sat Oct 03, 2009 4:21 pm


I should remember to ask someone where this idea is at currently.... because a Ferengi would be a perfect character to play personally.

count_zantara

Familiar Lunatic


-Leo Sanger-

Hygienic Lover

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PostPosted: Sat Oct 03, 2009 8:30 pm


Also, I think sexual orientation maybe included, also possibly with place of origin (town)
PostPosted: Sun Oct 04, 2009 12:13 pm


Orientation can be discovered in the process of RP, and as such I don't think it needs mentioned in the profile. And home town can be put in additional information. Left that out because it would mean making up towns, and that's just a hassle. *chuckles*

Anyway - SkyDock One and SkyDock One Profiles.

Guyy
Captain


Numerica

PostPosted: Thu Oct 08, 2009 6:06 am


I'm somewhat tempted to ask if I could play a vulcan or part-vulcan, but I'm not sure I know enough about them...
PostPosted: Thu Oct 08, 2009 11:11 am


That would be fun Numerica.
Though I warn you, one of my characters has a serious thing for Vulcans, due to them being 'quiet'. xd

Guyy
Captain


Numerica

PostPosted: Sun Oct 11, 2009 10:00 am


I'm just not sure I could do it justice...
PostPosted: Sun Oct 11, 2009 11:04 am


I am sure you could.
Though SkyDock has been rather still for a while now. Could do with getting some kind of RP CPR.

Guyy
Captain


Elvengem

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PostPosted: Sat Jan 30, 2010 6:02 am


omg!!! iwanna play! are we doing this yet?
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