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Gambler of the Fates rolled 6 4-sided dice:
3, 1, 4, 4, 1, 4
Total: 17 (6-24)
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Posted: Sat Feb 09, 2008 12:28 pm
Seeing Bigfoot coming at him, Royal focuses his defence while launching his signature move, Lucky Sevens, at the behemoth.
SA: Bigfoot (10 damage) Dice: Defence Hp: 20/20 Ap: 2 Mp: 2
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Posted: Sat Feb 09, 2008 10:05 pm
(Ok, sorry about going a bit fast.)
(I'm used to the dungeons, not one on one so I post a bit fast.)
(Did the stunning blow hit?)
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Posted: Mon Feb 11, 2008 4:33 pm
(Bigfoot, yes you did stun him, but as a referance, a stun only blocks spells and actions.)
Big Rushes at Royal and whaps him across the face with his Mace, stunning him as Royals signiture move smashes aginst him causing Bigfoot 10 damage.
Bigfoot, not to be upstaged, continues his assault on royal, landing two monsterious blows, 9+8 and 9+6, for a total of 32 damage. (ouch!) Royals monster defense helps cusion the blow out of 17 damage, leaving 15 damage to go through.
END ROUND 2:
Bigfoot: HP:15/35 AP:2 MP:0
Royal: HP:5/20 AP:2 MP:2
(As a note to bigfoot. Even if you attack twice using your fury ability, you still can also use an action and a spell. Also, using your Mace's stun power is not considered an action or a spell, so even if you use your mace, and two attacks, you can still use an action or spell as well! Just thought I'd let you know.)
Battered and bloodied, both combatents are worse for the ware as they enter round 3....
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Gambler of the Fates rolled 6 8-sided dice:
6, 3, 3, 8, 7, 3
Total: 30 (6-48)
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Posted: Mon Feb 11, 2008 9:39 pm
Royal, seeing that the behemoth is not to be trifled with, summons his powers once more. He sends the exploding dice into the man's stomach to slow him. Royal then summons another dice, each side bearing the number seven. Launching this new dice it explodes into white-hot flames as it collides with Bigfoot's chest. Royal then jumps back and summons his ultimate defence, creating a card that looks like a six foot wall of diamond bearing the council badge surrounded by the symbol of the ace of spades.
Attack: Bigfoot (5 damage) Use: Council Badge SA: Bigfoot (10 damage) Action: Meteor (Either its the result x2, or my combat x2. I don't know which...Death?) Dice: Defense Hp: 5/20 Ap: 0 Mp: 4
((First three are defence. Second three are the meteor's roll if it is needed.))
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Gambler of the Fates rolled 12 4-sided dice:
1, 1, 1, 1, 2, 3, 1, 3, 4, 2, 2, 4
Total: 25 (12-48)
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Posted: Mon Feb 11, 2008 9:41 pm
((I rolled the wrong dice. xp First six for defence, second six for meteor if needed...... eek WHAT IN GOD'S NAME WAS THAT ROLL?!! scream FOUR ONES IN A BLESSED ROW!!! stressed OH FOR PITY'S FREAKIN' SAKE!!! burning_eyes ))
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Posted: Mon Feb 11, 2008 10:00 pm
(meteor goes off of your combat dice stat, not the roll. No you don't need dice to do that as it is not a stunning effect. However, with recent changes, the council badge now is.)
(Additional Note: Your equip stat is only 5, so if you wanted your badge equipped, you can only have 3 daggers equipped, as the badge now counts as 2.)
(Royal, going by what you have stated in your posts, since you haven't attacked yet, I'll allow you to have the badge equiped, though your attack is now at 3 since you have only enough equip left to have 3 daggers. Also, since your dice were going off of the percived use of the meteor, please roll another dice for the stun effect of your council badge.)
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Posted: Tue Feb 12, 2008 8:35 am
DM of Death (As a note to bigfoot. Even if you attack twice using your fury ability, you still can also use an action and a spell. Also, using your Mace's stun power is not considered an action or a spell, so even if you use your mace, and two attacks, you can still use an action or spell as well! Just thought I'd let you know.) (Thanks for letting me know. And I would do that but I usually spend my AP pretty fast so I usually dont have enough to stack them like that.)
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Posted: Tue Feb 12, 2008 8:37 am
Gambler of the Fates ((I rolled the wrong dice. xp First six for defence, second six for meteor if needed...... eek WHAT IN GOD'S NAME WAS THAT ROLL?!! scream FOUR ONES IN A BLESSED ROW!!! stressed OH FOR PITY'S FREAKIN' SAKE!!! burning_eyes )) (LOL! rofl I think those rolls just lost you the fight... ) (Although that metor, sounds really painfull... whee )
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Bigfoot9000 rolled 3 8-sided dice:
6, 2, 4
Total: 12 (3-24)
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Posted: Tue Feb 12, 2008 8:41 am
Bigfoot winces as the exploding dice hit him in the chest. Perhaps I underestimated this man... Bigfoot thinks to himself as he dives toward him once again and attacks with his b*****d sword.
(Attack x2, plus smash damage.)
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Posted: Tue Feb 12, 2008 3:47 pm
(Bigfoot, each dice you roll is tied to a different attack. You combat dice lets you add 1d8 to each attack, thus since you are attacking twice, you need only roll 2 dice. The only time you need to roll another dice is for a stunning effect. Also as a side note, since you are in pvp, you really don't have to worry about accumulating AP or MP, use it as much as you can because pvp fights rarely last more then 2 rounds...)
(Ok i'll do the resolution posts as soon as Royal rolls his dice for the council badge, since the effect counts as a stun effect.)
(Another note for Bigfoot, If you would like additional combat training, let me know, and i'll set up a thread to train you. If your played your character to the max, you'd be a monster powerhouse that few could withstand.)
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Heirophant_of_the_Broken rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Heirophant_of_the_Broken Crew
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Posted: Tue Feb 12, 2008 5:39 pm
((WARNING! WARNING! TABOO ALERT! Royal's dice for the council badge.))
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Posted: Thu Feb 14, 2008 9:17 pm
DM of Death (Bigfoot, each dice you roll is tied to a different attack. You combat dice lets you add 1d8 to each attack, thus since you are attacking twice, you need only roll 2 dice. The only time you need to roll another dice is for a stunning effect. Also as a side note, since you are in pvp, you really don't have to worry about accumulating AP or MP, use it as much as you can because pvp fights rarely last more then 2 rounds...) (Another note for Bigfoot, If you would like additional combat training, let me know, and i'll set up a thread to train you. If your played your character to the max, you'd be a monster powerhouse that few could withstand.) (Oh sorry about the dice thing, must have pressed 3 again by reflex. Thats usefull to know, thanks for the tip.) (That would be most useful! Thank you for the offer. I think I continue to get messed up because Im jumping back and forth between this guild and my D&D guild.) (What this council badge do? Just wondering. Im guessing it has something to do with the character dieing...)
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Posted: Sat Feb 16, 2008 10:28 am
(The council badge nullifies an attack targeting your character. Though it counts as a stun effect. so If a normal monster attacks you with a attack of say 10, you can use the council badge to make the attack 0. If you did the same thing to a player or leutenit(sp) then you would have to roll a dice to see if it was successful, just like if you were using your mace. That help?)
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Posted: Sat Feb 16, 2008 11:36 am
In a final clash between royal and Bigfoot, they both stike out.
Bigfoot slams Royal with 2 attacks of 9+6, and 9+2 for 26 damage - the dice of 9 for a total of 17 damage. Royals attack does (3+0)-(1+0) for a total of 2 damage. Bigfoots follow through smash for 9 damage. Royals Special attack does a total of 10 damage. Royals Metor then does a total of 20 damage to Bigfoot.
Total damage to Royal = 26 damage. Total damage to Bigfoot = 32 damage.
At the end of the slaughter, both combatents lie bloody and brusied, unmoving on the ground...
End Round:
Bigfoot: HP:0/35 AP:2 MP:1
Royal: HP:0/20 AP:0 MP:3
TIE!
(Bigfoot: +1 Tie) (Royal: +1 Tie)
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Posted: Sun Feb 17, 2008 6:51 pm
DM of Death (The council badge nullifies an attack targeting your character. Though it counts as a stun effect. so If a normal monster attacks you with a attack of say 10, you can use the council badge to make the attack 0. If you did the same thing to a player or leutenit(sp) then you would have to roll a dice to see if it was successful, just like if you were using your mace. That help?) (Ah. Thank you.)
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