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Posted: Tue Sep 15, 2009 12:43 pm
NeoPaladinOfLight Ho snap, the dude did it. He actually did it. Didn't think he would, but he did. The "sword of salvation," the "sword of destruction." Soul Edge has entered the game. Alright, alright.
I resent it....I tried to avoid it because it was cliche and easily noticeable, but there he is....me. Enviously, I shall not make his roleplay here a cakewalk.
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Posted: Tue Sep 15, 2009 12:51 pm
*grins eagerly*"great my first rival,I'll try my best to leave you eating my dust." The Azure Knight NeoPaladinOfLight Ho snap, the dude did it. He actually did it. Didn't think he would, but he did. The "sword of salvation," the "sword of destruction." Soul Edge has entered the game. Alright, alright.
I resent it....I tried to avoid it because it was cliche and easily noticeable, but there he is....me. Enviously, I shall not make his roleplay here a cakewalk.
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Posted: Tue Sep 15, 2009 12:52 pm
The Azure Knight NeoPaladinOfLight Ho snap, the dude did it. He actually did it. Didn't think he would, but he did. The "sword of salvation," the "sword of destruction." Soul Edge has entered the game. Alright, alright.
I resent it....I tried to avoid it because it was cliche and easily noticeable, but there he is....me. Enviously, I shall not make his roleplay here a cakewalk.
You better not.
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Posted: Tue Sep 15, 2009 12:54 pm
I'm just kidding,I don't like being resented when I'm completely inoccent NeoPaladinOfLight The Azure Knight NeoPaladinOfLight Ho snap, the dude did it. He actually did it. Didn't think he would, but he did. The "sword of salvation," the "sword of destruction." Soul Edge has entered the game. Alright, alright.
I resent it....I tried to avoid it because it was cliche and easily noticeable, but there he is....me. Enviously, I shall not make his roleplay here a cakewalk.
You better not.
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Posted: Tue Sep 15, 2009 4:23 pm
Perhaps I typed too seriously, I'm merely joking about my avatar's name and your profile. Don't worry, I won't be doing any harassing or anything stupid, we're friends here...and foes, depends which of my six or seven character's you're with.
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Posted: Tue Sep 15, 2009 8:32 pm
NeoPaladinOfLight It's better. You did what I asked, so I guess you're good to go. Work on grammar a bit, though. ApprovedNow, Reckage. What's up, how're you doin'? Anyway, onto your profile. Let's see. Well first off, you'll have to do what I just had Tyhier do, and that's expand the personality. Once again, you're creating actual people, so add a little more than a one lined fragment. A well thought out paragraph at the least. As for your techniques--just keep in mind that you're starting out at the lowest rank, so when role playing, work on some draw backs, especially with your final attack. Good and I assume your doin the same? It's good to hear from you again anyway Neo. To the business! Personality is fixed, got your point. And all my moves so far are pretty weak since I have no allies and no bonds to increase my power but I'll name the drawbacks. Good now? User Name: Reckage Name: Daisuke Decade Age: 23 Race: Human Gender: Male Rank: 3rd Class Faction: Dawn Striders Elements: Life Energy Weapons: Armor and Random Weapons (Explained in his techniques) Daisuke- Black and Red armor / Samurai Sword Techniques: Neo Soul Armor- Daisuke's skill to manifest the aura of a soul into armor, in this case his own soul. His armor is not terribly built not being too dense or thick but granting decent protection and doesn't slow him down in the least. It is mainly black with red stripes on the chest, arms, and mask. Final Attack: Soul Crush- His main finishing move. He radiates his soul with all the souls of the allies that he has bonded with and uses the power to amplify his own traits like strength and speed for up to 5 minutes. The more bonds he has made, the more powerful this move is. As of now though it is weak since he has no bonds so using it would only grant him a small boost. Soul Bond- After Daisuke has bonded with an ally knowing their true soul, he gains a mark on his body resembling at tattoo containing a fragment of their soul in it that he can now call upon using his Neo Soul Armor Technique. The time it takes to make a bond varies based on the person. Nex Soul- An ability that resembles Neo Soul Armor but requires another soul piece besides Daisuke's. Simply put, the armor that he would wear by using the soul is instead summoned as another suit of armor controlled by his will but he can only control 2 at a time in this way. NEX Soul Evolution- After another armor has been summoned by the NEX Soul Technique, he is able to morph the armor into a new form (usually a weapon) that unleashes it's true potential. The form varies with each soul. Bio: Daisuke doesn't know much about his past since after performing a ritual to save his town, his soul couldn't handle the power and shattered leaving him with only 1/4 his soul, just enough to survive. The other parts contained his personality, memories, and his true self overall but a mystic aided him by giving him a special power that lets him bond with others to slowly regain his soul and a power to fight with. Shortly after that, a Dawn Strider found him and recruited him to their side so now he is trying to obtain his soul while fighting for the beliefs and pride of the Dawn Striders. Personality: At first look he is usually lazy and cocky being overconfident in his own abilities but he does have a more compassionate side to himself. It can be hard to tell weahter he acts differently for personal gain or for the sake of others but either way, his goals will always be the same. Appearance:
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Posted: Tue Sep 15, 2009 8:35 pm
Good stuff. Your profile's Approved.
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Posted: Thu Sep 17, 2009 10:48 am
User Name: Rin Kairiu
Name: Nina Elisia Tyrus
Age: She's been 29 for ten years(JK, She's only 19)
Race: Angel
Gender: Female
Rank: 3rd class
Faction: Knights of the Holy Light
Elements: Lightning, Water, Wind
Weapons: Morning Star (A mace with a chain between the spiked ball and the handle) Also wears studded leather armour made from a beast that could displace itself, thus giving her the ability to displace herself while she wears the armour.
Techniques: She can manipulate the three elements she holds with her thoughts, though she'll sometimes loose control when her emotions get in the way. Storms are sometimes created when this happens... though it's usually just heavy rainfall. Her main uses of electricity is when she concentrates in into her weapon, fists or feet, in order to fight. Sometimes she will use it to send out a massive shockwave, though, and that takes up a good deal of energy. Water is used more as a barrier, or trap. Wind is a force that she generally uses to push people or things away, she also uses it to guide her other two elements.
She can't fly... even though she has wings(which she can hide by retracting them into her body). She's afraid of heights.
Bio: Born in the heavens, she was raised on earth with other angelic children in order to learn how to take care of and be kind to the inhabitants of the mortal relm... mainly the humans. They need all the help they can get. Growing up, however, she was a little... odd, to the others. She was born with black wings, rather than the pure white, and most thought there was something wrong with her. Perhaps she was impure and not fit to be an angel? Perhaps one of her parents, if not both, had committed some sort of sin when she was concieved and it was her who was paying for it? No one was quite sure... they just knew there was something wrong. She wasn't entirely rejected, however. Instead most drew near her making her do as many holy acts as possible, hoping that perhaps her wings would become white as snow in time. No such luck.
One fateful afternoon, after a day of working, she sat under one of the many trees on a cliff, looking out at the village below. Other children came up there as well, and as all children are mischevious, despite their race or species, there was trouble brewing. What seemed to have started as an accusition turned into a verbal fight, what was a verbal fight turned into a physical one. Very few of them had learned how to fly, and it was just her luck that the ones who could were picking on her. Moments passed and she found herself hanging off the cliff she was sitting on, dangling above the ground that seemed so far away. She tried to release her wings, but the shame of herself and the fear that was welling in her prevented them to come forth. She fell.
Less than a month later, she recovered from her injuries and completed what training her parents and the other adults had to offer. Then she left, keeping her wings hidden, and pretending to be a human... doing what she could to help others whenever she could. Eventually she found herself wandering into the Holy city, a place she thought she'd never get to see... being an unholy, black winged angel and all. However, because most people saw her as a human, with her wings always being hidden, she was recruited. Though... she didn't know that they didn't know what she was... it was one of those "too-happy-to-think" type moments.
Personality: Skittish and shy, she's kind and works hard to earn other people's trust, though, due to her past, she has a hard time trusting other people... She is also one who mentally bashes herself, telling herself that a real angel wouldn't do 'this' or 'that', and then telling herself that she wasn't a real angel... After all, what real angel has black wings? Other than that, she seems to be quite cheerful, growing on people sometimes... and then following them around, hoping to be of any help. She doesn't really mind how others treat her... she just takes it and tries to be as good a person as she can, unless something strikes a nerve. Those cases being when someone needlessly does something wrong, or hurts one she's trying to help... then she goes into a more agressive mode and will do things that vary between calling them some name, to forcing them away from her. She alwasy feels guilty afterwards though...
Appearance: Dark brown hair that goes down to her waist, it is straight and thick, but whisps lightly in the air. Her eyes are a dark purple that glow into a lighter violet when she's angry. Her pale skin covers an oval shaped face with a small nose and lips that she wishes were fuller, though they are not thin. Her body in general is thin and willowy, though she does not seem stick-like. She has her feminine curves, and should being the age that she is, and long legs that give her a height or 5'4, which is tall enough for her. She doesn't want to look like a giant... or a man.
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Posted: Thu Sep 17, 2009 2:54 pm
User Name: Abrien Sliver
Name: Vinas Solaminus
Age: 29
Race:Human
Gender: Male
Rank:3rd
Faction:Knights of the Holy Light
Elements:Holy, lightning, wind
Weapons: Two-Hand Sword.
Techniques: Divine Storm-Vinas can surround itself with a vortex of holy or unholy force that manifests in Light, Lightning and wind. The vortex extends from Vinas in an emanation with a radius of 10 feet per class rank(i.e. 3rd class 10ft 2nd 20 etc..) The effect stops attacks with thrown weapons and projectiles (they fail if made by creatures inside the area, or targeted at creatures within the area, or if their paths take them through the area). can scatter small enemies and has a small chance of striking armored enemies with lightning, undead foes repulsed. Energy burst- Vinas can create an emanation of a specific type of energy (Lightning, holy, wind) with a radius of 10 feet Anything in the area takes appropriate energy damage. Divine healing-Vinas can use all of his stored energy to heal a comrade of a minor wound, such as a sword slash, but nothing like reconnecting limbs or organs.
Bio:Vinas came from a wealthy family in a distant country, brought up to honor chivalric codes and bound by a strict rigorous code advising him to always honor truth and fair battle, he despises the use of poison and back stabbing, His father sent him to the knighthood, thinking he would flourish, he did well, keeping at 3rd rank, seeing the most battle there living by My "Honor is my Life" he works hard to show pride to the knighthood.
Personality biggrin isciplined, honorable, and eternally chivalrous, he honors the lady more than all, often he would risk his life, simply proving his dedication to his personal code. Has a penchant for horses and will probably be found taking care of them.
Appearance: Vinas is a very stern looking man. At only 29 years old, his constant serious demeanor easily makes him look at least five years older than that. Vinas has long brown hair, and brown eyes, and in the style of the ancient Knights, he has a long flowing moustache. Sturm also wears the armor of a Knight of the holy light at all times. It's a very ancient design. It belonged to Vina's father and bears the symbol of his order.
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Posted: Thu Sep 17, 2009 8:15 pm
Oh, that's why.
Anyway, you both did well. Double dose of Approval.
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Posted: Wed Sep 23, 2009 11:09 am
((My little babies smile I wanted to create a profile for them to refer to even if they are an NPC like the 7 sins.))
User Name: Zulma san
Name: Nameless - But the two entities address themselves as Brother and Sister
Age: Ageless as it is a gathering of souls - Embodied in the bodies of two 11 year old kids
Race: Pure Chaos - Soul eater
Gender: A boy and a girl
Rank: N/a
Faction: None A rumor grew, a shadow from both the deepest chasm and the highest heavens. It refused to swear allegiance to the Dark Lord Tokushi despite its obvious dark nature. Its lack of respect and honesty denied it the entrance to the Dawn Striders faction. Its own nature prohibited it from being part of the Holy Knights. Its unsteadiness was a threat for the Red Guard's mission.
Elements: All the elements of all the factions Knights of any faction who have crossed their path have been tortured and killed or left as empty shells, their souls taken away from them. Each soul the twins take makes them stronger.
The four Leaders of the factions have quickly understood that because they fed on souls from any faction, they acquired the powers of all factions combined.
Weapons: None - Anything in their hands or in their reach can be a weapon
Techniques: Any element manipulation technique.
One unique technique: Soul eating: When the victim is close to death, with no strength left in it, the twins suck the life force and soul out of the body, living it dead or alive, but soulless.
Bio: It was born in the Cliff of Suicide, feeding on the despair of lost souls. It grew and took conscious of its own existence. It broke free and took shape in the bodies of two twins. Two innocent children who hand in hand jumped across the Cliffs. As life was about to leave them, something entered their souls.
Personality: Totally chaotic, they do not seem to have a plan or goal. They are pure chaos. They can be anything and swapping from a mood to the other in a fraction of second. They can kill with hate, anger or sadism or even without emotion. They can play and leave without doing any harm. The only thing that matters to them is the other one. They might even love each other. But is it the way one loves another or the way one loves one's self?! After all they are one, but they are two.
Appearance:
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Posted: Wed Sep 23, 2009 3:28 pm
NPC
Name: Agito
Age: 20
Race: Medium
Gender: Male
Rank: Third
Faction: Dawn Striders
Elements: Psychic; Otherworldly communication
Weapons: {Not allowed to have any. They think he’s crazy}
Techniques: {Will be added as needed}
Bio: Agito was a member of a clan that once lived deep within the mountains between the territory of the Dawn Striders and the Holy Knights. The captain Fornicatus had happened upon this village, which seemed to be completely torn apart. Upon close inspection, she found only Agito left alive, cowering in a store house. Determined to figure out what had gone on there, the Dawn Captain questioned the boy, who raved on about dark spirits destroying the place. Now the captain had heard and seen much in her time, but spirits? Yeah, sure. Not knowing the origins or abilities of the clan, she simply brushed the boy off as being under traumatic stress. Refusing to leave the poor child alone, she took him back with her to Dawn Castle in hopes that he would recover. Instead of such, the boy Agito seemed to grow worse. He raved during the day, suffering what the Captain believed to be Night Terrors while he was asleep. Not knowing what to do with the child, she tried putting him on a regime of medication she hoped would help. The Night Terrors seemed much less frequent now, though the boy was still crazy as ever. Agito is watched over carefully, and kept away from anything sharp and/or pointy.
Personality: Basically, Agito is the cliché paranoid one that everyone seems to think is crazy. As far as they know, he is crazy. He’s kept around simply because he has the potential to become a first rank warrior. You know, if he wasn’t insane. Agito cross dresses on a daily basis, and is known as the official 'Dawn Strider Drag Queen'.
Appearance:

I thought if I posted it here, it'd get more attention. ;D
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Krombopulos Michael Captain
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Posted: Sat Sep 26, 2009 3:17 pm
User Name: Katz the Nine Lives Name: Rashnu Abaddon Age: 16 Race: Human Gender: Male Rank: 3rd Class Faction: Knights of the Holy Light Elements: Water, Wind, Fire
Rashnu’s main element is purely water. Specifically ice water. The other elements are to support his affinity to water. He has an emphasis on control and versatility in his techniques. Rashnu is able to control water from Kutiel at will. Even though he can control most water sources his preference is the icy water from Kutiel. His wind element is only used to rapidly cool water and form it into ice while fire is just able to control magma. Rashnu can only manipulate the liquid form and cannot control or conjure pure fire. His wind affinity is also able to control and direct gaseous elements. With the control of all three, Rashnu is able to create devastating, water, ice, fire and steam attacks. He is also able to utilize supportive techniques that can aid in everyday situations, trick the opponent or further increase the force of his attacks.
Weapons: Kutiel - The giant bottle on his back is made from water from a different realm where it’s molecules have been compressed and frozen to such a degree it is highly durable. The bottle has a spherical design with the ice so thick that one cannot see the motion of the liquid inside. It has three chambers inside and at the bottom is symbols of an upside down cross. It does not melt under natural conditions and even when it does dissolve, Kutiel can regain its form by Rashnu’s will. It has three openings on top in which water can seep through. Both openings are equivalent size to openings on a large fire hose. The amount of water that can fit in Kutiel is more than it appears to be. It is said the full amount can fill a normal sized pool. More than enough to engulf multiple opponents. If Kuteil does ever run out of water it always is replenished by a nearby water source.
Metatron and Sandalphon - These two are smaller bottles latched on to the back (or sometimes underneath Kutiel). If latched on to his body, Rashnu always has them pointing downwards. They have a stripped design upon them and are closer to a cubic, rectangular shape. There colors are the most different from anything else the youth has on, being a light brown and orange. They both have cream crosses on them. Within these bottles is concentrated magma. The inner linings of these bottles are made specifically to make sure the magma does not harden and stay at its maximum heat. At the same time touching the bottles from the outside is no different from touching a cold flask. These bottles hold more than one would think, although not nearly the volume of Kutiel’s capacity. Like Kutiel, Metatron and Sandalphon can be replenished if there is a source of magma for Rashnu to control.
Ka-Bar - A black fighting and utility knife that is strapped to the Rashnu’s leg under his pants.
Techniques: Even though Rashnu does have close combat skills he prefers to abuse his oceanic affinity to destroy opponents. Because of Rashnu’s body he has a phenomenal amount of energy to use on techniques. This combined with an extreme amount of control make for a deadly opponent. His gift does have its price though. Because of his body and power he’s constantly being drained of energy and thus would prefer to make the least amount of movements in most situations. His physical stamina can be depleted quickly if he is not careful. Many of his moves also need to work in combination to get their full effect. Yet as he controls less techniques his power and strength over one becomes very dangerous. What many make a mistake in is the idea that Rashnu would be affected by heat. A false fact as the teen does not have a preference for bodily climate of hot or cold. Because of his control he is constantly using the wind and water to keep the area around him to dreadful degrees. Heat is either extinguished or creates steam which, Rashnu can use. Electricity makes for better use against him.
River Rider: A move not usually used in battle, but for more practical everyday use. The water from Kutiel is used with the wind element and pushed under Rashnu. This effectively allows him to move by riding the water and not having to physically move. In battle he can use this to propel his speed and become more mobile. The boy has also been known to use this to accelerate his speed and use himself as a projectile to either hurt or decrease distance against an enemy. It just maybe the start of future techniques.
River Defense: Water is used and directed by the eyes of Rashnu to defend and through the force of water completely deter any attack to another direction. Rashnu can use his wind to turn the river of water into ice and revert it back to water quickly allowing it to be a versatile defense. If he is ever unsure of an opponent’s next attack the teen can create a diamond of water and ice around his being although the stability of such a creation is hindered if a variation of attacks from all angles is used. The more water used the stronger the defense. Defending multiple attacks from different directions can be draining as well as confusing.
Glass Armor: The light blue skin of Rashnu’s is not his real skin, but a mixture of his water element dousing his skin and then wind element cooling the water to become Ice. The boy has become so used to wearing this armor that it no longer hinders his control when it’s on although it still drains him and he can feel the drain when needing to reform it. Not the strongest of armors, but it does its job surprisingly well. Especially since it can always be reformed. This armor does slow down the teen’s speed and mobility though. When the Glass Armor is on it appears as if Rashnu’s lips do not move when he speaks. It also slightly distorts his voice.
Glass Mirrors: Through the use of water and wind, Rashnu can create frozen replicas of himself. The positions and speed he can create these clones gives him a good edge in battle. It is a good technique to confuse opponents, but there are a few drawbacks to it. Rashnu must also freeze his clothing and armaments to the same color before using this technique. These replicas also cannot move and are not too durable.
Deep Sea Prison: Also known by others as ‘Davey Jones Locker’ it is a simple, but very useful move. Kutiel’s water surrounds and engulfs an opponent(s) in a bubble of water. The outer part is hardened, making the bubble difficult to break through. The ice cold water can make anyone easily succumb and drown. It is harder to hold multiple foes at once. The boy has been known to just use the water to form around a limb of an opponent to just cripple them. This is only the first part to a three part combination.
Arctic Grave: Once an opponent or opponents are trapped within the ‘Deep Sea Prison’ the water is rapidly cooled, freezing its victim inside. At the same time its spherical form changes into a thorny shape with many large, sharp, spear like structures protruding outside as well as pointing inside at the victim(s). This stops anyone from easily breaking in as the victim within is frozen and cannot move to defend themselves. At this step, whoever is within can quickly succumb to hypothermia and freeze to death. It takes a lot of concentration to keep the form as well as the temperature of this technique. The more opponent’s inside also means the more draining and less effect it maybe to Rashnu. Thus the teen will mostly try to use this technique on one person or a limb of that person. This is the second part to a three part combination.
Arctic Requiem: Once ‘Arctic Grave’ has been used to sustain the opponent, this move can be used. The large sphere is then compressed stabbing and crushing all within at the same time. Making a bloody mess and shattered fragments of what was once a person. Ranshu could just mar an opponent and stop the pressure before their death, but usually chooses not to. At this stage, it is the only attack move he can use until it is complete. The final part of Rashnu’s three part combination.
Calypso’s Kiss: This move is when Rashnu summons an amount of water from Kutiel or some source and forces the water through the mouth of the opponent filling them up. This is the first part of a set of techniques that are branched off from this.
Calypso’s Intoxication: From here Rashnu will keep forcing water into the opponent’s system. This inevitably causes water intoxication and hyponatremia. If not stopped the opponent will have diminished reflexes and confusion of the mind. Worst case scenarios will leave the opponent in a coma or death. This is move is used in conjunction with ‘Calypso’s Kiss’.
Calypso’s Malice: Once ‘Calypso’s Kiss’ has been applied Rashnu will keep a set amount of water in the opponent’s body. This water mixes with the enemy’s fluids and blood allowing Rashnu to have some control over the opponent. Rashnu will then force the water, and with it their blood and fluids, out of the body. A person will begin to bleed from the openings in their body and vomit violently the fluids of their body. This causes severe dehydration and exsanguinations. Someone suffering from this will find it hard to move at all and use any techniques from the lack of energy. Such a horrific scene in front of an opponent may even scare them into defeat. Total exsanguinations will result in death. It takes time for Rashnu to fully drain a person of the fluids from their body. He also needs to keep focus on removing the liquids of the person’s body. He can’t use other attack moves at this time.
Volcanic Tomb: A simple yet effective technique. Similar to ‘Deep Sea Prison’, the magma from Sandalphon and Metatron are used to ensnare and engulf a person. This usually creates a quick death. Rashnu’s control of this technique though can only engulf one opponent. The magma is also slow when rising to ensnare an opponent. He is still learning the full effects of his fire affinity and more techniques maybe created in the future.
Phantom Cremation: A technique in which Rashnu’s water and magma are used together to create superheated steam. Rashnu makes sure the air within his proximity is super cooled, but to everything out of his designated radius is at a high temperature. This can get hot enough to burn the skin off of opponents…. and friends if not careful. This may also be used to haze and restrict the visibility of an area. As well as make it hard to breathe. He is still experimenting with these type of moves for future techniques.
7th Swell ~ Leviathan: Rashnu’s strongest technique to date. This can only be used with a large amount source of water and his Rashnu’s focus solely on this technique. A gigantic source of water is formed into a gigantic eel like, dragonic form and is sent full force towards an opponent or opponents. The crushing force and speed of this attack is much like a tsunami and eradicates everything within its path. The move is very draining and can take up to 90% of boy’s energy not leaving him with many other moves to do or much mobility. While it can be quickly conjured up, it cannot be used consecutively and has a long replenishing time.
Bio: In a time long ago, everything was one. To this day there are people who wish that everything would return to singularity. Unfortunately this could not be done easily with the forces of today’s world. Warriors of Light, Darkness and the Purgatory in between rule the world. Any other force would be annihilated easily which is why certain groups had to move in secrecy. For centuries people of this like mind sought to create a warrior who would begin to shift the tides in their favor. One who could protect, avenge, destroy and ultimately, like a god, have divine judgment. That is where Rashnu Abaddon’s tale begins.
Also known as subject number LS-666, Rashnu was the six hundred and sixty six experiments. He was also the first that they deemed a success. The past before his meeting with this affiliation is not known. All that was recognized is that he had a rough time surviving. Once the boy was captured with twenty other subjects for this research, his body was heavily modified. Seven crystals of science and occult were embedded into his body and thus warped his skeleton forever. From that day Rashnu has been the demon of water. His titles have been few, but notorious such as ‘Blood Water Rashnu’ and ‘Rashnu of the Dead Sea’. Seven years ago is where Rashnu’s horror began the deadly youth is still going strong. Yet all this power is kept at a price as he is kept on a short leash. If the ice heart teen betrays the organization, it will lead to his end…
Because of their orders the blood water child heads off into his next direction, to join the Knights of Holy Light. With the arousal of a new threat, the water wield has been commanded by his organization to take part. By killing a person who was sent to join the Knights of Holy Light, the boy has taken their application and identity as the new recruit. Against his wishes Rashnu joins the Knights of Holy Light, but as to what this ruse will mean in the future is even unknown to the teen.
Personality: Rashnu is like his element. He can adapt to different situations, but only in a very cold manner. He is usually serious and could not crack a smile to any joke. His mouth is usually silenced, only speaking when spoken to or if he feels it necessary. Because of the experiments done to him in the past, the ice skinned boy can have an unexpected and explosive temper although this is few and far in between. When it does happen he gets in a killing mood which is unfavorable to everyone around him. If his and anger and stamina are pushed beyond their limits that rage can turn into a wrathful insanity.
Appearance: Rashnu is 5’9 with a fluctuating weight due to the water and ice that is usually on his skin. It is noted that he usually seems heavier than one would expect. His skin has a layer of ice that makes it appear as white blue and slightly reflective like a mirror. The boy’s actual skin tone is a dark chocolate, but this is rarely seen. He wears a black stocking cap with its ends long and trailing behind his head. Upon his skull, Rashnu’s hair is braided back, but usually remains hidden under the stocking cap. Black loose fitting baggy pants and a black jacket with blue in-lining adorn his outside. The jacket when zipped usually hides his mouth and partially his hands. Below the jacket is oddly formed blue shirt, which is a long sleeved, but only stop at his chest. Below this shirt is a netted shirt. His eyes have a dark ring around them are a faded green. His expression is always a stern and unforgiving one.
Rashnu has seven crystals known as the ‘Eyes of Kutiel’ among his body. The only one that can be seen normally is the jewel in his forehead (this is hidden by the stocking cap). The others are only viewed when the youth is using a large amount of his energy to conjure a technique. At that time the seven jewels: Two in his ankles, two in his wrists, one at the back of his neck, the one in his forehead, and the final at the middle of his chest, can be seen. The lines of connection to these seals are also seen. These are the reminder of the experiments Rashnu has been through.
Rashnu- 
Rashnu (no jacket)- 
Rashnu (normal skin and no head gear)- 
Rashnu (Kutiel's Aura)- 
Rashnu (technique use)- 
Other: - Rashnu does not necessarily need to make movement to control his techniques. Most are done by his mind or subtle movements of his body. When the boy does use his arms and body to aid in control of water, his moves become faster and fiercer.
- Because of his Glass Armor it appears that when Rashnu speaks his lips do not move. In actuality his lips are moving below the armor, it just can’t be seen.
- The air around Rashnu is always colder than the temperature of the day. People around him tend to get cold. Whenever he speaks or breathes out air you can see it due to the cold.
-Rashnu is notably quicker without his Glass Armor on, but suffers more damage.
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Posted: Sat Sep 26, 2009 6:54 pm
Solid profile, but like I've said to the many before you, you start off at the bottom rank. Your character has a lot of pretty cool techniques, but until he levels up, he shouldn't be able to use them all--at least not as efficiently as you may want him to. When roleplaying throw in that human element of faultiness.
Other than that, you can go. Approved
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Posted: Sat Sep 26, 2009 7:06 pm
Will do chief -salutes-. I was hoping to try one post per move so the combination moves won't be in one post, but I'm not sure how effective that will be sweatdrop . I'll find an equilibrium though.
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