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Dawn of War Goto Page: [] [<<] [<<] [<] 1 2 3 ... 149 150 151 152 153 154 ... 173 174 175 176 [>] [>>] [»|]

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Rocking Reaper

PostPosted: Sun Jun 08, 2008 11:43 am


I actually quite liked the air units in SS i dont see whats wrong with them although i never found a use for grey knights anyway. Tyranids as a race are a bad idea i think although if we dont have any bases they will probably be closer to the fluff and i really hope that we dont have only the SM and orks in the game
PostPosted: Sun Jun 08, 2008 1:50 pm


I think the core units are pretty solid. I didn't really like some of the further-outward units that we were given in the expansions that didn't seem to fit quite well for me.

[Sanity_is_for_the_Weak]


Hoxtalicious

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PostPosted: Mon Jun 09, 2008 9:41 am


Heavy Weapon squads for the Imperial Guard were a great move, as were the Flash Gits for the Orks. Khorne Berserkers gave Chaos a nice boost, even if the voices were a little off.

Hopefully this time round the "Killa Kan" will be upgraded to a Deff Dread or failing that, be manned by a Grot as it should.
PostPosted: Tue Jun 10, 2008 12:36 am


Relic
Dear community,

We apologize for the lack of updates on DOW Soulstorm in the last little while. Unfortunately, we have had some complicated technical issues to deal with before we could provide a successful patch, so there has been a delay in rolling this out to you.

The planned release is targeted for early July and is currently on schedule. The patch will include fixes for the critical issues (SOB infinite resource, Harlequin bug, DE Observer bug, Necron infinite Monolith bug).

Thanks again for your patience. We’ll certainly keep you in the loop on exact release dates as we get closer to the time.

Hoxtalicious

Greedy Partner


Shinobi_8745

PostPosted: Tue Jun 10, 2008 1:42 am


Lt. Brookman
Caleidah, the game wont feature base building anymore, just your squads of marines battling foes in scenarios.
Only marines? D:
PostPosted: Tue Jun 10, 2008 4:43 am


NO. Orks have been confirmed as well. Both of these races get their own single-player and coop campaign of free-style missions. Chaos and Eldar will also most likely be in the game following the same set-up, rest assured.

Hoxtalicious

Greedy Partner


Shinobi_8745

PostPosted: Tue Jun 10, 2008 5:34 am


As long as I can play my greenskinned loved ones I'm fine... =w=;;;
PostPosted: Fri Jun 13, 2008 10:28 am


Lt. Brookman
Heavy Weapon squads for the Imperial Guard were a great move, as were the Flash Gits for the Orks. Khorne Berserkers gave Chaos a nice boost, even if the voices were a little off.

Hopefully this time round the "Killa Kan" will be upgraded to a Deff Dread or failing that, be manned by a Grot as it should.
I have to disagree on the Flash Gitz bit, I hated them; better than most any unit at shooting, overbalanced the Orks in bothing shooting and CC in my opinion.

DarkElf27
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PostPosted: Sat Jun 14, 2008 10:50 am


Lt. Brookman
Caleidah, the game wont feature base building anymore, just your squads of marines battling foes in scenarios.


The Single Player Campaign won't, at least. But, I read an interview on IGN where the developer said that the multiplayer mode WILL include a tech tree. Does that not mean there will be base-building to some extent? Or perhaps a World In Conflict-like way of army-building, at the very least?
PostPosted: Sat Jun 14, 2008 2:32 pm


Somehow I doubt that they'd do multiplayer in a completely different way from the singleplayer content. Coop has been confirmed and will be the singleplayer thing, but with more players. It might be that before the deathmatch session you pick your forces, give them kit and pit them against other players who do likewise.

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[Sanity_is_for_the_Weak]

PostPosted: Mon Jun 16, 2008 9:18 am


It's pretty much the same concept as Endwar.
PostPosted: Mon Jun 16, 2008 4:49 pm


Lady Blodwynn
Somehow I doubt that they'd do multiplayer in a completely different way from the singleplayer content. Coop has been confirmed and will be the singleplayer thing, but with more players. It might be that before the deathmatch session you pick your forces, give them kit and pit them against other players who do likewise.


This would actually bring it pretty close to the table-top version biggrin Picking forces and equipment at the start of a battle, then fight with what you've got.

Mormacar

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PostPosted: Mon Jun 16, 2008 7:59 pm


That's pretty much what they're aiming for.
PostPosted: Tue Jun 17, 2008 2:27 am


Mormacar
Lady Blodwynn
Somehow I doubt that they'd do multiplayer in a completely different way from the singleplayer content. Coop has been confirmed and will be the singleplayer thing, but with more players. It might be that before the deathmatch session you pick your forces, give them kit and pit them against other players who do likewise.


This would actually bring it pretty close to the table-top version biggrin Picking forces and equipment at the start of a battle, then fight with what you've got.
That sounds neat, but it could lead to powergaming during the inevitable starting balance issues, or excessive use of certain units, unless there's a limit.

DarkElf27
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PostPosted: Tue Jun 17, 2008 2:58 pm


DarkElf27
That sounds neat, but it could lead to powergaming during the inevitable starting balance issues, or excessive use of certain units, unless there's a limit.


Very true... you could prevent people from fielding an army consisting purely of, say, dreadnoughts by doing like what was done in Medieval Total War II; Whenever someone included more than 4 squads of one squad type, then the price would go up to a point where it almost became ridiculous to pick a 5th squad or more.
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