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Tech Magos Sejanus

PostPosted: Tue Jan 09, 2007 10:11 pm


You might wanna start off as an Inquisitorial force, it cost me over four hundred dollars(American) just to get a force worthy enough for that. It works okay until you have a sizable enough force to play a real guard army with them.
PostPosted: Thu Jan 11, 2007 8:13 am


Yeah, that's the route to go if you're making an all FW army. Ally them with the Witch Hunters and you can have a force to be reckoned with cheap (point-wise). I like the mortar/thudd gun heavy army idea. If I’ve learned anything playing Guard, it's that mortars make people cry.

Savayan

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EsgarBlackpoxs

PostPosted: Thu Jan 11, 2007 2:56 pm


Savayan
Yeah, that's the route to go if you're making an all FW army. Ally them with the Witch Hunters and you can have a force to be reckoned with cheap (point-wise). I like the mortar/thudd gun heavy army idea. If I’ve learned anything playing Guard, it's that mortars make people cry.

Yea. I'm eventually planning to field 9 thud guns, allowing me to chuck out 36 pinning templates a turn. My list is going to be a mechanized grenadier list. Cheap in cash (no special death korps chimeras, HAH!), and I won't have to buy oodles of $60 meat shields.. Just a few squads of grenadiers. It will end up being expensive, but I think I'll do the witch hunters ally idea, thanks. My friend has a bunch of grey knights hes willing to give me (for free!), and I just finished my inquisitor lord, who leads my normal guardsmen. Anyyyways, yea. Thudd guns, fun stuff.
PostPosted: Thu Jan 11, 2007 6:33 pm


You still need your Command PLatoon if you're going to play a standard Kreig army though, but an Inquisitor Lord makes a good pain in the arse if you get him in the right place at the right time.

Tech Magos Sejanus


EsgarBlackpoxs

PostPosted: Thu Jan 11, 2007 10:45 pm


Yea, I'm taking the platoon so I can fit some heavy weapon squads into my army, namely autocannons and lascannons. I 've found that an inquistor lord tooled to CQC can be pretty devastating, especially with a power weapon (and sometimes hammerhand, if its marines or their ilk).

Im planning to try out this krieg army for GTs/RTTs, so I'm kind of basing it around an anti-vehicle army. I've talked to other people, on other forums, and many say that the majority of succesful GT armies are fast and maneuverable, so thats where the auto/lascannons come in. With thudd guns filling out my heavy support, I can pin down any enemy troops.
PostPosted: Sat Jan 13, 2007 10:36 am



Ooh, lookie hither:

lolz

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-Mykal

A.R.G.U.S Mykal


EsgarBlackpoxs

PostPosted: Sat Jan 13, 2007 11:41 am


Yea, I was blessed by their sight when I checked FW yesterday. I know a guy whos may be willing to sell his flag carrier to me for my DKoK army.
PostPosted: Sat Jan 13, 2007 12:55 pm


Fscking hell, that's a nice looking command group. The officer looks good though, nice cuirass of carapace he's sporting. Makes me wonder how the SO will turn out.

The two new tanks look good as well.

Hoxtalicious

Greedy Partner


Tech Magos Sejanus

PostPosted: Sat Jan 13, 2007 7:53 pm


Now I just need to finish saving up...
PostPosted: Sat Jan 13, 2007 9:15 pm


OMG OMG OMG OMG OMG OMG

I feel like a little schoolgirl.

I'm getting that command squad first.

Xenos Mortium


Tech Magos Sejanus

PostPosted: Sat Jan 13, 2007 11:24 pm


I only have sixty dollars... *sniff* but I'll have a hundred eighty after my friend finally pays me for a tyranid army that I've had sitting on my work desk in the garage for two years... My Krieg army only needs one more squad of infantry, an arse load of tanks(I mean an aaaaaaaaarrrrrrrrssssssseeeeeee load, cause I'm a tread-head), and a command squad.
PostPosted: Mon Jan 15, 2007 8:03 am


Must...sell....arms...for ...DKoK army.....lol

Kath Manifest


FlashbackJon

PostPosted: Wed Jan 17, 2007 11:50 pm


I was replying to this when DE closed it, so.... here.

Ricardo-chan
ok so I play Imperial Gaurd and this is my army thus far

I'm trying to have a long distants army


Ursarkar Creed & Jerran Kell
Commissar Yarrick
2 Basilisk
1 Cadian Kasrkin Squad
10 Ratling Snipers (1 squad)
2 Cadian Snipers
3 Cadian Sentinel (autocannon)
1 Demolisher
1 Leman Russ
3 Cadian Heavy Weapon Teams (2 autocannon 1 lascannon)
2 Cadian Shock Troops squads
3 Imperial Guard Psykers
1 Commissar
2 Techpriest Enginseer (one painted like Dr. Doom for fun ) icon_rofl.gif

should I get more troops or tanks or what?


Um. I'm pretty sure that army list isn't even close to legal. Firstly, get rid of the special characters, they're rarely worth the points, and they're rarely allowed. Use the models if you want, but just count them as your regular army choices. (Additionally, Ursarkar Creed requires an army using Cadian doctrines - see below about that.)

I'm going to assume you're using the default IG list, rather than any specific doctrines, since you're a new player.

In standard mission, you need to follow the Force Organization Chart. At a bare minimum, you need 1 HQ choice and 2 Troops choices. At maximum, you may have 2 HQ, 6 Troops, 3 Elites, 3 Fast Attack, and 3 Heavy Support.

You have no Troops choices, and you're required to have two. And given that you're playing Imperial Guard, you should have MANY MANY MORE. Troops are organized into platoons of 2 to 5 10-man squads. That means at minimum, you need 40 imperial guardsmen.

You have four Heavy Support choices, and the maximum is three. I would assume that your Heavy Weapon squads are Support squads for your HQ, except that you don't have one of those.

On that note, you have two HQ choices, but no apparent Command Platoon.

You have six Elite choices, without counting your Daemonhunter allies, and the maximum is three.

The game changes a little if you're playing the Cadian doctrines. If that's the case, your Shock Troops and Kasrkin could possibly become Grenadier squads and thusly Troop choices, but your snipers, ratlings, heavy weapons teams(except as belonging to a command platoon), and enginseers are inaccessible.

In either case, you don't have NEARLY enough actual guardsmen to make a servicable army, especially at the apparently point value you're working with.

To help you out, here's some sample lists from GW's website:
2000 pt. Infantry List
2000 pt. Mechanized List
1000 pt. (Cityfight) Infantry List
PostPosted: Thu Jan 18, 2007 12:39 am


Here's a tip: Winter Assault is NOT the same as the table top game.

If you want as assassin, you must first field an Inquisitor Lord.

Each Imperial Guard army MUST have a command platoon, thus you cannot have both Yarrick and Creed.

Perhaps most importantly, get the Imperial Guard codex first.

Hoxtalicious

Greedy Partner


FlashbackJon

PostPosted: Thu Jan 18, 2007 4:57 am


Lt. Brookman
Perhaps most importantly, get the Imperial Guard codex first.

Good summary! sweatdrop
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