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Relkin9

PostPosted: Sun May 08, 2005 2:18 pm


Elemantl
I'll check out my Codex when I get home and tell you all for sure, but I think it's just a Bonik Arm.

Anyways, I was wondering about if anyone thinks the Orks will get the ability to use units from other armies as a standard thing in their new codex (should it ever be written). The Orks have long existed as a slaving society, and while citizens of the Imperium have never lived very long under Orky care, I think they shouldn't be totally discounted. My Warboss uses a Ripper model from a 'Nid Ripper Swarm for his squig, and I'm told that could actually work because Rippers are mindless eating machines not actually connected to the Hive Mind. So they are basically deadly Squigs anyways. Also I'm building a Bann' Wavva' for my Warboss out of Fire Warrior bits, because I fight Tau that often and this one Fire Warrior named Cahone always seemes to survive while his squad is repeatidly masacred. Tau are roughly four feet tall and smell horrible, why couldn't an Ork think of them as a blue grots? They certainly fight like grots (hideously ineffectively). But an enslaved Dark Eldar warrior might actually earn a place of honor in Ork society with their fearsome close combat skills rivalling those of and of the Boyz. And wouldn't an insane Homonculus fit in well as an orderly with the already iffy medical practices of the Mad Dok's? I'm sure if I sat here and thought about it I could think up dozens of reasons other races would make good slaves, and plenty of places where taking a slave as wargear instead of a grot or squig could make sense. What do you all think?



Well, makes sense, except that the Orks think that Dark Eldar, Eldar, And Chaos Marines are all cowards. They would just eat them all. As for the rippers, that I can see being done. As for the Tau, they are just tasty. And even if they were enslaved, their life span would be no more than that of A grot, about 2 years, if they were lucky. For the most part, I do not see it working, but it is A cool idea, that I would like to try myself.
PostPosted: Tue May 10, 2005 7:48 am


I wasn't even including Marines of either type into the slaving factor, your typical Marine is stronger, faster, and a far better shot than your typical Ork. Plus regardless of who the Marine served he'd probably kill himself rather than face the indignity of servitude to greenskin masters. But I don't think it's really an issues of expected lifespan when it comes to Ork slaves. Fluff wise they'd be relatively singular as only the word and muscle of a Nob, Boss, Mek, or Dok would be keeping the other Boyz from killing them for sport and eating their fleshy innards. Mechanically speaking they would replace up to one of the three Grot/Sqig count an Ork Charater can have as part of their Wargear. They'd be far more expensive and have their own list of special rules each to represent the fact that even tho they are armed only with Grot Blastas (Orks will give those to anyone who asks, darn pop guns) they still are far better than Grots. I don't think the addition of Slaves would be unbalancing in the least, and would provide yet more modeling potential to the already uber conversion heavy Ork army. Wouldn't you like to see an Eldar Guardian in ruined armor and chains as he carries Ammo for a Tankbusta Nob?

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 7:55 am


Elemantl
I wasn't even including Marines of either type into the slaving factor, your typical Marine is stronger, faster, and a far better shot than your typical Ork. Plus regardless of who the Marine served he'd probably kill himself rather than face the indignity of servitude to greenskin masters. But I don't think it's really an issues of expected lifespan when it comes to Ork slaves. Fluff wise they'd be relatively singular as only the word and muscle of a Nob, Boss, Mek, or Dok would be keeping the other Boyz from killing them for sport and eating their fleshy innards. Mechanically speaking they would replace up to one of the three Grot/Sqig count an Ork Charater can have as part of their Wargear. They'd be far more expensive and have their own list of special rules each to represent the fact that even tho they are armed only with Grot Blastas (Orks will give those to anyone who asks, darn pop guns) they still are far better than Grots. I don't think the addition of Slaves would be unbalancing in the least, and would provide yet more modeling potential to the already uber conversion heavy Ork army. Wouldn't you like to see an Eldar Guardian in ruined armor and chains as he carries Ammo for a Tankbusta Nob?



I would indeed find that humorous, but the Eldar would kill themselves before serving one of the Mon-Keigh, much less an even more barbaric race than mankind. Remember, going with their fluff, they would rather die than serve A master other than another Eldar. As for the special rules, and the characters, yeah, it would be cool. As for Orks not being equals to Marines in pysical strength, they really rather are the same strength. They are 8 feet tall, for the most part, and your basic Ork is just as strong as A Marine.
PostPosted: Tue May 10, 2005 8:01 am


What the heck Codex have you been reading??? Marines are a base str. 4 army, Orks are a base str. 3 army. Sure they've got a heck of a lot of wargear to raise their str., but none of it is available to the average Boy. Orks are listed fluff-wise as being able to tear a man in half with thier hands, and they probably could given time and a great grip, but they hardly punch holes thru people's chest the way a Marine can. If you've got a Codex that says Orks are a str. 4 army I want a copy of it RIGHT NOW. That would make my Boys incredibly more effective.

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 8:03 am


Elemantl
What the heck Codex have you been reading??? Marines are a base str. 4 army, Orks are a base str. 3 army. Sure they've got a heck of a lot of wargear to raise their str., but none of it is available to the average Boy. Orks are listed fluff-wise as being able to tear a man in half with thier hands, and they probably could given time and a great grip, but they hardly punch holes thru people's chest the way a Marine can. If you've got a Codex that says Orks are a str. 4 army I want a copy of it RIGHT NOW. That would make my Boys incredibly more effective.



Actually, I was going with fluff. MOST Orks are massive creatures that are VERY strong, much more so than any normal human. They are on the same footing with marines, and I have no idea why they do not have the same strength or toughness as A Marine. Going with fluff, they should.
PostPosted: Tue May 10, 2005 8:19 am


I think they made Orks so slow and comparitively weak so that Guard would stand a chance in h2h combat against them. It's more cinematic for a Guardsmen caught in a trench to stab wildly ahead of him with his eyes closed and his muscles working off pure adrenaline only to discover that he in fact skewered the Ork thru the heart and will live to run away. They're 6.5' tall cause they stoop, but otherwise they are just as large as Marines and aside fromt he str. and speed far better at combat. A race with a base 2 attk.s is awesome. A race with a 6+ armor save coming from nothing more than their slabs of meaty muscle is awesome (which is why they armor their toes, look at the models all the toes are armored cause there is no muscle there to protect them). I've come to accept that Orks are one of the weaker races. What I can't figure out is why Kroot are one of the stronger races. The three str. 4 armies are Marines, Necrons, and Kroot. Why Kroot? They're tall enough, but they are thin little things that snap at the drop of a hat. I've rolled out the results over and over again, an Ork Sluggy Boy will kill a standard Kroot 9 times out of 10. Even when he doesn't get the charge. Hopefully in about six years when GW makes an updated Ork Codex they'll be str. 4 to match their fluff.

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 8:25 am


Elemantl
I think they made Orks so slow and comparitively weak so that Guard would stand a chance in h2h combat against them. It's more cinematic for a Guardsmen caught in a trench to stab wildly ahead of him with his eyes closed and his muscles working off pure adrenaline only to discover that he in fact skewered the Ork thru the heart and will live to run away. They're 6.5' tall cause they stoop, but otherwise they are just as large as Marines and aside fromt he str. and speed far better at combat. A race with a base 2 attk.s is awesome. A race with a 6+ armor save coming from nothing more than their slabs of meaty muscle is awesome (which is why they armor their toes, look at the models all the toes are armored cause there is no muscle there to protect them). I've come to accept that Orks are one of the weaker races. What I can't figure out is why Kroot are one of the stronger races. The three str. 4 armies are Marines, Necrons, and Kroot. Why Kroot? They're tall enough, but they are thin little things that snap at the drop of a hat. I've rolled out the results over and over again, an Ork Sluggy Boy will kill a standard Kroot 9 times out of 10. Even when he doesn't get the charge. Hopefully in about six years when GW makes an updated Ork Codex they'll be str. 4 to match their fluff.



Hopefully. Until then, they will not match. I think the they did it to keep them from becoming too powerful. That is the only thing I can think of.
PostPosted: Tue May 10, 2005 8:32 am


Orks? Too powerful? Far as I know that has never been the case. Aside from my own army every ork army I've ever seen has been beaten horribly over and over again. They're lucky to win one out of every five battles, and I am the only player I know of who has used Orks to defeat a Marine army ever. And personally I think that was because it was vs. a Deathwing Chapter, I had lots in my favor in that fight. Every other fight has just been a skirmish, and even tho I won it had a lot more to do with taking serious advantage of a tree-happy terrain than anything else. I've never heard anyone accuse Orks of being overpowered. Around here they are universally thought of as the race most shafted by GW. Makes my opponents all the madder when my army remains undefeated against them. ^_^

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 8:41 am


Elemantl
Orks? Too powerful? Far as I know that has never been the case. Aside from my own army every ork army I've ever seen has been beaten horribly over and over again. They're lucky to win one out of every five battles, and I am the only player I know of who has used Orks to defeat a Marine army ever. And personally I think that was because it was vs. a Deathwing Chapter, I had lots in my favor in that fight. Every other fight has just been a skirmish, and even tho I won it had a lot more to do with taking serious advantage of a tree-happy terrain than anything else. I've never heard anyone accuse Orks of being overpowered. Around here they are universally thought of as the race most shafted by GW. Makes my opponents all the madder when my army remains undefeated against them. ^_^



Well, around here, I am the only one that likes to play against them, as the rest of the guys are afraid of them for some reason. They would be too powerful if their base srength were 4. If you only win one out of five battles, something is wrong.
PostPosted: Tue May 10, 2005 9:02 am


Read closer Relkin, I've never lost a battle against anyone. But most battle reports and whatnot I see have Orks loosing. As for your army, they are Sisters, which I still consider the best army in the game.

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 9:23 am


Elemantl
Read closer Relkin, I've never lost a battle against anyone. But most battle reports and whatnot I see have Orks loosing. As for your army, they are Sisters, which I still consider the best army in the game.



Ah, my mistake. As for my army being the sisters, that is not the case. Whilst I do have about 5000 points worth, my main army is that of the Dark Eldar variety. It is easily the most dangerous army when used properly. For the most part though, it is one of the worst, because most people have no idea how to use them.
PostPosted: Tue May 10, 2005 11:24 am


Still, the Orks do have the cheapest guns in the game. Their Lobbas put Morters to shame, and the Big Shoota, Burna, and Rokkit Launcha are incredibly useful and very low in points cost. It's all about the points cost.

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 12:24 pm


Elemantl
Still, the Orks do have the cheapest guns in the game. Their Lobbas put Morters to shame, and the Big Shoota, Burna, and Rokkit Launcha are incredibly useful and very low in points cost. It's all about the points cost.



Not all about the cost, bt for the most part, you are correct. An all grot army would kick a** though.
PostPosted: Tue May 10, 2005 12:54 pm


I once saw actual rules posted for a Rebel Grot army. It had vehicles with only an 9/9/8 armor that were powered by sails, and squads could get up to 50 grots in them with either Blastas or Blasta Pistols and Pig Stickers. The most impressive thing aobut it was the leader, who was a model of a Grot wearing a trenchcoat and weilding duel pistols of some type. According to the rules posted there for the army he was the highest leadership with his 7, as grots are only a 5 leadership normally. There were squigs everywhere in the pictures of the army, and a flying transport vehicle with only 8/8/8 armor on all sides that could hold ten grots (which comes out to only about 200 lbs. of cargo all told). The army looked horribly ineffective overall, but it would make Cleanse missions simpler if your opponent had no ordinance. There were over 300 models in a 2000 pt. army.

Elemantl


Relkin9

PostPosted: Tue May 10, 2005 2:15 pm


Elemantl
I once saw actual rules posted for a Rebel Grot army. It had vehicles with only an 9/9/8 armor that were powered by sails, and squads could get up to 50 grots in them with either Blastas or Blasta Pistols and Pig Stickers. The most impressive thing aobut it was the leader, who was a model of a Grot wearing a trenchcoat and weilding duel pistols of some type. According to the rules posted there for the army he was the highest leadership with his 7, as grots are only a 5 leadership normally. There were squigs everywhere in the pictures of the army, and a flying transport vehicle with only 8/8/8 armor on all sides that could hold ten grots (which comes out to only about 200 lbs. of cargo all told). The army looked horribly ineffective overall, but it would make Cleanse missions simpler if your opponent had no ordinance. There were over 300 models in a 2000 pt. army.



Sweet. I want that list. 3nodding
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