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Posted: Thu Oct 16, 2008 11:05 am
I'll attempt to get speaking frames made for Blossom.
I'm going to use her short-hair mug for this because... well, she can't automatically grow her hair back, and it was still short when this event started.
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Posted: Thu Oct 16, 2008 11:08 am
... Should I try to make battle frames for Alihi, too? She hasn't had a chance to fight yet, but just in case...?
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Posted: Thu Oct 16, 2008 11:11 am
If you want to and the battle frames consist of just a general recolor of an existing sprite, then sure.
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Posted: Thu Oct 16, 2008 11:13 am
Well, I think the hardest part of the battle frame for me is that I don't know exactly what class for Alihi. I'll think of something! >D I'm smart enough! (...I think!)
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Posted: Thu Oct 16, 2008 11:14 am
Could anyone teach me how to do these type of things? It'd be so cool if I learned how. Is there like a step by step book or something?
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Posted: Thu Oct 16, 2008 11:16 am
...Well, crap.
Realized that since the only female character in the Mercenary-->Hero line is Echidna (who comes as a Hero), while I could manage a Hero battle sprite for Blossom (recolor it, figure her hair grows out over time), there aren't any battle FEMALE Mercenary sprites.
...Use Myrmidon sprites and hope no one raises a stink...? xP"
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Posted: Thu Oct 16, 2008 11:19 am
Marshmallow Kitty ...Well, crap. Realized that since the only female character in the Mercenary-->Hero line is Echidna (who comes as a Hero), while I could manage a Hero battle sprite for Blossom (recolor it, figure her hair grows out over time), there aren't any battle FEMALE Mercenary sprites. ...Use Myrmidon sprites and hope no one raises a stink...? xP" xxxxx"If you're worried about surviving, xxxxxxxyou can worry about it after you're dead!" "The wyvern riders of Bern sit atop the heap of all other forces on the continent!" xxxxx "You will see our power soon!"
Marisa.
 W y v e r n L o r d V a i d a*
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Posted: Thu Oct 16, 2008 11:19 am
I was first trying to visualise how Alihi would fight. Myrmidon DOES make the most sense, and I can just make her cloakless for simplicity, for I don't want to make it too hard.
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Posted: Thu Oct 16, 2008 11:23 am
Wait, wait, wait, wait. Do you guys use photoshop and add pictures together? Is this just taking pictures offline with certain things and shifting them around? Because that'd would make so much sense.
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Posted: Thu Oct 16, 2008 11:24 am
I've never done this before, Colm, but I'm going to end up using Paint for it. I don't have Photoshop.
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Posted: Thu Oct 16, 2008 11:24 am
xxxxx"If you're worried about surviving, xxxxxxxyou can worry about it after you're dead!" "The wyvern riders of Bern sit atop the heap of all other forces on the continent!" xxxxx "You will see our power soon!"
*uberspears Colm*
STOP GUESSING!! D:<
 W y v e r n L o r d V a i d a*
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Posted: Thu Oct 16, 2008 11:26 am
My bad....maybe if you stop uberspearing me and tell me how I might stop guessing....*snaps fingers in Z snap.*
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Posted: Thu Oct 16, 2008 11:26 am
Wyvern Lord Vaida Marshmallow Kitty ...Well, crap. Realized that since the only female character in the Mercenary-->Hero line is Echidna (who comes as a Hero), while I could manage a Hero battle sprite for Blossom (recolor it, figure her hair grows out over time), there aren't any battle FEMALE Mercenary sprites. ...Use Myrmidon sprites and hope no one raises a stink...? xP" xxxxx"If you're worried about surviving, xxxxxxxyou can worry about it after you're dead!" "The wyvern riders of Bern sit atop the heap of all other forces on the continent!" xxxxx "You will see our power soon!"
Marisa.
 W y v e r n L o r d V a i d a* Yeah, Marisa. I'll find a battle sheet for her and recolor it to fit Blossom's color scheme. And I was looking through FEPlanet sprites and found that someone had made a Female Mercenary overworld sprite, so I can take that (should I e-mail them to get permission first? I don't actually tread that often in FEPlanet).
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Posted: Thu Oct 16, 2008 11:33 am
Marshmallow Kitty ...Use Myrmidon sprites and hope no one raises a stink...? xP" I was actually planning on doing that. The problem with using totally original sprites that didn't exist in any of the games is that they're extremely hard to get correct and the game, more often than not, if it doesn't flat-out crash, it chews it up into a fine paste and spits it right back into your face thanks to a little thing called TSA encryption. (Yeah, pleasant visual, I know. The actual experience is about that pleasant.) It's been done before, but it's a fickle art and even the pros don't have it quite right yet. So in the long run, it's really just easier to import sprites from the other games because they're already encrypted within the game and you're just transferring it to another. And battle palettes aren't that hard, either; it's basically just thirty-two bytes of hex code, and if you're not outright replacing one it's not that hard to repoint to free space within the ROM where you've added it. So if you recolor a sprite to fifteen colors, I can use the palette. Colm, I'm not entirely sure what you're asking. So...what are you asking?
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Posted: Thu Oct 16, 2008 11:35 am
You can take the overworld sprite. It was made for FETO.
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