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Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Sat Jan 15, 2005 11:20 am


theirs power armoured IG they just arent in they game
PostPosted: Sat Jan 15, 2005 11:23 am


I have edited the post below to show a more reasnable way to describe the War hawks
Mat

Skyborne Platoons
Some Imperial Guard Regiment feild jump pack equiped platoonss to quickly manuver trooper acroos a large feild of battle

Edited:
The war hawks are trainded in deep striking missions, and are skilled at all types of drops.

Rules:
Movement: Same as Seraphim Sisters
Weapons: No Heavy or Template weapon except sniper rifles


Edited:
Movement: auto-first turn deep strike ((see sentinel scouting rules for a referance))
weapons: Unedited

Original post by Mat.

Under Death


Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
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PostPosted: Sat Jan 15, 2005 2:33 pm


does anyone know the special rules for Gaunts Ghosts
PostPosted: Sun Jan 16, 2005 4:15 am


Mat
i Got it i was in a boring suciced prevention class when a cam up with the doctrane for skyborne platoons


Skyborne Platoons
Some Imperial Guard Regiment feild jump pack equiped platoonss to quickly manuver trooper acroos a large feild of battle

Rules:
Movement: Same as Seraphim Sisters
Weapons: No Heavy or Template weapon except sniper rifles


Is this a referance to the Phantine / Urdeshi Sky Borne troops mentioned in the Guns of Tanith novel? wink Those packs were only used for insertion and had no real combat value. So, yes, only auto-first turn deep-strike would be a valid idea, but for sniper rifles...? Assault weapons would be better as they characterize the mobile light weapons used.

Hoxtalicious

Greedy Partner


Hoxtalicious

Greedy Partner

PostPosted: Sun Jan 16, 2005 4:19 am


Mat
does anyone know the special rules for Gaunts Ghosts


Try CHapter Approved 2002(?), as that one features rules on: Gaunt's Ghosts, Armageddon Ork Hunters, Death Korps of Krieg, Illysian Drop Troops and Imperial Guard city fighting forces.

Please note that these rules are now, invalid and are all replaced by the new Guard codex, which features the Krieg and Tanith regiments with valid doctrines, along with Ibrahm Gaunt as sepcial character.
PostPosted: Mon Jan 24, 2005 10:04 pm


so im making a light Company with armoured assets what the best docts to go wit

Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100

Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Mon Jan 24, 2005 10:13 pm


what the hell i didnt mean to post here
PostPosted: Tue Jan 25, 2005 4:52 am


Okay, my current objective for my Guard force is to get this 1.250 Pts. force ready before summer. This may sound like an awful lot of time, but school is keeping me pretty tied down and I'm not a good painter, so alot of time is put into that aspect of the hobby.

Anyway, the store has these 1.250 Pts. battles every Tuesday, so I am working hard to get a force ready for such an event when I finally have vacation.

It's a basic Imperial Guard army with fire power but no doctrines (Can be too distracting for some people) and is based around Cadians. Without further ado, the list:

1.250 Pts. of Cadian Shock Troopers

HQ.
Command Squad.
Senior Officer: Carapace armour, power weapon, bolt pistol and trademark item.
Veterans (2): Medic with lasgun and med kit. Standard bearer with carapace armour, bolt pistol and ccw.
Guardsmen (2): Meltagun and grenade launcher.

Sanctioned Psyker: Laspistol and ccw.

Fire Support Squad: Heavy bolters (2) and autocannon.

Anti-tank support squad: Lascannons (2) and missile launcher.

Special Weapons support squad: Sniper rifles (3) and lasguns.

Troops.
Infantry Platoon.
Command Squad
Junior Officer: Carapace armour, power weapon and bolt pistol.
Veteran: Medic with lasgun and med kit.
Guardsmen(3): Plasma gun (2) and meltagun

1st Squad
Sergeant with laspistol and ccw, nine Guardsmen with grenade launcher.

2nd Squad
Sergeant with laspistol and ccw, nine Guardsmen with flamer.

3rd Squad
Sergeant with laspistol and ccw, nine Guardsmen with grenade launcher and heavy bolter.

Armoured Fist squad.
Sergeant with laspistol and ccw, nine Guardsmen with meltagun.
Chimera: Multi-laser, heavy bolter, smoke launchers and extra armour.

Fast Attack.
Cadian Pattern Sentinel with autocannon, extra armour and smoke launchers.

Heavy Support.
Leman Russ tank with: Battle cannon, hull-mounted heavy bolter, sponson-mounted heavy bolters, extra armour and smoke launchers.

Basilisk: Earthshaker cannon, hull-mounted heavy bolter and indirect fire upgrade.

+ + +

This force has not been created with a said opponent in mind, nor te be good at smashing or dominating them. It's a basic platoon with armour combo that hold lines or run amok when given enough momentum.

There's nothing too fancy such as storm troopers or ab-humans. The storm troopers are added in the 1.500 Pts. list and I'm no big fan of Rattlings and Ogryns, so their out of the question. Other big additions for the force in the future are: Another platoon, two more Sentinels and a Conscript platoon.

Hoxtalicious

Greedy Partner


Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Tue Jan 25, 2005 6:02 am


see right now ive got

leman russ x2
armagedon pattern sentinal x1
squads of infantry x2
heavy weapons teams x3
sanctioned pyskers x3
and one melta trooper im holding onto for the command squad
PostPosted: Tue Jan 25, 2005 1:01 pm


I see, you'll going to need to add alot of extra stuff if you want it to be a functional army.

Hoxtalicious

Greedy Partner


asdf564

PostPosted: Tue Jan 25, 2005 2:14 pm


tyranids would whip cream the imperium and the forces of disorder man the tranids are the biggest threat in the universe scream
PostPosted: Tue Jan 25, 2005 8:47 pm


"That's a lot of didley"

LarryTheArcher


Winged Fox

PostPosted: Tue Jan 25, 2005 9:55 pm


Mat
see right now ive got

leman russ x2
armagedon pattern sentinal x1
squads of infantry x2
heavy weapons teams x3
sanctioned pyskers x3
and one melta trooper im holding onto for the command squad


Not bad, this is what I got:

Leman russ X3
Demolisher X1
Basilisk X1
Hellhound X1
Custom built Cadian Pattern Sentinel X1
Infantry squads X4
Custom built Command Tank
Autocannon Chimera
4 Heavy weapon Squads: 1 anti tank squad, 2 fire support squads and 1 Mortar squad,
2 Plasma Gunners,
3 Melta Gunners,
Company and Regimental Standards,
Master Vox,
2 Officers with Power Fist and Plasma Pistol
2 Officers with Power Weapon and Plasma Pistol

All this and I can barely scrap together 3,000 points... How disgruntling...
PostPosted: Tue Jan 25, 2005 9:56 pm


nazi_knight
tyranids would whip cream the imperium and the forces of disorder man the tranids are the biggest threat in the universe scream


Only if you suck. I wipe the floor with the bugs three out of four times, you just have to know how to do it.

Winged Fox


Hoxtalicious

Greedy Partner

PostPosted: Wed Jan 26, 2005 5:28 am


When facing Tyranids, use man's best friend: A tooled up Leman Russ Exterminator. Nothing says 'I hate Tyranids' more then a twin-linked autocannon toting tank with three heavy bolters and a pintle-mounted heavy stubber.

We all know that the Tyranids have puny minds, not even capable of pure and common hatred.
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