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Posted: Mon Apr 16, 2007 8:05 pm
personally, i think chaos is a good army for beginners, because they are pretty much good at anything. they are sometimes seen as really complex and not good for starters, but they are. oh, and one more thing. HERETICS.
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Posted: Tue Apr 17, 2007 2:10 am
Talaisan [Sanity_is_for_the_Weak] Talaisan FlashbackJon He might also be considering Oblits, particularly of the Iron Warriors variety. Between Oblits, Havocs, A Land Raider, and a pair of Predators, I'm well stocked for flashlight-induced death. Still saving my pennies to mount a Basilisk in my army. I really do need mor Area Effect damage for those troublesome IG matchups. Yeah, but the good thing is you can pretty much take out the tanks. Tanks? What tanks? Oh, those nice piles of molten metal? Those tanks? twisted Fear my angry flashlights. I've heard a lot of Chaos armies have a tough time with 'nids. Anyone able to comment on this? Not that Ive heard of, though you may due to your very focused firepower. A basalisk will do you some good. Do you have any other flak stuff, or hell what are your troops? You may actually have a deal of trouble against heavy infantry armies like 'nids or other high number armies.
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Posted: Tue Apr 17, 2007 2:24 am
ElDot personally, i think chaos is a good army for beginners, because they are pretty much good at anything. they are sometimes seen as really complex and not good for starters, but they are. oh, and one more thing. HERETICS. It's not that they're complex or difficult - it's that they have too many choices. Unless you go Black Legion right off the bat (and who does that?), you have to really know what you're doing before you collect your army, otherwise you could be stuck with something you dislike. And a lot of those choices are tied to model purchases - those four boxes of Plaguemarines don't do you a whole lot of good when you decide you like the idea of wholesale slaughter in assault. Unlike 'Nilla Marines who AT MOST need to be stripped and repainted to gain a whole new set of rules - sometimes not even that. And that's not even considering the modeling of Gifts and Wargear.
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Posted: Tue Apr 17, 2007 10:52 am
King Kento Talaisan [Sanity_is_for_the_Weak] Talaisan FlashbackJon He might also be considering Oblits, particularly of the Iron Warriors variety. Between Oblits, Havocs, A Land Raider, and a pair of Predators, I'm well stocked for flashlight-induced death. Still saving my pennies to mount a Basilisk in my army. I really do need mor Area Effect damage for those troublesome IG matchups. Yeah, but the good thing is you can pretty much take out the tanks. Tanks? What tanks? Oh, those nice piles of molten metal? Those tanks? twisted Fear my angry flashlights. I've heard a lot of Chaos armies have a tough time with 'nids. Anyone able to comment on this? Not that Ive heard of, though you may due to your very focused firepower. A basalisk will do you some good. Do you have any other flak stuff, or hell what are your troops? You may actually have a deal of trouble against heavy infantry armies like 'nids or other high number armies.Actually, against 'nids I alter my list pretty radically. I pull in a Close Combat specialist dreadnought, exchange most of my lascannons for autocannons and heavy bolters, and shift my gameplan from targeted destruction to weight of firepower. I was wondering if anyone else could confirm the poor 'nid player's lament. "Chaos can't so that!"
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Posted: Tue Apr 17, 2007 12:58 pm
Talaisan King Kento Talaisan [Sanity_is_for_the_Weak] Talaisan FlashbackJon He might also be considering Oblits, particularly of the Iron Warriors variety. Between Oblits, Havocs, A Land Raider, and a pair of Predators, I'm well stocked for flashlight-induced death. Still saving my pennies to mount a Basilisk in my army. I really do need mor Area Effect damage for those troublesome IG matchups. Yeah, but the good thing is you can pretty much take out the tanks. Tanks? What tanks? Oh, those nice piles of molten metal? Those tanks? twisted Fear my angry flashlights. I've heard a lot of Chaos armies have a tough time with 'nids. Anyone able to comment on this? Not that Ive heard of, though you may due to your very focused firepower. A basalisk will do you some good. Do you have any other flak stuff, or hell what are your troops? You may actually have a deal of trouble against heavy infantry armies like 'nids or other high number armies.Actually, against 'nids I alter my list pretty radically. I pull in a Close Combat specialist dreadnought, exchange most of my lascannons for autocannons and heavy bolters, and shift my gameplan from targeted destruction to weight of firepower. I was wondering if anyone else could confirm the poor 'nid player's lament. "Chaos can't so that!" A friend of mine plays World Eaters and I've seen him fight 'nids once. Berzerkers fared quite well against most 'nids except for the monsters. The sheer amount of attacks they could unleash was good enough for taking out 'gaunts and the fact that they're marines meant they had a chance against bigger beasties. The unit champs were all kitted out with powerfists and Possessed with mark of Khorne and Talons made a mess out of the 'nid Warriors. It was a bloodbath with very little models left on the table in the end but my friend won in the end. The face of the 'nid player was funny to watch too, never seen anybody look quite so shocked when those berserker squads just ran straight at him and actually got the charge mrgreen
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Posted: Tue Apr 17, 2007 1:28 pm
Eviscerat0r Talaisan King Kento Talaisan [Sanity_is_for_the_Weak] Yeah, but the good thing is you can pretty much take out the tanks. Tanks? What tanks? Oh, those nice piles of molten metal? Those tanks? twisted Fear my angry flashlights. I've heard a lot of Chaos armies have a tough time with 'nids. Anyone able to comment on this? Not that Ive heard of, though you may due to your very focused firepower. A basalisk will do you some good. Do you have any other flak stuff, or hell what are your troops? You may actually have a deal of trouble against heavy infantry armies like 'nids or other high number armies.Actually, against 'nids I alter my list pretty radically. I pull in a Close Combat specialist dreadnought, exchange most of my lascannons for autocannons and heavy bolters, and shift my gameplan from targeted destruction to weight of firepower. I was wondering if anyone else could confirm the poor 'nid player's lament. "Chaos can't so that!" A friend of mine plays World Eaters and I've seen him fight 'nids once. Berzerkers fared quite well against most 'nids except for the monsters. The sheer amount of attacks they could unleash was good enough for taking out 'gaunts and the fact that they're marines meant they had a chance against bigger beasties. The unit champs were all kitted out with powerfists and Possessed with mark of Khorne and Talons made a mess out of the 'nid Warriors. It was a bloodbath with very little models left on the table in the end but my friend won in the end. The face of the 'nid player was funny to watch too, never seen anybody look quite so shocked when those berserker squads just ran straight at him and actually got the charge mrgreen I've got an army list that I'm debating on getting all the models for. A lord who can make it 36 inches away from his deployment zone on turn one is good, and a unit of chosen to follow him like that is better. A khorne-dedicated Dreadnought with 2 DCCW, a HFlamer, and a CBolter, and the rest is pretty sketchy, so far. I like the idea of being able to take the fight to the enemy on turn 1 and keep it there.
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Posted: Tue Apr 17, 2007 1:51 pm
Skulls for corn.  Or Khorn. Same diff.
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Posted: Tue Apr 17, 2007 2:00 pm
Spawn More Overlords Skulls for corn.  Or Khorn. Same diff. Yay, corn seated on a throne of skulls, I'd worship that!
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Posted: Tue Apr 17, 2007 3:51 pm
That's what Richard Nixon did.
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Posted: Wed Apr 18, 2007 11:27 am
Talaisan A lord who can make it 36 inches away from his deployment zone on turn one is good, and a unit of chosen to follow him like that is better. 36"?
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Posted: Wed Apr 18, 2007 12:08 pm
I personally think "Skulls for Khorn" is a little cliche. I think "Praise the Maze" flows a lot better.
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Posted: Wed Apr 18, 2007 4:59 pm
FlashbackJon Talaisan A lord who can make it 36 inches away from his deployment zone on turn one is good, and a unit of chosen to follow him like that is better. 36"? Demonic Flight + Demonic Speed + Infiltrate. Infiltrate one movement forward (12"), move 12", assault 12". It's expensive as hell to make the unit follow him, as they all have to be Chosen Aspiring Champions.
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Posted: Wed Apr 18, 2007 5:15 pm
Talaisan FlashbackJon Talaisan A lord who can make it 36 inches away from his deployment zone on turn one is good, and a unit of chosen to follow him like that is better. 36"? Demonic Flight + Demonic Speed + Infiltrate. Infiltrate one movement forward (12"), move 12", assault 12". It's expensive as hell to make the unit follow him, as they all have to be Chosen Aspiring Champions. You can't have more than one movement mode (C:CSM, pg. 16) and Infiltrate doesn't work like that in 4th Edition (Core, p.75 & 84). With luck, you could manage that with Infiltrate and Speed alone, but that's.... with luck.
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Posted: Wed Apr 18, 2007 6:26 pm
FlashbackJon Talaisan FlashbackJon Talaisan A lord who can make it 36 inches away from his deployment zone on turn one is good, and a unit of chosen to follow him like that is better. 36"? Demonic Flight + Demonic Speed + Infiltrate. Infiltrate one movement forward (12"), move 12", assault 12". It's expensive as hell to make the unit follow him, as they all have to be Chosen Aspiring Champions. You can't have more than one movement mode (C:CSM, pg. 16) and Infiltrate doesn't work like that in 4th Edition (Core, p.75 & 84). With luck, you could manage that with Infiltrate and Speed alone, but that's.... with luck. Well dammit. It's a good thing I don't ever rely on him. He has a tendency to attract snipers, lascannons and artillery all out of proportion to his points cost.
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Posted: Wed Apr 18, 2007 6:44 pm
I thought something was fishy about that, didn't see how he could.
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