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Dawn of War Goto Page: [] [<<] [<<] [<] 1 2 3 ... 125 126 127 128 129 130 ... 173 174 175 176 [>] [>>] [»|]

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Asmondai
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PostPosted: Wed Oct 10, 2007 11:28 pm


Delpheus
Are the dawn of war games like Warhammer 40K?

I mean, the rules and stuff.

gonk I don't know how to ask what I'm trying to ask!


More or less. sweatdrop
In case of moral failure, they don´t turn around and flee in panic,
they just stand there, keeps shooting the enemy with less efficiently
and hopes that you do something.
Abd since it is real-time strategy game, majority of the original 40k rules
have been throwed into the carbage can.


Epic Fail Guy

They must constuct additional pylons right?
Two, learn to play.


Nope.
And what the heck is a pylon? neutral
Sounds more like a Necron thingy...


Xenos Mortium
Well, I mean, he does have a point. Forgeworld has some models for defensive Tau drone turrents, just as they do for stationary Heavy Bolter emplacements. So if the Space Marines have them, why not the Tau?


Nope, they don´t have those.
The only form of defence I can build up is using Broadsides and gun-drones
doing "Dug-in-and-ambush" tactic, but that only works untill Avatar shows up. gonk
And not just one every hour or so but every 5 frigging minutes. xp

That area is much easier to play as Imperial Guards and Space Marines. stare
Just slap alot of heavy bolter turrents and heavy weapon squads with autocannons
and you got yourself an fortress that can´t be over-runned.
PostPosted: Thu Oct 11, 2007 9:17 am


Asmondai
and you got yourself an fortress that can´t be over-runned.


Infiltrate a Lord and Monolith, and then drop some flayed ones.


-Mykal

A.R.G.U.S Mykal


Asmondai
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PostPosted: Thu Oct 11, 2007 12:04 pm


A.R.G.U.S Mykal
Asmondai
and you got yourself an fortress that can´t be over-runned.


Infiltrate a Lord and Monolith, and then drop some flayed ones.


-Mykal


Sounds rather impossible on monolith case. :-/
Unless lord can teleport the damn thing with him...... sweatdrop
Monolith isn´t as scary as it is in real 40k, with alot of troops, a baneblade and
2 leman russes are more then enought to take one down.
Again, I only play easy setting, i´m not that insane. xp
PostPosted: Thu Oct 11, 2007 1:57 pm


Asmondai
A.R.G.U.S Mykal
Asmondai
and you got yourself an fortress that can´t be over-runned.


Infiltrate a Lord and Monolith, and then drop some flayed ones.


-Mykal


Sounds rather impossible on monolith case. :-/
Unless lord can teleport the damn thing with him...... sweatdrop
Monolith isn´t as scary as it is in real 40k, with alot of troops, a baneblade and
2 leman russes are more then enought to take one down.
Again, I only play easy setting, i´m not that insane. xp


Teleport the lith, then the lord, behind the supersize fortress that's established, while the Lord as a veil of darkness. The veil allows for units and vehicles to be invisible, and seeing as a fully active 'Lith is vehicular, it all seems like a blood good plan.


-Mykal

A.R.G.U.S Mykal


[Sanity_is_for_the_Weak]

PostPosted: Thu Oct 11, 2007 2:28 pm


Asmondai, we were not discussing whether or not they have defensive structures, but more like why the hell don't they have defensive structures. Please, you don't have to tell us in a manner-of-factly way how to defend a base to the best of a Tau players ability, we have all been there.
PostPosted: Fri Oct 12, 2007 12:34 am


[Sanity_is_for_the_Weak]
Asmondai, we were not discussing whether or not they have defensive structures, but more like why the hell don't they have defensive structures. Please, you don't have to tell us in a manner-of-factly way how to defend a base to the best of a Tau players ability, we have all been there.


cause Tua don't do "defence"

and they do have defensive structures on the capture points (what is the stuff on Forgeworld)

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Asmondai
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PostPosted: Fri Oct 12, 2007 1:56 am


Texinadawolf
[Sanity_is_for_the_Weak]
Asmondai, we were not discussing whether or not they have defensive structures, but more like why the hell don't they have defensive structures. Please, you don't have to tell us in a manner-of-factly way how to defend a base to the best of a Tau players ability, we have all been there.


cause Tua don't do "defence"

and they do have defensive structures on the capture points (what is the stuff on Forgeworld)


Me sorry, me silent on this matter now.
PostPosted: Fri Oct 12, 2007 2:50 am


Tau codex mentions belief in destroying enemy, not holding terrain at all costs...

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A.R.G.U.S Mykal

PostPosted: Fri Oct 12, 2007 3:38 am


Also, their shooty powers are pretty good, and don't have much in the way of vehicles (imo), so you might as well just keep some of the drones back and get ready to pop out some Vespid as a speed bump.


-Mykal
PostPosted: Sat Oct 13, 2007 8:59 am


They don't have much in the way of vehicles? Are you kidding? The Hammerhead is one of the best vehicles of the game! The Skyray is pretty useful too when it comes to barraging heavy concentrations of units.

[Sanity_is_for_the_Weak]


A.R.G.U.S Mykal

PostPosted: Sat Oct 13, 2007 10:29 am


[Sanity_is_for_the_Weak]
They don't have much in the way of vehicles? Are you kidding? The Hammerhead is one of the best vehicles of the game! The Skyray is pretty useful too when it comes to barraging heavy concentrations of units.


Oh yeah, but they're limited to certain numbers, and you'd use those on the attack.


-Mykal
PostPosted: Sat Oct 13, 2007 3:14 pm


That's true, but I guess since Broadsides aren't very fast and take time to set up, you can use those as decent defensive units.

[Sanity_is_for_the_Weak]


Dragonzealot

PostPosted: Mon Oct 22, 2007 6:24 pm


[Sanity_is_for_the_Weak]
That's true, but I guess since Broadsides aren't very fast and take time to set up, you can use those as decent defensive units.

Thats how I use them. I mean just entrench them at your base and let them loose. Not much survives afterwards (provied they dont get all close and personal)
PostPosted: Tue Oct 23, 2007 12:52 pm


Dragonzealot
[Sanity_is_for_the_Weak]
That's true, but I guess since Broadsides aren't very fast and take time to set up, you can use those as decent defensive units.

Thats how I use them. I mean just entrench them at your base and let them loose. Not much survives afterwards (provied they dont get all close and personal)


Entrenched units can be let loose? I thought the purpose of entrenching was to form a stationary defense?
Anyways, since there is only one now, Broadsides don't really stand up to a lot of firepower, especially close range stuff. It really isn't that great of a defensive unit but unfortunately it is the best the Tau have.
Totally sad.

[Sanity_is_for_the_Weak]


A.R.G.U.S Mykal

PostPosted: Tue Oct 23, 2007 2:35 pm


[Sanity_is_for_the_Weak]
Dragonzealot
[Sanity_is_for_the_Weak]
That's true, but I guess since Broadsides aren't very fast and take time to set up, you can use those as decent defensive units.

Thats how I use them. I mean just entrench them at your base and let them loose. Not much survives afterwards (provied they dont get all close and personal)


Entrenched units can be let loose? I thought the purpose of entrenching was to form a stationary defense?
Anyways, since there is only one now, Broadsides don't really stand up to a lot of firepower, especially close range stuff. It really isn't that great of a defensive unit but unfortunately it is the best the Tau have.
Totally sad.


Drones are pretty good.

Especially seeing as they can jump out the ground. If the enemy doesn't have a detector unit, you can keep jumping their men about until they die. Comical, if not totally useful.


-Mykal
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