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Posted: Fri Jan 20, 2017 3:06 pm
Hi! Thanks for the submission! There's only one thing that I have to mention for your Genji's profile, and that has to do with his Magic Negation. Since it isn't an actual "spell," it doesn't necessarily belong under "Magic." That being said, since it is a birth ability, you're free to include that under your character's Strengths section along with its description. Also know, if you'd like to keep this ability that you will not be able to create a bond with a Knight. This is a magical bond that requires a "connection" to and from both parties. That being said, Magic Negation would, well...negate that. That's about all I have to say for now [I may have forgotten something], but let us know when you've made the appropriate changes, and we'll look it over again]
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Posted: Fri Jan 20, 2017 4:57 pm
Living Eternally Hi! Thanks for the submission! There's only one thing that I have to mention for your Genji's profile, and that has to do with his Magic Negation. Since it isn't an actual "spell," it doesn't necessarily belong under "Magic." That being said, since it is a birth ability, you're free to include that under your character's Strengths section along with its description. Also know, if you'd like to keep this ability that you will not be able to create a bond with a Knight. This is a magical bond that requires a "connection" to and from both parties. That being said, Magic Negation would, well...negate that. That's about all I have to say for now [I may have forgotten something], but let us know when you've made the appropriate changes, and we'll look it over again] I want to thank you for telling me about my character wont be able to make bonds, however I saw that coming hence the summons that are like knights in the first place in case of something like that. Anyways, I did the proper change I think and hope you can look it over. The idea for him was based on Aladdin to a point anyway.
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Posted: Fri Jan 20, 2017 8:12 pm
Username: KFeathers Name: Gunnar Nickname: Torito Race:Wolf-Folk Ethnicity: N/A Gender: Male Orientation:Hetero Alignment: Chaotic Neutral Affinity: A Age:20 Birthday: Dec 16 Height: 5'5 Weapon: Short Sword Mage: N/A Natural Abilities:Heightened Senses- Gunnar's hearing,smell, and vision are sharp. He often senses danger before others and will put his team on alert. These senses became heightened as he trained to hunt wild game. C+ Strength – Being raised by minotaurs, Gunnar was strength trained. He's abnormally strong for someone his height and can hang with the strongest of warriors. He's not as strong as his brother but he knows better than to rely on strength alone to beat an opponent. B Thick Skin- Raised by bull monsters Gunnar had to learn how to take a hit and endure harsh conditions. He can take harder hits than the average wolf-folk and tolerate harsher weather conditions. Of course, this is weakened by any attacks with an affinity for Water. C Magus Abilities: N/A Unison Abilities: N/A Relationships:Magnus – His older adopted brother and best friend, a minotaur. Strengths:Strength and Durability – As explained above, Gunnar is stronger and more durable than the average wolf folk. Cooking- A secret passion of his, Gunnar loves to cook and during their travels has gotten quite good at it. He loves to make gourmet dishes and hopes to find a magus who will enjoy his cooking. Agility – Hunting wild game, Gunnar loves the thrill of the chase. He's adept at weaving through tight spaces, hopping over obstacles, and getting out of the way of quick attacks. Weaknesses:Heightened Senses- his strengths can be his flaws. Overly loud noises and strong odors can overwhelm him or throw him off the trail of a target. Aggression – Gunnar can have a temper, which can turn a lot of magus's off to having him as a knight. He's independent and isn't afraid to express his displeasure to a situation or person. This often keeps him from any mage wanting to make a contract with him, despite his and his brother's impressive resume. Water- Gunnar is thalassophobic. He has a fear of large bodies of water, including the ocean, large lakes, and wide rivers. Small streams and tide-pools don't bother him but he will refuse to swim across lakes or rivers, meaning his brother often has to carry him across. Likes:Cooking and good food Fighting Pretty Ladies Hunting large game Dislikes:Large bodies of water Bad smells Whiners and Crybabies People who pick on his brother Personality:Gunnar is an easy going guy who is the more social out of the two brothers. He willing talks to others and is the most approachable. Growing up around large minotaurs he had to grow a thick skin, physically and mentally, resulting in him not taking crap from anyone. He does have a temper which can result in unintentionally burning bridges. He is usually unapologetic. He has no qualms about hurting people and doesn't bother in other's business. He usually only helps those in need for a price, unless his brother convinces him otherwise Despite his temper, he can be an easy person to get along with. He enthusiastically talks about food and cooking and enjoys anyone who compliments it. He hopes that when they find a mage to work under, he can serve them food, as well as protect them. History:Gunnar was born into a poor family. So poor that his parents sold him to a mage family in exchange for money. He became a servant at the noble mage family's estate and worked to accompany the father of the household on recreational hunts. Basically his own personal hunting hound. He didn't enjoy being there and was bitter about being abandoned by his family. He ran away, deep into the woods where he met the minotaurs. The head of the herd took pity on his situation, took him in, and raised him alongside his own son Magnus. He was trained right alongside Magnus, enduring the rigorous, back breaking training and struggled at first. He was able to push through with the love of his adopted family and being helped by his big brother. He cooked meals for them, which sparked his hobby. He would go to the markets in town, hunt wild game and forage for plants to create his dishes. It was Gunnar who gave Magnus the idea to leave and find a mage of their own. Just because mages in Carmillion didn't need mages anymore didn't mean someone wanted to partner up with a knight. And what's better two knights?! So after some convincing from his father, and a tearful good-bye, they were given his father's blessing to leave, and hopes for their success. Outfits:Gunnar wears a light chest plate made of thick, tough leather. Underneath he wears a tunic and some worn pants. At his side is his short sword, and on his back an pack with basic survival tools, and cooking stuff. Items:Carving knife Cooking stuff, (a pan, a pot, a spoon, some cups, bowls, etc) Other basic items for long distance travel. Other: N/A Themes: (This will get filled out as I can think of them) Main Theme:N/A Battle Theme: N/A Emotional Theme: Dear Agony - Breaking Benjamin (Alright! Last character and ready for approval)
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Posted: Sat Jan 21, 2017 8:02 am
Hi, thanks for the submissions! I'm going to kill two birds with one stone here and take care of both your profiles in one post, if that's alright: -Magnus: I personally believe that Natural Armor would be more accurately ranked as C, but that's just my opinion. Natural Cunning seems more a talent rather than a supernatural/racial ability, so I would suggest listing that under Strengths rather than Natural Abilities. -Gunnar: Am I assuming correctly that the "A" in Affinity means that he has an Air Affinity? You don't need to clarify in the profile, but for purposes of keeping an eye on things, we just need to be sure^^
Let us know when you've got those all set, and we'll look over them both again^^ Additionally, if Rengato has any qualms/suggestions that I don't before your profiles are approved, he'll let you know as well.
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Posted: Sat Jan 21, 2017 8:05 am
unlimited blades I want to thank you for telling me about my character wont be able to make bonds, however I saw that coming hence the summons that are like knights in the first place in case of something like that. Anyways, I did the proper change I think and hope you can look it over. The idea for him was based on Aladdin to a point anyway. No problem!^^ Just know that your summons may have a more difficult time fighting stronger Knights and what-not~ That's cool! Your spin on it is pretty interesting. You're all set! He's accepted, so feel free to create your character thread and begin posting!
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Posted: Sat Jan 21, 2017 12:56 pm
Username: KFeathers Name: Gunnar Nickname: Torito Race:Wolf-Folk Ethnicity: N/A Gender: Male Orientation:Hetero Alignment: Chaotic Neutral Affinity: Fire Age:20 Birthday: Dec 16 Height: 5'5 Weapon: Short Sword Mage: N/A Natural Abilities:Heightened Senses- Gunnar's hearing,smell, and vision are sharp. He often senses danger before others and will put his team on alert. These senses became heightened as he trained to hunt wild game. C+ Strength – Being raised by minotaurs, Gunnar was strength trained. He's abnormally strong for someone his height and can hang with the strongest of warriors. He's not as strong as his brother but he knows better than to rely on strength alone to beat an opponent. B Thick Skin- Raised by bull monsters Gunnar had to learn how to take a hit and endure harsh conditions. He can take harder hits than the average wolf-folk and tolerate harsher weather conditions. Of course, this is weakened by any attacks with an affinity for Water. C Magus Abilities: N/A Unison Abilities: N/A Relationships:Magnus – His older adopted brother and best friend, a minotaur. Strengths:Strength and Durability – As explained above, Gunnar is stronger and more durable than the average wolf folk. Cooking- A secret passion of his, Gunnar loves to cook and during their travels has gotten quite good at it. He loves to make gourmet dishes and hopes to find a magus who will enjoy his cooking. Agility – Hunting wild game, Gunnar loves the thrill of the chase. He's adept at weaving through tight spaces, hopping over obstacles, and getting out of the way of quick attacks. Weaknesses:Heightened Senses- his strengths can be his flaws. Overly loud noises and strong odors can overwhelm him or throw him off the trail of a target. Aggression – Gunnar can have a temper, which can turn a lot of magus's off to having him as a knight. He's independent and isn't afraid to express his displeasure to a situation or person. This often keeps him from any mage wanting to make a contract with him, despite his and his brother's impressive resume. Water- Gunnar is thalassophobic. He has a fear of large bodies of water, including the ocean, large lakes, and wide rivers. Small streams and tide-pools don't bother him but he will refuse to swim across lakes or rivers, meaning his brother often has to carry him across. Likes:Cooking and good food Fighting Pretty Ladies Hunting large game Dislikes:Large bodies of water Bad smells Whiners and Crybabies People who pick on his brother Personality:Gunnar is an easy going guy who is the more social out of the two brothers. He willing talks to others and is the most approachable. Growing up around large minotaurs he had to grow a thick skin, physically and mentally, resulting in him not taking crap from anyone. He does have a temper which can result in unintentionally burning bridges. He is usually unapologetic. He has no qualms about hurting people and doesn't bother in other's business. He usually only helps those in need for a price, unless his brother convinces him otherwise Despite his temper, he can be an easy person to get along with. He enthusiastically talks about food and cooking and enjoys anyone who compliments it. He hopes that when they find a mage to work under, he can serve them food, as well as protect them. History:Gunnar was born into a poor family. So poor that his parents sold him to a mage family in exchange for money. He became a servant at the noble mage family's estate and worked to accompany the father of the household on recreational hunts. Basically his own personal hunting hound. He didn't enjoy being there and was bitter about being abandoned by his family. He ran away, deep into the woods where he met the minotaurs. The head of the herd took pity on his situation, took him in, and raised him alongside his own son Magnus. He was trained right alongside Magnus, enduring the rigorous, back breaking training and struggled at first. He was able to push through with the love of his adopted family and being helped by his big brother. He cooked meals for them, which sparked his hobby. He would go to the markets in town, hunt wild game and forage for plants to create his dishes. It was Gunnar who gave Magnus the idea to leave and find a mage of their own. Just because mages in Carmillion didn't need mages anymore didn't mean someone wanted to partner up with a knight. And what's better two knights?! So after some convincing from his father, and a tearful good-bye, they were given his father's blessing to leave, and hopes for their success. Outfits:Gunnar wears a light chest plate made of thick, tough leather. Underneath he wears a tunic and some worn pants. At his side is his short sword, and on his back an pack with basic survival tools, and cooking stuff. Items:Carving knife Cooking stuff, (a pan, a pot, a spoon, some cups, bowls, etc) Other basic items for long distance travel. Other: N/A Themes: (This will get filled out as I can think of them) Main Theme:N/A Battle Theme: N/A Emotional Theme: Dear Agony - Breaking Benjamin (Gunnar's has been fixed. The A....I have no idea where it came from. I thought I typed in Fire. Lol. Magnus is coming up in a few)
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Posted: Sat Jan 21, 2017 12:58 pm
Username:KFeathers Name: Magnus Nickname: None Race:Minotaur Ethnicity: Toro Bravo Gender: Male Orientation:Hetero Alignment: Chaotic Good Affinity: Earth Age:22 Birthday: March 3 Height: 7'2 Weapon:Battle Axe/ Broad Sword Mage: N/A Natural Abilities:Natural Armor- Magnus was born with thick skin and tough muscle. So thick and tough that it gives him natural armor against physical attacks. This includes blunt, piercing, and small slashing weapons. Not damage proof but damage resistant. C Strength – Being a closely pure blooded Minotaur, Magnus is very large and very strong. He can topple trees with little effort and is a force to be reckoned with when he's angry. B+ Magus Abilities:N/A Unison Abilities: N/A Relationships:Gunnar – His younger adopted brother and best friend, a wolf-folk. Strengths:His size and strength – Magnus is a large, heavy beast. He is as strong as he is big but is surprisingly nimble on his feet. Clumsy he is not. Natural Cunning – Magnus is far from a dumb brute. He's a problem solver by nature and has a knack for solving puzzles, thinking through riddles, and creatively thinking his way out of tricky situations. He's equally tricky and many are surprised by his cunning. Survivalist – Magnus was trained to survive in the harshest conditions and knows basic survival technique to stay alive if ever separated from the comforts of big city technology. Weaknesses:Poor eyesight- Magnus is near sighted. Reading things and spotting targets from far away are a challenge. Acrophobia – Magnus prefers to be on firm ground. He doesn't do heights and goes to great lengths to avoid them. Most climbing structures like ladders, ropes, and creaky bridges barely hold his massive weight. Poor temper – He's more composed than this brother, but when Magnus gets angry, he lets everyone know it and feel it. He rampages like the creature he embodies and it can take a moment to calm down. This often scares off potential Maguses, coupled with his beast-like appearance. Likes:Sweets Alcoholic Drinks (especially the strong stuff) Mud wallows and hot baths Tough riddles Dislikes:Being made fun of Salty foods Being looked down on Being startled Personality:Magnus is a cool-headed fellow despite his brutish appearance. He's dutiful and isn't afraid to jump in to help an innocent if he believes it is needed. He tries to act as benign as possible so others aren't afraid of him, but his bold nature can often shine through too strongly and people mistake him as a brute with a bad temper. It doesn't help that his brother can be equally grumpy and he has to be the voice of reason. History:Magnus comes from a strong and proud lineage of minotaur, closely related to the traditional beasts. He as his family used to serve a noble family of fey mages, but as the need for Knights in Carmillion diminished so did the need for them. They moved out to the outskirts living mostly in the wilderness. Regardless, Magnus was taught by his father to keep the old traditions and was trained to be a formidable knight. When he was young, he met his adopted brother, Gunnar. They quickly took to each other and became inseparable. He supported his brother through training and was his shield against the other rowdy minotaur youngsters until Gunnar was strong enough to defend himself. When they got older they left their clan to find a Magus who would want their employ, hoping to make their family proud. They work as mercenaries, for now, doing odd jobs from running simple errands, to escorting clients. They've been traveling for a while now, often scaring off potential partners but they hope they'll find someone who would want to take them in. Outfits:Not a whole lot can tailor to Magnus's size and frame. He wears custom-made pants, to keep himself decent, and a sturdy leather back harness to keep his large battle axe. And a sheath at his side for his sword. He has a thick belt, not only to keep his pants up, but he has large bags to hold his items, like canteens, spare pants and candy. Items:Canteens of water Spare clothes Candy Other basic items for long distance travel. Other: N/A Themes: (This will get filled out as I can think of them) Main Theme:N/A Battle Theme: N/A Emotional Theme: N/A (Magnus also fixed smile Let me know what else needs to be edited. Or if they are both good)
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Posted: Sat Jan 21, 2017 4:35 pm
Awesome! You made the necessary changes, and I can't think of anything else. You should be all set! Feel free to create your character thread and then begin posting.
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Posted: Sat Jan 21, 2017 5:01 pm
Living Eternally Awesome! You made the necessary changes, and I can't think of anything else. You should be all set! Feel free to create your character thread and then begin posting. Thank You Captain!
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Posted: Sat Jan 21, 2017 6:34 pm
Living Eternally No problem!^^ Just know that your summons may have a more difficult time fighting stronger Knights and what-not~ That's cool! Your spin on it is pretty interesting. You're all set! He's accepted, so feel free to create your character thread and begin posting! I thank you for the approval and I will make my post at the best spot for him I feel.
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Posted: Mon Jan 30, 2017 3:11 am

Username: the-misunderstood-vampire Name: Ariel Yukio Nickname: Raven Race: Vampire Ethnicity: Causation Gender: Female Orientation: Bisexual Alignment: neutral evil.. looks out for her self. Affinity: Water Age: 570 Birthday: March 17th, 1584 Height: 5'4" Weapon:
Magic:School of Illusion
Invisibility: She uses the humidity to bent the light around her, allowing her to become invisible to the normal eye. This ability has no effect on her scent, sound or presence. Obviously it cant be used if shes not around any water or in dry air. Posts- 1-5 Energy- 5 per post Damage- N/A Rank- C-
Healing Splash: Pulling water forma larger source (lake, pond, etc), shes able to coat a small minor injury in a thin coat of water. This water is infused with magic properties and will heal a wound in a matter of minutes with the help of the vampire's healing properties. She can only use this ability 2 times a day due to the amount of focus it takes. while this is active, she is unable to use any other magic abilities. Posts- 3-6 Energy- 50% Damage- N/A Rank- D+
Hydra Phantom: Requires a large body of water ( lake, pond, etc). She pulls together water to form a hydra shape. From this point, the hydra will move off of Ariel's thoughts for commands. The hydra will also protect her without being told to do so. once formed, the hydra can detach from the water source and travel along with Ariel. This uses more energy. If the hydra is destroyed, Ariel is able to pull it back together but this requires for her to use the cast amount of energy and the hydra is half the size do to the ground/ environment soaking up the water. Posts- 5 Energy- 25% to cast 15% to detach Damage- 25%-30% Rank- B+
Relationships: ❖ Twin sister to Tenchi Yukio
Strengths: ✔Quick thinking ✔ Good judgment ✔ Observant ✔ Gains energy and health when she feeds.
Weaknesses: ✘ Short fused ✘ Cocky/ Underestimates ✘ Low stamina
Likes: ✔ Rainy days ✔ Fresh blood of a supernatural being ✔ Chocolate ✔ Her brother
Dislikes: ✘ The sun ✘ Fire ✘ People making a fool of her ✘ People threatening her brother
Personality: ❖ Ariel is cold hearted. shes extremely smart and tactical. Manipulative and quiet. On the inside, she's a little cry baby and a spoiled brat but rarely shows it. She's blunt and wont hesitate to be honest. Even if it hurts your feelings. To put it short, shes a b***h ^^
History: ❖ Her and her twin brother, Tenchi, were born into the powerful Yukio clan. The only clan in all of Denota. There, they grew and lived an amazing childhood. A childhood of nobility. The clan was in a far off continent. One that was scared from thousands of years worth of war and death. For most of their childhood, they lived in peace. Their clan have been at war against a rival Demon clan for more then just bragging rights.
Excited at this new concept, Ariel and Tenchi joined the ranks. While Tenchi took the noble knight rout, Ariel became an assassin and a damn good one. Wielding 2 black daggers, she would slip through any defense, any fort, any kingdom and vanish, leaving VIPs and other enemy nobles dead.
After the war, she left the clan on her own will. She was considered an adult now and didn't care for the politics to take the throne next. Being the daughter of the Clan leader, she was in the running but she rather become a contract assassin. She loved it too much.
A couple hundred years or so will pass before she will hear about the fall of the Yukio clan from Tenchi. He fled, years before the fall. He saw the revolt coming and saw't to find his sister. All she was told was that the new king was apparently hated and was over taken by a rebel group.
Secretly, she missed her brother dearly. He was the only family she cared for and tolerated. Even from their childhood, they did everything together. It was hard for her to leave the Clan without him. But now they were rejoined at last and seek a new place to possibly call home.
Outfits: ❖ Assassin oufit ❖ Casual #1 ❖ Casual #2
Items: ❖ Dual black daggers. ❖ 3 Small vials of emergency blood. (+25 Energy & Health boost when used)
Other: ❖ Family crest on her back.
Themes: ❖ Main Theme: Pale- Within Temptation ❖ Battle Theme: Last Ride of the Day ❖ Emotional Theme: The Fighter- In This Moment
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Posted: Mon Jan 30, 2017 4:15 am

Username: the-misunderstood-vampire Name: Tenchi Yukio Nickname: Demon of Denota Race: Vampire Ethnicity: Causation Gender: Male Orientation: Straight Alignment: Neutral... He cares little about anything. Affinity: Age: 570 Birthday: March 17th, 1584 Height: 5'4" Weapon:
Magic: [first name your character's school then make a list of their spells, ranking each]
Relationships: ❖ Twin brother to Ariel Yukio
Strengths: ✔ Wise judgment ✔ Calm head ✔ Observant
Weaknesses: ✘ Easily trusts ✘ Fire ✘ Light
Likes: ✔ Rainy days ✔ Fresh blood of a supernatural being ✔ Chocolate ✔ His Sister ✔ Reading ✔ Classic music ✔ Sleeping
Dislikes: ✘ The sun ✘ Fire ✘ People looking for a fight. (typical douche bags) ✘ People threatening his sister
Personality: ❖ Tenchi is a kind-hearted soul. Hes usually quiet and keeps to himself. He rarely makes friends and socializes but hes loyal to those he does associate with. Once he gets cozy and use to someone, He opens up, showing his sarcastic playful side.
History: ❖ Back in a far land of Denota, he was born into nobility with his twin sister, Ariel. As the son and daughter of the clan leader, their childhood was pretty easy going to say the lest. Their early years were full of laughter and peace.
Once the war with a demon clan came to their kingdom, he was a young adult at that point. In love with the idea of fighting, he tossed his nobility aside and joined in to protect the kingdom. Tenchi soon learned he was a natural at killing. He would often loose himself in the fight, letting the vampire instincts fully take over. He blurred the lines between an animal and a soldier. Often times, going out on his own and attempting to take down enemy bases. He was feared by demons and fellow vampires alike, earning the title Demon of Denota.
Soon after the war, he settled down and looked back at how he was. Over the course of a few years, he came to hate the title he earned. It was more of a burden then a name. With that and the new king he didn't like, he chose to leave the clan in search of his sister. Soon after he left, the clan collapsed, falling into a civil war that broke the bonds that kept the kingdom together.
This was around the time he found his sister. The news of the clan didn't seem to faze her. He was glad. Tenchi loved his sister and wished not to be the bearer of bad news for her. Now shes the only person he holds dear. The only family he has and with her, he set out to find a new place to call home.
Outfits: ❖ Casual #1 ❖ Casual #1
Items: ❖ Single Katana on his left hip ❖ Small vial of emergency blood
Other: ❖ Family crest on the back of his left hand.
Themes: ❖ Main Theme: Spice and wolf s1 opening ❖ Battle Theme: Tower for a Requrium - Escala ❖ Emotional Theme: Dark Night- Philip Weasly
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Posted: Fri Feb 03, 2017 9:29 pm
Username: Johto Crisp Name: Nashta Sayil Nickname: Nash Race: Half Elf Ooze Ethnicity: Pink Gender: "Female" Orientation: Asexual Alignment: NE Affinity: Earth Age: "Twenty-six" Birthday: February 22nd Height: "5'0" Weapon: Twin Sickles and Twin Daggers Mage: N/A
Natural Abilities: ❖ Solidification: Nashta has three different levels of solidity that allow her to use her other Natural Abilities. Each ability under this will feature at what percentage she's capable of using it. It takes longer to increase solidification than to decrease, given that 0% is her true form. That being said, it takes only one post to decrease any percentage; however, it can take one to two posts to increase to a percentage. A single-step increase will take only one post (0%-50%/50%-100%). A double-step increase will take two posts (0%-100%). Significant amounts of certain types of damage may cause her to drop in levels of solidification: Bashing/Blunt, Electricity, and Magic Energy (Mana) can potentially cause her to fall apart into a puddle instantly. If this happens, Nashta can only get to a blob-like shape for three posts, the shock of unexpectedly dropping two levels affecting her ability to reform. Anything that would cause disfigurement or dismemberment can cause her to drop to 50%. -100%: At this level, Nashta looks like your average person, usually taking on the form she had as an elf. Her body is that of a "fleshy," functioning as any persons normally would. 100% solidification means that Nashta's cut off from most of her abilities that come with being an ooze. RANK E -50%: Whether by choice or by high enough amounts of damage (that may disfigure or maim a normal person), Nashta's true race is revealed. Her humanoid body contorts in ways one normally wouldn't, and her slime because visible in one way or another. This is the preferred form for combat, capable of using material weapons and her body as one, as well. Any part of her that's revealed to be goo is capable of maneuvering similarly to her whole body at 100%. Most, if not all, other Abilities can be accessed in this form. RANK B -0% [Compact]: Nashta's true form. It's slow when it comes to ground movement, but it's incredibly agile and capable of stretching to large distances. With no solid part of her available, holding weapons or wearing armor isn't an option; however, the ooze's entire form serves as a weapon, capable of using all of her Abilities. Certain types of damages are easily resisted in this state: Slashing, Piercing, Fire, and Water seemingly do no damage, though it's possible to cut off entire parts of her body at one time. Bashing/Blunt could backfire due to a Ability listed below. Her liquid body is capable of absorbing most pin-pointed blows, so it's suggested that one does a lot of damage over a greater area. Keep in mind that she doesn't have a voice box or airways, so its impossible to communicate in this form. RANK C ❖ Transformation (0%-50%): Nashta is able to move and shape her liquid body however she pleases. This is great for agile maneuvers, difficult-to-read attacks, as well as imitation. She prefers to keep to her own form but is capable of mimicking the form of another being for optimum funsies or taking on a completely original look to possibly lose someone's trail. RANK D ❖ Potency Fluxuation (0%(Compact)-50%): The substance that makes up her body is a variant of a natural digestive acid. Like her form, Nashta is able to change the potency of this acid in percentages, though this can happen instantly. Incapable of getting to 0%, she usually keeps her body at a 30%. This acts similarly to a diluted solution. It'll effect certain materials differently, but if they're strong enough, it does nothing. When it comes to skin-contact, just wash your hands or they'll get itchy. 60% will likely remove a couple layers of skin, causing a burn-like effect on contact. This is Nashta's preferred potency when it comes to combat and eating. Submersion within the liquid will feel similar to sticking one's hand into boiling water. 90%-100% will likely eat away at flesh and bone rather quickly and destroys most materials that come into contact with it. Touching the corrosive goop will result in instant pain and the decaying of flesh. Submersion at this level would likely result in swift loss of an appendage or even death. Luckily for her victims, Nashta likes playing with her food. The acid acts as decomposing agent that allows her to gain energy from whatever it consumes. Organic masses therefore serve as food, so she basically tastes everything she touches. 30% RANK E 60% RANK C 90%-100% RANK A
Magus Abilities: ❖ ❖ ❖
Unison Abilities: ❖ ❖ ❖
Relationships: ❖ Abner Sayil: Husband (Deceased) ❖ Malachi Rabin: Father ❖ Ora Rabin: Mother ❖ Schmuel Adani: Creator and First Meal - "Scientist" (Deceased)
Strengths: ✔ Gelatinous Form: One of the upsides about not having flesh body is not having to deal with bodily functions. Sleeping, using the restroom, sweating, etc. She's also immune to magics or items that would normally cause or effect these. ✔ Physical Insensitivity: Nashta doesn't feel pain caused by physical attacks, not that they aren't capable of rendering her unable to attack, but it certainly does not hurt. ✔ High Dexterity (50%-100%): As long as Nashta has feet, she's extremely quick, acrobatic, and agile. She loses land speed in her true forum, but her body is capable of moving quickly and deftly. ✔ Zesty: No matter what percentage the solidity of her body, Nashta is always at 100% when it comes to "living". She has high enthusiasm for most things and isn't afraid of much. ✔ Knife Play: She picked it up while travelling the deserts with the wandering caravans. Even with her skill, though, play is all it is. ✔ No Sympathy: With all she's been through and what she is now, the woman finds it difficult to sympathize and become attached to humans or other humanoids. They're only a little more than food to her but some are able to capture her interest. With no one to be tied down to, one is less likely to suffer. ✔ Magic Conductor: The substance her body is made of is highly susceptible to magic. Spells that increase physical capabilities or protect the target are twice as effective if they are ones cast on her body.
Weaknesses: ✘ Magic Conductor: Just as boosting spells are more effective on Nashta, ailing and damaging spells are also twice as effective, making magi and Mages the ooze's bane. ✘ Magic Sensitivity: Damaging and ailing spells cast on her body hurt much more than any physical wound would the average person. ✘ Low Perception: If Nash is paying attention to something, it has her full attention. It's easy to sneak up on her, and she's rather jumpy because of this. If she becomes too startled, she may even lose some percentages or solidity and drop a stage or two. ✘ Loner: Not really liking anyone or wanting to get close to anyone, it's very difficult to find others Nashta is capable of relating to. No friends means no support. ✘ Fickle: Does what she wants when she wants. Most people don't have the patience to deal with her. ✘ Martial Noob: When it comes to combat with weapons, the ooze doesn't have as much experience as others capable of becoming Knights. In her humanoid form, she's actually quickly overrun when taken off the offensive. Fighting her when using her body as a weapon, however, is a totally different story. ✘ Abnormal Sustenance: Nashta doesn't get nutrients from cooked food (nor does she have a taste for it) from the consumption of living creatures in her acidic body. It's gross. It also means that she eats live animals, vegetation, and even humanoid creatures. The woman can be easily bribed with food.
Likes: ✔ Messing with People ✔ Eating ✔ Having Something to do ✔ Winning ✔ Fun People ✔ Reading ✔ Loose-Fitting Clothing ✔ Jewelry and Gemstones ✔ Freedom
Dislikes: ✘ Magi and Mages ✘ Magic ✘ Being Bored ✘ Losing ✘ Losers ✘ Boring People ✘ Getting Startled ✘ Brutish Fools ✘ Naivety ✘ Rodents
Personality: ❖ Nashta Sayil is not the nicest person you'll ever meet. She's not the meanest, either, though most of her actions are at the expense of others. Nine times out of time, her decisions are for her own amusement or benefit. Depending on her intentions, she'll approach people differently whether they be prey or entertainment. This is all unless she finds a humanoid that is particularly interesting. Ones capable of that usually find a way to throw her off her game and bring out the Nashta from before she was transformed. They may even cause her to be willing to create a bond with a magus or just cause her to stalk them like a total creeper because of curiosity. That woman, however, is lost to time, so don't expect much from that loser. Everything she does is for the fun and experience, so as long as there's a chance of her enjoying herself, she'll usually appear in a pleasant mood. The only thing that really bothers her are imbeciles, those who pry and ask too many questions, and conversations regarding magic and magic-users. Even fights cause her to laugh and have fun, some thrill rising from the possibility of life or death, though half of her pleasure in combat is knowing how difficult she is to destroy. If she becomes bored or displeased with something, she'll probably just ditch the scene all together, but if the woman's backed into a corner, there'll be hell to pay.
History: ❖ Nashta used to be a half elf. She used to have a physical body. She used to have a regular life. She grew up under the care of her parents. She went to school. She got a job. She found a man. They got a house. Their home was broken into. They were taken. They were sold. They ended up in the basement of some strange magus. They were treated as lab rats along with others. Obviously, that turned dark rather quickly, but this is technically where our Nashta's story "begins." Nashta and her husband were brought into the slave trade and sold to a rather wealthy but deranged magus. He claimed to be a master of old magics, ones lost to time. He promised them great things if they preformed "optimally" when really, they were doomed from the start. The man knew nothing of what he spoke, ran numerous tests of trial and error, attempting to augment their bodies in strange ways. Muscle mass increase, aspects of animals or other races, trying to improve their form through magic. At some point, Nashta even had a difficult time looking at her husband after the failed spells of their captor, their owner. Abner's death essentially "broke" the woman. Without her husband, it felt like she no longer had the will to live. She wouldn't eat. She barely slept. The hope that had stayed ever active in her eyes all this time had faded. With him gone, Nashta was also ready to die. The magus took this as "permission" to begin conducting even more extreme, more unorthodox spells on the poor woman. It was one of these that gave her her current form. As her body began melting, she gripped desperately to Schmuel, begging him to change her back. She'd changed her mind. She wasn't ready to die yet! Her skin, her bones, melted into a translucent hot pink sludge-like material. As she held onto the man, crying desperately, she felt something strange. Among her fear and desperation, there was a sense of satisfaction as Schmuel's open skin began disintegrating as it became enveloped by her new form. The man began to scream as well, and Nashta forced her gooey lips apart, cursing the magus, cursing all magi. This, being killed by his own creation, by his own trespasses against nature, it was what he deserved.
After she'd thoroughly consumed the entirety of the man. She lay there in a puddle for...well, Nashta can't remember how long. Once again, she wished for death. It was a cruel fate to be trapped here, trapped in this state of consciousness. For all intents and purposes, she was alive. She had thoughts, desires, could feel, but there was no control. No longer did she know who she was, what she was. There was nothing to see but everything could be seen. Never before had she killed a man, but it felt so good...tasted so good. The floor...did not taste good. It took quite some time for her to figure out how to move, how to create a sustainable form. Looking through Schmuel's notes, she realized what he'd done to her and spent a considerable amount of time...figuring it out. Figuring herself out. It took a long time, a very long time. During that time, Nashta did a lot of thinking. This thinking led her to curse her fate, to curse the ones that caused such a thing to happen. She became bitter and hateful. Before, she'd be disgusted at the idea of having to kill others to survive, but now... there was a pleasure in it. When she finally figured out how to grow, how to look normal again, how to eat, Nashta left that magus's house and made her way back to Abelid. She wasn't sure how long she'd been anyway. She wasn't sure what she wanted to do, but what the ooze did know was that it was her turn to be selfish.
Outfits: ❖ Anything loose fitting
Items: ❖ The essentials: a pack with clothes and money. There's no sense in carrying much on you when there's a possibility of having no "you" to carry much.
Other: ❖ Nashta is pronounced with a soft "A," but her nickname, Nash, is pronounced with a hard one. ❖ She's very skeptical and pissy when it comes to magic and those who toy with it. ❖ You are literally food for her. Be nice.
Themes: ❖ Main Theme: When Swindler's Start Laughing Out ❖ Battle Theme: The Things I Deserve ❖ Emotional Theme: Ikusen no Terrorism e

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Posted: Fri Feb 03, 2017 9:47 pm
The-Misunderstood-Vampire Don't forget to fill in their Affinities and Magics! They can't be judged until that point.
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Posted: Sat Feb 04, 2017 6:26 pm

Username: the-misunderstood-vampire Name: Tenchi Yukio Nickname: Demon of Denota Race: Vampire Ethnicity: Causation Gender: Male Orientation: Straight Alignment: Neutral... He cares little about anything. Affinity: Air Age: 570 Birthday: March 17th, 1584 Height: 5'4" Weapon:
Magic: School of Evocation
Stinging Wind: He compresses the air around him into 20 dense projectiles. They can be easily dodged for they do not hone in on targets. It doesn't cost extra energy to keep them around. So he doesn't have to use them immediately. He is unable to use any other magic while there are projectiles active and is a bit slower because to must focus on keeping them solidified. Posts- 2-5 Energy- 20% Damage- 5-15% Rank- C+
Sharp Gust: Tenchi waves his hand, sending a fast sharp wave able to cut through trees. The larger the wave, the more energy it uses. The range is maxed out at 30 ft before vanishing into nothing more then a strong gust of wind Posts- 1 Energy- 5-25% Damage- 20% Rank- C+
Sharp Wind: Tenchi forms a sharp dense blade of air in his hand. He can form it no bigger then a typical katana. He is unable to use any other magic ability while this is active. Posts- 1-5 Energy- 10% per post Damage- 1%-15% Rank- B-
Relationships: ❖ Twin brother to Ariel Yukio
Strengths: ✔ Wise judgment ✔ Calm head ✔ Observant ✔ Gains energy and health when he feeds.
Weaknesses: ✘ Easily trusts ✘ Fire ✘ Light
Likes: ✔ Rainy days ✔ Fresh blood of a supernatural being ✔ Chocolate ✔ His Sister ✔ Reading ✔ Classic music ✔ Sleeping
Dislikes: ✘ The sun ✘ Fire ✘ People looking for a fight. (typical douche bags) ✘ People threatening his sister
Personality: ❖ Tenchi is a kind-hearted soul. Hes usually quiet and keeps to himself. He rarely makes friends and socializes but hes loyal to those he does associate with. Once he gets cozy and use to someone, He opens up, showing his sarcastic playful side.
History: ❖ Back in the far land of Yuri, a kingdom called Denota, he was born into nobility with his twin sister, Ariel. As the son and daughter of the clan leader, their childhood was pretty easy going to say the lest. Their early years were full of laughter and peace.
Once the war with a demon clan came to their kingdom, he was a young adult at that point. In love with the idea of fighting, he tossed his nobility aside and joined in to protect the kingdom. Tenchi soon learned he was a natural at killing. He would often loose himself in the fight, letting the vampire instincts fully take over. He blurred the lines between an animal and a soldier. Often times, going out on his own and attempting to take down enemy bases. He was feared by demons and fellow vampires alike, earning the title Demon of Denota.
Soon after the war, he settled down and looked back at how he was. Over the course of a few years, he came to hate the title he earned. It was more of a burden then a name. With that and the new king he didn't like, he chose to leave the clan in search of his sister. Soon after he left, the clan collapsed, falling into a civil war that broke the bonds that kept the kingdom together.
This was around the time he found his sister. The news of the clan didn't seem to faze her. He was glad. Tenchi loved his sister and wished not to be the bearer of bad news for her. Now shes the only person he holds dear. The only family he has and with her, he set out to find a new place to call home.
Outfits: ❖ Casual #1 ❖ Casual #2
Items: ❖ Single Katana on his left hip ❖ 2 small vial of emergency blood (+25 energy & health when used)
Other: ❖ Family crest on the back of his left hand.
Themes: ❖ Main Theme: Spice and wolf s1 opening ❖ Battle Theme: Tower for a Requrium - Escala ❖ Emotional Theme: Dark Night- Philip Weasly
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