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Naruto - The Forbidden Scrolls 2017

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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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come play

Blessed Explorer

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PostPosted: Mon Mar 13, 2017 2:48 pm


Kaguya Benjiro

Really that is awesome anything you planning to get?

DenShazo

But how it was loot?

Capt Kool-Aid

That is true I guess

ssAntonio

Awesome job
PostPosted: Mon Mar 13, 2017 4:21 pm


come play
Kaguya Benjiro

Really that is awesome anything you planning to get?


Everything. biggrin

Kaguya Benjiro
Crew

Demonic Smoker

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ssAntonio
Captain

PostPosted: Tue Mar 14, 2017 10:37 am


Guild Update

Several changes to the Guild have been implemented over the last few days. I'll be detailing all of these changes below.

Quote:
~: Combat System :~

The Big Focus of this Update is Survivability. As it stands Damage greatly out scales Protection, Piercing severely invalidates Defending, and Dodging is irrelevant as a viable option. In response to this we have come up with several solutions to help increase the Player's options when coming to Damage Mitigation and Defending.

Defense Phase
Your Defense Phase is your first response in increasing your Survivability as such we are touching up the 3 of the 4 options when Defending. We want each choice to feel unique but viable, so when players make their choice they feel rewarded for investing into this style.

Taijutsu Counters - To further differentiate the 3 Styles, Taijutsu will now use (Strength + Agility) as the basis of the check when Defending with Taijutsu.

Genjutsu Counters - We will no longer force Players to respond against Genjutsu with their Willpower. However should you Defend with Genjutsu the check will now use (Seal Speed + Willpower).

Dodge Checks - Agility(x2)(x3)... We are increasing the base modifier for Dodge Checks to make them be able to stand up as a viable way of responding to attacks. Currently it is too difficult and way to risky to Dodge and with how inefficient it is to buff it we are also increasing it's Point Cost to Value ratio to:
Dodge (Can not be limited: +5 per 1pt).
The hope is that this change will make it a more attractive option.

Defend Effect - The Defend Effect in the Jutsu/Item Creation is getting it's costs Adjusted. 20 points per Defend was simply too steep and made it where players that used multiple attacks in a single turn could easily overwhelm their target. In response to this we are keeping the Effect to have an initial cost of 20 points, but this will decrease to 10 points for the second application on the same technique and will further decrease to 5 points for every following application of Defend.

Damage Mitigation
As it stands Players have 3 ways of mitigating incoming damage when their Defense Phase fails them. We are Buffing these options across the board.

Natural Resistances - When you take damage, regardless of whether you have any forms of protection, your Natural Resistances would at least help you reduce the incoming Damage. This was calculated by your Toughness and Willpower Stat. We feel as though these stats should be more valuable and as such we have buffed the modifiers:

Physical Damage is Reduced by Toughness(x2)(x10)
Mental Damage is Reduced by Willpower(x2)(x10)

Protection - For those who invest into Protection skills and items, you have gain two new buffs. First is the Protection Effect has become cheaper. Currently Protection offers +40 per 1 point and +70 per 1 point if you restrict it to a type of Damage.
Base Protection: +4080 per 1 pt
Type Protection: +70150 per 1pt

The Second is the Protection Cap has been increased.
For Physical Protection: [Stamina + Toughness](x10)(x30)
For Mental Protection: [Stamina + Willpower](x10)(x30)
- Note: Your Stamina is determined by (Max Stamina/100).

Resistance Caps - Resistances help Players Survive in many instances, from breaking Debuffs to Reducing Damage with Protection. Strangely enough there was no defined rule for the cap of Resistances. Now there is:
Undefined[Toughness + Willpower](x3)

---------

However we can not simply only buff Damage Mitigation methods without giving some acknowledgement to Damage.
Potency - Potency is a powerful stat that allows for attacks to Pierce through Defenses and still deal a half of the original damage despite being successfully stopped. With how much Damage can be reduced now, it's safe to say Potency can receive a small buff without making it too powerful again.

Potency Checks now benefit from Stat Buffs.

Base Damage - Base Damage is now Defined as [Stat(x5)]

Focusing - Currently the Focusing Stat is ignored by just about every player that is not an Orasakai. It grants terrible returns and has a -10% to all Checks made until your next turn. All in all, it's quite trash. Seeing as Focus has Chakra/Stamina/Toughness to compete with for it's stats, we have done a minor rework on how this stat works:

... Every Payment Phase regain Chakra equal to Chakra Focusing(x10). You may choose to spend your turn Focusing your Chakra, you may not activate or use any abilities, items or jutsu. Regain Chakra equal to Chakra Focusing(x50).
-Note: Stat Buffs to Chakra Focusing increase this value.


Quote:
~: Chakra Affinity :~

All of the Chakra Affinities have been readjusted and released. Each Base Affinity is powerful in it's own right and when used together, the power can exceed normal expectations. Combined Affinities have each been given their own unique playstyle and similarly have received noticeable buffs to allow players to develop their own skill set with these Affinities.

Along with that the Cost of Jutsu has been changed. Neutral Affinity is something widely ignored by most Players and considering most Jutsu were supposed to be Neutral this is something that needed to looked into. As such Neutral Affinity Jutsu will now be the cheapest of all Jutsu to use, adding Elements to a technique will in turn increase the Cost of the Jutsu for each Element added. The full list of rules is now listed in the Chakra Affinity thread.


Quote:
~: Clans :~

Aburame has been completely reworked. Ketseuki and Orasakai have each received minor reworks to their Innate Perks.

Aburame - Has received a Complete Rework, for more Info.

Ketseuki - Currently Ketseuki receives too much Stamina Regen for free. These values are defined by simply Leveling up but that is neither fair nor interesting. As such the formula has been changed so the Stamina Regained is based on how much the Player invests into their Stamina.

Stage 1: During the Payment Phase of your turns regain Stamina equal to (PLx10) --> [PL+(Stamina/100)](2)
Stage 2: During the Payment Phase of your turns regain Stamina equal to (PLx25) --> [PL+(Stamina/100)](5)
Stage 3: During the Payment Phase of your turns regain Stamina equal to (PLx50) --> [PL+(Stamina/100)](10)

Orasakai - With the changes to the Focusing stat it is hard not to feel as though Orasakai gets invalidated until they invest heavily into their Innate Perk. As such the Perk is receiving a buff to it's earlier levels so it's values are still relevant but also taking a nerf at it's final level so it is not overwhelming without proper investment.

Stage 1: [PL+Focusing Stat]x25
Stage 2: [PL+Focusing Stat]x510
Stage 3: [PL+Focusing Stat]x1020
Stage 4: [PL+Focusing Stat]x25
Stage 5: [PL+Focusing Stat]x5040



Quote:
~: Perks :~

The Perks have received some major buffs to several existing Perks and the list has been expanded with new additions.

Stat Buff Perks - These now Increases your Base Stat and all Caps Associated with it.
Fortissimo
Mastering One's Will
Seal Master
Touch of Intellect
Valkyrie

Updated Perks - Please reread all of the following perks as their effects have either been adjusted or they have gained new Stages.
Back Stab
Hidden in Shadows
Masters of their Chi
Masters of their Domain
Masters of their Form
Mental Fortitude
Step Aside
Trap: Exploding Tags
Trap: Flash Bomb
Trap: Hidden Wires
Trap: Kunai Launcher
Trap: Nerve Gas
Weapon Handling

Assassin Tree Perks - Requirements for the "Buff - Stealth" perk has been removed, allowing this tree to be more accessible.

New Perks - Please check out these new perks that have been added in.
Enhanced Focus
Enhanced Reflexes
Forced Imposition
Heavy Blows
Master of Disguise
Multi-Activation
Physical Fortitude
Redirection
Shield Master
Smoke and Mirrors
Swift Strikes
Taunt
Transformation Master


Just a reminder to all players who are below Level 20, you have access to 1 free reset should you chose to use it. Once you are above Level 20 you will have to pay a penalty in EXP should you wish to rest your character's stats.

For those who have Jutsu or Items with effects that have been altered please contact a Mod so we can help you fix these techniques or return to you the slot/ryo at OUR discretion.

For those who have one of the Perks that were changed, should you wish to change it that Perk you may contact a Mod and we will switch it to another Perk of your choosing.


Please Keep In Mind That We Will Continue To Buff, Nerf and Otherwise Balance Perks, Effects and The System In General.


----Sai  
PostPosted: Tue Mar 14, 2017 11:02 pm


guild update is hot boiiiiii


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Kakone

PostPosted: Thu Mar 16, 2017 7:50 am


I'm bad at ooc... for shame.

Random stop to say hello!
PostPosted: Thu Mar 16, 2017 6:11 pm


Kakone
I'm bad at ooc... for shame.

Random stop to say hello!


Hello... thank you and your avatar for reminding me it's St. Patrick's Day tomorrow... mm.. I can taste that green beer already.

Kurosu Daiku
Crew


Kakone

PostPosted: Fri Mar 17, 2017 5:17 am


Kurosu Daiku
Hello... thank you and your avatar for reminding me it's St. Patrick's Day tomorrow... mm.. I can taste that green beer already.


No problem! It is what I am here for. Next up: Easter!
I was invited to a pub crawl but those days are long past for me.
PostPosted: Fri Mar 17, 2017 7:29 am


Just a friendly tip for those who haven't done so already... The Aren Market is currently on of the cheapest, if not THE cheapest Market in the world. To get the most out of this opportunity before it closes:
1) Level Up your Character.
2) Gain your Paychecks.
-Remember you gain a Paycheck each Level Up. This is equal to PL(X).
... X = Rank Paycheck, Genin are 15 Ryo.
3) Convert ALL of your Ryo into Jakatas.
4) Make any and all items you are interested in making. I suggest Accuracy Buffs. Depending on your play style other notable Effects to make use of are: Buff-Damage and Buff-Potency // Protection and Buff-Resistance // Buff-Medicate // Buff-Stealth and Buff-Awareness // Buff-Dodge and Buff-Flee // Weapons(Damage and Debuffs.)
-Also Note that should another Player Sell an Item you may buy that item back from the Market for 300 Jakatas per Level.
6) Convert all left over Jakatas back to Ryo.

ssAntonio
Captain


ele360
Vice Captain

Dangerous Werewolf

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PostPosted: Fri Mar 17, 2017 4:04 pm


hello guild
PostPosted: Fri Mar 17, 2017 7:56 pm


ele360
hello guild


Aye mate, how are things?


Fat Stax Pet Cats


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come play

Blessed Explorer

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  • Survivor 150
PostPosted: Fri Mar 17, 2017 8:58 pm


Kakone

Woo easter, Chick or Rabbit?

Kurosu Daiku

So how was the beer?

ele360

Already how are you doing?

Capt Kool-Aid

How are you doing?
PostPosted: Fri Mar 17, 2017 9:38 pm


come play
Kakone

Woo easter, Chick or Rabbit?

Kurosu Daiku

So how was the beer?

ele360

Already how are you doing?

Capt Kool-Aid

How are you doing?


Lovely, just working on my items right now before I crash tonight. Changed my mind on the items so now I gotta do everything alllll over again haha you?


Fat Stax Pet Cats


Aged Millionaire


come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Fri Mar 17, 2017 10:50 pm


Capt Kool-Aid
Lovely, just working on my items right now before I crash tonight. Changed my mind on the items so now I gotta do everything alllll over again haha you?
Oh I know that feeling, I am in the same boat, I am debating if I should switch Nisha to use her new fancy sword and shield of keep going with her plan of drying people with Shakuton and wind blades
PostPosted: Fri Mar 17, 2017 11:03 pm


come play
Capt Kool-Aid
Lovely, just working on my items right now before I crash tonight. Changed my mind on the items so now I gotta do everything alllll over again haha you?
Oh I know that feeling, I am in the same boat, I am debating if I should switch Nisha to use her new fancy sword and shield of keep going with her plan of drying people with Shakuton and wind blades


I'm doing Shakuton with a main focus on nin and gen. Didn't you get one of those sweet a** Shardblades? If I managed to get ahold of one of those I'd be using that for sure. Hahaha. Could always do both those things right? Just a lot harder to balance everything out correctly with the build haha.


Fat Stax Pet Cats


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come play

Blessed Explorer

9,640 Points
  • Gaian 50
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  • Survivor 150
PostPosted: Fri Mar 17, 2017 11:13 pm


Capt Kool-Aid
I'm doing Shakuton with a main focus on nin and gen. Didn't you get one of those sweet a** Shardblades? If I managed to get ahold of one of those I'd be using that for sure. Hahaha. Could always do both those things right? Just a lot harder to balance everything out correctly with the build haha.
I was planning to do that and be a Nin/Gen ninja Shakuton and Wind stuff, but I keep getting weapons, and yeah I got the vampire one, i mean the one that drains health when it deals damage, but cost health at the start of your turn.
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