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Posted: Tue Jan 05, 2016 10:46 pm
Yay! We shall begin initiation! *grabs brand*
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Posted: Wed Jan 06, 2016 3:14 pm
Phoenix347 Yay! We shall begin initiation! *grabs brand* Hahaha! Okay, so I just tried to work out the fail I introduced by forgetting that fighters can't make intersystem jumps. Anyway, whichever of you two gets to the next post first, you can make the jump to the Vienna. And then the mission shall begin! : D
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Posted: Wed Jan 06, 2016 7:56 pm
I just put up a recruit thread in RR.
http://www.gaiaonline.com/forum/roleplay-recruiting/recruit-sci-fi-shadows-into-light/t.98913229/
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Posted: Thu Jan 07, 2016 7:20 pm
Alright coolio. I guess there some miscommunication or something but whatever haha sweatdrop I would work on it, but I am about to pass out, and just finished with stress inducing
I also want to let you guys know, tomorrow I wont most likely be on, but i'll see. Just letting you know ahead of time ^.^
#SupahExcited
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Posted: Thu Jan 07, 2016 7:58 pm
Binks Sake Alright coolio. I guess there some miscommunication or something but whatever haha sweatdrop I would work on it, but I am about to pass out, and just finished with stress inducing
I also want to let you guys know, tomorrow I wont most likely be on, but i'll see. Just letting you know ahead of time ^.^
#SupahExcited Yaaaaah. When I said that I didn't know where the Faraday was at the moment because it hadn't been made 100% clear (remember that post?), this was true. But after my two wonderful squadron leads posted, this was what happened in my logic train: Fighters can't make intersystem jumps. The Faraday can't carry fighters in her hangar (it's just a shuttlebay). Therefore, if you were assigned to escort the Faraday as soon as she came out of dock, a carrier would be required to ship you across system boundaries. Now, you guys were already flying around in space, chatting. So you weren't docked to the carrier at this point. That means you were either in Procyon, or in Tauri already. But someone mentioned whether they'd heard from the Vienna yet or not. It makes the most sense then to assume that you were already in Tauri. We could assume you were still in Procyon, but then who wants to RP 3 days worth of in-game time staring out the window of a carrier? Conclusion: You're in Tauri. The Faraday isn't at the Vienna, thus still charging her drive. The carrier then must also still be charging her drive, because it takes longer, so she's still around. I can talk to the carrier! So this is what I shoved into the story: The posts you two made happened after the Agamemnon dropped you off. It was just an incidental character to explain that little thought train, and needs never be mentioned again, and nothing has changed. Everything still stands as it is! And best of all: The carrier didn't even need to be mentioned in Phoenix's original post, because it isn't part of your convoy anymore at that point! Also, okay! : D
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Posted: Sat Jan 09, 2016 11:46 am
It's a ship-to-ship transmission, so only the people on the bridge of the Faraday and the pilots in their fighters would hear her.
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Posted: Sat Jan 09, 2016 11:51 am
AlthIndor It's a ship-to-ship transmission, so only the people on the bridge of the Faraday and the pilots in their fighters would hear her. Alright, that's what I thought but I wasn't positive haha
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Posted: Sat Jan 09, 2016 1:26 pm
Tigerlvr_Bailey Alright, that's what I thought but I wasn't positive haha Yup! If I'm wanting to do an all-ships internal broadcast, I'll try to make it super obvious. So, what does the scientist want to do first? Once we get into Fornacis, it'll be up to her to decide where we're going. We can start searching the planetoids for artifacts, or we can look for uncharted jump nodes, or we can visit the mining colonies to see if they've found anything already (but they might not be too happy to see us, being that at least some of them are out there to get away from the Feds). The Faraday has copies of some of the scan data that FTI took of their first artifact, so she can refer to that.
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Posted: Sat Jan 09, 2016 1:34 pm
AlthIndor Tigerlvr_Bailey Alright, that's what I thought but I wasn't positive haha Yup! If I'm wanting to do an all-ships internal broadcast, I'll try to make it super obvious. So, what does the scientist want to do first? Once we get into Fornacis, it'll be up to her to decide where we're going. We can start searching the planetoids for artifacts, or we can look for uncharted jump nodes, or we can visit the mining colonies to see if they've found anything already (but they might not be too happy to see us, being that at least some of them are out there to get away from the Feds). The Faraday has copies of some of the scan data that FTI took of their first artifact, so she can refer to that. OH NO I HAVE TO MAKE DECISIONS??? gonk *dies* okay okay ummmm.... Well, I guess logically it would make sense to find out if the mining colonies have found anything first. Even if they don't want to deal with us. And I feel like searching planetoids as they go further and further after that would make sense, or they could just decide that the planetoids are too close to everything else to contain anything different and maybe go straight to searching for uncharted jump nodes so send them further out into space to continue the search.
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Posted: Sat Jan 09, 2016 1:41 pm
Tigerlvr_Bailey OH NO I HAVE TO MAKE DECISIONS??? gonk *dies* okay okay ummmm.... Well, I guess logically it would make sense to find out if the mining colonies have found anything first. Even if they don't want to deal with us. And I feel like searching planetoids as they go further and further after that would make sense, or they could just decide that the planetoids are too close to everything else to contain anything different and maybe go straight to searching for uncharted jump nodes so send them further out into space to continue the search. Yesss! Decisions! : D Well, trying to give you some time to think about it, so that when we get to that in a few posts, you're ready for it!
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Posted: Sat Jan 09, 2016 1:55 pm
AlthIndor Tigerlvr_Bailey OH NO I HAVE TO MAKE DECISIONS??? gonk *dies* okay okay ummmm.... Well, I guess logically it would make sense to find out if the mining colonies have found anything first. Even if they don't want to deal with us. And I feel like searching planetoids as they go further and further after that would make sense, or they could just decide that the planetoids are too close to everything else to contain anything different and maybe go straight to searching for uncharted jump nodes so send them further out into space to continue the search. Yesss! Decisions! : D Well, trying to give you some time to think about it, so that when we get to that in a few posts, you're ready for it! Lolol okay. Well, no matter what, logically I think they should talk to the mining colonies first xD
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Posted: Sat Jan 09, 2016 2:01 pm
Tigerlvr_Bailey Lolol okay. Well, no matter what, logically I think they should talk to the mining colonies first xD Most excellent. And The Vienna just got a chief of security last night, so he'll actually have something to do! I was worried about him being bored for half the RP! Also, it occurs to me that we should probably have a personnel transport....
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Posted: Sat Jan 09, 2016 6:46 pm
And now we do! If you're eagle-eyed, you can spot it as the little U that's docked underneath the Vienna on the ship card, just in front of engine 2.
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Posted: Sun Jan 10, 2016 6:09 am
Greetings!
Just put in my three character profiles and one ship profile. Hoping to get aboard this here Sci-Fi adventure before it gets too deep.
To clear up any confusion in the present or future, my three characters are not related but are all friends and mates aboard one ship that is a Transportation Freighter the size of a Average American Semi-truck hauling an 18ft trailer. Given as it may, yes it is a Freighter an a stealth class freighter (Firefly subclass) it has some illegal adjustments that are outside Trade and Transportation Regulations. That being the armaments and the Shields that "Bend" Light and give it a "Quantum Stealth" Mechanic.
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Posted: Sun Jan 10, 2016 1:41 pm
Seven Hells Greetings! Just put in my three character profiles and one ship profile. Hoping to get aboard this here Sci-Fi adventure before it gets too deep. To clear up any confusion in the present or future, my three characters are not related but are all friends and mates aboard one ship that is a Transportation Freighter the size of a Average American Semi-truck hauling an 18ft trailer. Given as it may, yes it is a Freighter an a stealth class freighter (Firefly subclass) it has some illegal adjustments that are outside Trade and Transportation Regulations. That being the armaments and the Shields that "Bend" Light and give it a "Quantum Stealth" Mechanic. The Firefly is about 63 meters long, IIRC. Very nice little ship, I'm currently rendering the card for it. I sent you back some stuff that I want modifications to, but otherwise, you are in!
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