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Posted: Thu Feb 26, 2009 3:48 pm
(( Synthesis sounded like a plausible Baelta theme. Or maybe during the attack on the northern Favraes city?)) (( Forever Rachel...Aw. Poor Locke.))
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Posted: Thu Feb 26, 2009 4:58 pm
(I do not control Elmire, I control King Malik!
and that theme, synthesis would make an excellent theme.
Although the north city attack music should sound like 'Resistance is useless' This music say, "The bad guys have arrived.")
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Posted: Thu Feb 26, 2009 5:03 pm
((I am no longer accepting music; all the music so far has been planned. I have logged all requests down to this post as music for the game in my Mythicaa Archives. They will all be put in the game.
As the story progresses, more music will be selected.
Now, I need abilities. Everyone, please give me the abilities of your characters...
I shall begin.
RAEDOU Tor Borot: Smash your foes with high-powered gravity magic. -L1: Tor Smash: The target is pounded by a wave of gravity. -L2: Tor Beam: The caster fires a beam of darkness that pierces enemy defenses. -L3: Tor Blast: The caster sends a powerful shockwave at the target. Hits any foes in range. -L4: Tor Driver: The caster summons a wave of gravity that rides along the earth in a straight line. -L5: Tor Crush: An enhanced form of Tor Smash with greater power and range. -L6: Dark Matter: The caster uses all of his energy to call forth a massive rift in space and time. Damages all foes.
OVERDRIVE -Ganzi Spiral: The user spins at violent speeds, dealing heavy damage to the target. -Ganzi Tornado: The Ganzi Spiral is upgraded into the Ganzi Tornado. This new overdrive boasts dramatically increased power.
-----
PERRAULT Special: Perrault boasts a great wealth of different abilities. -Athures Shield: The user surrounds one ally in a shield that decreases magical and physical damage. -Athures Light: The user casts a soothing aura that heals one ally. -Athures Protect: The user surrounds the party in a shield that decreases magical and physical damage. -Athures Aura: The user casts a heavenly aura that heals the entire party. -Athures Force: The user focuses energy into the shield and blasts it at the target. -Study: The user scans the foe, determining it's strengths and weaknesses.
OVERDRIVE -Master Blessing: The user fully restores the HP and MP of the party, and gets rid of any status ailments.
-----
((That's all I have so far.))
Raedou smiled. He stroked the young girl's hair softly, and handed her the flower.
"We are here to save you... All of you." he said quietly, "Will you all please come with us?"
((I now must take my leave; my bowl of chili awaits.))
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Posted: Thu Feb 26, 2009 5:20 pm
((Hah! I keep forgetting and mixing things up. Now I feel depressed...
*pets a dolphin on the head*
Chili. Pfft. I just had Alfredo linguine noodles, vegetable stir-fry, and some sort of cheese-filled raviolis. ...It was tasty. Oh, and garlic bread. Omomom.))
((If these overdrives are of the same nature as FFX, then... meh. But if they're able to be used more frequently, then Perrault's overdrive is too strong! I already gave you lots of those things. And we should know exactly WHO is in the controllable party, ya?))
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Posted: Thu Feb 26, 2009 6:05 pm
(agreed. Hashmal and Clem, as well as Irwin should be party members by all means. Ne'Galash as well. Aria and Vinn as well.
And I'm having... stuff... (Cupcakes.))
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Posted: Thu Feb 26, 2009 9:50 pm
(Here we go!
CLEM Special: Clem's abilities rely on his field kit. -Identify: user determines strengths and weaknesses. -Sample: Inflicts a weak attack to the enemy, but also lowers their defense. -First Aid: Greatly heals one ally -Acid Vial: Throws a vial of a dangerous chemical at the enemy, inflicting something that does damage over time. -Explosive Concoction: Mixes two chemicals to produce a bomb that inflicts fire damage. -Psychodyne: Makes target immune to psychic attacks. -Juggernaut Vaccine: Greatly increases attack of a party member and renders them immune to physical damage for a couple turns.
OVERDRIVE: -Academy Backup: Summons the attacks of a few Academy mages to deal a barrage of attacks to the enemy. -Academy Emergency: (Upgraded Academy Backup) Summons an Arcane Golem from the Academy to unleash it's fury upon an enemy for massive damage.
---
HASHMAL Dark Charge: call upon the honed skills of the Draon Dark Knight to unleash death upon foes. -Deadly Dark Energy: Covers the Dark Knight with an energy that makes her next attack a critical hit. -Dark Fire: darkness damage inflicted upon enemy. -Disembowel: Hashmal either kills an enemy or makes them unable to attack. -Revenge of the Draon: Hashmal does a powerful attack that deals electric, gravity and shadow damage to the enemy.
OVERDRIVE -Elysia's Memory: Hashmal deals holy(light?) damage to the enemy. -Elysia's Vengeance: Holy attack cuts enemy's remaining health in half.
---
(I don't expect her to fight without her skiff...) ARIA Sandglider Skiff: Aria uses tools and tricks hidden in her sand skiff. -Harpoon gun: Defense-piercing attack. -Poisoned Harpoon: Improved Harpoon attack that inflicts poison. -Increase Speed: Causes skiff to speed up, slowing enemy attacks. (stackable) -Ram: Slams the skiff into enemy. Stuns enemy and deals damage. May also confuse.
OVERDRIVE -Barrage: Fires an array of harpoons at the enemy. -Risk: An attack that deals an incredible amount of damage, but may damage Aria as well.
---
VINN Bomb: use one of Vinn's creations to attack the enemy. -Firebomb: a fire attack. -Grenade: an explosive attack lobbed into an opening on the enemy. deals damage proportional to maximum health. Cast: Use Vinn's knowledge of wind magic. -Wind slice: Wind attack that penetrates armor. -Cyclone: Heavier wind attack. -Gale: slows down enemy.
OVERDRIVE -The Big One: Large bomb tossed at enemy. Always deals damage. -Sandstorm: Silences and confuses enemy. deals earth damage.
---
NE'GALASH Abilities: Use the natural skills of a Nesk. -Horde Pheromone: Allows escape of non-boss battles. -Screech: silences magic. -Acidic spit: Poisons enemy. -Chitin Guard: Increases defense of ally.
OVERDRIVE -Call of the Horde: summons Horde beasts to attack target creature without mercy and leave.
---
(His spells don't follow the naming style, but I have a story for that...) IRWIN Spellweave: use the abilities of Clan Eladi. -Rime Fal: Ice attack. decreases enemy attack strength. -Rime Siw: creates an icy shield for allies. -Fal Bore: A wind attack that deals decent damage -Cumul Jun: Attack that hits all enemies with defense piercing shards of ice. -Rime Jun: confuses all enemies with a thick fog.
OVERDRIVE -Rime Buri Halon: Irwin summons a monster made of ice to attack his enemies.
That should make you happy. Fayt hasn't fought yet, so I don't have an idea of what to do with that.)
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Posted: Fri Feb 27, 2009 12:14 pm
(Check me out. Team Rock It! rofl
bad, I know...)
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Posted: Fri Feb 27, 2009 2:22 pm
( /C: SkiffDesign.exc/    Aria's skiff)
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Posted: Fri Feb 27, 2009 4:49 pm
((Hey SPI, will you send me ALL of the info you have on Draons? Everything, ESPECIALLY the biology?))
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Posted: Fri Feb 27, 2009 5:09 pm
((Maybe Aria and the skiff should act like the airship on FFX. With commands and such, but the actual person controlling it doesn't get out. So Dakon and Vinn could be standing on the deck, attacking a giant worm, much like Evrae of Bevelle.))
((Hm... links. We need links, not page-stretching pictures, from now on.)) ((My sister is annoying.))
((And waiting for Kaye.... I think.))
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Posted: Fri Feb 27, 2009 5:28 pm
Kaye Des Gladius Raedou smiled. He stroked the young girl's hair softly, and handed her the flower.
"We are here to save you... All of you." he said quietly, "Will you all please come with us?" It is I who is waiting for you.
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Posted: Fri Feb 27, 2009 5:32 pm
Farfarello was a bit bewildered. "Raedou, unless you plan on leaving them all in the desert, we really can't do anything. There's nowhere near enough room in your caravan for all of them... I still don't know how we fit Hashmal." His body was tense, hoping another bubble would not come again, though smiled when he remembered where his had apparently gone.
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Posted: Fri Feb 27, 2009 5:32 pm
((Nyyeh.))
The children glanced amongst themselves. The more rowdy, mostly males, scattered and ran for their own lives. The more timid individuals, mostly young girls, clustered in a group. Accompanying Raedou and (gulp) Hashmal appeared to be the lesser of two evils.
((HELENNE. Silly. XD))
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Posted: Fri Feb 27, 2009 5:40 pm
((Very nice skiff, SPI. Thank you for that and the ability specs. However, I have a few things to point out. First of all, is the elements.
FIRE ICE LIGHTNING WATER EARTH SHADOW
Everything revolves around these elements. Holy spells falls in the category of Lightning, all healing spells go with Earth, and Gravity goes with Shadow. Each element has a sister element; one that it is both strong and weak against.
FIRE <> ICE LIGHTNING <> WATER EARTH <> SHADOW
Next off, the playable characters. As you've all definitely thought before, do I really intend to make every one of my characters playable? The answer is no. In fact, only a small fraction of them will be playable. Below I have made a list of my characters that are playable, and a list of those who are not.
PLAYABLE -Raedou -Perrault -Diine -Rhaden -Dasher -Tida -Tavuske
NOT PLAYABLE -Emerelda -Noah -Mistraltz -Ralendine (boss) -Ibijias (boss) -Dukort -Rikewell (boss) -Felicks (boss) -Navilie -Leif -Telgove (boss) -Dalsado (boss) -Prime Alchemists
Anyone else want to post their character charts in?))
((I will now be returning to full-fledged RP Extravaganza Mode.))
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Posted: Fri Feb 27, 2009 5:41 pm
((Add Far to the playable list; that's who I want to use when it becomes a giant game and Square Enix buys it and you make bajillions.))
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