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blkaznguy4

PostPosted: Thu Mar 29, 2007 10:54 pm


Well, the deck says it all, it really revolves around Clocktower Prison, and goes around not taking damage ... period. The win condition is well ... can't really say there are any, but this deck HAS EVERYTHING YOU NEED to stop your opponent from winning. Thats it, the ENTIRE point of the deck is to stop you opponent from winning, sounds easy but the deck requires alot of time spent into it in order to use it correctly and efficently, but without further adue ... here's the deck ...

Monsters: 4

1x Outstanding Dog Marron
3x Thunder Dragon

Spells: 27

3x Clock Tower Prison
2x Terraforming
1x D.D. Capsule
3x Magic Reflector
3x Prohibition
3x Upstart Goblin
1x A Feather of the Phoenix
3x Nightmare's Steelcage
3x Messenger of Peace
1x Swords of Revealing Light
1x Level Limit – Area B
2x Magical Stone Excavation
1x Scapegoat
1x Card Destruction

Traps: 8

2x Magic Drain
3x Magic Jammer
3x Solemn Judgment

Side Deck: 15

3x Mask of Restrict
3x Self-Destruct Button
3x Skill Drain
1x Gravity Bind
3x Des Wombat
2x Pulling the Rug
The side helps
v. Burn [the Wombats]
v. Diamond Dude Turbo [Skill Drain ]
v. Monarchs or Gadgets [Pulling the Rug + Skill Drain]
+ Mask of Restrict for Monarchs ^.^;;]

all in all the deck has answers ... thats something i've learned NOT TO DOUBT

R/F plz
PostPosted: Fri Mar 30, 2007 7:04 am


i'll agree that it has almost everything to stop your opponent, but it has very little to do damage with. if i used a deck with about 60 cards i could just put out a small defense and wait for your deck to run out. also, i could use a few copies of Burning Land to keep you from playing Clock Towert Prison and have some burn along with it. it's a good setup but it needs some way to deal damage.

moneybags17


_Indignation

PostPosted: Fri Mar 30, 2007 2:08 pm


A) no one plays a 60 card deck
B)marron stop deckout for the player

nice deck looks VERY similar to the one that was used @ an SJC a few months ago.
PostPosted: Fri Mar 30, 2007 2:20 pm


to me that deck would cause alot of problems

Fe1ix

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blkaznguy4

PostPosted: Sat Mar 31, 2007 8:09 am


xD thanks for noticing why i run 4 creatures,

3x Thunder Dragons help with adding 2 more cards to my hand to fuel either Magical Stone Excavation or Feather of Pheonix ... or just make my Card D one more card bigger ...

1x Outstanding Dog Marron is there so that this deck will never deck out ... so ... i think i have that part covered =D




on and felix ... alot of problems for me ... or my opponent xp
PostPosted: Sat Mar 31, 2007 1:41 pm


most likely for you since you dont have many monters to deal with theirs because once they bring out the one card that can prevent you from playing any magic and trap cardss you would be beaten in no time

Fe1ix

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_Indignation

PostPosted: Sat Mar 31, 2007 4:17 pm


Fe1ix
most likely for you since you dont have many monters to deal with theirs because once they bring out the one card that can prevent you from playing any magic and trap cardss you would be beaten in no time

not rly.
very few cards stop spells and there are only a few traps stoppers.
and obv his side deck can del w/ that(i assume)
PostPosted: Sat Mar 31, 2007 5:44 pm


Am I the only one who has noticed that the deck only has 39 cards in it?

brotherofAnubus

Dangerous Survivor


blkaznguy4

PostPosted: Sat Mar 31, 2007 10:40 pm


o.O ... it does?

woops ... i wrote the # of spells wrong there is actually 28 >.< ...

and 2ndly, what card stops me from playing magic and spells ...

cards taht destroy them are normally magics, which is why i lean towards a very heavy anti-magic counter traps MD.
PostPosted: Sat Mar 31, 2007 11:01 pm


blkaznguy4
o.O ... it does?

woops ... i wrote the # of spells wrong there is actually 28 >.< ...

and 2ndly, what card stops me from playing magic and spells ...

cards taht destroy them are normally magics, which is why i lean towards a very heavy anti-magic counter traps MD.
Solem Judgement, royal decree, and jinzo

Fe1ix

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blkaznguy4

PostPosted: Mon Apr 02, 2007 8:21 am


Those i can still play around quite well, with cards like Prohibition, [Every Stall card in the deck] plus I've yet to encounter much problems with those cards ... the only time i lost to Royal Decree was on a faulty ruling because no one realized Solemn Judgement is a Spell Speed 3 card, as compared to Royal Decree being a spell speed 2 card. As for Solemn Judgement, that card i also have rarely seen around since most are not into its 1 for 1.5[that being 1/2 your LPs], and lastly, Its been months since i saw a Jinzo Anywhere ... If Jinzo truly does become a problem in the future i will most likely swap a D.D. Capsule for a Offering to the Doom
PostPosted: Fri Apr 06, 2007 2:34 pm


>.< Any more thoughts?

blkaznguy4


Fe1ix

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PostPosted: Fri Apr 06, 2007 5:22 pm


magic and spell cards are the same card so it doesnt really matter
PostPosted: Sat Apr 07, 2007 10:57 am


_Indignation
A) no one plays a 60 card deck
B)marron stop deckout for the player

nice deck looks VERY similar to the one that was used @ an SJC a few months ago.
ok, time to defend my position.

1.) I play a few decks between 60 and 110 cards that are competitive.
2.) marron could be stopped by Nobleman of Crossout, Ancient Gear Beast, or just by not destroying it.

and the Clock Tower could be stopped by Prohibition (not reliable) or Cursed Seal of Forbidden Spell (perma-Prohibition).

moneybags17


blkaznguy4

PostPosted: Sun Apr 08, 2007 3:02 pm


moneybags17
_Indignation
A) no one plays a 60 card deck
B)marron stop deckout for the player

nice deck looks VERY similar to the one that was used @ an SJC a few months ago.
ok, time to defend my position.

1.) I play a few decks between 60 and 110 cards that are competitive.
2.) marron could be stopped by Nobleman of Crossout, Ancient Gear Beast, or just by not destroying it.

and the Clock Tower could be stopped by Prohibition (not reliable) or Cursed Seal of Forbidden Spell (perma-Prohibition).


I can see your point on #2, ... but i have yet to face that *phew* ... as for point #1, you know ... i can just hold 6 cards in my hand, and start discarding due to the maximum hand size limit rule =D
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