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Dr. Valentine Vice Captain
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Posted: Fri Feb 02, 2007 6:47 pm
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Posted: Fri Feb 02, 2007 8:58 pm
Too vectory. Looks like it's made of clay. The shading on the boots does not properly convey the shape of a boot.
Think about the things that make a woman attractive to you. Then attempt to project those things.
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Dr. Valentine Vice Captain
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Posted: Sat Feb 03, 2007 12:14 pm
The Iconoclast Too vectory. Looks like it's made of clay. The shading on the boots does not properly convey the shape of a boot. Think about the things that make a woman attractive to you. Then attempt to project those things. It might be hard to project "doesn't dress like an idiot" in this particular piece I think. I see what you mean about the clay thing. I will have to work on shading more specifically.
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Posted: Sat Feb 03, 2007 8:23 pm
it'd look better if your shading was a bit better
cause the design is simple enough where you can just shade it and not mess much up.
but it doesn't matter now, cause your done it anyways
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Dr. Valentine Vice Captain
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Posted: Sat Feb 03, 2007 11:31 pm
Tsugari it'd look better if your shading was a bit better Can you be more specific? What do you think that I could try to make it better?
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Posted: Sun Feb 04, 2007 3:27 pm
I get the feeling that if you're going to make a non-face shape face, then you shouldn't colour it like a normal 3D shape. Her head looks like a LEGO person, it would be better left flat or cell shaded at most.
The boot is a bit lumpen.
The best thing is the text, which is very purdy.
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Posted: Mon Feb 05, 2007 5:04 pm
umm well since your shading it anyways, you might as well make the shading a bit more detailed cause it looks really plaina nd boring so just like try a different style of colouring like cell-shaded or whatever cause this style probably isn't working
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Posted: Mon Feb 05, 2007 6:06 pm
Tsugari umm well since your shading it anyways, you might as well make the shading a bit more detailed cause it looks really plaina nd boring so just like try a different style of colouring like cell-shaded or whatever cause this style probably isn't working cell shading is so overdone
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Dr. Valentine Vice Captain
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Posted: Mon Feb 05, 2007 7:30 pm
Yeah, I can't say I like her face. No nose, too round... lego. Yep.
If you're going to use such a simple style of drawing, a simple style of colouring would suit it much better. Sticking to a few main colours to shade and not blending them so much would probably work.
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Posted: Mon Feb 05, 2007 9:20 pm
It seems clear to me that it is time to learn to draw noses attractively.
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Dr. Valentine Vice Captain
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Posted: Tue Feb 06, 2007 12:18 am
M'yes, noses seem to be an asset. xD
I actually don't mind the simple style with the colouring, but I agree on the lego-face syndrome. Another thing that bothers me is the way her wing seems to be attatched. To me it looks like half a wing, maybe adding another, shorter uh, finger. Thing. Y'know, bat prong. I also noticed that you didn't blend on her tail so much as with everything else. o:
I like her a**/hip/thigh there, though, much fun and round. ;D
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Posted: Tue Feb 13, 2007 9:46 am
Tsugari umm well since your shading it anyways, you might as well make the shading a bit more detailed cause it looks really plaina nd boring so just like try a different style of colouring like cell-shaded or whatever cause this style probably isn't working Yes. I think it needs more texture. Like, the fishnet for example, instead of just making it a different color you could draw the different lines that make up the fishnet. The face too, maybe. Instead of the head just looking kind of like an elipse, it should have more shading around the eyes, making them look deepr then the rest of the face, instead of just standing on top of it.
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