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Tosh_Crimson
Captain

PostPosted: Fri Sep 08, 2006 8:59 am


now that you've joined the guild your going to want to join a village fast or you wont last long in the ninja world. to join a village fill out this template and pm it to the village leader of the village you want to join. please send it named hidden (village you want to join) profile.

user name sad your user name duh)
name sad you characters name)
age sad how old your character is)
Rank sad will be genin for all until you advance)
village sad village you want into)
personality sad your rp's personality)
blood line/clan sad if any and can only have same blood line as those in your village)
elemental chakra 1 sad your basic element most of your jutsu will be based of this element)
elemental chakra 2 sad your second element can only be unlocked by junin and up so until then leave this blank or none)
image or/and description sad pic of you or a written description or both)
headband placement sad where on you is your headband)
weapon sad any none basic weapon)
background info sad anything about there past)
other sad any other info you want to add)
status sad almost every one starts out as a genin fresh out of the academy so they may choice 1 of three starting sets)

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:40
str:10
def:10
spd:10
int:10
np:15
tp:5
EP:3

Genjutsu type-smart in genjutsu but weaker in ninjutsu
cp:40
str:10
def:10
spd:10
int:15
np:5
tp:10
EP:3

Taijutsu type-strong in taijutsu but lacking in genjutsu
cp:40
str:10
def:10
spd:10
int:5
np:10
tp:15
EP:3

jutsu sad all your jutsu/put the jutsu's rank in front of it so we no its in your range if you are unsure check the chakra library)  
PostPosted: Fri Oct 27, 2006 7:30 pm


User Name: Soulvar
Names: Soren & Doren
Ages: 19
Ranks: Elite Jounin
Village: Hidden Sound.
Blood line: Souma no Kou - Attack of an Evil Spirit Pair
Elemental Chakra 1: Lightning
Elemental Chakra 2: Wind
Image: User Image
Headband Placements: Tied to waist (carries two)
Weapens: The twins frequently us wires or just their hands. Though they rarely use it except in special circumstances the twins carry the wakizashi Nightshade, a powerful blade not to be taken lightly for its size.
Background Info: Few know the twins history since they never talk about it openly. They're lives were brutal since childhood, early on they were abandoned by their mother who couldn't endure the torment from others that the twins brought. Early on the twins lived by themselves and hid from others, the obscurity of their bloodline made it so they were misunderstood for their abilities and targeted. Due to isolation and nessecity their abilities developed quickly, eventually they grew strong enough to hunt down and kill their tormenters. Escaping the small village they were born in the twins journyed over the land. Hearing of another like them the brothers set out to the Village Hidden in the Sound in hopes that they would learn more about their bloodline.
Other: Their personalities are almost identical and they think along the same lines. The twins desire power and seem to have a need to prove their strength to others. Dispite that they will serve Orochimaru without question even throwing their lives away for a lost cause if they were so ordered. Perhaps it is because of having two minds as one but both siblings seem unstable at times with violent mood swings in personality ranging from lovable pranksters to homicidal maniacs.
Status:
Taijutsu type
cp: 420
str: 300
def: 285
spd: 375
int: 250
np: 220
tp: 330
E-points=0

User Image

The twins have been gifted with the Curse Seal of Heaven though they rarely choose to use it.

Lv. 1 Release:
cp: 420 x2 = 840
str: 300 + 50 = 350
def: 285 + 30 = 315
spd: 375 + 80 = 455
int: 250 + 40 = 290
np: 220 x2 = 440
tp: 330 + 60 = 390

Lv. 2 Appearance: Compared to other curse seals the twins both share the same level 2 appearance only reversed. Their dark blue hair elongates and turns white and their face elongates slightly while filling their mouths with fangs. Their skin becomes a deep russet color where visible but half of their bodies becomes covered in what looks like dark, overlapping metal plates that works up just over the bottom of their jaw. Each twin grows a single, long horn on opposite sides of their head. Each twin grows a single winglike fin made of tissue and sharp overlapping metal.
Lv. 2 Abilities: In level 2 form the metal parts of their body acts as heavy armor for the twins without slowing them down. When merged together they can fly with their set of wings.
Ninjutsu costs cut by one fourth.

Lv. 2 Release:
cp: 420 x4 = 1680
str: 300 + 140 = 440
def: 285 + 110 = 395
spd: 375 + 140 = 515
int: 250 + 120 = 370
np: 220 x3 = 660
tp: 330 + 190 = 520

Jutsu:
E-Kawarimi no jutsu - (Body substitute skill)
E-Bunshin no Jutsu - (Clone Technique)
E-Henge no Jutsu - (Transformation Technique)
D-Shunshin no Jutsu - (Body Flicker Technique)
D-Genjutsu Kai - (Genjutsu Release)
-TarenKen - (Multi-Connecting Fist)
- TarenKyaku - (Multi-Connecting Leg)
- Kisei Kikai - (Parasitic Ghost Destruction)

Taijutsu Techniques


Name: Thunder Drive
Type: Taijutsu
Rank: D
Element: Raiton
Chakra: 10
By vibrating their foot and driving their heel downward the ninja causes immense damage for the immediate area. An opponent struck with this receives massive internal damage if they don’t block.

Name: Side Splitter
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 1
A swift, sharp upward kick from a crouched position to an opponent’s side beneath their ribs. Causes muscle spasm and a lose of breath. Named after ninjas that wore blades on their feet.

Name: Spiraling Palm
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 1
Used more to clear nuisances instead of in actual combat. Focusing chakra in their palm the ninja strikes their target and quickly rotates their wrist 180 degrees while pulling their arm aside. The result being that the target is quickly spun aside and out of the way.

Name: Scissor Kick
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 6
Used on appendages of an opponent. Leaping at an opponents arm or leg feet first the ninja stiffens their legs and kicks upward with one leg and down with the other. If no defense is taken then the opponents limb is snapped or, in rare cases, torn off.

Name: Opening Rib Strike
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 1
A Taijutsu counterstrike for gaining the upper hand. When an opponent punches while the ninja is in a defensive stance the ninja strikes the punch upward at the wrist and with their other hand strikes at their opponents now exposed ribcage. This staggers the opponent and leaves them open to a variety of combos or a massive strike.

Name: Flip Rush
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 2
This move causes the ninja to back flip several times constantly, kicking upward at their opponents chest or jaw and upon landing rushing into their target. This is meant to distract and disorient the opponent before setting up for a stronger technique.

Name: Breath-Stealing Fangs
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 3
When the ninja gets a clear shot at the opponent they slam both palms into points on their targets chest. What this does is snaps several of the opponents ribs inward piercing their lungs. While this doesn’t kill them immediately it does render them helpless as it takes all they have left to just breath shallowly.

Name: Vibrating Body
Type: Taijutsu
Rank: C
Element: Raiton
Chakra: 4 (varies, up to 30 cumulative)
A technique with many applications and a potentially dangerous outcome. Channeling their chakra throughout their body the ninja cells begin to vibrate with a low pulse. Unlike techniques like Rumbling Fists and Vibrating Sound Drill that focus vibrations to do damage Vibrating Body disperses them and is unable to cause damage until intensified. A ninja can force chakra into their bodies to increase the vibrations speed and intensity but this comes at a price as the cells are stressed further. When 10 points of chakra are used the ninja begins feeling fatigued and dulled that can last over an hour after the technique stops. When 20 points of chakra are used the ninja begins feeling fatigued as well as stabbing pains that can continue hours after the technique ends. The maximum release is extremely powerful, causing the ground to shake and allowing the ninja to shred objects by merest touch but comes at a price, the ninjas body vibrates with such intensity that their cells begin to burst. The ninja can only hold vibrations from expending 30 points of chakra for three rounds before they need to end it or suffer death, those that end it are incapacitated for a day or more.

Name: Snatch Drive
Type: Taijutsu
Rank: C
Element: N/A
Chakra: 5
A technique used against evasive opponents. Using advanced slight-of-hand and swift movements the ninja catches a loose piece of their opponents clothing as they rush by and holds tightly. The opponents speed pulls their legs out from under them, the ninja then drives them into the ground with their free hand.

Name: Blade Catching
Type: Taijutsu
Rank: C
Element: N/A
Chakra: 2
As the name suggests this is a Taijutsu defensive move used against those that wield blades against the unarmed. All a ninja has to do is wait for the opportune moment and snap their hands closed on the flat edge of the blade and completely halt the swordsman’s techniques.

Name: Stunning Blow of the Stilled Blade
Type: Taijutsu
Rank: C
Element: N/A
Chakra: 6
Upon catching a sword or other blade with sufficient length the ninja snaps the hilt up into the swordsman’s jaw or throat temporarily rendering them helpless momentarily as well as disarmed.

Name: Blade Reversal
Type: Taijutsu
Rank: B
Element: N/A
Chakra: 10
It’s one thing to be able to catch a sword, it’s another thing completely to turn one back on its master, the Blade Reversal technique does this with lethal efficiency. When a ninja catches an opponent’s sword near the base of the blade they yank it from their grip and flip it around slamming it into the unsuspecting swordsman’s chest.

Name: Strike of Two Layers
Type: Taijutsu
Rank: B
Element: N/A
Chakra: 25
A dangerous and unperfected attack from one of the most lethal taijutsu styles known. The founding principal it is based upon is that everything has resistance and that resistance can be overcome. The strike comes with a partially curled fist, once the knuckles connect with the target they meet it’s resistance, almost instantly the fist is curled completely to strike the same point and overcome it’s resistance, the result is catastrophic damage. The more solid an object is the more destructive force is put into it effectively shattering it. The technique brings about two weaknesses however. While liquids can conduct the Two Layers the cellular structure causes it to flow back without any really damage, the same goes for chakra and objects being imbued with chakra are almost completely immune to it’s effects. Because the human body is mostly water the Two Layers can not shatter them as it disperses before that point although a direct hit does significant internal damage. As said before this technique is incomplete, it can only be done with a straight punch which frequently leaves the ninja open to attack and the amount of chakra used to perform it is greater than nessecary in the completed form so most of it is useless. Because of the energy involved the user risks significant damage to themselves and multiple uses of the strike can shatter the bones of the hand requiring months of rehabilitation.

Name: Throat Bite
Type: Taijutsu
Rank: B
Element: N/A
Chakra: 15
A nasty taijutsu finishing move. Curling two fingers the ninja strikes their opponents throat quickly. During the strike the two fingers grow rigid and snap inward like jaws, the result is that the opponent’s trachea is crushed inward. Combined with the sudden shock and pain this quickly leads to suffocation. This technique is very precise and if the strike is off by a little it will merely result in a lose of breath and a sore throat.

Name: Black Grasp
Type: Taijutsu
Rank: B
Element: N/A (Dark)
Chakra: 15
The ninja grabs their opponent and forces dark chakra into their body slowly killing tissue until the connection is broken. The techniques name comes from the black handprints burned into the victims flesh after it’s use.
((requires an active source of dark chakra to use))

Name: Barrier of Unseen Blades
Type: Taijutsu/Tool
Rank: E
Element: N/A
Chakra: 3
Using high speed and centrifugal force the ninja creates a shield of wires. Attaching wires to each finger the ninja spins causing the wires to curve around them at high speeds making it seem like a shimmering barrier. The shield created can be almost any size but without additional wires it weakens significantly. The barrier is ill-suited for deflecting heavier projectiles due to the wires composition and at best throws off the aim. If opponents attempt to enter the barrier they are subject to severe lacerations and becoming entangled in the lines.

Name: Invisible Spear
Type: Taijutsu / Tool
Rank: D
Element: N/A
Chakra: 5
Holding a wire in their hand the ninja flicks it out at their opponent at a high speed. Using their chakra the ninja stiffens the wire into a razor sharp line that plunges into the opponent. The wire itself will travel through armor and bone easily but because of the size of the wire it doesn’t do much damage unless it is followed through with.

Name: Thousand Lashes
Type: Taijutsu / Tool
Rank: D
Element: N/A
Chakra: 3
Not literally one thousand strikes but fast enough to make it appear as such. Spinning one or more wires between their hands the ninja twists causing it to strike out over and over at their target. A single strike cuts easily from the speed of the wire but apart from brutal stinging pain it is not debilitating on it’s own., but with multiple strikes it soon becomes enough to bring down any opponent.

Name: Strike Line Decapitation
Type: Taijutsu / Tool
Rank: C
Element: N/A
Chakra: 7
A swift series of Taijutsu moves rooted in misdirection. The ninja twines an extremely thin, nearly invisible wire between their fingers and holds their palm flat out to strike. The ninja then strikes around their opponents neck and shoulders letting them think the blows are glancing while all the time uncoiling the wire and placing it around their opponents neck. After three to four strikes the ninja leaps back coiling their arm around the chakra charged line and yanking. This almost always leads to a swift, clean, and immediate decapitation.

Name: Slicing Spider Web
Type: Taijutsu / Tool
Rank: B
Element: N/A
Chakra: 10
Preparing before hand the ninja ties several kunai to many wires. Twisting and weaving the wires together the ninja infuses them with chakra and hurls them at the opponent spreading out in a web pattern to envelope the opponent. The wires cut into the opponents flesh even as it immobilizes them and a sharp tug could leave anyone in pieces.

Name: 2 as 1 Body Shuriken
Type: Taijutsu
Rank: D
Chakra cost: 15, 1 per post active
Element: Kekkei Genkai: Souma no Kou
Description: The twin bond at each others waists in a cross formation and cartwheel towards their target projecting chakra to protect their body and lift themselves off the ground to become a large, living shuriken capable of changing direction and slicing or crushing anything in their way weaker than they are.

Name: Bound Jaw Smash
Type: Taijutsu
Rank: D
Element: Kekkei Genkai: Souma no Kou
Chakra: 1
While grappling their opponent the twins leg kicks upward out of their sibling to aim a debilitating blow to their opponents jaw and render them helpless.

Name: Spider Body Crush
Type: Taijutsu
Rank: D
Element: Kekkei Genkai: Souma no Kou
Chakra: 7
A taijutsu finishing move utilizing the TarenKen and TarenKyaku techniques. Jumping on their opponent from the front or behind the ninja wraps their twins arms down over their targets shoulders, their arms around their targets arms and torso, their legs around their targets abdomen, and their twins legs around their targets legs. Having pinned their opponent the ninja squeezes with all their limbs literally crushing their opponent and shattering their bones.

Name: Long Range Punch
Type: Taijutsu
Rank: B
Element: Kekkei Genkai (Souma no Kou)
Chakra: 7
The ultimate form of Tarenken. Both twins are so sure of each others forms and their assimilation with one another that they become confident of controlling their own cellular structure. When using this technique the dominant twin absorbs one of their arms into their body so no hand signs can be preformed. The twins punch “extends” by having their twins arm extend from their fist and their arm extending from their twins fist and vice versa until they effectively create an “arm” the length of four arms to strike with before retracting again. Because of the muscles, speed and built up kinetic energy a Long Range Punch packs the power of four simultaneous strikes and is much more difficult to dodge and recover from.

Name: Gemini Combat Lock
Type: Taijutsu
Rank: B
Chakra cost: 10
Element: Kekkei Genkai: Souma no Kou
Description: The dormant twin reachs out of their sibling and merges with an opponent with their hands effectivly making a link between the two fighters. The merged twin can shift and dodge blows just as easily as if they wern't connected even seperating from there twin and moving around to any position on their opponents body so long as their hands remain merged.
(note: while this technique is active the twin can expend 30 chakra and immediatly go into Kisei Kikai
While this jutsu is active neither twin can use TarenKen)

Name: Aftershocks
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 1 per strike
A Taijutsu style based on precision and pressure points. Using only their fingers the ninja “stabs” pressure points and areas where the nerves are bundled and close to the surface of the skin. When a strike is established the ninja forces chakra into their opponents body to agitate these nerves which causes a sharp, but brief, pain. The extended effect of this is a tingling and soreness from the struck site which can last up to two hours. Although a single strike does very little, multiple strikes will slow down and eventually disable the opponent. A ninja using this style must be extremely accurate or the technique does nothing.

Name: Aftershocks: Senbon Fingers
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 2 per strike
Considered the next level progression of the taijutsu style Aftershocks. Delving back into the styles roots of pressure points and acupuncture the ninja’s hands can heal or harm at the proper touch. Molding their chakra at the fingertips the ninja creates an effective senbon formed of chakra. These needles can enter the bodies of opponents at any time they strike and remain for several hours before dissipating. The chakra needles do absolutely no physical damage to the opponent but it affects them as if it did for as long as they remain, that means that a well placed strike into the base of the spine leaves an opponent paralyzed.

Name: Aftershocks: Touch of Decay
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 10 per strike
Considered to be the pinnacle of the taijutsu style Aftershocks. The entire taijutsu style that reflects as a mirage of the feared gentle fist can never truly attain it, but in its strongest form it is capable of accomplishing things that the gentle fist can’t. Not being able to attack an opponents internal organs the ninja attacks the muscles instead, at first it appears to merely be the same as the base form of the style, even showing the fatigue in the opponent subjected to it, usually by the time they realize the difference it is too late. The ninja patterns a highly rapid explosion of chakra at the impact site on their opponent and drags the strike longer than necessary, the result feels like a painful tingling sensation that eventually becomes numb. What is actually occurring is a slow necrosis of the cells of the muscle tissue at the impact site. These dead cells spread very slowly from the impact sight if left alone, so much so that if left completely unchecked can completely kill an opponent over two days. Knowledgeable Shinobi can prevent the spread of the decay themselves if they need to, a concentration of chakra focused and circulating through the area halts any further decay but medical treatment is needed to recover the dead cells.

Name: Regal Kicks
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 0
A unique and somewhat bizarre style of Taijutsu were all attacking and blocking is only done with the legs. Not only does this bring the advantage of reach and power (as well as surprise) it also leaves the ninjas hands free to perform handsigns while fighting even though the lose of concentration decreases their defenses. ( -15 defense while performing jutsu )

Name: Regal Kicks: Entanglement Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 9
One of the few throwing techniques of the Regal Kicks taijutsu style. The ninja partially immobilizes their opponent by wrapping one of their legs around their opponents arm or waist, they then twist and send a kick into their foes jaw sending them spinning off, effectively thrown.

Name: Regal Kicks: Scorpion Tail Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 7
One of the very few techniques of the Regal Kicks taijutsu style that uses the hands. Bracing in a handstand with their back to their opponent the ninja bends their spine foreword and takes hold of the opponents neck, making sure to exert large amounts of pressure on the sensitive area. Once they have hold of their target the ninja twists and flips their opponent over and into the ground. Stronger opponents are winded at least but with weaker opponents the sheer force of the attack usually snaps their necks.

Name: Regal Kicks: Heavenly Ascension
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 3 per upward strike
Considered the next level progression in the taijutsu style Regal Kicks. The unique style of using only ones legs for both attack and defense is a strange one that appears to borrow several techniques but still remains unique. Heavenly Ascension is a combo with no intended finish. Catching their opponent with their defenses down the ninja braces against the ground and delivers two powerful kicks to send their opponent skyward, from there it enters the loop dubbed Heavenly Ascension. The ninja continues sending a series of one-two kicks into their opponent however many times they desire, each time sending their opponent higher into the air and using the force and recoil bringing the ninja along with. This can continue for as long as there is room, the ninja has stamina, or the opponent remains helpless.

Name: Shadow Discipline
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: N/A
A unique taijutsu style that combines swordplay with martial arts prowess. The ninja holds a blade reverse style in their off hand (though most practitioners of this style develop ambidexterity) and use it as a defensive aid against enemy blades before striking back with their free hand. The style is made for perfect blocking against armed opponents, while using this style against an armed opponent the ninja effectively increases their defense and taijutsu by 30.

Name: Shadow Discipline: Block Cross
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 3
Against an attack from the side those proficient in the Shadow Discipline style fold their blade over their unarmed hand and soak up the impact from the opponents attack. With the strike pinned the ninja’s unarmed hand can slam into the opponent.

Name: Shadow Discipline: Continuance Disemboweling
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 5
Like a great many techniques of the taijutsu style Shadow Discipline this attack is used against an opponent to progress to another quickly. Grabbing their opponents arm the ninja holds fast and drives their light blade into their opponents far side. Pivoting on their heel the ninja spins away, dragging their blade through their stomach and causing catastrophic damage before driving the blade like a spike into the next foe.

Name: Shadow Discipline: Rising Spin
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 2
Driving their off hand blade into a vertical surface the ninja uses it as a hold to spin up and send a strong kick into their opponent. The ninja can also use this technique to turn corners when moving at high speeds without slowing down.

Name: Shadow Discipline: Wheeling Sword Dance
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 10
One of the most devastating techniques of the taijutsu style Shadow Discipline. Based on speed and motion the ninja pulls in close and opens their opponents’ defenses before twisting. Spinning, the centrifugal forces pull and put force into the blade causing each swing to have more power than the last. By the third swing it can split steel though the attack can not progress beyond the third stroke.

Name: Shadow Discipline: Shadow Strike
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 15
Faster even than the quickdraw sword technique is the skill of the Shadow Discipline school known as Shadow Strike. Even those with the keenest of eyes in full light have trouble perceiving it, coupled with that is the sudden twist of the blade letting the light reflection cause an appearance of distortion. There is no warning to when the strike will be delivered, to attain the sudden speed necessary the ninja must utilize nearly every muscle in their body and tenses them before hand to build energy. When the strike comes the ninja usually targets a vital spot on their targets body since the vast emphasis on speed limits the strikes destructive potential, done correctly however and the opponent will hit the ground before they even feel the blade.

Name: Shadow Discipline: Fury in Darkness
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 35
The pinnacle technique of the Shadow Discipline taijutsu style, an ability said to take down an entire attack force from the shadows. While the technique holds amazing power and speed it stresses the body amazingly and is usually used as a last resort. When the full power is unleashed the ninja gains amazing speed in controlled bursts, the effect is such that dark shadows appear in the areas, even showing multiple afterimages of the ninja to give the impression of genjutsu. While the assassination technique is originally designed to take out large groups at a time it is equally effective against a single foe.

Name: Thundering Blows
Type: Taijutsu Style
Rank: C
Element: Raiton
Chakra: 3 per blow
A Taijutsu defensive style inspired by storm clouds. The rigid stance limits movement but staves off blows; every point of speed lost becomes one point of defense. When the opponent leaves themselves open the ninja a powerful, close range strike charged with vibrations to send them reeling. All blows of this style are close-ranged and even when not fighting defensively unleashes rumbling cracks. An immensely powerful Taijutsu style but not for those without patience.

Name: Thundering Blows: Crashing Twin Barrier
Type: Taijutsu Style
Rank: B
Element: Raiton
Chakra: 5
One of the next progressions of the taijutsu style Thundering Blows. The naturally defensive style turns a defense into a powerful offense. Bracing both arms up at an incoming blow the ninja snaps their limbs together and blasts out a crashing set of dual vibrations into each other to amplify into a defensive shockwave sending the unfortunate ninja sprawling backwards.

Name: As The Wind
Type: Taijutsu Style
Rank: C
Element: Fuuton
Chakra: 1 per post of movement, 11 per burst
A strangely unique style that allows a ninja to flow and dodge like the gentle breeze and strike like a gale. The movements of this style are very graceful and soft but as a result the ninja’s resilience to blows decreases (defense is cut in half) but the gliding motions drastically increase evasive ability. (speed is considered doubled but only for evasive maneuvers). This is because the ninja actually projects chakra from their feet with each step to just barely lift them from the ground, this makes it so they travel farther faster but also prevents them from bracing against the ground against attacks. The winds provide evasion but also offense. When an opening presents itself the ninja launches forward at an amazing speed seemingly suspended by a wind force as they blow past their opponent and quickly return out of their reach.

Name: As the Wind: Typhoon Spin
Type: Taijutsu
Rank: D (variable)
Element: Fuuton
Chakra: 5 (to 25)
Leaping feet first at their opponent the ninja expels chakra to spin counterclockwise causing the impact damage and speed to amplify considerably. The more chakra the ninja expends the faster they spin until they literally become a miniature typhoon; although this comes at much higher levels.
(12 chakra = C-rank, 19 chakra = B-rank, 25 chakra = A-rank)

Name: As the Wind: Whirlwinds Evasion
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 3 per spin
Considered the next level progression of the taijutsu style As the Wind. Emphasizing the evasive abilities of the style the ninja spins when blows come close to contact and kicks up wind around them in a small whirlwind. The result is that the blow glides off the ninja and moves them out of harms way ready for a counter.

Name: As the Wind: Hurricane Kicks
Type: Taijutsu
Rank: B
Element: Fuuton
Chakra: 10, 3 per turn active
Building chakra in their feet the ninja stands on their hands with their legs spread and quickly spins like a top. This causes violent winds around the ninja and draws opponents into the vortex even as the ninja continues to move across the ground on their hands.

Name: As the Wind: Wind Talon Strike
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 15
One of the only offensive techniques of the taijutsu style As the Wind and considerably powerful at that. The ninja twists wind chakra around their dominant hand until it forms a tight vortex of air. Using the speed and mobility of the style the ninja launches at their foe and strikes. The tight concentration of twisting wind energy timed well with the surrounding air tears into the target and, while highly localized, can rip a hole out of them.

Name: As the Wind: Cloud Runner
Type: Taijutsu Style
Rank: A
Element: Fuuton
Chakra: 4, 1 per post active
Considered one of the pinnacle techniques of the taijutsu style As the Wind. The original technique style of gliding on cushions of air is amplified to an amazing degree. The martial artist builds chakra and air at the soles of their feet and creates cloud-like structures able to lift them from the ground. As long as the ninja continues to move they can effectively fly, even moving upside down if necessary. While the ninja moves they are susceptible to strong currents of wind but capable of moving at amazing speeds.

Name: Mastery of Two Layers
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra:15 per strike
As the name suggests this is the completed form of the Strike of Two Layers. On the principal that everything has resistance the Two Layers all but overcomes it. The Mastery of Two Layers makes it so any part of the fighters body turns into a weapon capable of conducting the Two Layers, even the head. The Two Layers obliterates resistance whenever it hits. Because defenses are taken down upon being met with the Two Layers blocking is completely out of the question. Only three things can be used as a defense: Chakra, liquids, and another Mastery of Two Layers. Using the Mastery of Two Layers takes a massive toll on the body from the large expenditure of chakra and the stress it puts on the muscles and bones. Using it for long periods can result in horrible internal damage and incapacitation.

Ninjutsu Techniques


Name: Raiton - Stunning Fists
Element: Lightning
Type: Ninjutsu
Rank: D-Rank
Chakra: 3, 1 per three posts active.
Effect: This is a simple technique with basic hand signs designed to agument taijutsu. By light manipulation of there chakra a the ninja accelerates the natural electrical currents of their body and brings it to the surface around their hands in small visible arcs. The electricity can cause horrible numbing if striking a biological subject and distruption in machines. Because this is the bodies natural electricity it requires practically no chakra to activate and sustain but also because of this the electicity created cannot be powerful and causes damage to the ninja if amplified.

Name: Shocking Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 5, 1 if Stunning Fists active, 1 per 2 posts active
The next stage in the electric fists. With a couple extra handsigns the ninja protects their hands with chakra and pulls the electricity from their body and the air around them. This significantly increases the charge of the punches and causes glancing blows to cause numbness and focused blows to cause nerve damage. The electricity circulates throughout the body and actually speeds up the ninja’s body even while making the actual punches weaker.
(Speed increases by 5 while active, Strength decreases by 5 while active)

Name: Lightning Fists
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 8, 2 if Shocking Fists active, 1 per post active, 3 per “strike”
The perfected form of the electric fists. Adding a few more handsigns the ninja charges their chakra into the electricity amplifies it to new levels. The ninjas hands disappear within bright blue crackling electricity that arcs in thousands of small bolts that touch whatever is closest. The electricity causes the ninjas body to speed up significantly and even though the blows become weaker the sheer intensity of the electricity can cause immense nerve damage and direct blows to the head are considered instantly lethal. Alternatively the ninja can choose to focus the arcs of electricity and force it into a bolt to strike up to ten meters away.
(Speed increases by 10 while active, Strength decreases by 10 while active)

Name: Fists of Dark Lightning
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Lightning Fists active, 2 per post active, 6 per “strike”
Channeling black chakra into the Lightning Fists causes them to amplify to a horrible degree. The speed the ninja has is amplified even greater and the sheer power of the electricity causes hits to an opponents head or chest to be almost always lethal shutting down the nervous system or the cardiovascular and respiratory systems completely. The strike ability is also amplified being able to hit up to 20 meters and arcing outward in a fan.
(Speed increases by 15 while active, Strength decreases by 15 while active)
(Requires a curse seal or other source of dark chakra to use)

Name: Rumbling Fists
Type: Ninjutsu
Rank: D
Element: Raiton
Chakra: 3, 1 per three posts active
After performing a few handsigns the ninjas hands begin to pulse and hum with vibrations. This makes it so that the ninjas strikes deal damage inward into the opponents bones and muscles leading to disorientation and impaired movement. The ninja must be careful however because the vibrations can damage their own hands.

Name: Roaring Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 5, 2 if Rumbling Fists active, 1 per 2 posts active
An advanced form of the Rumbling Fists. Making a few more handsigns and coating their hands in chakra to resist personal damage the ninja intensifies the vibrations until they can be barely seen from air disruption. When the ninja strikes an object the vibrations condensed around their hands burst outward in a wave of sound that spreads out in a radius of 15 centimeters. The vibrations numb muscles but mainly force the opponent backwards from the impact of sound. Because of the rigidity of the skeleton the vibrations can cause major damage provided that the opponent is not pushed back. This jutsu takes time in combat since the sound waves need to re-condense after bursting.

Name: Thundering Fists
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 8, 2 if Roaring Fists active, 1 per post active
The perfected form of the Rumbling Fists. Performing more handsigns and blending their chakra into the vibrations the ninja amplifies them until they emit a low pulse and become visible as a light grey haze. When the ninja strikes the vibrations are released in a thundering crash blasting out in an impact with a radius of 30 centimeters. The vibrations from this are incredibly dangerous, direct hits can shatter bones or hemorrhage organs. The ninja needs to take time to recharge the sound so their strikes come slower although this hardly matters.

Name: Fists of Dark Thunder
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Thundering Fists active, 2 per post active
Channeling dark chakra into the Thundering Fists turns them into a powerful weapon of destruction. The strikes come slowly, needing longer time to recharge the sound waves but a single strike is more than enough. When the “strike” occurs the dark vibrations blast forward in a radius of 60 centimeters creating enough noise to effectively deafen anyone not killed outright. Direct strikes are lethal. The dark sound waves blast through an opponents body shattering bones, pulverizing organs, and almost literally shaking the opponent apart.
(Requires a curse seal or other source of dark chakra to use)

Name: Raiton - Dancing Butterfly Sparks
Element: Lightning
Type: Ninjutsu
Rank: D-Rank
Chakra: 10
Effect: After the hands seals are performed the user of this techniqe claps there hands to together before tossing forth ten arcing sparks in the rough shape of butterflys. The sparks move quickly and home in on there enemy. Upon contact with anything the "butterflys" burst in a flash of dazzling sparks and crackling electricity that numbs and paralyzes the nervous system for a short amount of time. The "butterflys" burst after a time regardless of if they find a foe or not.

Name: Raiton - Swarm of Dancing Butterfly Sparks
Element: Lightning
Type: Ninjutsu
Rank: C-Rank
Chakra: 30
Effect: Similar to its lesser form Dancing Butterfly Sparks this jutsu creates arcs of electricity in the the shape of butterflys once the seals are performed and chakra is charged. After the ninja charges chakra and electricity from the air into their clasped hands they blow forth a cloud of fifty butterflys. The butterflys act the same as with the lesser jutsu but remain for a longer duration. It should be noted that this jutsu can prove lethal but only if all the butterflys hit as the electricity overloads the central nervous system.

Name: Butterfly Paralysis
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 1 for every two butterflies per round
A special alteration of the Dancing Butterfly Sparks technique. Making a single handsign after the butterflies are released changes their abilities. Instead of exploding when they touch an opponent they land on them. When this happens the electrical energy of the butterflies channels into their opponent but instead of damaging the target they stun the nerves causing complete paralysis of that region. The energy travels through their nerves to amplify the area of paralysis so that if a butterfly alights at the base of an opponents neck they will become paralyzed from the neck down. This technique does no lasting damage causing the target to feel no more than a slight tingling after the butterfly leaves.

Name: Black Butterflies
Type: Ninjutsu
Rank: C
Element: Raiton (Dark)
Chakra: 20
The dark form of Dancing Butterfly Sparks. With the normal hand signs performed the ninja channels dark chakra into their hands to bond with the electricity. The ten black sparks released from this technique are faster, stronger and more accurate than their original form. When a spark makes contact with it’s target it explodes with negative energy, usually rendering the target helpless, multiple hits are increasingly deadly.
((requires an active source of dark chakra to use))

Name: Net of Dancing Butterflies
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 40
An advanced variation of the Swarm of Dancing Butterfly Sparks. Performing the proper handsigns the ninja charges their hands with chakra and massive amounts of electricity. What the ninja releases is a swarm of 100 butterfly sparks each connected to at least five others by an arc of electricity. Instead of exploding the butterflies attempt to in close the opponent preventing escape before moving in for a massive electric blast usually enough to kill any living thing but quickly crippling anything that survives. This technique is very debilitating to the ninja because of the chakra control and electricity involved and although they can move just as fast they cannot use their hands for awhile without causing themselves excruciating pain. (10 posts)

Name: Lightning’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round active
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out an arc of electricity from their mouth. This electricity can spread out in a 100 degree radius from the ninja or can be concentrated into a long-range lightning bolt. This technique will continue for as long as the ninja keeps singing and they can move freely so long as they do. Once the technique ends the ninja can not use their voice for ten rounds.

Name: Thunder’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out a concentrated “sound beam” from their mouth. The ninja can manipulate this sound wave to be a disorienting shaking in front of them or a concussive long-range blast of thunder. This continues for as long as the ninja keeps singing and they can move freely as long as they do. Once the technique ends the ninja can not use their voice for ten rounds.

Name: Song of the Storm
Type: Ninjutsu
Rank: A
Element: Raiton
Chakra: 8 per round active.
Firing a Lightning’s Song and a Thunder’s Song into each other creates an entirely new effect between the two ninja. As the melodic singing changes the two forces, blending them together until they form a large storm cloud over the battle field that swirls down to connect to each of the two ninjas. While the storm is active it fires off blasts of lightning and sound that can be controlled by the ninja as long as they focus. Neither ninja can be harmed by the effects of the storm for as long as they are connected to it and they are resistant to other electrical or sound based attacks. After the singing stops and the storm dissipates neither ninja can use their voices for twenty rounds.

Name: Thunder Clap
Type: Ninjutsu
Rank: D
Chakra Cost: 5
Element: Raiton
Description: After performing the hand signs the ninja builds vibrations in their hands before slamming them together. The loud sound is said to reflect thunder and creates a minor concussive blast outward capable of blowing back most smaller objects. The loud sound can also cause temporary deafness to individuals close to the blast including the ninja that used it.

Name: Thunder Bolt
Type: Ninjutsu
Rank: D
Chakra Cost: 10
Element: Raiton
Description: Performing a few handsigns the ninja begins to vibrate their body and enhance their speed. Upon completion the ninja blasts towards the opponent with enough force to appear before them immediatly before they are hit with a disorienting shockwave. This technique is unlike the body flicker as it taxes the users body, slowing them down until they can recover.

Name: Lightning Whip
Type: Ninjutsu/Tool
Rank: C
Element: Raiton
Chakra: 10 (5 optional)
The ninja performs handsigns while holding a long wire. Once the handsigns are completed the wire becomes infused with electricity and literally becomes a whip of electricity. The effects are not permanent and if the ninja loses contact with the wire the jutsu ends. If the ninja gets a chance they can release a burst of chakra that sends a surge of electricity down the wire providing triple the charge.
Side Note: This jutsu can be activated so long as the ninja can touch the wire. This means that it can be wrapped around an opponent to begin with.

Name: Flesh Armor
Type: Ninjutsu
Rank: C
Element: Kekkei Genkai: Souma no Kou
Chakra: N/A
An advanced form of the Souma no Kou bloodline. By sacrificing their well being the dormant twin overlaps their flesh with their siblings to absorb most of the damage allowing their sibling to continue fighting without staggering or feeling nearly as much pain.

Name: Thunder Drill
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 10
With a single handsign the ninja channels chakra and concentrated sound vibrations into two fingers of their striking hand. A blow from these fingers burrow into their target and then release the sound vibrations blowing a fist sized hole through the target with a loud bang.

Name: Symbiotic Ghost Empowerment
Type: Ninjutsu
Rank: C
Element: Kekkei Genkai: Souma no Kou
Chakra: 40, 5 per post active
One of the most terrifying techniques that a ninja may encounter is the Kesei Kekkei of the Souma no Kou bloodline. It is an unsettling thought to have an opponent enter your body and slowly destroy you from the inside out. However, for those that master the bloodline they can use the same technique but reverse its effects, causing an ally to gain great power for a limited time. When the technique begins one of the twins sinks into an ally ninja’s body but empowers them instead of destroying them. For the duration the ally can choose one of two effects, the twin remains dormant and lends all their physical prowess to the ninja (causing their strength, defense, speed and taijustsu to stack with their hosts stats), or become active, in which case the host gains all the advantages of the Souma no Kou bloodline. This jutsu is deadly to the twin using it since it slowly eats away at their body. It is rarely used because of this reason.

Name: Marionette
Type: Ninjutsu
Rank: B
Element: Kekkei Genkai: Souma no Kou
Chakra: 40, 4 per repression
The best spy is someone who doesn’t know they’re a spy; the same can be said about assassins. The Marionette technique of the Souma no Kou bloodline allows for this. Unknowingly one of the twins enters the opponents body and hides, the host remains completely unaware of the twins presence even while the twin has access to all the information around its host. At any point in time the twin can force the hosts mind into a repressed state and take complete control over their body, manipulating it at will. During this period the twin can do as they wish although after about a half hour of time (20 posts) they are forced out of the dominant position and the host regains control. To the host it seems like they simply blacked out for a period. If the host is aware of the twins presence and is unwilling to be repressed then the chakra cost quadruples to perform the action and can only last for fifteen minutes (10 posts).

Name: Gale Shield
Type: Ninjutsu
Rank: B
Element: Fuuton
Chakra: 17, 3 for every block
With the proper hand signs the ninja conjures the surrounding air to become their shield. The swirling winds appear to be worthless except to blow away smoke which it does proficiently. Direct blows appear to penetrate the shield easily but the truth is that the winds divert the blows intended path and therefore significantly decreases the intended damage. When projectiles are thrown at the ninja the winds display their powers of diversion by causing them to curve around the ninja and miss entirely.

Name: Piercing Wind Spikes
Type: Ninjutsu
Rank: C
Element: Fuuton
Chakra: 18
Performing the necessary hand signs the ninja channels wind chakra around their fingers and flings them off. The wind chakra plies with the air and expands into ten spikes of solid air that function much like ten spears. Once the spikes strike something they dissipate.

Name: Rolling Wind Dragon
Type: Ninjutsu
Rank: B
Element: Fuuton
Chakra: 32
When the necessary hand signs are preformed the ninja gathers the wind around them and compresses it into a more solid form. The chakra flowing through it gathers small debris from the area to add to its shape and launches forward in the shape of a dragon. Without sufficient anchoring most targets are blown backwards against the dragon’s onslaught as well as a great deal of damage to soft tissue from the slicing winds and flying debris.

Soulvar
Crew


Tekniclly_Insane
Crew

PostPosted: Sun Nov 05, 2006 10:29 am


User Name: Soulvar
Name: Orochimaru (Satan's Serpent)
Age: 54 Years Old
Rank: Otokage (Sound Shadow)
Village: Hidden Village Of Sound
Personality: Sly, Evil, and Controlling
Blood line: None
Elemental Chakra 1: Earth
Elemental Chakra 2: Wind
Weapon: Kusanagi Sword
User Image

Headband Placement: Barely ever wears it, but when he does, he places it in it's proper position on his forehead. He also keeps his Akatsuki Band concealed around his arm, under his sleeve.


User Image

Orochimaru was a perfectionist and showed unequalled devotion to learning and collecting techniques, a trait he almost passed onto his sole student, Mitarashi Anko, teaching her a number of forbidden techniques and passing on his skills related to snakes. He also branded her with something that would become his signature later, a “curse seal”. Appearing as an inky marking on the body of the person he gave it to, they would go into a coma-like state, one that had a 1/10 survival.

It is known for sure that he was a member of the criminal organisation Akatsuki. However, he left at some point. Orochimaru, at some time, decided a major factor in his goal to know every technique would be the Sharingan eye, enabling him to copy what he saw. But he feared fellow akatsuki member, Uchiha Itachi and therefore decided against persuing it. Orochimaru left Akatsuki, fully aware of their plans and with bad blood between them.

It is known that after leaving, Orochimaru completed one of his goals: He gained immortality. By using a technique where he caused his soul to forever remain in the mortal world and transferred his mind into the bodies of victims, he could never pass on.

Knowing that Itachi left one other of the clan alive, Orochimaru set his sights on Uchiha Sasuke among other skilled ninja. Travelling around the world as a sage offering to help those lost and vulnerable, his real purpose was to collect talented young ninja as either servants or for the “luckiest”, his next body. Orochimaru’s charisma and skill as a manipulator grew to the extent that he held influence over many clans as their saviour, even allowing him to persuade the Feudal Lord of the Rice Field country to allow him to found and establish a hidden village there for the purpose of training ninja and strengthening the country. Of course, none of Orochimaru’s offers were benevolent, only self-serving. Regardless, the village of Hidden Sound came to be.

Lately, Orochimaru has been reletively docile, not showing any major plan of attack or other espionage. Orochimaru-sama has recently once again enacted his Cursed Seal on SOund Nin, Akadou Arina, using it as an opportunity to spite the Akatsuki Orginization.

cp:540
str:320
def:320
spd:350
int:360
np:670
tp:265
E-points=0

Jutsu's:

Juin Jutsu - Cursed Seal Technique
Character Use: Orochimaru, Hyuuga Main House
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary


For further information on Juin Jutsu, please consult the Cursed Seal Part of the Libaray. Caution!


Daitoppa - Great Breakthrough
Character Use: Orochimaru
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Fuuton • Daitoppa is a Ninjutsu techinque which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.


Edo Tensei - Resurrection to the Impure World
Character Use: Orochimaru
Rank: S
Range: -
Type: Supplementary



Kuchiyose • Edo Tensei is a Ninjutsu technique which had been forbidden because of its dark nature. The technique involves the summoning of dead souls from the afterlife back into the real world. Normally Kuchiyose (summoning) involves the use of the caster's blood as compensation for summoning, Edo Tensei is different though. The ninja will first sacrifice a living person to provide the vessel that the dead soul will inhabit. The dead body will then be incased in ash and dirt to resemble the soul of the person that was resurrected. When the ninja wishes to recall the souls, a portal will open in the ground and the caskets holding the bodies will appear. When the caskets open the bodies will be grey and in a state of minor decay. At this point the dead souls are able to remember their past life, but they are at the command of the one who summoned them. One final act will fully wipe out their conscious and make them under the command of the one who summoned them. The ninja will place a fuda (charm/tag) of some form into the head of the body. This will then give vitality back to the body and make it a pure killing machine.

When a portion of the dead body is damaged, the ash and dust will merely return and fix the damaged body part. The only way currently known to stop the resurrected person, is to utilize the Shiki Fuujin technique and remove the soul from the body.

Fushi Tensei - Living Corpse Reincarnation
Character Use: Orochimaru
Rank: S
Range: -
Type: Supplementary



Fushi Tensei was a specially developed Ninjutsu technique developed by Orochimaru. The technique prevents death by allowing the caster to leave his body and inhabit the body of another. This allows one to remain in the world forever as they are not restrained by the age limits placed on ones physical body. When Orochimaru takes over the body the original individual is not totally wiped out, a small piece of them remains behind to become a part of Orochimaru's subconscious. Orochimaru wished to use this technique to take over the body of an Uchiha clan member, this would allow him greater ability to fulfill his goal of learning all the jutsu of the world. When Orochimaru switches bodies, he is forced to inhabit that body for a period of years before he will be able to use the technique again.


Kanashibari no Jutsu - Temporary Body Paralysis Technique
Character Use: Orochimaru, ANBU
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary



Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.


Kusanagi no Tsurugi • Kuu no Tachi - Sword of Kusanagi • Long Sword of Sky
Character Use: Orochimaru
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Kusanagi no Tsurugi • Kuu no Tachi is a Ninjutsu technique used by Orochimaru. This technique allows Orochimaru to levitate his sword Kusanagi. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.


Nan Kaizou - Soften Modification
Character Use: Orochimaru, Tsurugu Misumi
Rank: Unknown
Note: Special Technique
Range: -
Type: Supplementary



Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.



Orochimaru's Oral Rebirth Technique (Unnamed)
Character Use: Orochimaru
Rank: Unknown (Probable S)
Range: -
Type: Supplementary



This unnamed technique allows Orochimaru to experience a near total rebirth of his physical form. Should a significant portion of his body be damaged in battle, he can emerge from his mouth and cast off the skin of his former body. This new body will not bear the damage of the previous incarnation; however over-use of this technique seems to greatly weaken him.



Sanjuu Rashoumon - Triple Rashoumon
Character Use: Orochimaru
Rank: -
Range: -
Type: Defense



Sanjuu Rashoumon is a Ninjutsu summoning technique utilized by Orochimaru. One Rashoumon gate alone was said to be his ultimate defense, with this variation he can summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), he will bite both his right and left thumbs to initiate the contract.

The gates are not invincible however, being dented by the Soutourou of Kiba and Akamaru, and totally destroyed by Naruto into his four-tailed Kyuubi form. The latter gates do manage to deflect the majority of Naruto's blast though, which could have killed Orochimaru had it not be deflected.



Senei Jashu - Hidden Shadow Snake Hands
Viz Translation: Striking Snake Technique
Character Use: Orochimaru, Mitarashi Anko
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Senei Jashu is a Ninjutsu technique that manifests a snake which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.



Senei Ta Jashu - Multiple Hidden Shadow Snake Hands
Character Use: Orochimaru
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack

same cost as Senei Jashu + 1 for every two snakes


Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.



Shisha Kuu'utsu - Deceased Consumed Spirit
Character Use: Orochimaru
Rank: A
Range: -
Type: Supplementary



Shisha Kuu'utsu is a Ninjutsu technique which brings life back to the lifeless. Orochimaru uses the technique to combine the corpses of the deceased into a beast-like incarnation. This beast is able to use the techniques the included corpse once did. If the portion of the body where a corpse is located is damaged, the corpse will melt off from the main host body. However this will not kill this corpse, merely remove it for the moment. Such a move can also cause the original host body to retrieve its pre-jutsu memory and not make it a mindless killing machine. The included corpses can exert their will once again however, and make the beast mind return. Unfortunately once joined with the fellow corpses, the person is damned to never return to a normal life and walk among the living again.


Shoushagan no Jutsu - Vanishing Facial Copy Technique
Character Use: Orochimaru
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary



Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.



Shikumi no Jutsu - Death Viewing Technique (Killing Intent)
Character Use: Orochimaru
Rank: C



Shikumi no Jutsu is a technique used to completely stun an opponent. If the target looks into the eyes of the ninja, their mind is suddenly inflicted with intense visions of their own brutal killing. This results in their body going into shock and being unable to move. If the target can physically injure their own body, the pain can be enough to end the paralysis.


Kamina's Genjutsu (Unnamed)
Character Use: Kamina
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



This unnamed Genjutsu is a technique used by Kamina. Kamina will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while Kamina herself chokes and kills the target.



Kokuangyou no Jutsu - Journey into Black Darkness Technique
Character Use: First Hokage (Manga), Second Hokage (Anime)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary


Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.


Akatsuki Astral Projection Technique (Unnamed)
Character Use: Akatsuki
Rank: Unknown
Range: -
Type: Supplementary



This unnamed astral projection technique is used by Akatsuki to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. This spirit can act in conjunction with other members to do combination jutsu like the Genryuu Kyuu Fuujin. While in the spirit form, the member’s voice will sound deep and distorted.


Dai Kamaitachi - Great Cutting Whirlwind Technique
Character Use: Temari
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense



Dai Kamaitachi is a Ninjutsu technique developed by the Sand ninja Temari. Named after a mythical creature, Temari uses her fan to blow a concussive wind that is imbued with her chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.



Fuusajin - Dust Wind
Character Use: Temari
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense


Ninpou • Fuusajin is a Ninjutsu technique used by the Sand ninja Temari. Using her fan, Temari will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.

Kaze no Yaiba - Sword of Wind
Character Use: Baki
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Kaze no Yaiba is a Ninjutsu technique utilized by the Sand ninja Baki. After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.



Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough
Character Use: Gaara
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense



Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.


Renkuudan - Drilling Air Projectile
Character Use: Gaara
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The demon Shukaku inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack Shukaku will imbue chakra into the air. When expelled it forms concussive spherical projectiles capable of inflicting large damage.



Doro Gaeshi - Mud Overturn
Character Use: Jiroubou
Rank: C
Range: Close (0m ~ 5m)
Type: Defense


Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.



Doryuudan - Earth Dragon Projectile
Character Use: Third Hokage
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack


Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from the river of mud made after using the Doryuu Taiga technique. This dragon will then spew mud projectiles from its mouth.



Doryuu Heki - Earth Style Wall
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m)
Type: Defense


Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.



Doryuu Taiga - Earth Flow River
Character Use: Third Hokage
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Defense


Doton • Doryuu Taiga is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.









Summonings:
Manda -Kuchiyose no Jutsu
Character Use: Naruto, Jiraiya, Kakashi, Orochimaru, Sandaime, Tayuya, Kidoumaru, Temari, Gai, Tsunade, Sakon, Ukon, Yondaime Hokage
Rank: C
Range: -
Type: Attack, Defense, Supplementary



A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. Please see the Summonings page for a full listing of summons and more detailed information.
User Image

Other: Orochimary trusts no one, and will kill anyone who gets in his way. Fail him and you will be punished or worse.
PostPosted: Sat Nov 11, 2006 9:35 am


user name: Soulvar

name: Danno Benjiro

age:19

Rank:
Medical-nin/Jounin/ANBU medical captain

village:
Sound

personality:As his name suggests, Benjiro is a peace loving Med-Nin.

blood line/clan:None

elemental chakra 1: Wind

elemental chakra 2:
Water

image or/and description: Here

headband placement:Tied around left thigh.

weapon:None

background info:Full of memories of gruesome deaths that he had no power to stop. that is what drove him to become a Medical Nin. On his path, he had become accustomed to leading the younger Nins and decided to continue on as a jounin after receiving his training.

other sad any other info you want to add)

status:
Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:250
str:220
def:220
spd:200
int:220
np:205
tp:195
E-Points: 24


jutsu:



Chikatsu Saisei no Jutsu - Healing Resuscitation Regeneration
Character Use: Shizune, Konoha Medical-Nins
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary



Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process.


Shikomi Shindan - Prepared Needle Projectile
Character Use: Shizune
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Shikomi Shindan is a Ninjutsu technique utilized by the medical ninja Shizune. By pulling on the string in back the needles will be launched at her foe. The needles are dipped in poison to add to their lethality.

Shikon no Jutsu - Dead Soul Technique
Character Use: Kabuto
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary



Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.


Shousen Jutsu - Mystical Hand Technique
Character Use: Kabuto, Shizune, Tsunade
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary



Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.

Nehan Shouja no Jutsu - Temple of Nirvana Technique
Character Use: Kabuto
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary



Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.


Kage Bunshin no Jutsu - Shadow Clone Technique
Viz Translation: Art of the Shadow Doppelganger, Shadow Clone Jutsu
Character Use: General Jounin Level Technique
Rank: B
Range: -
Type: Supplementary



Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.


Kokohi no Jutsu - False Place Technique
Character Use: Hagane Kotetsu
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary



Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.


Ranshinshou - Chaotic Mental Collision
Character Use: Tsunade
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary


Ranshinshou is a Ninjutsu technique used by the Sannin Tsunade. Changing the chakra in her hand into an electricity, Tsunade can create an electric field to disrupt her targets nervous system. Because the brain and body communicate using electrical impulses, Tsunade can use the field to disrupt her targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move unless they have high skill and understanding of the body.

Name: Gesuishori Saisei (Water Treatment Refresh)
Rank: B
Type: Ninjutsu
Chakra Cost: the same amount as the patient receives.

This Jutsu utilizes the element of Mizu(water). Benjiro will use any source of water at hand in order to use this. Benjiro will infuse a small amount of chakra into the water and let his patient swallow the liquid. Upon doing so, the patient receives a reletively large boost in chakra, restoring them by half of their needed chakra.The Jutsu can also heal flesh wounds for a fee of 20 Chakra ((EG: If the patient has 40/60 chakra, the jutsu will restore half of the margin. bringing the patient up to 50/60))



Name: Nyuuro Dassuihannou (Neural Dehydration)
Rank: C
Type: Genjutsu

This Genjutsu Utilizes the Water Element. Benjiro will humm of whistle in a certain frequency through a medium of water, this frequency makes the receiver have feeling of dehydration, weakness and drowsiness are but a couple symptoms if this technique.

Baku Suishouha - Bursting Water Collision Waves
Character Use: Hoshigaki Kisame
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary



Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, Kisame will expel water from his gullet. This will then expand into a large volume of water. Being from the Water Country, Kisame is at home with this type of jutsu. He can control the water by riding on top of the waves.

Daibakufu no Jutsu - Grand Waterfall Technique
Viz Translation: Water Style • Giant Waterfall
Character Use: Momochi Zabuza, Hatake Kakashi, Houki
Rank: A
Range: Mid (5m ~ 10m), Far (10m+)
Type: Attack



Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

Daibakuryuu no Jutsu - Great Exploding Current
Character Use: Akadou Yoroi
Rank: -
Range: Close (0m ~ 5m)
Type: Attack


Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.

Goshokuzame - Five Sharks Eating
Character Use: Hoshigaki Kisame
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack


Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. Kisame will form the needed hand seals and then place his hand to the surface of the water. A shark of condensed water will emerge from each of his fingers to attack his opponent who is in the water below.

Haryuu Mouko - Destruction Dragon Fierce Tiger
Character Use: Rouga Nadare
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.

Kokuun no Jutsu - Black Clouds Technique
Character Use: Kagari
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Supplementary



Suiton • Kokuun no Jutsu is a Ninjutsu technique used by the Rain ninja Kagari which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from his body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto his targets.

Mizu Bunshin no Jutsu - Water Clone Technique
Viz Translation: Art of the Water Doppelganger
Character Use: Momochi Zabuza, Hatake Kakashi, Hoshigaki Kisame, Oboro
Rank: C
Range: -
Type: Supplementary



Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.

Mizu no Muchi - Whip of Water
Character Use: Kirisame, Hisame, Murasame
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Supplementary



Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.

Mizu no Tatsumaki - Tornado of Water
Character Use: Shibuki
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Defense



Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Mizukuri no Yaiba - Sword of Draining
Character Use: Shibuki, Suien
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack



Taikigakure Ryuu: Mizukuri no Yaiba (Hidden Waterfall Style: Sword of Draining) is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.

Suigadan - Water Fang Projectile
Character Use: Uchiha Itachi
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack



Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.

Suijinheki - Water Encampment Wall
Character Use: Second Hokage
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Defense



Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Suikoudan no Jutsu - Water Shark Projectile Technique
Character Use: Hoshigaki Kisame, Hatake Kakashi
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Suiton • Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target.

Suirou no Jutsu - Water Prison Technique
Viz Translation: Art of the Water Prison
Character Use: Momochi Zabuza, Hoshigaki Kisame
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary



Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Suiryuudan no Jutsu - Water Dragon Projectile Technique
Viz Translation: Water Style ~ Water Dragon Missile
Character Use: Momochi Zabuza, Hatake Kakashi, Second Hokage (Manga), Shibuki
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.



Suishouha - Water Collision Destruction
Character Use: Second Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary



Suiton • Suishouha is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at their target.

Taihoudan - Large Projectile
Character Use: Amachi
Rank: -
Range: Close (0m ~ 5m)
Type: Attack



Suiton • Taihoudan is a Ninjutsu technique utilizing the Water Elements. Amachi will generate water in his mouth and spit it as a stream at his target.

Teppoudama - Bullet
Character Use: Gamabunta
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Suiton • Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, Gamabunta manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.

Hyourou no Jutsu - Ice Prison Technique
Character Use: Kakuyoku Fubuki
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense



Hyourou no Jutsu is a Ninjutsu technique used by the Snow ninja Kakuyoku Fubuki. After forming the needed handseals, Fubuki will touch the ground, causing columns of ice to rise from the ground at her foe. If caught, the ice will rise up around her target and imprison them. She can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks.

Itsukaku Hakuegei - One Horned White Whale
Character Use: Rouga Nadare, Hatake Kakashi
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.

Kokuryuu Boufuusetsu - Black Dragon Blizzard
Character Use: Kazahana Dotou
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, Dotou will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.

Rouga Nadare no Jutsu - Wolf Fang Avalanche Technique
Character Use: Rouga Nadare
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Rouga Nadare is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an avalanche of snow will rain down towards Rouga's opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow Rouga's bidding and attack his opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.

Tsubame Fubuki - Snow Storm Swallows
Character Use: Kakuyoku Fubuki
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Hyouton • Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. Fubuki will create ice swallows which she can launch at her opponent. As they fly through the air, these deadly birds can hone in on their target. A sufficiently hot enough counter can melt the ice swallows.

Daitoppa - Great Breakthrough
Character Use: Orochimaru
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Fuuton • Daitoppa is a Ninjutsu techinque which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Kaze no Yaiba - Sword of Wind
Character Use: Baki
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Kaze no Yaiba is a Ninjutsu technique utilized by the Sand ninja Baki. After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.

Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough
Character Use: Gaara
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense



Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.

Tekniclly_Insane
Crew


Kabuto medic-nin
Crew

PostPosted: Wed Nov 22, 2006 4:56 pm


user name:Kabuto medic-nin
name:Yakushi Kabuto
age:22
Rank:junin
village:sound
personality:intelligent, clam, untruest worthy, devoted
blood line/clan:Yakushi
elemental chakra 1:water
elemental chakra 2:earth
image or/and description:User Image - Blocked by "Display Image" Settings. Click to show.
headband placement:forehead
weapon:medic pills
background info:Orochimaru's secound hand man he was frozen long ago for Orochimaru to use him in the future now that the world is in its current state Orochimaru believes it is time to awaken Kabuto again.
other:
status:
cp:578
str:280
def:540
spd:390
int:500
np:275
tp:280
jutsu:
-Chakra no Mesu - Chakra Scalpel
-Inyu Shometsu - Secret Healing Injury Destruction
-Chakra no Ito - Chakra Threads
C-Karuto no Tayori(Information Cards)
E-Kawarimi no jutsu(Body substitute skill)
E-Bunshin no Jutsu(Clone Technique)
E-Henge no Jutsu(Transformation Technique)
D-Suimen Hokou no Waza (Act of Water Surface Walking)
D-Ayatsuito no Jutsu(String Reeling Technique)
D-Genjutsu Kai(Genjutsu Release)
D-Shunshin no Jutsu (Body Flicker Technique)
B-chikara no jutsu
B-Fukumi Hari (Hidden Needles)
B-Shikon no Jutsu(Dead Soul Skill)
A-Nehan Shouja no Jutsu(Temple of Nirvana Technique)
A-Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration
B-corpse transformation
A-Cage chakra seal
D-Shinjuu Zanshu no Jutsu (Earth Type: Inner Decapitation Technique)
PostPosted: Sat Nov 25, 2006 2:35 pm


User Name:
Soulvar

Name:
Kazumi Hitomi

Age:
17

Rank:
Elite Jounin

Village:
Otogukure (sound)

Personality:
Proud, caring, yet not easy to get along with. But if you can get along with her, you see her softer side.

Blood line/clan:
Kazumi

Elemental chakra 1:
Raiton (lightning)

Elemental chakra 2:
Katon (fire)

Image or/and description:
User Image - Blocked by "Display Image" Settings. Click to show.

Headband placement:
Wears it over her eyes like a blindfold.

Weapon:
Her weapon is a long sword, measuring about two and a half meters in length. The hilt it engraved with the characters for “Martyrdom” and “Loyalty”, two words that she finds as philosophies in themselves. Attached to the bottom of the hilt is a foot long blade, used for defense, both blades are equipped with small. Aerodynamic holes which cause a high-pitched whine when the blade is swung, this noise can be amplified by pumping electricity through the sword. . She also carries a short blade, rarely used for much other than defense and the utilization of certain Jutsu.

Background info:
Hitomi was born with a unique illness, one that viciously attacked the brain and eyes, causing her to be born blind. This disease though, gave her a unique sensitivity to electrical impulses and heat. She now has something called Electro-reception. This allows her to detect movement by picking up electrical impulses in other bodies, mostly created by muscle contractions. This disease is transferred hereditarily from parent to child, her mother being the first and giving birth to only Hitomi and her younger brother. She became a ninja to prove that even though she couldn’t see, she could climb to the top. She accomplished that by age 14 and has been an Elite Jounin; teaching teams for the past two years, though only one so far had passed her tests. That team was eliminated in the last Chuunin exams and she was basically crushed. Now she waits for another team who is worth teaching to regain her legacy.

Other:
Because she utilizes the Fire element, she can also “see” heat when her headband is removed from her eyes.

Status:
cp:250
str:220
def:230
spd:215
int:219
np:210
tp:230
E-Points:
Jutsu:
Name: Impulse fist
Type: Taijutsu style
The Kazumi's charge a bit of electricity into their fists by amplifying their own electrical impulses. By doing this, and coming in contact with their opponent, they can release the receptors from the opponent's nervous system, causing numbness. The opponent retains motion in their body, but cannot tell, unless by sight, if it actually happens, as the effectors still keep functionality.
Cost: one chakra for each point of contact.



Name: Empathy spark
Type: Genjutsu
Rank: B
The Kazumi's utilize their Impulse Fist style in this. By striking the opponent's head and amplifying their electrical impulses even further, the Kazumi can cause a temporary state of blindness, without the benefits that the Kazumi's have.
Cost: 20





Ikadzuchi no Kiba - Lightning Bolt Fang
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Raisou (Lightning Burial): Ikadzuchi no Kiba is a Ninjutsu technique used by Kurosuki Raiga. Drawing together his dual short swords, electrical energy will begin to crackle. A plume of an electrified chakra-like essence will rise into the clouds above to activate the lightning to come crashing down on Raiga's target.

Raigeki no Yoroi - Lightning Strike Armor
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Defense


Ninpou: Raigeki no Yoroi is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga spin the blades to generate a disk of lightning which will then pour down to cover his body and his swords. This electricity will envelope his body in a protective armor which will harm anyone who dares strike him directly.

Raikyuu - Lightning Ball
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack


Raikyuu is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will form a ball of electricity which he can hurl at his opponent.

Rairyuu no Tatsumaki - Lightning Dragon Tornado
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense


Ninpou: Rairyuu no Tatsumaki is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will raise them into the air and draw lightning down upon his body. The current will be contained within and around Raiga's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Thunder Saber (Sandaa Saaburu)
Character Use: Ranke
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack


Thunder Saber is a technique which uses the power of the Geller stone to harness lightning. Ranke will generate lightning in her hand and then strike her target causing an explosive impact.

Tornado Lightning (Toruneedo Raitoningu)
Character Use: Ranke
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Tornado Lightning is a technique which uses the power of the Geller stone to harness lightning. Using some form of handseals, Ranke can generate lightning from her palms which she can whip around to destroy her surroundings.

Fuuka Houin - Fire Sealing Method
Character Use: Jiraiya
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary


Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing.

Goukakyuu no Jutsu - Great Fireball Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Yamashiro Aoba, Uchiha Fugaku, Uchiha Obito
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

Katon jutsu such as this are seen as a rite of passage into adulthood for Uchiha clan members. Once the member can manipulate fire, they are finally recognized as no longer being a child.


Housenka no Jutsu - Mythical Fire Phoenix Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Housenka no Jutsu is a Ninjutsu techinque utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.

Karyuudan - Fire Dragon Projectile
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m)
Type: Attack


Katon • Karyuudan is a Ninjutsu technique utilizing the Fire Element. The ninja will do the necessary hand seals and create mud projectiles using the Doryuudan technique. The ninja will then blow a large flame to ignite the mud projectiles.

Karyuu Endan - Fire Dragon Flame Projectile
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Katon • Karyuu Endan is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.

Ryuuka no Jutsu - Dragon Fire Technique
Character Use: Uchiha Sasuke, Mitarashi Anko
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack


Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.



Raging Thunder (Raijingu Sandaa)
Character Use: Temujin
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Defense


Raging Thunder is a technique which uses the power of the Geller stone to create a powerful Geller barrier around Temujin and his sword. This barrier allows Temujin to take an attack directly and in turn use the Geller power to overwhelm his oncoming foe and attack them back.


Bunshin no Jutsu - Clone Technique
Viz Translation: Art of the Doppelganger
Character Use: General Skill
Rank: E
Range: -

Supplementary


Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substanceless copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.


Henge no Jutsu - Transformation Technique
Viz Translation: Change Skill
Character Use: General Skill
Rank: E
Range: -
Type: Supplementary


Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to tranform themself into any person or object. This allows the ninja to move with stealth or to trick their opponents.


Kawarimi no Jutsu - Change of Body Stance Technique
Viz Translation: Art of Substitution
Character Use: Basic Ninja Skill
Rank: E
Range: -
Type: Supplementary


Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


Shunshin no Jutsu - Body Flicker Technique
Character Use: Kakashi, Haku, Gaara, Sasuke, Yondaime
Rank: D
Range: -
Type: Supplementary


Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.


Fuuja Houin - Evil Sealing Method
Character Use: Hatake Kakashi
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary


Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja.


Nehan Shouja no Jutsu - Temple of Nirvana Technique
Character Use: Kabuto
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary


Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.

Kage Bunshin no Jutsu - Shadow Clone Technique
Viz Translation: Art of the Shadow Doppelganger, Shadow Clone Jutsu
Character Use: General Jounin Level Technique
Rank: B
Range: -
Type: Supplementary


Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.


Karyuu Endan - Fire Dragon Flame Projectile
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Katon • Karyuu Endan is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.


Kokohi no Jutsu - False Place Technique
Character Use: Hagane Kotetsu
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary


Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.


Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Character Use: Kagari, Mubi, Oboro
Rank: C
Range: Mid (5m ~ 10m), Far (10m+)
Type: Supplementary


Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.


Goukakyuu no Jutsu - Great Fireball Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Yamashiro Aoba, Uchiha Fugaku, Uchiha Obito
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.


Housenka no Jutsu - Mythical Fire Phoenix Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Housenka no Jutsu is a Ninjutsu techinque utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.


Kyoumeisen - Vibrating Sound Drill
Character Use: Dosu Kinuta
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Kyoumeisen is a Ninjutsu technique which uses sound waves created by Dosu's sound wave amplifier to disrupt a persons inner ear. After the amplifier releases sound waves, Dosu can use his chakra to move the waves directly into the inner ear of his opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, Dosu can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.


Ryuuka no Jutsu - Dragon Fire Technique
Character Use: Uchiha Sasuke, Mitarashi Anko
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack


Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.


Shikomi Shindan is a Ninjutsu technique utilized by the medical ninja Shizune. By pulling on the string in back the needles will be launched at her foe. The needles are dipped in poison to add to their lethality.


Suzu no Oto - Sound of Bells
Character Use: Kin Tsuchi
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary


Suzu no Oto is a Ninjutsu technique utilized by Sound kunoichi Kin. Kin will hurl senbon which have bells attached with string. This string will also run from the senbon itself to her hand. After she hurls the senbon at her opponent, the dangling bells can be moved by Kin to emit a ring at a special frequency. This frequency reaches directly into her opponents brain and shows them the desired illusions. Unfortunately simple ear plugging will not prevent the illusions. One way this can be utilized is to confuse her opponent. By making her opponent see multiple copies of herself, she can confuse them as to her actual location. This is especially deadly when senbon or kunai are thrown, making it difficult to tell which weapon to avoid.

Kai - Release
Character Use: Higher Level General Skill
Rank: Unknown
Range: -
Type: Supplementary


Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.


Kamina's Genjutsu (Unnamed)
Character Use: Kamina
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


This unnamed Genjutsu is a technique used by Kamina. Kamina will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while Kamina herself chokes and kills the target.


Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique
Character Use: Akadou Yoroi
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary



Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed handseals, a huge ball of fire will descend from the sky to envelope his target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.


Name: Spark Silhouette
Type: Ninjutsu
Rank: B
Cost: 22
Element: Kazumi clan: electro-reception
The Kazumi can amplify and project the natural charge of electrical energy in order to make a clone of themselves. This clone is a basic embodiment of the Kazumi's impulse fist and can utilize it without the use of extra chakra. This clone is capable of electro-reception in order to know where to strike, as well as it is linked with the mind of the user. The clone can be recalled at any time, simply by coming back into contact with the Kazumi. there are other ways of disposing of the clone, but none have yet found them out.



Name: Stimulus delay
Type: Genjutsu
Rank: C
Cost: 12
Type: Kekei Genkai: Kazumi clan
The Kazumi is able to intensely focus their chakra into their natural electric feilds. This fact is the most important factor in the utilization of Stimulus Delay. The Kazumi focuses a large amount of chakra into their nervous system, making their actions appear to the outside onlookers slower than they actually are, causing a nin to block after the attack has already landed, or attack when the Kazumi is already in a different position.

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