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Posted: Mon May 01, 2006 8:03 pm
on the 13th i am going to be a judge for the denver's prerelease i will post as many of the effects as i see or i get, but this is what the effects are in japanese
EOJ-JP001 D-Hero Devilguy Darkness/Warrior/3/600/800 When this card in attack mode on your field, you can remove 1 monster on the opponent field from the game for 1 turn. The player who use this effect cannot battle in this turn. The monster which is removed by this effect return on the opponent field in the same mode in your 2nd standby phase. Rare
EOJ-JP002 D-Hero Diehardguy Warrior/Darkness/3/800/800 When this card is face up on your field, when a monster that have [D-Hero] in its name on your field is destroyed as a result of battle and send to graveyard excluding this card, Special Summon that monster on your field in your next standby phase. You can use this effect only 1 time for 1 turn. Rare
EOJ-JP003 D-Hero Diamondguy Dark/Warrior/4/1400/1600 When this card is face up on your field, check the top card of your deck. When it is a normal magic card, you send that card to the graveyard, activate the effect of that normal magic card in your main phase of the next turn. When it isn't a normal magic card, put that top card to the bottom of the deck. You can use this effect only once for 1 turn. Rare
EOJ-JP004 D-Hero Dreadguy Dark/Warrior/8/?/? When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with [D-Hero] in its name on your field would be destroy, and the battle damages done to controller would become 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name except this card. Ultra/Ultimate Rare
EOJ-JP005 Cyber Tutu Earth/Warrior/3/1000/800 When the attack strength of all monsters on the opponent field are higher than the attack strength of this card, This card can attack the opponent directly.
EOJ-JP006 Cyber Gymnatics Earth/Warrior/4/800/1800 Discard a card from your hand, Destroy 1 monster in face up attack mode on the opponent field. You can use this effect only 1 time for 1 turn.
EOJ-JP007 Cyber Prima Light/Warrior/6/2300/1600 When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field.
EOJ-JP008 Cyber Giraffe Light/Machine/3/300/800 Sacrifice this card, the damage from the effect card that inflict to the controller of this card becomes 0 until ended phase of this turn.
EOJ-JP009 Cyber Phoenix Fire/Machine/4/1200/1600 When this card is in face up attack mode on your Field, the effect of Magic or Trap card that select 1 machine sub-type monster on your field as a target are negated.When this card in face-up mode on your field is destroyed as a result of battle and send to the graveyard. you can draw 1 card from your deck.
EOJ-JP010 Searchlightman Light/Machine/3/1000/1000/ Reverse: Opponent cannot set card(s) this turn.
EOJ-JP011 Victory Viper XX03 Light/Machine/4/1200/100 When this card sucessfully destroy an opponent's monster, choose one of the following effects and activate. - Increase this card's attack strength by 400. - Destroy a face-up Magic/Trap card on the field - Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card. Super/Ultimate Rare
EOJ-JP012 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand.
EOJ-JP013 Harpy Pet Baby Dragon Wind/Dragon/4/1200/600 This card add effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon]. 1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon] 2 - Doubled this card's original attack and defense strength 3 - Once per turn, you may destroy a card on opponent's field. Rare
EOJ-JP014 Lightning Gear - Skyflash Light/Angel/4/1000/500 When this card succesfully attack the opponent directly, you draw 1 card from your deck. Send this catd to the graveyard at the end phase of the turn that this card is summoned, reverse summoned, special summoned.
EOJ-JP015 Lightning Gear - Sakuraka Light/Angel/6/2400/1400 You can summon this card without offering a monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. Rare
EOJ-JP016 Lightning Gear - Rumbling Dragon Light/Angel/8/2900/1800 You can summon this card by offering 1 monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. When this card attacks a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do battle damages to your opponent equal to the difference. Super Rare/Ultimate Rare
EOJ-JP017 Royal Knights Light/Angel/3/1300/800 When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints equal to that monster's defense strength.
EOJ-JP018 Green Declarer Light/Angel/2/300/500 Discard this card and another Angel type monsters from your hand to the Graveyard to activate the effect. Negate the activation of an opponent's Magic card and destroy it. This effect can only be use in opponent's turn.
EOJ-JP019 Violet Declarer Light/Angel/2/300/500 Discard this card and another Angel type monster from your hand to Graveyard to activate the effect. Negate the activation of an opponent's Trap card and destroy it. This effect cannot be use in your turn.
EOJ-JP020 Artemis of Harvest 4/Light/Angel/1600/1700 When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.
EOJ-JP021 Reiyad of Relief Light/Angel/4/1400/1500 When this card is face-up on the field, whenever a Counter Trap would be activated, return 2 angel type monsters that are removed from the game to your hand.
EOJ-JP022 Bringer of Sparking Light Light/Angel/3/1600/0 When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead. Rare
EOJ-JP023 Giver of Judgment - Boltenis Light/Angel/8/2800/1400 When you successfully activate a Counter Trap, this card may be special summon by sacrificing all monsters on your field. When this card is successfully special summon this way, you may destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed. Ultra/Ultimate Rare
EOJ-JP024 Guard Dog Earth/Beast/3/1500/500 Reverse: Opponent player cannot special summon during this turn.
EOJ-JP025 Vacuum Itachi Wind/Beast/3/500/1500 Reverse: Opponent cannot activate Magic/Trap during this turn.
EOJ-JP026 Beating Aos Earth/Spellcaster/4/800/1500 Tribute 1 earth main type monster excluding this card on your field. Special Summon 1 earth main type monster from your hand. You can use this effect once per turn. If [Beating Aos] leave from your field destroy the monster that is special sommoned by this effect.
EOJ-JP027 Raging Eria Water/Spellcaster/4/800/1500 Tribute 1 water main type monster excluding this card on your field. Special Summon 1 water main type monster from your hand. You can use this effect once per turn. If [Raging Eria] leave from your field destroy the monster that is special sommoned by this effect.
EOJ-JP028 Blazing Hiita Fire/Spellcaster/4/800/1500 Tribute 1 fire main type monster excluding this card on your field. Special Summon 1 fire main type monster from your hand. You can use this effect once per turn. If [Blazing Hiita] leave from your field destroy the monster that is special sommoned by this effect.
EOJ-JP029 Devastating Wynn Wind/Spellcaster/4/800/1500 Tribute 1 wind main type monster excluding this card on your field. Special Summon 1 wind main type monster from your hand. You can use this effect once per turn. If [Devastating Wynn] leave from your field destroy the monster that is special sommoned by this effect.
EOJ-JP030 Battery Man D Light/Thunder/1/0/1900 When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target of attack other than [Battery Man D].
EOJ-JP031 Super Electromagnetic Operating Voltic Dragon Light/Thunder/5/2400/1000 When you successfully sacrificed summon by using one of following monsters, this card gain respective effect. - Battery Man D: Negate the Magic/Trap effect that target this card. - Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differece. - Battery Man AA: Increase this card's attack strength by 1000. Super/Ultimate Rare
EOJ-JP032 E-Hero Phoenixguy Pyro/Warrior/6/2100/1200/ [E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle. Ultra Rare/Ultimate Rare
EOJ-JP033 E-Hero Shining Phoenixguy Fire/Warrior/8/2500/2100 E-Hero Sparkman + E-Hero Phoenixguy This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle. Ultra Rare/Ultimate Rare
EOJ-JP034 E-Hero Sailorman Water/Warrior/5/1400/1000 E-Hero Bubbleman + E-Hero Featherman This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly.
EOJ-JP035 E-Hero Wildwingman Earth/Warrior/8/1900/2300 [E-Hero Wildman] + [E-Hero Featherman] This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.
EOJ-JP036 E-Hero Necroid Shaman Dark/Warrior/6/1900/1800 [E-Hero Wildman] + [E-Hero Necrodarkman] This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent's graveyard, Special summon it on the opponent field.
EOJ-JP037 Misfortune Normal Magic Choose a monster on your opponent's side of the field to activate thsi card. Do damage to your opponent equal to half of original attack strength of that monster. Your monster cannot attack during this turn.
EOJ-JP038 H - Heat Heart Normal Magic Choose a face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500. When that monster attacks a monster in defense mode, and the ATK is higher than the DEF of the defending monster, inflict battle damages to your opponent equal to the difference. This card's effect lasts until the end of turn.
EOJ-JP039 E - Emergency Call Normal Magic Choose a monster with [E-Hero] in its name from your deck and add it to your hand.
EOJ-JP040 R - Right Justice Normal Magic
EOJ-JP041 O - Over Soul Spell Normal Select 1 Normal Monster with "E-Hero" in its name from your graveyard. Special Summon it on your field.
EOJ-JP042 HERO Flash!! Spell Normal Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with "E-Hero" in its name from your deck. During this turn, all normal monster with "E-Hero" in their name on your field can attack the opponent directly.
EOJ-JP043 Power Capsule Normal Magic Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card's effect would become that effect.
EOJ-JP044 Deification of Light Magic - Quickplay Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be halved, and destroy it at the end of turn.
EOJ-JP045 Guard Penalty Instant Magic Choose a monster on the field. When the chosen monster would switch to defense mode during this turn, draw a card from your deck. Rare
EOJ-JP046 Grand Cross Magic - Quickplay This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field.
EOJ-JP047 Dimensional Rip Magic - Continuous All monsters that would send to Graveyard would be removed from game instead.
EOJ-JP048 Clocktower of Seclusion Field Magic During each Standby Phase of opponent's turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck.
EOJ-JP049 Lifechanger Trap - Normal This card can only be activate when your lifepoints is 8000 or more less than opponent. Both player's lifepoints become 3000. Rare
EOJ-JP050 Elemental Charge Normal Trap For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.
EOJ-JP051 Destiny Destroy Normal Trap Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages. Rare
EOJ-JP052 Destiny Signal Normal Trap This card can only be activate when one of your monster on your side of the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name with Level 4 or lower from your hand or deck.
EOJ-JP053 D-Time Trap Normal Activate this card when a monster with [E-Hero] in its name leaves the field. Add 1 Monster with [D-Hero] in its name from your deck to your hand with equal or below level.
EOJ-JP054 D-Shield Trap Normal Activate this card when the attack mode monster with [D-Hero] in its name on your field become an attacked target. This card becomes the equipment card, equip this card to the monster which become an attacked target. Switch the mode of that monster to defense mode. The equipped monster cannot be destroyed as a result of battle.
EOJ-JP055 Phoenix Attack Normal Trap God Bird Attack Trap - Normal Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field.
EOJ-JP056 Elemental Absorber Continuous Trap Remove a monster card from your hand from the game. All opponent's monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack. Rare
EOJ-JP057 Macrocosmos Continuous Trap You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up on the field, all cards that would send to Graveyard would be removed from game instead.
EOJ-JP058 Miracle Arrival Continuous Trap Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves the field, destroy that monster. When that monster is destroy this card is destroy. Rare
EOJ-JP059 Cracking Hatchet Trap - Continuous Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card.
EOJ-JP060 Kickback Trap - Counter Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand. Rare
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Posted: Mon May 01, 2006 8:16 pm
old stuff to me in my opinion...
I already have a D-Hero deck (for a while now...) so if anyone wants to try and fight the new d-heroes they can ^^
(however...I warn you it's not amazing since it lacks some of the cards coming out in POTD)
oh and ya...I basically have every card already...I already found a bunch of cool combos and strategies with D-Heroes already... I just need to go and buy my refrence cards.
Also...they have already confirmed that they changed every D-Hero name, and even the phoenixguy (basically all of them suck crying )
I'm curious though, what the want list will be...last time it was basically the 3 Demon Emperors and treeborn frog ^^:;
I hope it's not the d-heroes (since I need atleast 1 of each copy crying ..."Dreadmaster" will be the most troublesome I bet ...maybe someone will trade a jap one for a english lol ^^:;; ...I basically have two copies)
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Crono Leonhart Vice Captain
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Posted: Mon May 01, 2006 8:24 pm
Aw man...They're changing the Phoenix names? I was looking forward to that <_<
I collect Phoenix cards u_u
I hope they keep Phoenix attack...-_- But yeah, i like that Birdman of Gale, He fits really well into the deck i have right now. 3nodding
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Posted: Mon May 01, 2006 8:27 pm
i will post the american effects when i know them
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Crono Leonhart Vice Captain
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Posted: Mon May 01, 2006 8:31 pm
So when does this set come out?
(I get to buy them at a discount from the place I work at XD)
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Posted: Mon May 01, 2006 8:32 pm
phoenixguy = phoenix enforcer (shining...same thing)
D-Hero Devilguy = D-Hero Doom Lord D-Hero Diamondguy = D-Hero Diamond Dude D-Hero Diehardguy = D-Hero Captain Tenacious D-Hero Dreadguy = D-Hero Dreadmaster
Lighting Gear - Ouka = Majestic Mech - Ouka
okay, these are ones I remember off hand... but my refrence are from sites that indicate these were said in a recent shonen jump...I know for a fact that phoenix enforcer is correct... the D-Heroes I'm pretty much sure, since the same source had those names...but as well as an english picture for Phoenix Enforcer
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Posted: Mon May 01, 2006 8:33 pm
the release is about a week after the pre release so look around may 20th as for the exact date i dont know i do know that it is LESS then a week. so yea
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Posted: Mon May 01, 2006 8:41 pm
monkey_thief the release is about a week after the pre release so look around may 20th as for the exact date i dont know i do know that it is LESS then a week. so yea Excellent, Just in time for the tourney I'm entering biggrin Speaking of which, is anyone going to be in the Toronto area around May 28th? Theres an anime convention with a Yugioh Tourney that i'm going to be in...So if you're there, i'll play you XD
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Crono Leonhart Vice Captain
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Posted: Mon May 01, 2006 9:02 pm
Crono Leonhart monkey_thief the release is about a week after the pre release so look around may 20th as for the exact date i dont know i do know that it is LESS then a week. so yea Excellent, Just in time for the tourney I'm entering biggrin Speaking of which, is anyone going to be in the Toronto area around May 28th? Theres an anime convention with a Yugioh Tourney that i'm going to be in...So if you're there, i'll play you XD aw...I'd like to go, but Toronto is a little out of my reach with such short notice... I have family up there but for such a big trip would mean I would have had to have planned it a little while ago.
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Posted: Mon May 01, 2006 9:46 pm
Apeiron King of Light Crono Leonhart monkey_thief the release is about a week after the pre release so look around may 20th as for the exact date i dont know i do know that it is LESS then a week. so yea Excellent, Just in time for the tourney I'm entering biggrin Speaking of which, is anyone going to be in the Toronto area around May 28th? Theres an anime convention with a Yugioh Tourney that i'm going to be in...So if you're there, i'll play you XD aw...I'd like to go, but Toronto is a little out of my reach with such short notice... I have family up there but for such a big trip would mean I would have had to have planned it a little while ago. Yeah...I should have mentioned it sooner e_e I didn't actually think of asking if anyone was in the area untill there was mention of a tournament by a guild member sad
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Crono Leonhart Vice Captain
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Posted: Wed May 03, 2006 6:08 am
Crono Leonhart monkey_thief the release is about a week after the pre release so look around may 20th as for the exact date i dont know i do know that it is LESS then a week. so yea Excellent, Just in time for the tourney I'm entering biggrin Speaking of which, is anyone going to be in the Toronto area around May 28th? Theres an anime convention with a Yugioh Tourney that i'm going to be in...So if you're there, i'll play you XD You must be talking about Anime North. My friend, Rain2nd is probably going to be there with his girlfriend, but unfortunately, I won't be attending. I have more important things to be doing around that time. I'll be going to the CNE In August though. >_> ( And maybe going to regionals in Hamilton May 14th. ) As for Enemy of Justice, I'm sorry, but... This set is going to anger a lot of people. ( Or atlesat people I know. ) Most of us want the E-Hero ( Or ANY hero crud - period - ) To just come to an end. It's absolute madness that they've carried this on for THREE SETS now. I'm happy that they tried to add some more things for wind and thunder, but there are only one or two cards people are going to be looking for. In SOI, the only card that was wanted around here was Treeborn. The Sacred Beast aren't worth it.
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Posted: Wed May 03, 2006 8:58 am
Star Akamatsu Crono Leonhart monkey_thief the release is about a week after the pre release so look around may 20th as for the exact date i dont know i do know that it is LESS then a week. so yea Excellent, Just in time for the tourney I'm entering biggrin Speaking of which, is anyone going to be in the Toronto area around May 28th? Theres an anime convention with a Yugioh Tourney that i'm going to be in...So if you're there, i'll play you XD You must be talking about Anime North. My friend, Rain2nd is probably going to be there with his girlfriend, but unfortunately, I won't be attending. I have more important things to be doing around that time. I'll be going to the CNE In August though. >_> ( And maybe going to regionals in Hamilton May 14th. ) As for Enemy of Justice, I'm sorry, but... This set is going to anger a lot of people. ( Or atlesat people I know. ) Most of us want the E-Hero ( Or ANY hero crud - period - ) To just come to an end. It's absolute madness that they've carried this on for THREE SETS now. I'm happy that they tried to add some more things for wind and thunder, but there are only one or two cards people are going to be looking for. In SOI, the only card that was wanted around here was Treeborn. The Sacred Beast aren't worth it. star akamastu... I'll be even terms with you... For as long as the GX series goes, you will not see the end of E-Heroes (D-Heroes are different since they work in a different way... they are weaker monsters with amazingly unique abilities... they aren't like E-Heroes who's primary job is to fuse...) In the next set we'll see the introduction to the Neo Spacians, and while it may seem like a stray away from E-Heroes, Judai gets E-Hero Neos... so, the fusions with the Neo Spacians will be considered both E-Hero and Neos Fusion (this is all coming in POTD)... Again, I'm going to say this... all sets from Lost Millenium and up are considered GX sets, since all the cards are from the show first... so, as long as Judai shows up with new E-Heroes... and everyone else gets new carders, you'll see them all in sets to come. I think people need to stop getting angry at the E-Heroes, since you're just fighting a lost cause... if you want the e-heroes to stop, the wait for GX to end in japanese (currently they are on ep. 83, and if each season is 52 episodes...then the next season is ending in 104... it's unknown if they'll keep it up after that...oh and each episode takes 1 week to air, so right now you're looking at atleast 20 more weeks, so maybe another set or two after POTD of e-heroes at the very least).
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Crono Leonhart Vice Captain
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Posted: Wed May 03, 2006 1:31 pm
Aw man...I hate E-hero's too x_x
Well at least they do have other things...
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Posted: Wed May 03, 2006 2:16 pm
Crono Leonhart Aw man...I hate E-hero's too x_x Well at least they do have other things... ya, be happy for aliens ^^ There art looks inspired by monsters used in Yugioh R by Depre ^^ oh wait, that's POTD ^^;;; Um ya...be happy for the angels with cool art xd
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Crono Leonhart Vice Captain
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Posted: Wed May 03, 2006 6:22 pm
Apeiron King of Light Crono Leonhart Aw man...I hate E-hero's too x_x Well at least they do have other things... ya, be happy for aliens ^^ There art looks inspired by monsters used in Yugioh R by Depre ^^ oh wait, that's POTD ^^;;; Um ya...be happy for the angels with cool art xd XD Cool art makes me play cards that i'd normally never use
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