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Posted: Mon Mar 08, 2010 1:34 pm
I think my Six Sam could use some help....Here is the deck list, any input would be awesome...
Yaichi X3 Spirit of the Six Samurai X2 Kamon X1 Zanji X3 Irou X3 Nisashi X2 Grandmaster of the Six Samurai X1 Cyber Dragon X1 (Staple, in case i need some sort of beat stick...) Enishi, Shien's Chancellor X1 Great Shogun Shien X1
Reasoning X1 RotA X1 Swords of Revealing Light X1 Cunning of the Six Samurai X2 Enemy Controller X2 Shrink X2 Six Samurai United X3
Magic Drain X2 Bottomless Trap Hole X2 Karma Cut X1 Return of the Six Samurai X2 Sakuretsu Armor X3
I was thinking about dropping a few Dimensional prisons in as soon as i can get a hold of them. And i cant think of any cards to fit in a proper side deck atm...and help and input would be awesome...
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Posted: Mon Mar 08, 2010 1:49 pm
Monsters:
Grandmaster of the Six Samurai x3 Great Shogun Shien x2 The Six Samurai - Zanji x3 The Six Samurai - Irou x2 The Six Samurai - Yaichi x2 The Six Samurai - Nisashi x2 The Six Samurai - Kamon Hand of the Six Samurai x2 Spirit of the Six Samurai x2 Shien's Footsoldier Enishi, Shien's Chancellor
Spells:
Gateway of the Six x2 Six Samurai United x3 Cunning of the Six Samurai Reinforcement of the Army The Warrior Returning Alive Book of Moon x2 Lightning Vortex x2 My Body as a Shield Heavy Storm Mystical Space Typhoon
Traps:
Return of the Six Samurai x2 Bottomless Trap Hole x2 Torrential Tribute Mirror Force
try this instead =P
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Jevan R. H. Divinitive Crew
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Posted: Mon Mar 08, 2010 1:49 pm
You need Hand of the Six Samurai and Gateway of the Six Samurai
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Posted: Mon Mar 08, 2010 2:35 pm
just a bit of an idea...wouldn't Swords of Concealing Light be a bit better than Book of moon?
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Posted: Mon Mar 08, 2010 2:45 pm
nope , swords you use and stops 3 turns.. but can easly be destroyed.
Book of moon will and can be confused with somthing like Mirror force or Magic cyilnder.. and its a instant spell alowing it to be used at eneytime if neaded. it can allso beudes to counter cards like Smashing ground.. Flip a monster facedown smashing ground cant target the now facedown monster.
Book of moon is much more Reliable at times that swords. and six sam dont sit around very well.. thay swop in and kill and swords hold them back in deck speed. and book of moon keeps the deck run speed going with no slowing down
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Posted: Mon Mar 08, 2010 3:21 pm
ahh...makes perfect sense... well, being i only have 1 currently, ill prolly just drop Swords in as well untill i can get another -shrugs-
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Francine These Chocodiles
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Posted: Mon Mar 08, 2010 3:56 pm
X Snow Guy X swords you use and stops 3 turns.. Not even. Swords of Concealing Light only sets the monsters currently on the field at the time of Swords' activation. Any monster summoned afterwards will remain face-up.
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Posted: Mon Mar 08, 2010 7:39 pm
i was just curious cause leaves cards face down...maybe under times where they have like 4 heavy hitters or something... -shrugs-
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Posted: Mon Mar 08, 2010 7:48 pm
perfect_reject i was just curious cause leaves cards face down...maybe under times where they have like 4 heavy hitters or something... -shrugs- With The Six Sam, your oppodnets will not have the time or abillty to get a Strong feald Before you kill them.. Besides BW , XX-S thay may be of a Calange for the deck .
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Posted: Mon Mar 08, 2010 8:15 pm
true.... -nods- thanks for all the input guys
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Posted: Mon Mar 08, 2010 8:17 pm
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Posted: Thu Mar 11, 2010 12:39 am
RandallTheGreenGeek Monsters:
Grandmaster of the Six Samurai x3 Great Shogun Shien x2 The Six Samurai - Zanji x3 The Six Samurai - Irou x2 The Six Samurai - Yaichi x2 The Six Samurai - Nisashi x2 The Six Samurai - Kamon Hand of the Six Samurai x2 Spirit of the Six Samurai x2 Shien's Footsoldier Enishi, Shien's Chancellor
Spells:
Gateway of the Six x2 Six Samurai United x3 Cunning of the Six Samurai Reinforcement of the Army The Warrior Returning Alive Book of Moon x2 Lightning Vortex x2 My Body as a Shield Heavy Storm Mystical Space Typhoon
Traps:
Return of the Six Samurai x2 Bottomless Trap Hole x2 Torrential Tribute Mirror Force
try this instead =P I'd go with his build except I would put in two cyber dragons so that you can have one turn ko hands. I wouldn't play The Six Samurai - Kamon or shiens foot soilder though. Kamon is more of a side decked card anyway. Some other cards you could add in his build would be Gaint trunade and cold wave.
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Posted: Thu Mar 11, 2010 4:35 am
triplefife RandallTheGreenGeek Monsters:
Grandmaster of the Six Samurai x3 Great Shogun Shien x2 The Six Samurai - Zanji x3 The Six Samurai - Irou x2 The Six Samurai - Yaichi x2 The Six Samurai - Nisashi x2 The Six Samurai - Kamon Hand of the Six Samurai x2 Spirit of the Six Samurai x2 Shien's Footsoldier Enishi, Shien's Chancellor
Spells:
Gateway of the Six x2 Six Samurai United x3 Cunning of the Six Samurai Reinforcement of the Army The Warrior Returning Alive Book of Moon x2 Lightning Vortex x2 My Body as a Shield Heavy Storm Mystical Space Typhoon
Traps:
Return of the Six Samurai x2 Bottomless Trap Hole x2 Torrential Tribute Mirror Force
try this instead =P I'd go with his build except I would put in two cyber dragons so that you can have one turn ko hands. I wouldn't play The Six Samurai - Kamon or shiens foot soilder though. Kamon is more of a side decked card anyway. Some other cards you could add in his build would be Gaint trunade and cold wave. Cyber Dragon isn't needed here, 6S can swarm great by themselves; i kept it pure Warrior-Type in case he wanted to try Solidarity. Kamon has become a main deck card simply because of cards like Royal Oppression, Royal Decree and Black Whirlwind. i've found that Footsoldier is a great tech card, as if can search out Yaichi, Hand, and Spirit in a pinch.
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Posted: Thu Mar 11, 2010 11:57 pm
Meh I suppose I'd just rather play it as a otk deck. I've never ran six sam myself, but I have helped a friend who was running it for nearly the entire time hes played yu gi oh. He could run solidarity or he could not I guess it just depends if he wants to run it as more of a otk style of deck or a conrol based deck. Really comes down to prefrence.
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Posted: Sun Mar 21, 2010 6:19 pm
No one ever mentions some of the most important cards for a six sam deck...
Magic Shien's Castle of Mist - Saves your monsters The A. Forces - Power Up Magical Mallet - Creature gathering Double Summon - Blitz Reload - Creature gathering Monster Reborn - the limit rule has beed changed on this card Card Trader - Creature gathering Trap Swift Samurai Storm - Blitz Ultimate Offering - Blitz
You need only 2 or less of any one copy of six sam monsters, having 3 copies of the same six sam card will be a problem do to their effect requirements. Most six sam's need 1 other on the feild with a different name.
Those cards really helped my six sam deck. Double Summon can get you three monsters on first turn, two six sam's and the shogun on first turn with The A. Forces...priceless
The whole point of six sam's is...summon, summon, summon mrgreen
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