I'm not too certain on the numbers, the oz seem off but I don't know how too fix them up. If I could get just basic comments? I'd love something too work with.
Name: Fire Ash Clone: Skin Clone
Rank/ Type: D Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires 25 oz of Fire Ash.
Description: Creates a single clone that is made out of ash and is paper thin along it's skin in order too conserve ash. Can have it's temperature raised and lowered, a single punch will destroy the Skin Clone due too it's composition.
Damage: 0 SP
Effect: Creates a paper thin clone. Requires 'Rat' and 'Ox' handseals.
When making actual solid clones, the rank is higher than just a D. The standard for solid clones is at least a B rank. But since you're using some substance already to produce it, then you can make it a C rank. To keep the clone active per post, go for 5 CP per post.Name: Fire Ash Clone: Clone Pop
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires a clone.
Description: Creates an explosion within clones created by the Fire Ash that hurls the Fire Ash towards an opponent.
Damage: 0 SP
Effect: Sends all of the Fire Ash that clone was composed of towards opponent. Requires 'Rat', 'Ox' and 'Dragon' handseals.
Okay rank. Give a radius for the explosion to occur. Since it's only C rank, I say about a four feet radius from the clone. 8 SP is the amount of damage it does.Name: Fire Ash Weapon: Kunai
Rank/ Type: D Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires 15 oz of Fire Ash.
Description: Creates a Kunai made entirely of Fire Ash which can be hurled towards an oncoming opponent.
Damage: 5 SP
Effect: Creates a Kunai too be wielded by the user. Requires 'Rat' and 'Tiger' handseals.
To keep the kunai solid for each post, give it a 1 CP cost.Name: Fire Ash Fist: Glove
Rank/ Type: D Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires 20 oz of Fire Ash.
Description: Creates a glove made out of Fire Ash that allows any punch too leave small traces of Fire Ash on the opponents body.
Damage: + 1 SP to Punches
Effect: Creates a Glove over the users hand. Requires 'Rat' and 'Dog' handseals.
Give it a limit of how many times it can be used before it breaks. Five seems appropriate.Name: Fire Ash Fist: Spike
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires Fire Ash Fist: Glove.
Description: Created by Tamahome Heero as a means of making the Fire Ash Fist: Glove technique into a more powerful offensive attack by combining it with the Fire Ash Weapon: Kunai technique. Four spikes grow from the knuckles of the glove in order too puncture the opponents skin, dealing more damage.
Damage: + 10 SP to Punches
Effect: Creates four short spikes on the end of each Glove. Requires 'Rat', 'Dog' and 'Tiger' handseals.
To keep this active per post, have it cost 2 CP per post.Name: Fire Ash Projectile: Breath
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires 10 oz of Fire Ash.
Description: Takes multiple turns too complete. Durring the first turn the user draws in a large amount of air and Fire Ash particles which can remain in the mouth for as long as needed. The last turn that the technique is used the air and Fire Ash particles are blown towards the opponent.
Damage: 10 SP
Effect: Sucks in and blows out Fire Ash towards an opponent. Requires 'Rat', 'Dragon' handseals.
I'm starting to see the standard for proportion to rank of the jutsu to the amount of fire ash needed. I say make at least 15 oz if it's going to be C.Name: Fire Ash Projectile: Bullet Barrage
Rank/ Type: B Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level Two. Requires 30 oz of Fire Ash.
Description: Causes the skin of the hand too break down into bullet shaped projectiles which are then fired at the opponent
Damage: 5 SP (Self), 20 SP (Opponenet)
Effect: Fires bullet shaped projectiles towards the opponent. Requires 'Rat', 'Dragon' and 'Rabbit' handseals.
So, I take it this jutsu can only be used once per hand? How does one recover skin or is the skin removal permanent?Name: Fire Ash Shield: Solid
Rank/ Type: D Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires 10 oz of Fire Ash.
Description: Creates a shield that is used too deflect attacks away from the user.
Damage: Resist 15 SP worth of damage for every 10 oz of Fire Ash used.
Effect: Creates a shield in front of the user that can increase the users defense. Requires 'Rat' and 'Ram' handseals.
For a D rank, it seems a little powerful. If you want to keep it a D rank, just have it to where it defends at the size of an arm buckler, and breaks to one attack, but attacks C rank and higher breaks through it and still hit.
If you wish to give it the current stats, plus get a +1 to Defence, then make it a C.Name: Fire Ash Shield: Central Spike
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires Fire Ash Shield: Solid.
Description: Invented by Tamahome Heero as a means of turning the Fire Ash Shield: Solid technique into a workable offensive attack by combining it with the Fire Ash Weapon: Kunai technique. Creates a spike from the center of the shield that can pierce opponents in close range combat.
Damage: 8 SP.
Effect: Causes damage in close range combat. Requires 'Rat', 'Ram' and 'Tiger' handseals.
Seems okay.Name: Fire Ash Shield: Rim Spikes
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One. Requires Fire Ash Shield: Solid.
Description: Invented by Tamahome Heero as a means of turning the Fire Ash Shield: Solid technique into a workable offensive attack by combining it with the Fire Ash Weapon: Kunai technique. Creates a ridge of spikes around the outer surface of the shield. Can be used used as a projectile attack.
Damage: 5 SP.
Effect: Can be used as a projectile attack. Requires 'Rat', 'Ram' and 'Snake' handseals.
How many spikes does it make? And do they do damage per spike or as a whole?Heat Fist Style - A style of attack used primarily with those capable of creating high temperatures. The style mostly consists of feints towards the body with the real attacks aimed near vital spots. The Heat Fist Style is based on the Gentle Fist and Strong Fist styles and incorperates many of there techniques within it.
Name: Heat Fist Style: Feint Stomach
Rank/ Type: C Taijutsu
P/A: Active
Prerequisites: Heat Fist Style.
Description: A punch is thrown towards the opponents stomach or midsection in order too draw the attention of the opponent to said area. The punch looks strong but the user will 'pull' there punch at the last minute causing the punch itself to result only in a light tap not strong enough too cause any real damage.
Damage: 0 SP.
Effect: Delivers a light tap too the stomach ment too distract the opponent.
The trick to Taijutsu is that it's hard to create a special attack and just one that a person can use generally with their taijutsu skills. This is one of the ones that do not have to be a taijutsu.Name: Heat Fist Style: Feint Retreat
Rank/ Type: C Taijutsu
P/A: Active
Prerequisites: Heat Fist Style.
Description: Typically used after several powerful attacks have been launched in order too goad the enemy into following the user. Typically sets the user up too deliver a very solid blow.
Damage: +2 SP for next attack.
Effect: User moves backwards setting the opponent up too recieve a more devestating attack.
I guess this is okay. It's like a temporary buffer, basically.Name: Heat Fist Style: Stomach Jab
Rank/ Type: D Taijutsu
P/A: Active
Prerequisites: Heat Fist Style.
Description: A strong hit in the stomach area, typically used too draw the opponent away from the true set of attacks.
Damage: 5 SP
Effect: Throws a punch at the opponents stomach in order too draw attention too that area.
For the heat attacks, I say get rid of the phrases of drawing attention. Unless it's a genjutsu, not everyone will get distracted.Name: Heat Fist Style: Face Jab
Rank/ Type: D Taijutsu
P/A: Active
Prerequisites: Heat Fist Style.
Description: A strong hit in the face, typically used too draw the opponent away from the true set of attacks.
Damage: 6 SP
Effect: Throws a punch at the opponents face in order too draw attention too that area.
Seems like the same as above, just at a different part of the body. Get rid of this.Name: Heat Fist Style: Side Swipe
Rank/ Type: B Taijutsu
P/A: Active
Prerequisites: Heat Fist Style.
Description: A punch is thrown slightly too the side of the intended target and the air next too the target itself is heated up.
Damage: 10 SP (+5 SP every 25 degrees over 100)
Effect: User moves backwards setting the opponent up too recieve a more devestating attack.
How does one know how hot an area is? To me, you should do "+5 sp every 10 extra SP up to +30 added when activating".Name: Fire Ash Level One
Rank/ Type: E Ninjutsu
P/A: Passive
Prerequisites: Must be a member of the Tamahome Clan.
Description: In this first stage of the Tamahome Kekkei Genkai, the ashes needed for this attack are created from dead skin cells. These ashes are infused with Chakra allowing it's user to preform basic and complex jutsu's.
Level One users of the Ash Flame are only able to heat there Ashes up to around 115 degrees maximum, limiting the amount of burning damage inflicted by there attacks. Attempting to heat Ashes up more than this has been known to cause the Ash Flame Technique to turn on it's user, completely destroying his or her body and mind
Damage: 0 SP
Effect: Always active, does not cost any chakra too maintain. 20 oz of Ashes are created at start of match and 0.1 oz of Ashes are created every turn.
What's the limit amount of ash a person can create? Is there a rank requirement or what?Name: Fire Ash Level Two
Rank/ Type: D Ninjutsu
P/A: Passive
Prerequisites: Fire Ash Level One.
Description: In this second stage of the Tamahome Kekkei Genkai, the ashes needed for this attack are created from both living and dead skin cells. These ashes are infused with Chakra allowing it's user to preform basic and complex jutsu's.
Level One users of the Ash Flame are only able to heat there Ashes up to around 200 degrees maximum, limiting the amount of burning damage inflicted by there attacks. Attempting to heat Ashes up more than this has been known to cause the Ash Flame Technique to turn on it's user, completely destroying his or her body and mind
Damage: 0 SP
Effect: Always active, does not cost any chakra too maintain.
Same as above.Name: Fire Ash Lethargy: Heat Manipulation
Rank/ Type: D Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One.
Description: Starting at body temperature, increases the heat of the Ash flames by applying a constant amount of chakra. This is done by allowing a small amount of chakra too flow into the ashes themselves steadily over the course of time.
Damage: 0 SP
Effect: Increases temperature over the course of three turns too a final high temperature. Requires 'Rat' handseal.
Give more specific values. Such as "1 CP = 1 degree fahrenheit, Up to 5 CP can be used per post." And then give a max heat.Name: Fire Ash Regulation: Heat Maitenance
Rank/ Type: D Ninjutsu
P/A: Passive
Prerequisites: Fire Ash Level One.
Description: Technique maintains the temperature of Ash Flames by temporarily 'sealing' the amount of chakra stored within the flames so that none can be added or removed.
Damage: 0 SP
Effect: Creates a seal that maintains chakra levels within the Ash Flames keeping them at a constant temperature.
Give it a post limit. Since it's only a D, it'll be able to keep the temp for only 5 posts. If you want to reset the post count, you use this jutsu again before the time is up.Name: Fire Ash Flash: Heat Manipulation
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level One.
Description: Starting at body temperature, increases the heat of the Ash flames by applying a constant amount of chakra. This is done by allowing a large amount of chakra too flow into the ashes themselves quickly over a short amount of time.
Damage: 0 SP
Effect: Increases temperature too max over the course of one turn too a final high temperature. Requires 'Rat' and 'Horse' handseals.
Same as the D version, but with higher numbers.Name: Fire Ash Degeneration: Skin Cell Breakdown
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level Two.
Description: By breaking down cells along the surface of the skin, users of the Fire Ash can increase the amount of Fire Ash that they can use at the cost of physical pain.
Damage: 1 SP (Self)
Effect: Creates 2 oz of Ash every turn technique is activated. Requires 'Rat' and 'Boar' handseals.
This is okay.Name: Fire Ash: Burning
Rank/ Type: *Effect From Ash*
P/A: Active
Prerequisites: Fire Ash Level Two.
Description: Ashes that are on an opponents body do physical damage too said opponent.
Damage: 1 SP every 5 degrees over 100 degrees.
Effect: Physical damage done by ashes on opponents skin.
Make it a ninjutsu ranked I believe C, and in the effect "no CP cost to activate." However, give it a limit before it goes away, or make a condition where it can be removed, thus no more damage.Name: Fire Ash Reversal: Skin Cell Rebuilding
Rank/ Type: B Ninjutsu
P/A: Active
Prerequisites: Fire Ash Level Two. 2 oz of Ash.
Description: After experimenting with the various aspects of his Fire Ash on his own, Heero has found a way too reverse the Fire Ash Degeneration, turning the Ash back into living Skin Cells.
Damage: 0 SP
Effect: Heals 1 SP of damage every turn. Requires 'Boar' and 'Rat' handseals.
Do not have this heal you. Instead, only allow it to do as it says: recover your skin cells. To me, this sounds more like a technique a medical nin would have come to think of it. If you want to find more ways to make Fire Ash, I suggest some method of your clan having the ability to regrow skin cells at a rapid pace, like regrowing them after twenty four hours. And also like maybe storing fire ash in some container for them to store over time and use, but give fire ash an expiration date at which it will no longer be usable, such as only good for one week type of thing.