John Columbo
So I'm pouring my efforts into a game that has essentially been discontinued?
Thats a little disheartening...
I know. This link has details: [rul]http://www.gaiaonline.com/guilds/viewtopic.php?t=22362403&page=6. zOMG was informed in February and two user-run Dev Meats followed. The consensus was to set up user-made advertising on Facebook, Twitter, and maybe one other social media platform, to recruit more players and make the game more profitable. However, that assumes that GaiaOnline was 'playing fair..'
There is hope that the corporate plan will shift. And the game is still present - it COULD be put back into development. (It won't, though, without a major economic plan shift.)
I got carried away at this point. Sorry. But Gaia's future on the whole is on the line. Heartfire was organized with the idea of being activist. But we have to prepare for that first, and then those who want to act for change can choose if they want to do that. But Heartfire members will be trained to be successful if they choose to support zOMG outside of the game itself.
A year ago, Gaia deflated both Booty Grab and zOMG - they made their plans clear in both areas and appeared to respond to users' responses, but actually just did things on their own timeline. Those two games are the main sources of gold onsite besides irl cash. Gaia admin, via Pan (Panagrammic) said the prices on Gaia were because of so much gold available through the 2 games, and said that removing gold from those games ('downsizing what you received) would lower prices in the MP and on the Exchange. (That is actually the opposite of how it works -) Now there are caps on what you can earn in a day, major changes in Booty Grab gameplay and fish availability/cost/amount of gold they drop. Players haven't realized that there are not so many tanks to play anymore, and players are moving elsewhere, often offsite.
zOMG lost its last developer. It was never designed to be self-supporting and will never earn back all the original development cost, but has always been sustainable, if maintained, since the admin started talking about dropping development of the game. It would be self-supporting if the game continued with a small amount of development.
At issue - the site has about half the users it did two years ago. I am guessing that is when it was sold and became a corporate-owned site. The decision was made to go for Facebook-type games for quick profit and to neglect long-term development. The problem - Gaia is glitchy as a game portal, and those who play portal games have no site loyalty to Gaia - because the portal'd games have no storyline tie-in to Gaia like all the older stuff. The site will slide further downhill if Admin stays on this course.
Possible solution? We may have members who want to work on one at some point. Gaia Admin may decide not to drive the site into the ditch. We can at least try. Gaia isn't going away tomorrow, and we can learn useful lessons however it comes out. But it is amazing how much 'give' you can find for solutions if you have prepared yourself and work together as a team. The same skills that make a good MMO player can be taken from gameplay to irl, as irl problems can be 'road-tested' in a game.