This is the Fifth Version of the Customs Page. This is only for Custom Abilities achieved at the proper Stat intervals which are determined by your Character's Class. If you have any questions about Customs please post them in the Questions Thread rather than here, you can also take it to the OOC or even PM one of the Moderators. If you feel your Customs are not being looked at in a timely manner [3 Days IRL] please politely inform one of the Moderators of the Guild and they should be able to assist you.
.: Basic Customs Info :.
- Low Level Techniques cannot affect Characters outside of the Area which your Character is in. - The excuse, "Why cant I get this? Someone else has it," will never honestly work. Customs are determined on a case to case basis and what works for some people may not work for others. - There are no absolutes. Everything must have some sort of limit on power or ability. Limits come in many forms but you have to limit your ability in some way. - Almost all techniques which have an effect on your character or someone else's character in battle will need a Cost and a Resistance. There are rare exceptions but if you dont want to waste time arguing give it a cost. - Just because you have two approvals doesn't mean that a Custom cant be revoked. If two or more Mods have a serious issue with the way a Custom is being used it can be put back on Pending and the owner will have to rework the Custom. - The max increase for anything is a +200. It is possible to get past this through combos but in terms of pure increase +200 is the highest you can go. - Reiatsu cannot determine the power of a Custom, in some cases it can limit the number of uses but as far as determining attack power or defensive power Reiatsu shouldn't be used. - Rules are subject to change.
Every character, by default, gains a custom technique slot every 25 reiatsu. It may be used to create any (within reason) ability that your character might be able to use or have. These techniques may apply a boost to the user's stats (or penalty to the opponent) when in use but the amount of how much is restricted by the technique's 'level'. Every custom technique's 'level' is equal to the amount of reiatsu that was needed to unlock that particular slot. The adjustment permitted by any given technique by level is as follows:
Techniques that restore lost health or repair bodily damage, or even restore lost body parts fall under this category. Injuries are categorized into the following types: Minor, Medium, Major, Lost Limbs, Lost Organs, and Death. Healing techniques will restore an amount of HP equal to the SE spent to use it, but when used on another character, it will restore 1.5x the amount of SE spent to use it instead. The limitations and costs for each form of healing by custom level are as follows:
Level 25: Up to Minor and Medium Wounds may be healed Level 100: Up to Major Wounds may be healed Level 250: Up to Major Wounds nay be healed and Lost Limbs may be restored Level 500: Up to Major Wounds may be healed, Lost Limbs restored, and Organ Damage repaired Level: 750: Up to Major Wounds, Lost Limbs restored, Organ Damage repaired, and may self revive from defeat one time per battle --- Minor Wounds: 1-2 Spiritual Energy Medium Wounds: 3-5 Spiritual Energy Major Wounds: 5-8 Spiritual Energy Lost Limbs: 7-10 Spiritual Energy Organ Damage: 10-20 Spiritual Energy Self Revival: 50 Spiritual Energy
.: Custom Fighting Styles :.
Fighting Styles are personal form techniques that can improve your offenses, defenses, or both at once. They will apply their own boost to your performance after all other calculations and do so regardless of the stat actually determining the effectiveness of your offensive/defensive abilities as well, always being useful to you. All fighting Styles can be created with only a Lv.25 custom technique but will not apply its bonus until the character has reached 100 reiatsu. The bonus provided shall improve every 100 reiatsu thereafter before capping out at 1,000 reiatsu. You must choose from one of the following types of Fighting Style and may only have a single Fighting Style per character.
Offensive Style: An offensive style of martial arts is one that allows the user to focus all of their energies into their attacks, be it what ever means. Users of Offensive Martial Arts style gain +5 power to offensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +50).
Defensive Style: A defensive style of martial arts is one that allows the user to focus their energies into their defenses, be it what every means. Users of Defense Martial Arts gain +5 power to defensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +50).
Mixed Style: A mixed style of martial arts is one that allows the user to focus on both offense and defense in a fight, while never master either of them. Users of the Mixed Martial Arts style gain +2 and +3 power to offensive and defensive actions (Chosen at creation of FS; and can not be changed). These bonuses increase by +2 and +3 each time the style improves (Cap of +20 and +30)
.: Traps :.
Traps are a classification of techniques that involves setting up attacks, defenses, or effects during a fight without the opponent noticing, to be triggered by surprise at an opportune time. Traps may be created with any level of custom technique, but there are a few universal rules regarding their use, detection, and avoidance.
Damage: Damage is determined by Strength for any physical effect and by Spiritual Power for energy effects. Costs: Each post a trap is maintained (undeteccted or triggered) costs 1/2 of the technique's activation cost each post or be rendered inactive. Limits: You may never have more than 6 traps actively set at one time. Preparation: Each time a Trap is set up (ability is used) the user assigns it a number from 1-8 and multiple Traps may not share a number. Trigger Vs Detection: Any time the opponent attacks the user of the trap, they must roll a D8 in their post. If the result matches the assigned number of any readied traps set, then it is either Detected or Triggered. If the opponent's Clarity is less than the user's Intelligence, they trigger the Trap. If their Clarity is higher, they detect the Trap instead and it is considered nullified. Results: If a Trap is triggered, then it may not be avoided or specially blocked as it will be treated as a direct hit on the opponent. Clones/Afterimages: These type of techniques are treated as Trap type techniques for classification, comparisons and usage.
.: Pets, Servants, and Summons :.
Using a custom of the appropriate level, you can create a personal NPC of sorts that is linked to your character. Close friends, bound creatures, allies, relatives, magically conjured monstrosities, etc are all things that might fall under this category. Making especially effective Summons will require multiple custom slots to provide them some abilities and the very act of creating one at all will result in a small loss of reiatsu to the character creating them. Only one Summon may be created per custom slot and they will not have their own custom techniques under normal conditions. The rest of the rules are as follows:
Level 100: This will allow you to grant your summons a Base Class of choice, giving them all of the standard perks and access to Guild Techniques that a member of that class should have (free stat kill bonuses are not gained however) Level 125: Creation of a Summon that has 1/2 of the characters own reiatsu, distributed as desired upon creation. This will cost 5 points of reiatsu to create. Level 200: This will allow you to grant your summons an Upgraded Class of choice, giving them all of the standard perks and access to Guild Techniques that a member of that class should have (Hollow can't be given a class over Gillian) Level 250: Creation of a Summon that has the same reiatsu as the character, distributed as desired upon creation. This will cost 10 points of reiatsu to create. Level 500: Creation of a Summon that has the same reiatsu as the character, distributed as desired upon creation. This Summon will also be granted the ability to have 1 custom technique of their own for every 100 reiatsu they posses. This will cost 15 points of reiatsu to create.
Note: Any given Summon may roleplay away from their master and even in different areas or dimensions if they can properly travel there by some means, but any and all words typed by the Summon while on their own are done without the interaction bonus their owner would normally gain.
.: New Stats :.
When making some techniques with a hybrid base, such as physical and spiritual, you can base their power or effectiveness upon two different stats at once. This can help to justify certain effects or getting a particular stat to contribute to a given task that it normally couldn't under other circumstances. When using 2 different stats to create an attack, defense, or effect/comparison, you add half of their current values together to create the 'new stat'. Effectively you use the average value of the two numbers when determining the effectiveness of that particular ability.
Exception: There are none.
Please use the template below when making a request for a custom. If you do not use the template below, it will simply take longer for your technique to get approved. (things in the "<" and ">" should be erased when you fill in the information)
[b]Gaia Name:[/b] <You Gaia account name> [b]Character Name:[/b] <Name of the character> [b]Link to Profile:[/b] <Link to Profile!> [b]Class:[/b] <Character's class> [b]Stat used:[/b] <Stat used and the level> [b]Name:[/b] <Name of the technique> [b]Description:[/b] <Description of the technique> [b]Type:[/b] <Attack, Defense, Booster, Stat Replacer, Healing, Etc.> [b]Cost:[/b] <The cost of using/maintaining the technique> [b]Effect:[/b] <Short description of what the technique does> [b]Duration:[/b] <How long it lasts. If it's a one time use like an attack or a movement, put N/A> [b]Cool-down:[/b] <The amount of time before the technique can be used again. If there is none, put N/A> [b]Range:[/b] <If there is a range, put it here. Otherwise, put N/A>
Add your Approval or Denial icon to the #1 or #2 and comment on why it was denied (if it was). Whichever mods gives the second approval, please click Edit on the post, then click Submit. Once Gaia loads and you are looking at the post again, copy the URL of the page and add the following to their profile:
Or this one if you don't want to keep deleting the stuff:
Where it says LINK, replace it with the URL you copied. Then add the Technique Name and which stat was used for it. This will take up less space in someone's profile, and they can see the exact description of the technique.
Afterwards, return to the post for the custom and add this underneath the approvals:
[b]Added to profile?[/b] [color=green][b]YES[/b][/color]
Edit 10-3-08 by Rock Ballad: The customs form has been edited to include the Approvals/Denials box and the "Added to Profile" box.
Posted: Thu Jan 12, 2017 5:20 pm
Character Name: Achana Sonozaki Link to Profile:x Class: Hollow - Adjuchas Reiatsu Level used: 25 Name: Cero-Coated Edge Description: Achana is skilled at coating her claws and blades in cero energy, the blade gaining a bright red hue as the deadly doom energy flow's along it's edge. It allows her to burn and cut at a person with deadly intent. Type: Buff Cost: 1 SP/Use Effect: +5 Power added to melee attacks and skills with her claws or bladed weapons she might wield. It extends their reach/size by 1 Foot. Duration: Single Use Cool-down: One Post Cooldown every three uses. Range: Personal/Self
Character Name: Achana Sonozaki Link to Profile:x Class: Hollow - Adjuchas Reiatsu Level used: 50 Name: Malicious Spirit Aura Description: Achana's reiatsu is full of murderous intent and the desire to kill. When fully manifested, the area seems to take on the smell of blood and a red haze seems to dance about her form while her eyes glow ominously at those before her. This can instill fear into the strongest of hearts of those who get too close as it overpowers their sense of reason. Type: Aura Cost: 1 SP per Post. Effect: Those who come in range of the aura's effect must have a higher Spirit Power than Achana's Spirit Power or their Speed is reduced by 10 due to the fear and dread of their own mortality. Duration: Maximum of Five Posts. Cool-down: 2 Post Cooldown Range: 10 Ft. Aura
Character Name: Achana Sonozaki Link to Profile:x Class: Hollow - Adjuchas Reiatsu Level used: 75 Name: Deadly Dance Description: Achana utilizes quick movements and spirit energy to accelerate her speed and unleash a barrage of slashes with either her claws or a bladed weapon to tear at the flesh of her target. Some feel the attack is hard to keep up with, and many lack the clarity to avoid being shredded. Type: Attack Cost: 2 SP Effect: An attack that when used has a Speed = to Achana's Speed+10, and a power = to Achana's Strength+5. Cool-down: 2 Post Cooldown Range: Melee
Character Name: Achana Sonozaki Link to Profile:x Class: Hollow - Adjuchas Reiatsu Level used: 100 Name: The Will to Exist Description: Achana isnt the most physical of individuals in appearance, but appearances in the spirit world are often misleading. Even though she lacks the natural stamina of a fighter with a trained body, her pure will to exist takes the place of that weakness and provides her with strength she wouldn't have otherwise. As a result, she doesn't bleed blood when injured, but instead a red spirit energy leaks from her injuries. Type: Stat Replacer Cost: - Effect: Achana's Stamina is equal to 50% of her Spirit Power. Duration: Passive Cool-down: - Range: Personal/Self
Character Name: Balor Link to Profile:x Class: Hollow Reiatsu Level used: 25 Name: Unrelenting Rage Description: The beast enters a blood fury, fueled by the coppers scent of viscous life fluid. It's own or a prey's, it matters not. At the cost of all reason, the creature knows only rage and the unrelenting force that comes with it. Type: Defense Cost: 2 SP/post Effect: Allows the user to ignore the effects (but not the damage) of one attack per post. I.E. if the user was to die from an attack, they can ignore this and continue fighting for the duration of this ability. However, all wounds are retained and at the end of the duration any fatal damage received causes the user to die. In addition, the user gains a small boost to their strength from releasing their inhibitions that would otherwise keep them from damaging their own body. The user gains +5 strength for the duration. Duration: 3 Posts Cool-down: 5 Posts Range: Self
Reiatsu Level used: 50 Name: Wulfkló Description: Its reach is impressive, its hand like a vice as it wraps it's gnarled fingers around its prey. Crushing the life from a victim that it has capture firmly in its claws. Type: Attack Cost: 2 SP Effect: Balor attempts grab his chosen target. Should he succeed, he grapples them. They are unable to move so long as he is holding them. The opponent's strength or speed need to be higher than his own strength should they wish to escape his claws. Every round they are in his grasp, he may make an attack against them equal to his strength +10. Duration: Single use Cool-down: 4 posts Range: 10 feet (his reach)
Reiatsu Level used: 75 Name: Old Blood Description: The blood of ancients flows through Balor's veins. Knitting wounds closed. With each pump of his flaming heart, the energy of the ancient Fomorian kings surges into weakened muscles and wounded limbs. Type: Heal Cost: 5 SP Effect: Balor awakens his ancient ancestral blood line for a few fleeting moments and feels strength and vigor return to his weakened, mangled form. For the duration of this ability, Balor heals for 3 of his HP per post. This can heal up to major wounds, but cannot regrow new limbs or organs. However, should Balor hold a severed limb up to a wounded stump: the limb will reattach itself. This reattachment can be prevented should the wound be dealt by silver. Duration: 5 Posts Cool-down: 10 Posts Range: Self
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Pending: Jake~ - Approved: Jake~ Comments:Not doing percentages or multiplication. The healing received cannot exceed the boost allowed for the level of the custom. So if he's regenerating over 5 posts, 3 HP per Post healed. It's basically an improvement over the Regeneration Technique, which I see as coming in handy since Balor seems to be built like a brick. 2. Approved - Ryu Comments:
Added to profile?NO
Stat used: 100 Name: Bounding Strength Description: The beast uses its prodigious strength to propel itself forward, pushing off the ground with its powerful forelimbs to make great leaps and bounds; It soars in the air, landing heavily but moving swiftly none-the-less. Type: Stat Replacer Cost: - Effect: Balor's speed becomes equal to 50% of his strength. Duration: Passive Cool-down: - Range: Self
Character Name: Skala Lov Krali Link to Profile:Link Class: Bount Reiatsu Level used: 50 Name: Erdengefühl (Tremor Sense) Description: Due to her affinity to the earth, Skala is able to feel the vibrations of her prey from meters away. Darkness won't stop her from hunting her prey, only if the enemy isn't touching the ground can they escape her. She sends vibrations through the ground to gain returns, but can't send out more than her body can take. Type: Passive Cost: 2SP per Post Effect: Allows the user to find the target as long as they are within 100meters. The target and the user must be touching solid ground for the effect to work. Target must beat Skala's defense +10 to not be seen by this ability. Duration: Aslong as Maintained Cool-down: 2posts Range: 100meters
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Pending: Jake~ Comments: 500 meters? Terms of the guild are in the Standard system of measurement. 500 Meters equates to 1640.42 feet, that's a pretty huge radius. 100 Feet would be more appropriate at this level, and it also needs a stat comparison. Like "If Skala's <Stat>+10 is higher than opponent's <Stat>, then she is able to "see" through their stealth technique. 2. Comments:
Added to profile?NO
Character Name: Skala Lov Krali Link to Profile:Link Class: Bount Reiatsu Level used: 25 Name: Hellebarde (Polearm Combat: Halberd) Description: Through the 1300yrs of trying to survive, Skala has gain proficiency with the Halberd. Knowing that the Shinigami use weapons themselves she has dedicated herself to her art. She once killed many creatures to create Jeblikperi just to hunt her prey. Type: Fighting Style Cost: 1sp Effect: The user gains an increase in power for each milestone they reach as long as they are using a Halberd. +2 Strength per level. Duration: N/A Cool-down: N/A Range: 5ft extension.
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Pending: Jake~ Comments: Fighting Styles are passive effects as long as you use them. [Must be RP'd in combat, and only 1 Fighting style active.] also +2 STR per level [As the style would level up to 100], would be the appropriate amount. 2. Comments:
Added to profile?NO
Character Name: Gargouille Link to Profile:Link Class: Bount Doll Reiatsu Level used: 50 Name: Steinliebe (Stone Presence) Description: Gargouille can take on the appearance of a lifeless statue which removes all auras and signs of life from his pursuers. This allows him to stalk his unwary prey to make up for his lack of speed. Type: Aura Cost: N/A Effect: Prevents the detection of through any form other than Visual, Audible, and specific tracking. Must beat defense +10 to detect him. Only works when Gargouille is immobile. Duration: Aslong as Immobile Cool-down: N/A Range: N/A
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Pending: Jake~ Comments: Would need a comparison. I mean it would be useless in combat once a person's seen the doll. But it could be a build up for a stronger stealth ability. 2. Comments:
Added to profile?NO
Character Name: Gargouille Link to Profile:Link Class: Bount Doll Reiatsu Level used: 25 Name: Steinkrallen (Stone Claws) Description: Through assimilation with the earth itself Gargouille can coat its arms with sharpened stone. This only works though if it is only the ground. Type: Fighting Style Cost: N/A Effect: As long as the user is on the ground during the use of this ability, the users arms are coated in stone adding +2 per Level to Strength. Duration: N/A Cool-down: N/A Range: 1ft Extension
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Pending: Jake~ Comments: see above on the other fighting style. 2. Comments:
Character Name: Sakura Sanada Link to Profile:xXx Class: Vice-Captain Shinigami
Reiatsu Level: 50 Name: Shadow Image Description: Trained in the art of silent assassination is not always the best course of action, and if finding herself in a fight with a powerful foe Sakura is capable of using her quick wit and speed to cause an after-image of herself to confuse/throw off her opponent. Type: Support Cost: 2 SP/per Use Effect: Creates a single image of Sakura that is capable of taking a single attack in her place. This ability can only be activated when she is able to successfully dodge/evade her opponent's attack, and unless they have a higher Spd then her own Spd +10 they lose track of her thinking the image is her. This allows Sakura to hid herself from her opponents unless they have an ability to sense her location. Duration: Single Use Cool-down: Two Rounds Range: ---
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments: 2. Approved; Jake Comments:Give them at least a 50% roll like a 5+ on a hit = real sakura, for some random chance that if she isnt fast enough to dodge an attack, that they end up possibly hitting the clone or the real one randomly.
Posted: Wed Jan 25, 2017 8:39 am
Character Name: Byeong-Ho Yi Link to Profile:xXx Class: Hollow
Reiatsu Level: 25 Name: Shadow Claws Description: Byeong-Ho is capable of channeling his spiritual energy into his nails infusing them with a cero-like energy, and extending them to further his attack range. This technique can also be channeled through any bladed weapon that Byeong-Ho may also use. Type: Buff Cost: 1 SP/Use Effect: Increase the power to melee attacks, or skills, that require the use of his claws, or bladed weapons by +5. This ability makes them spiritual attacks by nature and their reach is also extended by 1 foot. Duration: Singe round Cool-down: One round per every three uses Range: Personal/Self
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Jake; Approved Comments:Adding a stat onto another stat doesnt work, since Melee attack power is calculated with Strength. 2. Approved - Ryu Comments:
Reiatsu Level: 25 Name: Nen Description: Aizawa's personal name for the art of using both spiritual particles and anti spiritual particles to his advantage. He is able to learn from the sciences of the Quincy and apply it on a supernatural level, having an aversion to science and an aptitude for the supernatural and traditional. Type: Ability Set Base Cost: +1 to turn into Anti-Spiritual Effect: Aizawa can see instead of reishi ribbons, individuals' Nen. Each person has a very specific shade of Nen, though generally their basic color is decided by race. Saturation by power and shades are determined by personal ability. Nen can be sensed unless an individual can learn to shut off their specific Nen, as it is similar to reiatsu, but different. Abilities that shut off reiatsu may darken the person's Nen, making them seem not very powerful, but it doesn't hide it completely. (Though, it makes them way less noticeable.) Aizawa is also able to turn his abilities that use Spiritual Power to Anti Spiritual Power, making them a repulsive force. At this point, this simply means that attacks that collide of equal or greater power are negated rather than exploded if met with an attack. (I.E. - Aizawa fires a spirit arrow at a weaker Cero, instead of the Cero exploding, it is negated.) Duration: - Cool-down: - Range: Personal
Reiatsu Level: 100 Name: Gyo: Screen Feet Description: Gyo is the focusing of Nen in a specific area of the body. There are a multitude of uses for an ability like this, but primarily Aizawa uses this to increase his movement and jumping abilities drastically. Type: Stat Replacer Cost: - Effect: Aizawa's Speed is equal to 50% of his Spirit Power. Explains Aizawa's extreme jumping ability. Duration: Passive Cool-down: - Range: Self
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved; Jake Comments: When doing your update, make sure to adjust your stats accordingly to take into account for the replaced values. 2. Approved - Ryu Comments:
Posted: Sat Jan 28, 2017 2:29 pm
Character Name: Casimir "Zero" Branson Link to Profile:[X] Class: Shinigami Reiatsu Level used: 25 Name: Data Pad Description: A smart watch that is on Zero's wrist that can morph into a data pad. The data pad is used for gathering general information, researching, and hacking on the go. This is used for roleplay purposes; however, other customs can be built from this. Type: Fighting Style Cost: N/A Effect: +2 Spiritual Power, +2 Speed, + 1 Stamina [Max Level +200 Spiritual Power, +200 Speed, +100 Stamina] Duration: N/A Cool-down:N/A Range:N/A
Character Name: Casimir "Zero" Branson Link to Profile:[X] Class: Shinigami Reiatsu Level used: 50 Name: Hacking - Disable Technique Description: Zero uses the data pad to hack into one of the enemy character's skills. This skill gives Zero the option to disable one enemy character's class abilities. Type: Disable Cost: 2 SP per Turn Active Effect: Opponents with less SP than Zero's SP plus 10 will have their class technique disabled for five rounds. The technique that is disabled are by Zero's choice. Duration: Five Rounds Cool-down: 3 Rounds after the custom's effect ends. Range:30 ft
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments: 2. Approved; Jake Comments:We dont use percentages; and Seals are on a 1-1 basis. You can seal one technique with one custom. [Though we might expand on this with higher level customs]
Added to profile?NO
Character Name: Casimir "Zero" Branson Link to Profile:[X] Class: Shinigami Reiatsu Level used: 75 Name: Tinkering -- Zanpakau-tou Boost Description: By the using his data pad, Zero is able to boost the abilities of his Zanpakau-tou Elly. Type: Buff Cost: 4 SP per use. Effect: Zero can boost any one of his Zanpakau-tou abilities by fifty levels. This changes the comparison to match the appropriate level. EX: A level 50 ability becoming a level 100 ability a plus 10 comparison would change to a plus 20 comparison. Duration: Single Use Cool-down: One turn. Range:Self
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments: 2. Approved; Jake Comments: Could change the cool-down to one post really. You are only using 50 points out of a 75 point custom.
Added to profile?NO
Ra1ns of Castamere Crew
Ryuu Sanada Vice Captain
Posted: Sat Jan 28, 2017 5:06 pm
Character Name: Sayla Marz [KP-X] Link to Profile:xXx Class: Mod-Soul
Reiatsu Level: 25 Name: Anti-Spirit Combat System [ASCS] Description: The [ASCS] is a customized program hardwired into the chassis of the KP-X unit. This gives the unit relevant information on the opponents movement and capabilities. Type: Custom Fighting Style Cost: --- Effect: Custom FS [+1 Spd, +1 Str, +1 Sta, +2 Def]. Each level of this FS costs 1000 words like any traditional FS. Duration: --- Cool-down: --- Range: Self
Character Name: Hisashi Kodatsume Link to Profile: Class: Shinigami Reiatsu Level used: 25 Name: Ono-ha Itto-ru [One Sword] Description: The traditional samurai fighting style of using a single heavy blow in a heavy strike to try and end a fight in one strike, Hisashi and the rest of the Kodatsume clan utilize this style due to their large stature in comparison to other Shinigami. Type: Fighting Style Cost: 1000 Words/Level Effect: +4 Strength, +1 Speed/Level [Max +400 STR/+100 Speed at Level 100] Duration: - Passive - Cool-down: - Range: -
Character Name: Sakura Sanada Link to Profile:xXx Class: Vice-Captain Shinigami
Reiatsu Level: 25 Name: Ninja Tactics Description: As a member of the assassination and special forces division of the Gotei Thirteen, Sakura has been trained in the art of stealth and deception. Type: Fighting Style Cost: 1000 Words/Level Effect: +2 Spd, +2 Str, +1 Sta [+200 Spd, +200 Str, +100 Sta at Lv.100] Duration: --- Cool-down: --- Range: ---
Reiatsu Level: 75 Name: Momentum Description: While fast, Sakura isn't always the strongest hitter, though through intense training she has found a way to use her momentum to empower her attacks. Type: Buff Cost: 2 SP/Use Effect: Increase the speed of Sakura's attacks by +5, and the power by +10. Duration: One round Cool-down: One round per two uses Range: Personal/Self
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments: 2. Approved; Jake Comments:Lowered the cost to 2 for ya. We dont start breaking into 3-4 costs till about 100.
Posted: Thu Feb 09, 2017 10:37 pm
Character Name: Logix Maxwell Link to Profile:xXx Class: Blank
Reiatsu Level: 25 Name: Weapon Master Description: In life, Logix was a very unique Quincy in the fact that he didn't just use bows to destroy Hollows. He was a master of nearly any weapon that he picked up, and was nearly unmatched in weapons combat. Type: Buff Cost: 1 SP/Use Effect: Increase the power of Logix's attack that require a weapon by +5. Duration: One round Cool-down: One round per three uses Range: Personal/Self
Trad. Level: 100 Name: Quincy's Work Description: A Quincy's job is never done. This ranges from saving lives to helping Earth's citizens with the smaller tasks. Aizawa dedicates himself wholly as a servant and completes his work to the best of his ability, generally earning himself a greater reward. Type: Ryo Cost: N/A Effect: Earns Aizawa +500 Ryo per ryo roll/'mission' when cashing Ryo.
Reiatsu Level: 100 Name: Ken Description: Ken is the covering of the entire body with Nen, providing considerable extra defense. Type: New Stat Cost: +3 Cost to any ability that uses Ken in place of Defense. Ken: [50% SP + 50% Def]
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved; Jake Comments: Could lower it to +3 Cost; but approved none the less. 2. Approved - Ryu Comments:
Quincy Level: 150 Name: Expert Bojutsu Description: This fighting style is one that focuses on the use of a spear, polearm or staff paired with fluid movements to attack from a distance using fast controlled jabs. Keeping a degree of distance from your opponent gives you a more defensive position while masters of the art can still quickly thrust and jab their attackers. Thought to be a very loose and graceful style of fighting. Type: [Standard] FS Enhancement Cost: N/A Effect: Lowers the words to level up the guild FS 'Long Arm Style' to 750 words per level.
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved; Jake Comments:Im down for reducing the words on standard FS's, but not adding stats to them. Also..percentages arent something I operate in. 750/level would be better worded. - Still want to see what Ryu or Hoku think of this one. 2. Approved - Ryu Comments:Normally, I am against customs enhancing FS, but I would prefer 750 words per level.
Reiatsu Level: 200 Name: Gyo, En Description: Gyo is the focusing of Nen in one particular part of the body most often used offensively, though there are wide applications of this ability. En is the extending of one's Nen around their body to sense any physical or spiritual presences that come within approximately a 20 foot range of the user, increasing their reaction time drastically and giving them a greater understanding of the field around them. Type: New Stat Cost: +3 Cost to any ability that uses Gyo or En in place of Speed or Strength respectively. (Cost increase applies for each use for each tech for each New Stat.) Gyo: [50% SP + 50% Spd] En: [50% SP + 50% Str]
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved; Jake Comments:New Stats are 100 point customs, one of them at 75 wouldn't work. Combining levels of customs isn't done anymore to prevent things from getting crazy. 2. Approved - Ryu Comments:
Posted: Mon Feb 13, 2017 8:53 pm
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 25 Name: Gun-Fu Description: The gunslinging martial art taught to Percival by his mentor, Hiro Tatsuka. It is a fighting style that revolves around the use of firearms, and keeping distance between the user and his opponent. Type: Fighting Style Cost: --- Effect: +3 Spd, +2 SP per level (1000 words/level) Duration: --- Cool-down: --- Range: ---
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 50 Name: Sharpshooter Description: When Percy decides that diplomacy has failed, and it's time to start killing, he is exceedingly effective at finding his mark. Type: Attack enhancer Cost: 1SP per attack effected Effect: A target's speed is treated as -10 for purposes of Percy hitting with a ranged attack Duration: Single attack Cool-down: 2 Posts Range: ---
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved; Jake Comments: Usually debuffs are requiring a comparison, but this is more like a weirdly worded buff that seems like he is viewing them in slow-motion if I understand it right. Correct me if I'm wrong. 2. Approved - Ryu Comments: Rereading this makes it seem more like a +10 on Attack Speed, or something similar.
Added to profile?NO
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 75 Name: Kidou Shot Description: Percival is, like his uncle beore him, quite adept in the Demon Arts. He has devised a way to fire these spells through his gun, augmenting their effectiveness for him in battle Type: Attack Enhancement Cost: 2 SP Effect: When Percy fires off a Kidou through one of his guns, he does so with +10 Power and +5 speed. This counts as an attack with his firearm, and can be modified by any ability that effects his shots with firearms. Duration: Attack Cool-down: 2 Posts Range: Range of his firearm
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 100 Name: Bad News [Frame] Description: Percy has developed a frame that he can place Animus into, which converts it to a large sniper rifle Type: Weapon mod Cost: additional 3 SP per shot Effect: Shots fired through Animus gain +10 power/speed, and their range is extended to 300 ft. Duration: --- Cool-down: can only fire bad news once per post Range: 300 ft.
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 125 Name: Kidou Savant Description: The Ellerose have a legendary grasp of Kidou. It's in their blood. Percival is no exception. Type: cheating Cost: +200 words to learn Effect: Percy can apply words earned outside of training areas to learn class techniques that he has access to, such as Kidou. Duration: --- Cool-down: --- Range: ---
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 150 Name: Bad News [Chamber] Description: Percy can channel multiple Kidou into his bullets when he is using Bad News. Type: Zanpaku-tou mod Cost: 5 SP per kidou applied, +3 to the total cost of the shot Effect: Percy can channel multiple kidou spells into his Bad News ammunition, up to a maximum of 1 kidou per 50 SP. When he fires, the projectile is at the power of the strongest kidou used +30. Other effects besides straight damage are combined. Duration: 1 shot Cool-down: 3 posts Range: Bad News range
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments: 2. Approved; Jake Comments:This is a bit over the top; Does it factor each kidou's power or apply their effects as part of the total power of the attack? I need clarification.
Added to profile?NO
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 175 Name: Defensive Marksmanship Description: Percy, like his mentor, is adept at using his bullets as a shield between himself and his opponent. Type: Defensive Cost: 2 SP Effect: If Percy can beat an attack's speed with his bullet speed +35, he can reduce the power of the attack by the power of his bullet. He can use this to defend himself or others. Duration: 1 attack Cool-down: once per post Range: Range of his bullet
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 200 Name: Bad News [Scope] Description: Bad news is equipped with a powerful scope. Type: Weapon mod Cost: 2 SP/roung to track, +3 SP per shot Effect: +20 Clarity. The Scope allows Percy to track targets, even when they could not be seen with his normal vision if the SP of the target is less than Percys SP. It also displays information on the target (name, class, HP, etc.). Also increases his Bad News range to 500 ft. Duration: Can track a target within a single thread indefinitely. If they leave the thread, but remain in the same realm, he can track for 3 additional posts. Cool-down: --- Range: ---
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments:I wanna see what Jake thinks 2. Approved; Jake Comments:Clarity is 50% Defense and 50% Spirit Power, a total of +40 = +80 in value worth of stat buffs, so buffing a sub-stat like that would be +20 Clarity. Also what would it mean to track them even if he couldn't see them with normal vision? If it's piercing stealth or concealment, there would be a comparison.
Added to profile?NO
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 225 Name: Description: Type: Cost: Effect: Duration: --- Cool-down: --- Range: ---
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 250 Name: Bad News [Barrel] Description: What good is a sniper rifle with a short barrel? No good. No good at all. Percy developed a barrel worthy of his rifle. Type: Weapon Mod Cost: +3 SP per shot stored, 3 SP per post to store Effect: Percy can "charge up" his shots with bad news, turning multiple shots into one massive shot. The first shot stored into the barrel is at +25 speed/power. Once per post, he can combine another shot into the first at -25 power/speed. He can continue charging the shot, adding one shot per post, each one with a cumulative -25 to power and speed. He can only store one shot per post in this fashion.
Example: Percy's first shot is at 100 power/speed. If he does not use any additional enhancements on subsequent shots, the second shot would add 75 power/speed, the third would add 50 power/speed, etc. Charging for 4 posts would net him [100+75+50+25] Speed and Power for the shot. Duration: As long as he chooses to hold the shot. Cool-down: 3 posts after firing Range: ---
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments:Same 2. Approved; Jake Comments: As long as there is no offensive actions taken during this charge-up; casting kidou, ect, it should be fine.
Added to profile?NO
Character Name: Percival Ellerose III Link to Profile:Percy Class: Shinigami Reiatsu Level used: 275 Name: Evasive Gunslinger Description: Percy is, on his own, pretty weak and slow, more suited for diplomacy than combat. Hiro taught him to use the power of his guns to his advantage, teaching him a technique that allows him to exploit his own recoil to move faster. Type: Movement Technique Cost: 5 SP/use Effect: Percy can fire his weapon in any direction, using the power of his attack +55 as his movement speed. He can use this to move in any direction (even straight up). Duration: one movement Cool-down: 2 posts Range: bullet range (basically instead of launching a projectile forward, he launches himself in the opposite direction
- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryu Comments:Same again 2. Approved; Jake Comments:Costly, but not entirely broken. I'd like to see a longer CD, at least 2 posts.