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Wanderer Ankh
Crew

Heroic Shapeshifter

19,250 Points
  • Hero 100
  • Seasoned Warrior 250
  • Survivor 150
PostPosted: Mon Jul 02, 2012 1:02 am
This is where characters will be placed for the moment.  
PostPosted: Mon Jul 02, 2012 1:03 am
Username: Psychoholic Slag
Character Name:
Alias(es): Copperhead

Physical Description:
Personality Description:

Age:
Height:
Weight:

Equipment:

Powers:
Abilities:

Biography:  

Wanderer Ankh
Crew

Heroic Shapeshifter

19,250 Points
  • Hero 100
  • Seasoned Warrior 250
  • Survivor 150

SKBCTayuyaFluteofDeath

Eloquent Phantom

15,350 Points
  • Hunter 50
  • Jolly Roger 50
  • Battle Hardened 150
PostPosted: Sun Jul 15, 2012 11:53 pm
Username: SKBCTayuyaFluteofDeath
Character Name: Dinah Lance/Black Canary

Physical Description: Black Canary; Out of costume, she looks pretty much the same, but she leaves her hair down and obviously doesn't have the mask or costume on.
Personality Description: Sharp-tongued and a bit sarcastic, also a bit rebellious. Dinah can be very sweet when she puts her mind to it, but also very stubborn. She's very protective of her family and friends.

Age: 20
Height: 5'7"
Weight: 130 lbs

Equipment: black Kawasaki Ninja, handgun (rarely ever uses it)

Powers: "Canary Cry" sonic scream
Abilities: martial arts skills including judo and krav maga

Biography: Dinah Laurel Lance, daughter of the first Black Canary (also named Dinah), grew up among the older generation of heroes, treating the members of the former Justice Society as her family and friends. She always looked up to the older heroes and her mother. Of course, her father being a police officer never meant that she had less respect for him. In fact, she has more respect for her father because he doesn't rely on super powers to fight crime. Dinah works, reluctantly and only out of need for money to support herself through school, at her mother's floral shop, Sherwood Florist. This is where, at the age of fifteen, Dinah found out that she had inherited her mother's sonic powers. She was locking up the shop at the end of the day when a figure all in black and wearing the typical nylon ski mask slipped in and pointed a gun at her head, demanding she give him everything in the register, which she hadn't yet counted up and closed out. Looking at the muzzle of the gun, Dinah's first instinct was to flee, but her own stubbornness got the better of her, and instead of running or doing as the burglar demanded, she screamed. The glass in all the windows of the shop shattered, and the burglar was flung across the room and hit the doorframe, landing unconscious in a heap on the floor. After the burglar was arrested and Dinah got home, she asked her "uncle" Ted Grant, the former Wildcat, to teach her how to fight. Then she took up the costume of Black Canary and took to the streets.
 
PostPosted: Tue Jul 17, 2012 12:11 pm
Username: Dr Ash Fjorde

Character Name: Robert Jackson Franklin Lee
Alias: Ury El

Physical Description: Rail thin, he appears to have a bit of muscle. He has long red hair that is often tied back in a ponytail and bluish-grey eyes, with one having just a hint of being more electrical blue. He often dresses in blue overalls, jeans and blue chambray shirt.

Personality Description: Has an air of somebody haunted by something. Robert is generally introverted and will often only talk to somebody if they engage him in conversation.

Age: ??? (Appears to be in his late twenties)

Height: 5’5”

Weight: 145.7

Equipment: Odd remote control and hard drive

Krptonian powers: Tactile telekinesis, telepathy, super strength, regeneration, flight, freeze and super breath, laser vision, invulnerability, super hearing, super stamina, super speed, super scream, x-ray vision, telescopic and microscopic vision, electromagnetic-spectrum vision

Powers from unknown species: The ability to see his own future (and the subsequent different paths), fourth wall knowledge, is not effected by Kryptonian rocks like Superman, metamorphosis (this includes the nine-foot tall being of pure energy with twenty two foot long ethereal wings, which how he really looks),

Abilities: Quack fu, a knowledge of machines (autos, computers, etcetera),

Biography: Robert’s passed in shrouded in mystery. A local sheriff found him wandering the New Mexico desert. Naked as the day he was born, he was holding what appeared to be a remote control of some sort in one hand and an equally odd looking hard drive that could not be docked to any computer in the other.

Only able to remember the name Robert Jackson Franklin Lee and the word Kryptonian, he was given a job at the local mechanic’s shop until he could remember something else. For sleeping accommodations, he was offered the guesthouse at one of the many different ranches just outside town. Good friends with the people in town, he has the sheriff’s promise that his past will be uncovered, to which the sheriff has enlisted the help of a friend of his living in Hollywood, Florida, one Detective Aidan Wolfe.


Notes: Has amnesia and as such a great portion of his past and powers are locked from him. Such powers that he has rediscovered include: regeneration, super stamina, super hearing, super strength and telepathy

One piece of equipment that is locked at the moment is the Fire Sword, which sometimes manifests itself in a cloud of Nanites.

Doesn’t really need to eat or sleep, but does it anyway




Username: Dr Ash Fjorde

Character Name: Martha Kane

Alias: Batman

Physical Description: Brown hair, small/medium build, respectable and well-dressed

Personality Description: Cold, calculating, but slightly aloof, she is shrewd when it comes to dealing with any form of business, she is known for not tolerating mistakes

Age: 35

Height: 5'3"

Weight: 126

Equipment: Smoke pellets, bat-a-rangs, mini-PDA, grappling gun, Bat-mobile and plane, detective kit, carry-all belt, glass-cutter, lock-pick set,

Powers: None

Abilities: Mental and physical adaptation equivalent to a twenty two year old Olympian, Martial arts training, computer knowledge, business knowledge, theatre knowledge, escape-artist,

Biography: Age 19 – Graduates from Gotham U and takes control of the family business, Kane Chemicals; Age 21 – Marries struggling doctor, Thomas Wayne; Age 22 – Begins building Kane Enterprises and slowly shutting down Kane Chemicals (Later bought out by the Napier crime syndicate); Age 22 – As Kane Enterprises grows, Martha’s marriage starts to falter as she begins to realise what sort of man Thomas Wayne really is; Age 23 – While attending a fund raiser, she is abducted and threated with death unless she ends her campaign against the rampant crime of Gotham city (Years later, Martha would learn that it was the Falcone family that was responsible for her abduction); Age 23 – Roughly two months after her abduction, Martha is rescued by a Gotham PD task force, led by a young Jim Gordon. Returning home, she is confronted by Thomas, who she learns has been squandering her money instead of using it locate her. In a drunken rage, he attempts to “lay down the law” and convince her that her place is in the home. When she does not listen, Thomas pushes her down a flight of stairs; Age 24 – Waking from a coma, Martha learns that her company has been seized by Thomas Wayne and that her fall was listed as an accident; Age 24 – As she recuperates, learns that at the time of her “accident” she had been nearly four months pregnant; Age 24 – Begins to work with trusted friend of the Kane family, Alice Pennyworth, to take back her company from Thomas; Age 25 – Judge rules in favour of Martha Wayne; Age 25 – Thomas forced to step down as president and Chairman of Kane Enterprises; Age 25 – Divorces Thomas Wayne; Age 25 – Attempts to bring charges against Thomas, but the case is closed as Thomas Wayne is found dead in a section of Gotham known as Crime Alley; Age 26 – With the help of Alice, Martha begins to move forward with her plans to take on the crime of Gotham; Age 26 – Leaves Kane Enterprises, temporarily, in the hands of Lucinda Fox and disappears from Gotham; Age 33 – Returns to Gotham after training with various people the world over; Age 34 – Retakes control of Kane Enterprises; Age 34 – Takes her plan to deal with the rampant crime of Gotham to the next stage and assumes the guise of Batman, using several new technologies developed by Kane Enterprise and the word “man” instead of “woman” to further hide her identity; eventually lets Lucinda Fox in on her secret .


Author's note: These are prototype characters and as such are incomplete and are subject to updates.  

DrAshFjorde

Barking Strawberry


Whispering Embers

Fashionable Browser

PostPosted: Wed Jul 18, 2012 7:18 pm
Username: Ms Magic Man
Character Name: Willow
Alias(es): Green Lantern

Physical Description: Very thin and completely purple. Her skin, if you would like to call in that, is a darker lavender color. The whites of her eyes are a dark purple and there is no pupil. Where her hair should be is a purple flame, constantly changing to different shades of purple and moving. Don't be afraid to touch it; it will not burn you. Long finger with no nails and a hairless body. She looks as if you could go right through her.

Personality Description: Willow is a happy wisp. She is quick to laugh at a joke and tell a witty one in reply. She always tries to lighten the mood. She can't stand seeing someone sad and will try to help them anyway she can. It may be hard but she can get sad too, the sadder she gets the darker her coloring will become. Like all wisps, she can be mischievous. So watch out, a bucket of paint might fall on you. Wisps usual jump from crush to crush. If you do manage to get a wisp to fall in love with you, they will be with you always and protect you till they die. It's hard to make a wisp angry but please don't try it, because if they get super angry they might supernovae and destroy everything in a 500 mile radius.

Age: 50 (she's young for a wisp of her kind)
Height: 5'4
Weight: 20lbs

Equipment: Her green lantern ring

Powers: Willow is a poisonous wisp. She can if she so desires poison people by touching them. Her greatest power though comes from her green lantern ring
Abilities: All wisps have the ability to disappear on will, usual it used if they get caught doing a prank

Biography: Willow is a potion wisp but a very weak one, she can only make you sick. Her parents were very disappointed, how could she ever defended herself? Her mother babied her afraid to let her go past their planet. She couldn't play with the other wisps because they might hurt her. Her dad never did fall in love with her mom and moved on. Her mom unfortunately fell in love with her dad and in her grief, faded out of existence. Willow was left on her own. One day a sabergiant crash landed on her planet and in it's angry started destroying everything. Nothing seemed to stop the beast. Willow knew she wouldn't survive it, but she wanted to save her town. She tired to fight it and her life force almost went out when a green lantern came to the rescue. They saw her bravery and thought she might be one of them. They took her to green lantern core and a ring choose her. Now she protects ones who are as weak as she used to be.  
PostPosted: Sun Aug 05, 2012 12:48 am
Username: Dr Ash Fjorde

Character Name: Carter Hall/Katar Hall

Alias: Hawkman

Physical Description:
Carter Hall:

User Image - Blocked by "Display Image" Settings. Click to show.

Hawkman:

User Image - Blocked by "Display Image" Settings. Click to show.


Personality Description: As Carter Hall he is generally quiet, reserved, an intellect who comes off as one who knows what he is talking about. As Hawkman he is direct and to the point, often saying nothing at all.

Age:
Thanagarian: 3,000+
In human years: Appears to be in his mid-thirties


Height: 6'0"

Weight: 215

Equipment: Nth metal mace, Nth metal armour, Glove of Horus

Powers: Gravity Punch (Only while wearing the Glove of Horus), Flight (Will only allow for his wings to be seen while wearing the Nth metal armour, otherwise he keeps them folded up in two skin-slits on his back), Thanagarian strength, stamina and resistance to pain (basically, he could tangle with Kal-El), enhanced hearing and vision, Hawk scream,

Abilities: Master combatant, historiography, multilingualism

Biography: Born on the planet Thanagar, Katar Hall grew up to be a police officer. When an intergalactic menace rose up to conquer his planet, Katar quickly joined the military forces to combat this new evil, feeling it was equally his duty to fight.

After the war he attempted to return to his original job, but found himself feeling as if something missing. Switching fields, he signed up for the intergalactic exploration programme and taking to exploring the galaxy, he eventually crashed on a backwater planet.

Shortly after discovering that the crash had been due to pilot error, Katar was discovered by the natives. Believed to be a deity called Horus, the natives began to worship him, much to Katar's displeasure.

For a nearly a hundred years Katar was worshipped as a deity on the backwater planet. When a passing, Thanagar ship picked up his distress signal he gladly returned to his home planet, where he swore off space exploration. There, he attempted to return to his original job as a police officer, eventually marrying.


Trying to return to doing what he’d done before the war, Katar found himself once again felt like something was missing. Expressing his feelings to his wife, she suggested that they do some soul searching. Returning to the space exploration programme, he was once again agreed to pilot a space ship, with his wife as his first mate, on terms that he’d return to earth for further study.

When the two arrived on earth, both prepared for a long stay. However these plans where put on hold when once again the natives discovered them.

Believing once again that Katar Hall was a god, the natives where unsure what to make of his wife. In the long run they judged her to be a false deity and a bad influence of their god. Coming upon the two in the dead of night, the natives killed Katar’s wife cursed her and buried her in an unadorned sarcophagus somewhere in the desert.

When Katar finally was able to rest the information from the natives, but not where she was buried, he returned to his ship and selecting several different weapons, he went on a rampage. When his anger subsided, shortly after sinking an island and unknowingly starting a legend, and Katar realised what he’d done he swore that so long he was on earth he would never use Thanagar weaponry. After a bit more thinking, he also came to the conclusion that no native of earth would see his true form, which he believed to cause of a lot of his problems.

Taking to cryo-sleep, he hid his ship and let the years pass. When he woke at select intervals, he learned all he could about the planet and the years that had passed.

When he did eventually leave, around three hundred AD, Katar thought about returning to his planet, but decided otherwise.

Wandering the cosmos, he figured that there was still so much to learn and in between touchdowns on various planets, Katar decided the best way to prolong his already long life was to continue with the use of cryo-sleep.

Eventually returning to earth, he discovered himself drawn to an native woman. Further inspection revealed to Katar that his love had been reborn. But before he could really confess this and his love to creature, she was taken by others of her village and sacrificed to some deity.

Upset by this, Katar did not leave the planet, but instead put himself in cryo-sleep. Awoken ahead of the scheduled time by what he thought to be one of the natives, Katar soon discovered that the man who’d woken him was a Kryptonian name Lor-Jix, an explorer like Katar Hall. Catching up on what happened while he sleep, Katar also learned more about his new friend and what sort of species Kryptonians were, finding it interesting that, even though they had many classes, they could mostly be divided into two primary groups: scientist and warriors.

Spending his time on backwater planet, eventually learning it was called earth Katar eventually put behind him the loss of the woman he loved and prepared himself to watch and learn as history passed by him. When Lor-Jix announced he was returning to Krypton, Katar decided he would return to cryo-sleep.

When he awoken at a later date, Katar took to wandering the world, learning all he could about the civilisation and that the natives called the current period the renaissance. Coming to a place the natives called Italy, Katar was once again drawn to a native, who he knew to be his love once again reborn.

Confessing his love and who he was, Katar went out of his way win her over, but was devastated when she was once again taken from him, this time by a disease, had it been caught in time, could have easily been cured.

Returning to his ship, Katar’s thoughts turned inward and as he took to the sky and the vast space beyond, he started to programme the ship to fly into the nearby sun. But before he could put his plan into motion, he stopped when hailed by a passing ship. Almost deciding not to answer, Katar decided that he was ready to die and answered the hails.

To his surprise it was another Kryptonian, this one calling herself Beliz-Van. Docking with her ship, he learned she, like Lor-Jix was a scientist and that she was on a mission of exploration. When she asked about the planet he’d just left, Katar was almost hesitant to talk about it, but in the end filled her in. When she asked about going there, he explained that she was welcome to, but at the moment he had no wish to.
Deciding to respect Katar’s wishes, Beliz-Van asked him to join her as she planned to continue exploring, but elsewhere for the moment. Joining the Kryptonian woman, Katar Hall felt a measure of relieve as he put earth behind him to explore elsewhere.

Eventually the two parted company and for a while Katar Hall drifted, still using cryo-sleep to pass the time, as he done so many other times in the past. Returning to his home planet, he found to many changes and after a bit left, finally returning to earth.

Upon arriving on Earth, he was immediately confronted by a third Kryptonian, this one calling himself Jor-El. Assisting the Kryptonian with his studies, and catching up with what had been happening in Earth’s histories, Katar eventually opened up to the scientist and upon Jor-El’s request, explained who he was and what he was doing on Earth.

After a couple years Jor-El announced he was returning to Krypton and asked Katar Hall to join him. Declining, Katar told him how comfortable he’d come to be on Earth and asked for a rain check, unaware that he’d never see Jor-El again, but would someday run into his son, Jor-El II, as well as his grandson, Kal-El (for the sake of story, Katar Hall hasn’t run into Kal-El, but he will).

Now, present day, calling himself Carter Hall, he has taken up the job of curator of the Midway City museum in Michigan. He knows about the so-called superheroes and villains that are emerging, but in the long run he has no interest in their problems.  

DrAshFjorde

Barking Strawberry


Dubwa

5,300 Points
  • Gaian 50
  • Dressed Up 200
  • Member 100
PostPosted: Sun Aug 05, 2012 11:56 am
gaia_star Username: Dubwa
gaia_star Character Name: Eric aka Eloom
gaia_star Sex/Gender: male
gaia_star Description (Personality):highly spirited, rebellious and extroverts,not emotional
gaia_star Physical Description: blk. hair, tan skin, toned/athletic, Brown eyes, Tattoos.
gaia_star Age: 26
gaia_star Height: 5'11"
gaia_star Weight: 174 lbs.

gaia_star Equipment: A sword belonging to my father's side for 9 generations- Enchanted with an edge so sharp it cuts threw light causing it to bend around the wilder rendering him/her invisible for a short time wile stationary, night vision glasses w/x10 zoom, ear bud to hear from up to a quarter mile away, PDA for software decryption

gaia_star Powers: Change body mass density at will ~exp. making self light as a feather to as heavy as a small moon, from as hard as titanium alloyed to as transparent/incorporeal like state able to pass threw other atoms in tact, EMP Charge ~ temporary disabling electronics and paralyzing people within ten feet. (discovered after changing density rapidly disrupting atoms around area)

gaia_star Abilities:Kempo martial arts, computer tech,

gaia_star Biography
Was raised by adoptive parents since the age of three. At the age of five my powers became known so they moved me to a privet beach house and home schooled me til I was able to control my powers and conceal them from the general public. My mother (Hotaru), head of Bio Tech Robotics co. has dedicated years of research to try and under stand this phenomenon.One year after my collage graduation B.T.R. called her away on a job over seas pertaining to her research and findings of my genetic anomaly. Two weeks later a man came over and told my father she is missing. My father (Lawrence aka larry), ex military and Kempo master, was hired to guard and protect the co. asset, Hotaru, only to fall in love with her and later adopt a child. After my mother's disappearance my father became worried and suspicious as to what happen. With that said, he has been searching relentlessly for the past three years. After a year of no contact with him I am wondering where to start my search...
 
PostPosted: Sun Aug 12, 2012 11:59 am
Username: Dr Ash Fjorde

Character Name: Dru-Zod

Alias: General Zod, Emperor Zod

Physical Description:
User Image - Blocked by "Display Image" Settings. Click to show.


Personality Description: Cold, calculating, cruel, he has the demeanor that all should bow before him.Though he speaks very little, when he does he has the air of somebody that is intelligent, in control and not to go against.

Age: Appears to be in his late thirties, early forties

Height: 6'3"

Weight: 215

Equipment: None

Powers: Superhuman strength, speed, stamina, senses, intelligence, regeneration, and longevity; super breath, heat vision, invulnerability, and flight (All while under the Sol sun), Telepathy when near other Kryptonians

Abilities: Leadership

Biography: Military general of Kandor, Dru-Zod was banished into the Phantom Zone by Jor-El. When he escaped and found himself on earth, he was eventually beaten by Superman and sent back to the Phantom Zone.

Escaping again, he wound up in different universe. There, he attempted to take over, but was stripped of powers by the use of blue Kryptonite and sent back to the Phantom Zone.

Finding yet another way to escape, Dru-Zod returned to the universe he attempted to take over. Once there he quickly regained his powers by draining them from a half-Kryptonian and in the process learned of the book of Rao existing in another dimension and set out to claim it for his own.

Travelling to the dimension that the Book of Rai was reportedly located in, Dru-Zod set out to reclaim the mystic artefact, but in the end was beaten by the very same half-Kryptonian he had originally stolen his powers from.

Strupped of his powers and banished into a Kryptonian hard-drive, Dru-Zod waited, unable to remember who he had once been. When he escaped from the hard-drive, all because of an accident, part of Dru-Zod's Kyrptonian heritage still existed and when it came in contact with the man's Kryptonian heritage, Dru-Zod's telepathy became active, allowing him to see, unconsciously, information most were not privy to.

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DrAshFjorde

Barking Strawberry


DrAshFjorde

Barking Strawberry

PostPosted: Wed Sep 05, 2012 8:27 pm
Note: Haven't made up my mind if this will be an actual playable character or just an NPC

Username: Dr Ash Fjorde

Character Name: Charon (or Kharon)

Alias: The Ferry Man, Death, The Grim Reaper, Andrew, The Wraith, The Nameless Stranger, The Angel of the Abyss, Angel of Death, Devil of Death, Thanatos, Ankou, Pesta, Mrtyu, Yama, Yanluo, Shinigami,

Physical Description:
User Image


User Image


Personality Description: What do you care, you're dead. Cannot be bartered with.

Age: ???

Height: Average

Weight: Average

Equipment: The Ferry (which often appears as a simple boat), The Hourglass of All Time (This allows him to be wherever, whenever he is needed), Ferryman's Pole (this sometimes appears as a scythe),

Powers: Touch of death (but only whose time has come)

Biography: He is Charon, older than time and creation itself. He is one of the first to walk the planet, aside from the Titans. Wherever death is, Charon is sure to appear. He takes neither joy nor displeasure in his job, seeing it only as something that needs to be done and something he will do.

Some time, early in the Greek Empire, his presence was discovered by the humans, along with what he does. Over the years, the only thing that has changed is either people's fear of him or the name people give him. Charon remains the same as he was when he first came into being...forever unchanging.  
PostPosted: Wed Aug 07, 2013 9:52 pm
Name: Bolivar Trask

Aliases: Bolivar Trask

Alignment: Misguided neutral

Identity Status: Public

Age: 53

Height: 5’10”

Weight: 170

Eye Colour: Brown

Hair Colour: Brown

Powers & Abilities: Above average intelligence

Weapons: Sentinels

Base of Operations: Formerly Trask Industries

Occupation: Self-made man, once owner of Trask Industries, Anthropologist

Education: College level PhD

Group Affiliation: Sentinels (Creator)

History: Born in the now defunct Cabrini-Green of Chicago, Bolivar Trask was exposed from a young age to every negative aspect of humanity, including several gangs run by mutants. Rather than giving into the negative trappings that most fell into, Bolivar mentally sealed himself away and applied himself to schooling, feeling that it was the only to not only escape from where he came from, but also to find a way to remove such aspects from humanity.

Excelling in Anthropology and Cybernetics, Bolivar eventually graduated from college, using only grants and scholarships. From there he formed the basis of what would one day be Trask Industries, his first inventions being cybernetic legs and arms, as well as several artificial hearts.

Expanding Trask Industries, he eventually met his future wife, and the mother of his only son Simon Trask, when he began to work on genetics. Learning that some possessed a gene that became active at puberty, Bolivar became obsessed, as he thought he might have found a clue as to the negative aspect of humanity and that it was because of this gene, an X-Gene as he dubbed it, that several of the gang leaders of his old neighbourhood possessed such horrendous abilities.

Determined to continue his studies, he began taking Trask Industries into stranger fields, often combing several together, and when his son finally was of age to be a significant part of the company, Trask began designing a prototype of what he hoped would further his crusade.

Instead, he found himself voted out of the company by Simon Trask, who sided with the board members that Bolivar was out of control. Fired, he turned away from the company he created, watching as his own son slowly shut down the fields of research he, Bolivar, had created and instead took the company public and began focusing more on advancing humanity.

Ashamed, nearly broke, he disowned his son, divorced his wife and for a while disappeared from the world. Reappearing several years later, and with several grants and the backing of a organisation calling itself A.I.M, Bolivar found ready to take his plans to the next level with the creation of a being he simply calls Sentinel X-1.

Author's note: By the time Bolivar reappears, Trask Industries would be nearly the number one company out there for assisting humanity medically, his wife is more than likely dead and his son probably has a family of his own.  

DrAshFjorde

Barking Strawberry


DrAshFjorde

Barking Strawberry

PostPosted: Mon Jan 13, 2014 9:33 pm
Name: Ronan the Accuser

Aliases: Ronan, Ronan the Accused

Alignment: Neutral

Identity Status: Public

Age: In human years, his age would be the equivalent of someone between twenty and forty.

Height: 7' 5"

Weight: 480lbs

Eye Color: Blue

Hair Color: Brown

Skin Color: Blue

Powers & Abilities: Superhuman strength, endurance, speed and reflexes, resistance to Poison, toxins and disease, gifted intellect, Kree combat training, weapon proficiency

Equipment: Kree combat armor (This armour provides Ronan with protection, scanners, cloaking. It enhances his strength, is adaptable and allows him to fire powerful blasts from his eyes wearing the armour).

Weapons: Cosmi-Rod (Used for energy blasts, forcefields, matter manipulation and flight. The weapon has a built-in failsafe: only Accusers in their armor can safely wield it.)

Base of Operations: Kree-Lar, Kree Empire

Occupation: Supreme Accuser of the Kree Empire

Education: Completed a formal education and has been enrolled in the Kree Public Accuser Corps

Group Affiliation: Galactic Council, Kree Empire, Kree Public Accuser Corps,

History:

Sample: Ronan stared at the blue planet on the display. A series of information appeared in the corner and scanning it quickly, he smiled as he learned the quarry he'd chased across the galaxy, the hated Symbiote, had dared to take refuge on this planet. Knowing that this tiny, backward, insignificant planet was neither governed or nor protected by the Kree Empire, the Galactic Council or any other council in the universe, he knew that he would have free roam to do as he pleased, acquiring the Symbiote as he saw fit.

Turning away from the display, he strolled across the bridge and coming to a console, he began imputing commands. A energy wave rippled through his ship, cloaking it from the poor excuses the feeble creatures on the planet below had for scanner unwelcome guests. Entering more commands, he directed the ship to tighten its search pattern in finding his quarry and turning away from the console, he headed for another where he began entering information for a descent pattern. As he did this, he entered further information into the computer, telling it to make sure his landing wasn't in some heavily populated area that the inhabitants made their homes in.

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