Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.
Range: Short Stamina Cost: 2.78 Stamina Cooldown: 2 seconds
Damage per second = 35
(70 / 2 = 35)
Damage per stamina = 25
(70 / 2.78 = 25.17 )
Shark Attack
Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. (Root)
Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.
Range: Short Stamina Cost: 2.78 Stamina Cooldown: 2 seconds
Damage per second = 35
(70 / 2 = 35)
Damage per stamina = 25
(70 / 2.78 = 25.17 )
Shark Attack
Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. (Root)
Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.
Range: Short Stamina Cost: 2.78 Stamina Cooldown: 2 seconds
Damage per second = 35
(70 / 2 = 35)
Damage per stamina = 25
(70 / 2.78 = 25.17 )
Shark Attack
Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. (Root)