Ring-sets, Roles and Tactics!
This is the part of the Guide that we will get down and get dirty!
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First, I will explain the Roles, Tactics and then the Rings!
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Roles:
For the best possible result, it is important for your crew to have a tank! It guarantees that your crew will have more total Attack rings. It will also insure you and everyone's health!
But the only problem is,,, finding someone willing and good enough to do the job of tanking!
Other than Tanking, you need 5 other attackers. 2 carrying their own assigned Debuff!
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Tactics:
The Tactics are very Simple, and straightforward.
: Healing Rings - Nobody should bring Healing rings, apart from the Tank!
: CC - There is zero tolerance to CC (Crowd Control) If everyone in the crew, makes it past the 11.3-11.4 cap!
So, in short, don't bring CCs! They won't really help that much, it will just take up another spot where an attack should be placed.
: Meat - It is also important, that nobody apart from the tank, should bring Meat.
Since you all are going to be 11.4, your health would stand at 1400hp (Without Meat)
For someone who is 11.4, it is an exceptional amount of Health. It occasionally, at the worst, will drop almost by half.
I'm sure that your tank should be trusted enough to keep the Aggro, thus providing hardly any damage towards the Attackers.
The Tank will depend on Meat, since they will be hit regally.
: Debuffs - it is important to debuff all monsters, in the firing range.
Also, while attacking Night-frights and Big-Dogs, keep them debuffed on r4, as frequent as possible!
: Amps - It's important to keep the majority of the crew on Amps. It gets everything done much faster, and the work of the tank is more ensuring!
: Resetting the Yellows - Time and Rooms will fly by very quickly, if you come by using this Crew-Set (See section below)
This is why, after finishing 15+ Rooms in Yellow Maze (Which would only take about 20-30mins)
Other than going by, loop-by-loop, trying to find individual rooms, with monsters still in them.
It would save time, if your whole crew dies and nulls on the last monster of an occupied room!
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Rings and Ring-sets:
These rings below are set out so they benefit for Speed, Health and Statima.
The spaces that are
not filled in. Are legitimately there for a purpose. Those are for buffs.
The Tank, like usual, should carry 1 buff, while the rest should carry 2.
Tank:
: There should only be
1 Tank.
: The tank should carry Integ! Unless they were a naughty Boy/Girl like me, whole farmed 10+ Rings last year. Or didn't receive the Integrity ring! They should compensate Integrity with FF and Fitness.
: Tank carries 1 Buff, you should already know that...
: That leaves a possible 1-2 spot/s left for Rings.
I would certainly suggest Attack Rings; Hack and Solar
Attackers:
: There should only be
5 Attackers (Including people listed as Debuffers)
: I
insist all Attackers to Bring; Hack, Mantis, Slash, Bump. These rings have the
Highest DPS rates.
: Attackers shouldn't have Meat.
:
All Attackers and Debuffers must carry 2 Passives (Out of FF, Fitness and Integ)
: All Attackers and Debuffers must bring 2 Buffs.
Debuffers
: Only
1 person can carry each of these Ring-sets above! This means that there is
1 person carrying Knife and
1 person carrying Adrenaline.
: The 2 Debuffers must swap out Bump for their assigned Debuff.
:
All Attackers and Debuffers must carry 2 Passives (Out of FF, Fitness and Integ)
: All Attackers and Debuffers must bring 2 Buffs.
: All Debuffers, like Attackers, must not carry Meat.
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