Omnileech
(?)Community Member
- Posted: Mon, 26 Jun 2017 08:53:47 +0000
Over the past month of so I've been looking at enemy stats in Shallow Seas
Here's the stats of the enemies in case anyone is curious
Shallow Seas data here
You can compare that to the one we did for DMS
DMS Stats
1. Most of the enemies have the same stats from what I'm able to see. Attack speed and damage dealt are different and I can't easily quantify it, but it's clear from the chart that the developers rushed the area when putting in enemy stat values. DMS also appears to be rushed in a different way. The enemies have different stats, but they don't do debuffs or crowd control like they do in Shallow Seas. Every regular enemy has the same Cl when you pick a difficulty.
2. Most of the enemies are just renamed verious of other enemies with no differences in attributes and how they're affected by debuffs. Except for Lorelei's maidens.
3. Super Lorelei, Super Sub Commander, and Super Seacycles are different enemies. What happens is that when you trigger the condition to summon one of these, the regular version despawns and the more powerful version spawns in. We encountered a bug tanking the Super Cycles and they would not despawn because we lured and kept them too long.
4. Super Lorelei is probably impossible to tank for any length of time while Super Commander and Super Seacycles are much easier to do.
5. Despite having a relatively low Willpower, enemies have no problem rooting you in place.
6. The robofish have high willpower and that's probably why they're so dangerous.
7. Labtech Jumpers, Nexus, Security Chief are all female.
8.The Labtech Jumpers have a unique healing property. They do something like Diagnose and their health stops regenerating/healing at around 75%.
8. The End Boss's stats are pitiful, though like Kamila, is immune to everything but Adren and Knife. The End Boss also drops no gold from any of its parts and the reward is from clearing the instance. Other bosses give you gold and loot and End Boss does not.
9. Missiles and Deathmines do have stats and can be crowd controlled.
10. Because of how gold drops are calculated the difference from doing smeb on hard and normal is really really close. On hard you get most of your gold from chests and the reward for beating the boss. On Normal it's from the mobs, because you get more drops because they're green. Hard appears to give slightly more, but I haven't tested with luck-boosting rings yet. Hard is the best way to go if you want charge orsb to raise your TCL.
11. The Door in front of End Boss is viable to farm on easy and normal. How much it earns per minute I haven't looked into yet.. Just know that the enemies spawn quickly after you kill them.
Here's the stats of the enemies in case anyone is curious
Shallow Seas data here
You can compare that to the one we did for DMS
DMS Stats
Observations:
1. Most of the enemies have the same stats from what I'm able to see. Attack speed and damage dealt are different and I can't easily quantify it, but it's clear from the chart that the developers rushed the area when putting in enemy stat values. DMS also appears to be rushed in a different way. The enemies have different stats, but they don't do debuffs or crowd control like they do in Shallow Seas. Every regular enemy has the same Cl when you pick a difficulty.
2. Most of the enemies are just renamed verious of other enemies with no differences in attributes and how they're affected by debuffs. Except for Lorelei's maidens.
3. Super Lorelei, Super Sub Commander, and Super Seacycles are different enemies. What happens is that when you trigger the condition to summon one of these, the regular version despawns and the more powerful version spawns in. We encountered a bug tanking the Super Cycles and they would not despawn because we lured and kept them too long.
4. Super Lorelei is probably impossible to tank for any length of time while Super Commander and Super Seacycles are much easier to do.
5. Despite having a relatively low Willpower, enemies have no problem rooting you in place.
6. The robofish have high willpower and that's probably why they're so dangerous.
7. Labtech Jumpers, Nexus, Security Chief are all female.
8.The Labtech Jumpers have a unique healing property. They do something like Diagnose and their health stops regenerating/healing at around 75%.
8. The End Boss's stats are pitiful, though like Kamila, is immune to everything but Adren and Knife. The End Boss also drops no gold from any of its parts and the reward is from clearing the instance. Other bosses give you gold and loot and End Boss does not.
9. Missiles and Deathmines do have stats and can be crowd controlled.
10. Because of how gold drops are calculated the difference from doing smeb on hard and normal is really really close. On hard you get most of your gold from chests and the reward for beating the boss. On Normal it's from the mobs, because you get more drops because they're green. Hard appears to give slightly more, but I haven't tested with luck-boosting rings yet. Hard is the best way to go if you want charge orsb to raise your TCL.
11. The Door in front of End Boss is viable to farm on easy and normal. How much it earns per minute I haven't looked into yet.. Just know that the enemies spawn quickly after you kill them.