//. [Traits]
Zoaria all share similar basic traits of their physiology, as told below.
[[ Appearance ]]
All Zoaria have the same basic build, slightly alien in appearance, and certainly not a rabbit. Don't call one that if you happen to see it. Some will take great offence, while others will laugh it off. They do have long rabbit-like ears and as kids can sometimes be very indistinguishable from one if they have similar natural colors... but they are not bunnies. First and formost are the wings which set them apart - note however that the wings are never attached to the body - they do however really close though. There's a magical bond between wing and Zoaria that keeps them close, and they cannot be pulled away. Those of the Chaos have bat-like wings and horns protruding from their skull, while those of the Law have feathery wings and a halo over their head [which behaves much like the wings in nature].
Zoaria adults stand between 5 to 6.5 feet high, generally prefering to be taller then the average adult of the world they inhabit [thus they can change size] but not all Zoaria choose to be so tall. Elders stand anywhere from 6.5 feet to 8 feet with some going as far as 9 foot tall at the top of their skulls standing upright. Note that they can also, if they please, shrink down to be no more then a few inches - like a conscious on someone's shoulder.
[[ Stages ]]
The eggs are designed to protect and nuture the baby inside, having an extremely tough shell, and an appearance clearly defining which path they follow. This is so that there is no confusion of where the child will be, or what even. Zoaria born into either side have their path bred into them - they will always lean towards what their appearance dictates, no matter who or what really raises it, but Zoaria as a general rules take care fo their own - and msising eggs/children are a serious matter not to be taken lightly. Eggs can take roughly a week, with some being quicker, and some being longer.

As children they are roughly one and a half feet long laying down, sometimes larger or smaller. The egg splits, soemtimes violetly, to spill out the child. It's during this point the child begins to learn about the world, society, and other things. They are fairly intelligent, and will learn to speak quickly enough to at least make basic needs and sentences clear. As they grow older they will become clearer, and pick up telepathy as well. They will begin also to learn their future place in the clan, and the skills to do so. They will spend anywhere from two weeks to a month as a child, with many factors playing into this. [Read: Partly activity in the thread, partly colorist having time. We have lives, honest.] Children are incapable of flight.

The transition to adulthood is a great experience for the child, and they are welcomed openly into the clan completely now as a full and active member. It is now they take up their role and place, observe the world and take part in everything. Thier powers have developed and manifested, often geared towards their role within the clan. They're at the elast as strong as the average human, but those of a more combat-orinted place will be stronger. All Zoaria have latent magical ability, while those of certain classes hone it, and generally have greater ability. Zoaria as adults tend to be well-balanced in mind and spirit, and extremes on either view are somewhat rare -- though they are dedicated to Law and Chaos, they will not go to extremes in their quest ... some however are exceptions. Still, they are mindful of life in their world as they need them alive in order to bring about their chosen path, after all.

Little is known about these elder forms, aside a rough guess of how they look, the fact that they are indeed taller, and that they are more powerful then the adults. How and when this transformation occurs is beyond the understanding of most, but it is understood that if one has done enough to earn this, they will intuitively know. Even without the gods they once served, the transformation runs in their genetics and powers.
[[ Gender ]]
Zoaria are genderless, having lost the need for this ages beyond recollection. This works in their favor, as theirs no need to concern about 'gender restrictions' among their kind of any such judgements based upon this. Their personalities may lean towards male or female, although some do manage to toe the line between easily, or simply give off no gender. [You cna use your pronoun of choice, but generally 'gender' does not have to play into mating/breeding].
[[ Procreation ]]
Considering they have no gender, how the species furthers itself definitely becomes an issue in the minds of most, but then, Zoaria aren't quite average, are they? Zoaria are not limited by their physical 'limitations' but instead share a strong mental and spiritual rapport [in isolation] in order to further their kind. Note that Zoaria of opposing sides have been known in varying amounts to join together in this act - although they may be seeking different goals, this will not stop them from socializing openly with the other side. [They just don't discuss clan business to the other side.] Eggs and the children inside are created from a combination of a portion of the parents magical, spiritual, and mental energies. Those ofmr a mixed pairing will turn out one way or the other - there are no half-breed Zoaria. Note that those of higher rank in a Clan will oftne not associate with the other side at all in such matters.
[[ Diet ]]
Zoaria eat a variety of thigns ofrm your average food to the inherent magical energies, rocks, leaves, air ... they can consume just about anything and break it down to sustain themselves, or not eat at all. It's not a requirement, but it sure can be tasty!
[[ Temperment ]]
Zoaria of the Law path tend to be balanced, forgiving in nature, although they respect all things good and lawful. While they dislike chaos and evil, they are far mroe patient regarding it then some might think - thoguh exceptions abound. Lawful Zoaria tend to be much more plesant in demeanor as well, although again, exceptions exist. Chaos Zoaria on the other hand are much more wild, sometimes unpredictable and violent, but will avoid killing [well, unless battle dictates]. It is much like ngiht and day with them sometimes, but often the Chaos can be as reasonable [and cunning!] as the Law.
[[ Magic ]]
Zoaria are magical beings, and contain latent magic within. They actually bleed a liquid magic when injured. Those who are of a path of magical inclination will tap into their reserves within and hone that into their skills and abilities. Those of a more physical combat class generally don't, aside a few select skills.
//. [Basic Society]
Zoaria society is split first by the chosen path of Law and Chaos. While both sides will intermingle at times and talk, they will never share details of their plans, actions, or other things which may jeopardize their ability to win. Further, each side is broken down into Clans, and almost every single Zoaria is either born into, or joins a clan.
A clan is based around their views of achieving their goal, and four main clans exist per side currently. Some believe they should do nothing to further their goal then exist, and perhaps occasionally get involved with others of their kind - they believe Law and Chaos happen on their own with a lot less help from them. Another believes in using physical force to further - often in conflict and war, but also smetimes in physical threat to the wellbeing of something if it doesn't cooperate, and is highly important to their goal - still, they won't kill unless it is to save their own life. Another believes in conversion to the path through material means - gifts of wealth and other tangible things or power. And the last major existing view is conversion and fulfillment by mental and emotional gain - promises of comfort or rage, or other such vague things of an emotional or mental aspect.
Clans are broken down further by rank. One Alpha leads the clan, with a Beta to assist in the running of the clan and organization. Two Gammas as well take up a position of a "High Knight" and "High Priest" - the 'best of the best' of those fo physical and magical prowess respectively. Past this most rankings are based on skills and abilities, although those of Delta, Epsilon, Zeta, Eta, and Theta are much more limited in numbers then the rest of the ranks due to their intricate and special natures of skills and powers. All the others hold a fairly equal rank, although the Omegas are often viewed a bit differently due to their roguish nature.
[More on the clans and ranks are available on Page 2, where the ranks and 'jobs' are defined far more clearly.]