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         name ┋ Odette


         nickname


         title ┋ "Everything blooms and grows where she walks"


         Age ┋ Immortal.

         Appearence Age ┋early twenties

         date of birth ┋ Before the first Age .


         Race ┋ Fallen Goddess


         Gender ┋ Female


         Marital Status ┋ Married to Malfeas/Liger


         Orientation ┋ Straight


         Occupation ┋Assassin


         Affiliation ┋ she has none

Roamer

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         Weight ┋ 125lbs
.

         Height ┋ 5'5"


         Body Type ┋ curvaceous


         Skin-tone ┋ Fair


         Appearence ┋ Her body is an hourglass with as many curves and bends as a river with a lean cut figure. She has a fair complexion with her skin being the equivalent to creamy and soft as silk or so Malfeas has said. Her eyebrows are well defined and are often shown as giving her a rather serene look. Whenever she would smile, it is said she could make any mortal weep even the most hard hearted of men. She could brighten up a room with her smile and even capture the hearts of many. Hair, as pale as starlight would tumble down her back with white roses adorning it like a waterfall at times. Eyes, like molten gold could ensnare a man in their depths. Lips, as sweet as honey and soft as petals are always pulled into a mona lisa smile often parting to allow a melodious voice yet demure voice to speak. her clothing would fit her like a glove, often with flowers sometimes adorning them

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         Likes
        → Spring
        →Summer
        →adventure
        →her husband Malfeas (liger since he is part of Malfeas)
        → pretty clothes
.


         Dislikes
        → her father
        →the killing of innocents
        →winter
        →being away from her husband


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Roamer

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         Assassin Skills
        →Sneak Attack
        →Death Attack (Ex)-If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin’s choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy
        →Poison Use-Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade (see Poison).
        →Uncanny Dodge-At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible.
        →Hidden Weapons-an assassin becomes a master at hiding weapons on his body.
        →True Death- anyone slain by an assassin’s death attack becomes more difficult to bring back from the dead
        →Quiet Death-whenever an assassin kills a creature using his death attack during a surprise round, he can also make a Stealth check, opposed by Perception checks of those in the vicinity to prevent them from identifying him as the assailant. If successful, those nearby might not even notice that the target is dead for a few moments, allowing the assassin to avoid detection.
        →hide in plain sight-an assassin can use the Stealth skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow.
        →Swift Death-nce per day, an assassin can make a death attack against a foe without studying the foe beforehand. He must still sneak attack his foe using a melee weapon that deals damage.
        →angel of death-he assassin becomes a master of death. Once per day, when the assassin makes a successful death attack, he can cause the target’s body to crumble to dust. This prevents raise dead and resurrection spells.


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         Misc Skills








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         Clothing


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         Armor
        → Armor Of The Unseen Assassin
        Repair Rating: DEPLOYMENT 3

        The pinnacle of powered stealth suit, this armor is quite rare – only Lookshy and the Sidereals field them in any quantities with the former having at least 10 (and perhaps as many as 25).

        As armor, it functions as artifact Reinforced Buff Jacket (albeit with a -0 Mobility penalty and 0 Fatigue). It has an attunement cost of 10 motes, however it may be worn by any Essence User. This increased cost is made up for by the following features, all of which fail when the equipment is not properly maintained and placated according to the 'Upkeep' rules. Unlike the more advanced Celestial Battle Armours, the Armour of the Unseen Assassin does not require any hearthstones to power it. This armor only has one hearthstone slot. Manufactured out of all five magical materials, from Starmetal interdiction strands to Moonsilver cloth, and thus no MM bonuses are gained from wearing it.

        Sensory Augmentation Visor: This allows the wearer to see in any shadowed lighting conditions more lit than pitch darkness without penalty. Mechanically this grants a +2 equipment bonus to sight-related Awareness rolls.


        Essence-Reactive Lenses: The wearer constantly benefits from Spirit-Detecting Glance. This additionally penetrates the concealment granted by the Enlightened Octopus Pigments.


        Exomuscular Fibers: Grants a +2 bonus to Strength for feats of strength and inflicting damage with attacks.


        Peripatetic Greaves: Grants +3 yards per tick to Move Actions and +6 yards per tick to Dash actions as well as allowing the wearer to march at 10 mph steadily.


        Enlightened Octopus Pigments: The pattern and color of the clothing shifts to ideally blend the character with his environment. This allows him to ignore external penalties to Stealth checks due to being caught in an open space or against a contrasting background completely. Additionally, this conceals the character's essence as well - All-Encompassing Sorcerer's Sight and similar effects no longer grant those attempting to detect the wearer any bonus dice due to the wearer's Essence trait.


        Veil of the Stars: Sometimes the Octopus Pigments aren't enough and the ranger requires more active stealth protection. For 5 motes (committed), the wearer may reflexively activate the device and become a mere blur, invisible to the naked eye imposing a -2 external penalty to all attacks against the wearer. This effect lasts for a scene and may be set so that other suits of Armour of the Unseen Assassin automatically pierce the veil.


        Destiny Interdiction Field: While Worn, this armour blocks the wearer's connection to the Loom of Fate. Her future may not be divined, nor may he be the target of Sidereal astrology. Furthermore Charms that drain or grant Willpower fail. Likewise, Sidereal Charms which impose compulsions that affect her behaviour or transport her to another location fail. The wearer loses access to her astrology and resplendent destinies recede, even the Arcane Fate does not apply.

        → kimono of flowing fabric:Also dubbed the "Chameleon Cloak," the Kimono of Flowing Fabric has the power to change its color, texture, length, and other sundry chracteristics at a whim from its owner. In its natural state, the Kimono is a collage of blues with starmetal threads running through it. With a mere ruffle, the Kimono can change from a beggar's rags to a nobleman's finest robes instantly. It lacks, however, the scents associated with either.Mechanically, the Kimono possesses the same defensive power as an starmetal Reinforced Buff Jacket, along with its attunement bonuses, but with no mobility penalty. It does not count as armour for the purposes of Charms and Martial Arts. The sleeves can grow to indefinite lengths and the owner can still have complete control over them. These attack as starmetal weighted chains, and can do either bashing or lethal damage depending on the wielder's desires.

        → Cloak of vanishing escape- this item appears to be a night-black cloak of extremely tough fabric. Anyone wearing it pulled around himself gains an additional 1L/1B of protection. However, the primary function of this cloak is that it gives the wearer the ability to move instantly from one place to another. If the character spends 5 motes of Essence and concentrates for one full turn, he can transport himself anyplace within Essence miles that he can see clearly. During this turn, the character can only perform reflexive actions. If he is knocked down, forced to look away from his destination or performs any non-reflexive actions during this turn, he must concentrate for another turn to successfully use this item. At the beginning of the next turn, the character vanishes and instantly reappears at his destination.Using this item, the character could transport himself from the walls of a fortress to a small grove several miles away, but he cannot transport himself into a neighboring room, unless he can clearly see under the door or through the keyhole. The character can only take along items that can also be concealed under the cloak. He cannot carry more than a single additional person along on this journey, and carrying along any other living thing larger than a house cat or a small dog costs an additional 5 motes of Essence. In addition to the other costs, the character must also spend 5 motes of Essence to attune himself to the cloak. The clasp of this cloak has a setting for a single Hearthstone.

        →Coat of the Doomed Wind:Cut from the cured leather of a demon hung from a gibbet for Adorjan, sewn with thread spun from the flesh of dead air elementals and dyed in the silences between the notes of a song, the fabric of this quilted garment defies the eye. One cannot easily discern its color, texture or cut. The mind defaults to shades of gray and then discards the entire problem by refusing to see either the coat or its wearer. Likewise, so silent is the fabric that it ab-sorbs all sound from the one who dons it.Even the endless breeze surrounding the coat makes not the slightest noise.A coat of the doomed wind in-creases its wearer’s Stealth rating by four dots while it is worn. The wearer cannot make a sound of any kind, including speech or sound-based Charms. She is also always outside of Fate, even if she is native to Creation.So stealthy is the coat that reality itself slowly forgets its wearer. For every full hour the coat is worn, its wearer suffers one unsoakable health level of aggravated damage. Until this damage is healed, the wearer has a faded look; her edges blur, and parts of her body fade to transparency. If she dies before all of this damage is healed, she fades from existence. Her possessions remain, but she leaves no body behind.



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         Weaponry
        → Acscending beauty:Ascending Beauty, "First Blade of the Rising Sun"
        Speed 4 Accuracy +5 Damage +5 Defense +3 Rate 4 (Orichalcum bonus already included)
        Commitment 4 motes

        The Dawn is a time of beauty and splendor. It is a sight to be left in awe of, a sight to gasp at, and a sight that one will never forget. The Reaper Daiklave Ascending Beauty embodies all of those principles for it is as beautiful as the rising sun, and as awe-inspiring as those Exalted who share the morning's name. The blade is forged from crisp morning air and true ice, and it is suffused with random arcs of sunlight, and edged in orichalcum. Orichalcum filigree also dances upon the blade and in the light of the morning this filigree forms the sword's name in Old Realm upon it. When the blade is drawn from its sheath the thunderous snap of a glacier splitting emanates from it and a visible sound wave rushes off of the sword. This serves to draw the Exalt's enemies' attention and from there the real power of the sword takes over. When this Daiklave is wielded its user becomes a figure of awe-inspiring charisma and physical perfection. None of his movements seem wasteful; his voice becomes both more intimidating and more magnetic; and his actions carry a small legendary spark to them.
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         Powers
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Roamer

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         personality
        A truly gentle and sweet goddess. she is always filled with joy and laughter, the one the people go to when they are in need of rain or happiness. She had managed to capture the heart of the most powerful Yozi and it is a miracle to this day. Odette can easily quell his temper and is known for her wisdom in some aspects. Yet she still harbors a bitter grudge against her own father for what he had done. She never lets him forget it when the two meet to interact for a brief time. Their relationship is strained at best. Yet there is a more passionate side to Odette, one that only comes out when she is near Malfeas or Liger. As an assassin, she is hard-hearted as it is her duty to get rid of those that corrupt the ways of man. She has had a few run-ins with the deathlords because of this. They maintain their distance as they know fully well whom she is. her calculating is precise and deadly to a fault. Her disguises are unmatched as she can go from being a peasant to one of nobility in the blink of an eye.



         History
        Odette Or better known for her title is/was the daughter of the Unconquered Sun and was much beloved by the gods. Many sought her for a wife and yet her father did not approve and sent her to live in Creation away from the prying eyes of the other gods. Mortals often spoke of seeing things grow beyond their full potential, forests became lush and rich; deserts had oasis spring up from nowhere.Clearly, there was goddess living in their realm. It was a spring when she met Malfeas, the king of the primoridals ; he had been watching her for some time and desired her to be his. He charmed his way into her heart and won her over in just a short amount of time. Malfeas led her away from all she held dear and kept her for himself, for Odette had become his most coveted and dearest. Yet this did not go unnoticed, The Unconquered Sun had seen his daughter leave with the primoridal king and was furious, for he was plotting to overthrow the primordials to have the divine games. He had hoped to have her spared from what was to come, but it was not meant to be; she was now entangled in the revolt and there was nothing he could do to stop it. Odette was truly happy with Malfeas until the revolt came. It came when the primordials lest expected the gods and it was a bitter war. Malfeas had hid Odette away from her father when he came. In the end, the Primordials were either killed or they surrendered. The ones that surrendered were tossed into the warped body of Malfeas. His body was turned inside out with his heart cast into the center to create Liger, the green mad sun that sits in the center; his soul. Devastated, Odette was the only one to mourn the loss of Malfeas and she willingly went into exile and stayed in the demon city. Liger watched over Odette wherever she went and would often take form of a young man. Sometimes, Malfeas would conjure himself up to be with his loved one if only for a short time. Odette did not leave the Demon City and her father was now crushed he had lost his daughter. When she would leave, she would travel among Creation as an assassin for hire. But always would she return to the demonic city to be with her lover and soon, husband. The wedding was dark and yet happy with many demons present to watch their prince marry the goddess. The only goddess the demons had come to respect and cherish.

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