This thread will be where I will post my plot ideas for roleplays and character profiles for reference of what sort of characters I've played or like to play. I strictly forbid anyone from posting on this thread!
♩ Interested? :
By all means, throw a message my way! I'd love to discuss roleplaying possibilities with you!
♩ Stealing :
Do. Not. Do. It.
This goes especially for the characters that use pictures drawn by Ecchan (they will be marked). Only I have the permission to use them.
If you want to use one of my plots as they are without me (I will be sad, know that) ask me first whether it's okay. I will most likely say yes, but I put a lot of thought into some of them, and would very much like to know if they're being used.
♩ About characters within the plots :
I have specified only some of the character genders, meaning that I can and will do either sex and any gender. Depends entirely on my partner.
All the plots are friendly to any type of relationship, be it romantic or just plain friendship.
I personally prefer straight couples in romantic roleplays, simply for the reason that I*m straight myself. I am, however open to other sort of relationships, thought I don't have much experience in them so I may need some convincing.
Also, important, in romantic roleplays both characters MUST be old enough for it (16 being the lowest I'm willing to go).
If a plotline is strictly friendship based, I will mark it with a ✿.
Otherwise anything goes, though if I'm personally looking for romance, I'll mark those plots with a ♥.
The unexpected friendship between a Dragon and a Hero tasked to kill it. ✿
Type : 1x1 or small group My preferred role : The Dragon (See Feranth's profile in the Profile post.) Other role(s) : The Hero, The Princess, perhaps others..?
Feranth the Inferno, as the people have come to call the enormous dragon that is taking it's residence in the mountains, has been terrorizing the land for as long as anyone can remember. Every day new news of destroyed villages, devoured cattle and burned forests reach the capital, and the kingdom is at loss of what to do about it. Desperation only grows as the kingdoms only heir to the throne, the Princess, is stolen away by the beast and taken to it's lair. The entire kingdom loses it's hope, dressing in black, and mourns for their lost Princess.
That is, until a Hero appears and promises to take care of this fiery threat and save the Princess, venturing to the mountains with a holy sword at hand, blessings of the people upon him. The road is rough and difficult, but at last he finds his way to Feranth's lair, an abandoned gold mine as it turns out to be, and finds his opponent deep inside, laying on top of a pile of gold.
The Dragon, however, isn't at all what the Hero expects, as instead of being attacked, he gets questioned as to what he intends to accomplish by coming to this place.
It turns out, that the "ferocious beast", as Feranth has been described as, is nothing but a fabrication by the line of rulers of the kingdom. The Dragon is, in fact, an intelligent, yet lazy and bored being that's only wish is to lay on his gold and stay away from the business of "lesser beings". At questioning on the Princess' whereabouts, he simply shrugs and says he couldn't care less.
Exactly what is going on? And where is the Princess?
Someone gets lost in the Forest and meets a young Forest Spirit
Type : 1x1 My preferred role : The Forest Spirit (See Faune's profile in the Profile post.) Other role(s) : The Lost One (can be pretty much anyone)
One day the Lost One arrives to the Forest on a [study/camping/other] trip with their [class/friends/family/others?]. While wandering about, they suddenly realize they have become separated from the rest, and as they try and find them again, they become hopelessly lost (and injured?). As the light is fading from the Forest and panic begins to set in, they feel that they're being watched.
After an indefinite time of the feeling they call out to whoever is watching them to come out. It takes a couple of shouts more for a bush near them start to rustle. When the first thing they see are a pair of antlers and dark, gleaming eyes, they believe to have attracted the attention of a deer or other such creature. That is, until the so called 'deer' speaks.
Turns out the watcher is a Forest Spirit.
A Genie and their newest Master.
Type : 1x1 My preferred role : The Genie (See J's profile in the Profile post.) Other role(s) : The Master
One day the Master picks up a seemingly innocent looking, rather old pen. Soon forgetting all about it they go about their day, until the need to write something down arises. As soon as the Master gets the first words on the paper, the Genie appears in a puff of smoke.
After some explanations, it turns out the Master has now limitless amounts of wishes at their disposal, and life gets a lot more interesting from here on. But is this sort of endless power more than they bargained for? The Genie sure would like to see whether this new Master handles things better than the last guy.
A group of criminals kidnap someone they really shouldn't have
Type : small group My preferred role : The Leader or the Tech Guy of the group, or the Kidnapped Other role(s) : The Kidnapped, the Leader, the Tech Guy, others as we see fit.
It was supposed to be the perfect plan. Kidnap the brat of that big shot CEO of that big drug company, make an untraceable phone call to specify the ransom, have them drop the money off at a place with lots of people and little surveillance, have an exact copy of the bag, cause a distraction and switch the bags during the commotion so that when they finally realize that the money is gone, we'd be long gone as well. Then all there would be to do would be retiring to somewhere sunny and sending a message that reveals the location of the brat to them.
Piece of cake, or so we thought.
The problem was, the brat wasn't quite hat we expected. We tried ropes, wires and even chains to tie them down, but to no avail. We could have just as well tied them up with strips of paper. They are not human, I'll tell you! I swear, they crushed the chains like they were nothing!
And I think I saw a serial number on the brat's neck..? What the hell is going on?!
Type : small group My preferred role : The Leader or the Queen Other role(s) : The Queen, the Leader, others as we see fit (I don't want to rob you of your imagination).
Set during times of magic and wonder, an evil demon Queen has taken over most of the land, ruling it with an iron fist. During this time a group of bandits assaults a company traveling through the mountains. Those who aren't killed flee with a suspicious relief on their face, and the bandits celebrate as they pack the treasures and supplies to take back home. On the carriage, however, they find a single woman of obvious noble blood, and decide to take this one step higher to get some extra gold in their pockets.
Unfortunately for them, the woman they've captured turns out to be the Queen herself, and no one is really eager to have her back. Simply killing her is out of the question, as she would crush anyone who tried with her powers easily, so, ultimately, the bandits are stuck with the she-devil.
For the Queen this is a very amusing vacation indeed.
Type : 1x1 version My preferred role : Either one is fine. Other role(s) :The Robber, The Kidnapped
The Robber is still pretty new to the world on the other side of the law, but is talented indeed. However, when one gig goes badly wrong, they are left with no choice but to grab the closest person to use as a hostage and drive away with them.
Luck is not on their side however, as it turns out the Kidnapped is the only child of a mafioso, and kidnapping them was probably the biggest mistake of their life, with the whole underworld looking for them.
As the Robber curses their fate, the Kidnapped is having the time of their life away from their responsibilities and pressure of becoming the next mafioso, and promptly decides to never return home.
A blind or mute Fan x The Singer they admire
Type : 1x1 My preferred role : The Fan Other role(s) : The Singer
A few of years ago, the Fan was in a terrible accident, that made them lose their sight/voice, and with it, their whole life turned upside down. Believing they had lost everything, they got depressed, and gave up on their life. But then, just then the Fan happened to the Singer's music. Something in the music moved their heart, and made them think that maybe life wasn't that bad after all. Using this line of thought as a lifeline, they climbed out from the clutches of depression, and are now living a happy life. They became a fan of the Singer, and wishes to meet them, even just once, to thank them for saving their life.
Meanwhile, the Singer has grown weary of their career. The songs they write excite them less and less. The daily practices, interviews, talk shows, autograph sessions and screaming fans make them with they had never became a singer in the first place. The Singer can't even remember why they even started, and wishes they could just quit. Then it hits them. Why not just quit? So, they decide, they'll throw one final tour, and after that they'll announce that they'll be retiring. Permanently.
And it is at this time, that the Fan and the Singer happen to meet...
Human x Human/Creature from another world/dimension/time
Type : 1x1 My preferred role : The Human from this world/dimension/time. Other role(s) : The Human/Creature
(Let's call them A and B. Here's also a possibility of a language barrier?)
A has a pretty normal life. A normal job, normal family, normal friends, normal tastes in pretty much anything. They live in a normal town, in a small apartment and mostly owns just normal, everyday things. Everything is perfectly normal... and it bores the hell out of them.
That is, until one time in the local park, in a flash of bright light, B falls on top of them. After a moment of confusion, B proceeds to threaten A into sending them back, despite A trying to explain they had nothing to do with it.
And so begins an adventure that makes A regret wishing for a more exciting life.
Someone far too sheltered x A Thief
Type : 1x1 My preferred role : The Thief Other role(s) : The Sheltered
The Sheltered is just that, sheltered. Far too so in fact. Due to an event prior the star of their memories, they've been locked inside the house they've been living all their life in. Never setting a foot further than the edge of the brilliant garden around the house, they know nothing of the outside world, other than what they've able to read in books. (This can be either present or medieval or anything in between. In present day setting, the house has no computers, as they are a mean of contacting outside world.) While this bugs them, they have no idea what to do about it.
One night, the Thief sneaks in. They are under the believe that the house would be empty, and that they would be free to take all the assumed riches within. Their surprise is great when they are found by the Sheltered, and the confusion further grows as the Sheltered excitedly invites them to drink some tea, rambling how they're the first person other than their family/guardians they'd seen all their life.
Two gamers or penpals meet for the first time. ✿
Type : 1x1 My preferred role : Either one is fine, it doesn't really matter. Other role(s) : The other one.
(A and B again)
A and B live on opposite sides of the world. The two met online/through a penpal program a couple of years back, and have been chatting/exchanging letters ever since. They have so much in common and can talk to each other about anything. They've been there for each other for the past years, and consider each other their best friend (or more..?). So, it is no surprise that when A has the chance of flying to B's country, they immediately start planning a meeting.
However, B is anxious and fearful about meeting their friend. For there is something they've been hiding from A for all these years, and fears they no longer wishes to be their friend once they find out.
But little does B know, that A has similar fears of their own...
Assassin x Target. ♥
Type : 1x1 My preferred role : Either one Other role(s) : The Assassin, The Target
The Assassin is good at what they do. The best in fact, and knows it. They ask for the highest of prices and get missions with highest risks, succeeding every time. So, when an anonymous customer approaches them with the largest sum of money Assassin has ever received for a job, they feel confident that this is the easiest money they'd ever made, especially when the Target turns out to be the young heir to a world wide company, who doesn't seem to have that strict of a security around them.
But as the Assassin starts their mission, they find, that every time they believe they have a clean shot, that their plan has been executed perfectly, something goes wrong. The Target happens to crouch at the exact moment they pull the trigger, the rifles stand breaks just as they're about to try again, throwing the aim off course, the glass filled with poison gets accidentally knocked over. Time and time again, no matter what they try, everything fails, leaving the Target very much still alive. After an embarrassing amount of attempts, the Assassin accepts that it simply can't be a coincidence, and decides to try something far more direct.
The Assassin, as before, is the best, with the highest kill-count of the entire profession. With each kill, their heart has grown cold and hard as stone, their morals, or what ever is left of them, fading with each body. They'll take any job, any target, when paid enough. They'd killed nobles, heirs and heads of succeeding companies, even a king of a distant land fell to their list.
But the Target this time is different. For they are not a noble, a heir or head, royal nor seemingly a threat to anyone in power. The Assassin can only question the motivations of the anonymous customer, who gave them an up-front payment of considerable amount, and a Target that is nothing but a lone youngster on the streets, with no money, no family, nor a home to return to. The Assassins nearly vanished conscience starts knocking at the wrongness of the entire situation.
I also have a couple of larger scale roleplays I'm planning on making in the future, but currently I don't have time for hosting larger scale games. However, if you'd like to help me plan them, set them up and co-moderate them, please send me a message!
Please note that none of these are ready and still need planning!
Log Horizon -esque Roleplay
Things that have no place yet: The Island of Arenas, The Bendecia Reef, The Ghostwood Downs, The Haunted Weald, The Jungle of Spears
The year is 2046, and the progress of gaming is at it's peak. The society has grown into the point where gaming has become a part of daily life for most people, may it be in form of every-day cell phone games, video games on known platforms or mass-multiplayer online games.
"Chronicles of Eilion" is a MMORPG, that, after it's first launch on 2037, quickly gained popularity due to it's easy-to-learn system, vast possibilities from simple everyday life to epic adventures, and superior, highly detailed world that seemed more than lifelike, especially when played through the newly released V-Gear XII. The game became especially popular after V-Games Inc., the creator of both the game and V-Gear, announced on 1st of January, 2046, a raffle for a chance of fabulous real life prizes for anyone who bought both and played the game. The results of the raffle were to be announced in-game on 21st of July, 2046, at 12:00 UTC. A record breaking count of online players worldwide was measured right before the clock stroke twelve as everyone eagerly waited for the announcement, fingers crossed.
12:00. The world went black.
The next thing you know, you wake up in an eerily familiar world in equally familiar form. Looking around, you quickly realize that you have somehow, for some reason, been transported into the world of "Chronicles of Eilion"! And you are not the only one, as it becomes apparent when people around you start to panic as they realize that no one can log out.
World
The world is called Eilion, and it's divided in _ areas
Major Cities
Each area has their own major city that works as the starting point for the game. Major cities all have shops, inns, item banks, guild- and tradecenters and portals for inter-area traveling. Staying at an inn restores your HP and MP fully, and, with enough gold, you are even able to permanently buy an apartment, that will have the same effect, within a major city. Also, respawn spots are located within these cities. Though not all, most questlines start from a major city.
Checkpoint Cities
These cities work as their name suggests: checkpoints. Each checkpoint city comes with an inn and a few shops to restore your status and refill your storages, but that is it. Using a "Home-Calling Stone" will warp you into the last checkpoint city you visited, but if you die, you respawn in a major city.
Dungeons
Dungeons are divided by level in six groups: Beginner (lvls 1-20), Easy (lvls 20-30), Medium (lvls 30-50), Hard (lvls 50-70), Master (lvls 70-90) and Legend (lvls 90-100).
The Forsaken Tunnels of Marceline the Vampire
The Dark Dungeon of Doom
The Delve of Eldritch Souls
Realms
Realms differ from Dungeons in that they have checkpoint cities and even dungeons of their own within them. Let's think of them as their own mini-worlds, or pocket dimensions if you will. They are accessed through portals located in specific places throughout the world and you are only able to access a Realm after level 50. There are also specific quests to complete before you are able to enter a Realm.
WARNING: Unless your race is listed on the Realm's description, all your abilities are cut by 30% in terms of strenght.
Nionegreg: An aquatic Realm of emerald water and scattered bubbles of air, filled with sunken ships and floating motes of light. Falasea is the checkpoint city. The Realm is populated by devilfish, seaserpents, water elementals and other aquatic monsters. The portal is located near the Nothern Sea, and can be accessed after completing the "Marine Creatures Ahoy!" questline and obtaining "The Orb of Nio".
Races don't get ability cuts in Nionegreg: Merfolk
Mono: An infernal Realm of howling canyons and fields of flame, filled with decaying ruins, beneath a sky of eternal drakness. The checkpoint city is called Bernilundr. The Realm is populated by manticores, demons, fire elementals and dragons. The portal is located at the peak of The Razor Mountains, and can be accessed after completing the quest "Into the Dragon's Lair".
Races don't get ability cuts in Mono: Draconians, Demons
Valloriand: An aerial Realm of azure skies and luminous clouds, filled with the scent of smoke. The checkpoint city is Gafeld. The Realm is primarily populated by winged creatures, air elementals, drakes and wraiths. The portal is located at the Temple of Celeste in Wastow, the City of Lights, and can be accessed after completing the quest "Holy Schemings" and obtaining the "Scroll of Wingcraft".
Races don't get ability cuts in Valloriand: Celestials
Hellonde: An ancient Realm of verdant jungles, barren wastes, and sapphire seas. Norestir is the checkpoint city of this Realm. The Realm is populated by treants, nymphs, earth elementals and gigantic beasts. The portal is located in The Collaqta Jungle, and can be accessed after completing the questline "In the Jungle".
Races don't get ability cuts in Hellonde: Elves, Dwarves
Wittige: A ruined realm of shadowed valleys and ashen battlefields, beneath a crimson sky. The realm is populated by ghosts, undead and vampires. It is also the location of the Tower of Fiery Ruin, a bastion of insane cultists and warlocks.
Races don't get ability cuts in Wittige: Vampires, Werecreatures
Special Realms:
There are Special Realms that have their respective quests only once a year. Completing these quests yields Legendary equipment and weapons, that are as rare as the quests themselves. They have no actual checkpoint cities, however the area around the portal works as one, equipped with an inn and a few shops. Also, no race is safe in these Realms, the 30% cut applies to everyone.
Nyamithlond: A frozen Realm of endless ice and bottomless chasms. The Realm is the domain of Galinor, a demigod of ice, and is populated by white dragons. It is also the location of the Sepulcher of Frozen Secrets, a legendary dungeon of ice elementals. Can be accessed after completing the yearly quest-event "Eternal Winter".
Runo: A prison Realm of storm-wracked mountains and quiet forests, beneath a starlit sky. The Realm is the prison of the defiant demon lord Pyriel. Can only be accessed during the yearly quest-event "Take Down the Demon Lord!", when Pyriel attempts to escape his prison.
Londone: An artificial Realm of endless corridors and rooms filled with clicking noises. The Realm is populated by living clockwork suits of armor and mechanical creatures. Can be accessed during the yearly quest-event "Mechanical Mayhem".
Races
There are multiple races to choose from, and each race has their own unique abilities, strenghts and weaknesses. You can not change your race by default after choosing one, but certain yearly events give you a chance to switch.
Classes
There are six main classes from which you can choose at the start of the game. Each class has their own advanced classes you may upgrade to, and you can choose three out of multiple subclasses, listed further below. Switching between main classes is possible, but your abilities drop back to starting levels, and you can no longer use the abilities you learned with your previous class.
Magicians concentrate on offensive magic with the main intent to harm the enemy.
Archers fire from afar and offer back-up for close-range party members.
Gunman
Hunter
Sniper
Thiefs use their speed in advantage to deal multiple quick attacks and are gone before the enemy has a chance to counter.
Assassin
Pirate
Swashbuckler
Priests are healers who, while weak on their own, are irreplacable in any party. They use magic to aid their allies.
Bard
Tactician
Monk
Beast Master
Major Guilds
The Order of the Arrow
The Fellowship of the Gray Sword
The Crimson Company
The Hounds of Heham
Cirque des Ombres
Story
Cirque des Ombres, rumors of the troupe have been around for decades. No one knows where they will stop next, as sightings of their tent have been recorded in one place in the evening, and across the country the next. Some doubt they actually even exist, but those who have been lucky enough to see one of their shows tell, that it is like nothing they've ever seen before. Magic tricks that seem all too realistic to be fake, creatures you only thought existed in fairytales, entertainers that seem to be out of this world entirely. But, you'd better look carefully, for you can only watch their show once, as once you have left the Cirque, you will never find it again.
Or so the rumors tell, anyway.
What isn't known, however, is that every one of those rumors are true. The troupe consists of people and creatures that are just what they seem at first sight, before your doubts step in: Fantastical. While masked as mere tricks and illusions, everything you see in their shows is real. Magic. Over-worldly people. Monsters.
This is their story.
Intro
On a cold, misty night, you find yourself in the outskirts of a town. You come across a strange, lit up tent that by your memory wasn't there yesterday, and most certainly doesn't seem to have been built recently. As you puzzle this mystery, you are approached by a mysterious figure, who suddenly appears from the shadows. As the figure steps into light, you see that it is a man in peculiar clothing and with a tattoo under his right eye.
As he strides closer, he lifts an eyebrow.
"Why hello there, little kitten. Lost, are we? Have nowhere to go? How heartbreaking, indeed! Poor little kitten, all alone in the world with no home to return to. Or... a mischievous kitten who has ran away from home, hm? Oh, you needn't to tell me, I'm not about to stick my nose into your business. Quite frankly, I care not for your past."
The man tilts his head with a slight smirk.
"I am, however, quite interested in that oddity of yours. Heh, don't look so surprised, it is quite obvious that you are special. You weren't attempting to hide it, were you? Ah, I see. So that's why you're out here all alone. The world isn't kind to kittens like you, believe me, I understand completely. In fact, I've met many kittens such as you. Where, you ask? Interested, are we?"
After a moment of hesitation, you nod your head. The man's eerie eyes of sharp magenta narrow as the smile grows wider.
"Hm, in that case, my dear lost kitten... Would you like to become part of my collection?"
The next is a world from a novel I'm planning to write.
I'm thinking roleplaying will help me develop this world further, so I'm hoping to play something in it.
The main part of the world (called the Continent) is divided between four countries that each work very differently. I named them as follows: Rondo, Kriegenberg, Registan and Chóra Ýdor.
Rondo works with a typical kingdom structure, ruled by a queen. They have developed the technology with most variety out of the four, with the capital built and working like a huge clockwork system that connects everything to each other.
More info on Rondo:
The capital of Rondo, called Vita Flumine ("Life form flowing", as the city was built in the melding point of six different rivers), is the mecca of technology of this world, the most recent big invention being airships. They've only recently (read during the last couple of years) begun manufacturing them, so they're pretty new technology, but gaining popularity everywhere for various reasons, such as comfortable transport, amazing views and potential military use.
Rondo is pretty "normal" when compared to others, the only groups of people worth mentioning specifically are Woodsmen and the badass nuns of Silent Mountains.
Woodsmen basically live up in northern pine forests. They are secluded type of people that much rather to never meet anyone from outside their tribe. They also never travel outside their forests. They have a pact with resident Yore Wolves (basically really, really big wolves. Biggest reach the size of our houses), that each male Woodsman get's partnered up with a Yore Wolf from young age, hunting and growing side by side.
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Silent Mountains reside on the border of Rondo and Kriegenberg, so the temple of the Creator located there is in a tight spot. Or, would be if the nuns hadn't grown up in these conditions. Outside of Kriegenberg they're the only ones that use Dragons for transport, so that already tells a tale of how badass these ladies are. They have, however, announced that they remain a neutral party in the Great War.
Kriegenberg is a military-run country that focuses their progress in weaponry and battle tactics. In my story they're in the middle of trying to seize more land from their neighbor, Registan.
Something to know of Kriegenberg
I don't have much written up, other than this:
A special force of Dragon riders within the military. Highly trained and destructive, their ruthlessness is known throughout the world. They serve directly under the King, and he is always accompanied by few of them where ever he goes.
Note: Dragons in this world aren't the typical fire breathing flying dragons. They're more like giant, poisonous lizards that are agile, dangerous carnivores that are extremely hard to kill, or tame. Only the bravest even attempt riding one.
Registan, while the largest in size, has it the worst. The government is divided in two between a family that has been ruling for centuries, and a cultist movement that has been growing in power in the recent decades (more on this later). In Registan technology has the place of being a tool for survival, as the government is too busy fighting amongst themselves to notice that their people are starving.
More detailed explanation of Registan:
The desert-country that takes up the whole of the southern portion of the Continent, making it the largest of the four countries. However, since most of the land in south is barren desert, the population mostly resides in the northern parts of the country, excluding the Tamer tribes in the middle and south that roam pretty much everywhere. The government is divided in two between a family that has been ruling for centuries, and a cultist movement called the Messengers of the Sun that has been growing in power in the recent decades.
Messengers of the Sun believe that at the End of All the great Sun Goddess shall step down from heavens. On that day she shall burn the land and the heretics to ashes, and from those ashes a new empire shall rise for her believers to inhabit and rebuild in her image. They are quite fanatic worshipers, as they will quite literally burn alive anyone they consider a heretic, as an offering to the Goddess.
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Not much is known about the Tamers, a few simple facts excluded. It is known that they are very powerful mages, and that their tribes are scattered all around Registan, most of them around the middle parts. The name “Tamers” comes from the believe that thanks to their immense natural power in terms of magic, they are able to “tame” any type of element or magical area and bend them to their will. However, nothing as such has been proven so far.
Since the beginning of the Great War, Kriegenberg has been nibbing off pieces of the northern Registan, driving the people further down south to the shades of long forgotten temples, or to east to seek shelter from Rondo and the caves of the shoreline. Neither of these options are such they wish for, as they’ve been peaceful shepherds since the time of the Choosing.
As things stand, the future doesn’t seem too bright for Registan, as the government is too busy fighting amongst themselves to notice that their people are starving.
The reason for the increased rise in power for the Messenges of the Sun is this: There are some who think that a change in ruling would be beneficial for the country, and thus support them, but mostly people are just too scared to do anything. Registan has next to none law enforcement, as every soldier is needed in fending off Kriegenberg (the war has been going on for around half a century now), and even with all their manpower, they have to rely on Rondo. As I said, the Messengers literally burn heretics alive, and without anyone to stop them, people are too scared to do anything. The royal family keeps them at bay for now with the slight power they have over them, but it's not much without the manpower to back them up.
Lastly, Chóra Ýdor is an island nation that is a type of democracy (which is an easy way to say that they more or less have no government at all, living by the laws of nature). It differs from the other four in, that they've grown completely self sufficient, and would, in my story, completely close off their borders in response to Kriegenberg's attempts of gaining land. Out of the four, they use the least technology, living almost completely tied with nature. The little that they use goes to enhance their already working navy to keep outsiders at bay.
More detailed explanation of Chóra Ýdor:
An island-country north-east from Rondo. It is the smallest of the four existing countries on the Continent, with only the capital and two villages on separate islands. It used to be part of Rondo, but feigned independency on the first years of the Great War, sealing off its borders to protect itself.
Completely self productive, the people of Chóra Ýdor have no interest in reopening the borders, as they have all they need on their island, and with the knowledge they have about the ocean, its currents, moods and its magic, they have the advantage to any hostile attempts.
Additionally, Chóra Ýdor is by far the most known for their contract with the People of the Deep. Every child born on the island-country is through a ritual tied by blood to a deeper-young of same age. This tie is considered far closer than that of a family member.
People of the Deep, known otherwise as the deepers or even merpeople (as inaccurate as the name is, as merpeople are an entirely different race of marine beasts) by some, are a race of human beings, who at the eve of the Choosing chose to inhabit the waters instead of the land, deeming it a much more beautiful place to live than land can ever be. As such, they were given the power to survive underwater; while their form remained similar to that of on-landers, they are able to filter oxygen from water.
Just as a human mage is capable of using magic in order to breathe beneath the surface, it is equally possible for a deeper mage to gain access to the land. The meaning of this is also similar, as for the deepers the world above is as strange and exotic as the bottom of the sea is for any of us.
Currently the new Queen of Rondo is trying her hardest to form an alliance with the island-country, unfortunately with close to none success. The Council of Chóra Ýdor have, however, seemingly formed some sort of interest in the recent industrial revolution going on within Rondo…
All the countries, however, are linked by one thing: Magic. Magic in this world works by drawing the power from the magical core of the world itself. Usually only those born with the "connection", a sort of compatibility with the energy, are capable of using it, but there have been stories of some being able to train themselves into being able to do it, though only small amounts. So, essentially, people themselves have no magic, but some are capable of directing the world's magic, to put it shortly. There are ways of amplifying this connection, most known one being the Ritual of Kings, which, as name might suggest, is only performed onto that who would become the next ruler. This stands true to each of the countries, with the exclusion of Chóra Ýdor. The Ritual is extremely risky, however, which is why he or she is put through harsh training before it is performed. This results to the strongest of magic users being the rulers of each of the countries.
And here is the reason why this Ritual exists, and the next section of this rather long message: Religion. While there is no specific religion going on, the story behind the creation of the world is well known. It is believed, that the Great Mother, the Creator, etc etc. gave humans the gift of magic thousands of years ago, and the Ritual is a way for the mankind to stay connecter to Her, so "they would not lose their way". There are temples whose residents devote themselves to the Creator all over the world.
Only other notable religion is the cult movement I mentioned before, the Messengers of Sun.
This is where I'm collecting the profiles of characters I'm planning to use at some point, or have already played and want to use again. The profiles will be constructed as follows:
「I signed up for this quest to look out for my nephew, NOT to steer a burning ship while dodging pirates!」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
Alararn
❚Age:
573
❚Race:
Elf
❚Sex:
Male
❚Gender:
Cis male
❚Sexuality:
Bisexual, mainly because he doesn't really care
❚Marital status:
Single (read married to his work)
❚Family:
A sister and a nephew
❚Occupation:
Alchemist/Medic
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
Logical and collected, Alararn works well under pressure, but once all logic is thrown out of the window, like when regarding relationships or dealing with drunk dwarves, he gets easily annoyed and will try and get out of the situation any way he can. As such he's not a particularly social being, and spends most of his time concentrated on his work.
He isn't afraid of pain, but being essentially a pacifist he hates conflict and will fight only if there is no other way. He is, however, extremely loyal to family and those that have proven their worth to him, and will help them heal with his vast knowledge and package of medical and magical herbs. If it comes to it, he also carries a couple of exploding potions with him, just in case of a dire situation.
❚Dreams:
Creating an all healing potion that can save from certain death. Not as noble of a dream as it might seem.
❚Fears:
Anything that can potentially eat or kill him without a chance of negotiation.
❚Likes:
His work, nature (where chaos rarely occurs, as everything has and knows it's place), cooking (he's a decent cook), books (the older the better).
❚Dislikes:
Conflict, chaos, drunken dwarves (there is a story behind this).
❚Skills:
Knowledge in alchemy, chemistry, medicine, languages and various other areas, navigating, convincing a fellow elf to buy a used pirate ship with more gold than it's worth (another story here).
❚Weaknesses:
Socializing, close-contact fighting.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height:
195 cm
❚Weight:
83 kg
❚Hair:
Straight, blond, reaches mid-back. Usually combed back with a cirlet-thingy on his forehead, long, thin braids on both sides of his face.
❚Eyes:
Darkish blue.
❚Clothing style:
Long, simple robes, usually coloured in shades of blue or grey. While travelling, carries a waist bag that contains his potions and tools for making more on-the-go.
「'O ye race of men
Though born to soar, why suffer ye a wind
So slight to baffle ye?'
Divina Commedia, I doubt you've heard of it. This is one of the few copies of the manuscript in existence. I... obtained it while visiting Italy some time ago. Interesting story to say the least, even though I've never been that religious of a person.」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
Reinald l'Abbatage (meaning King of Slaughter, which is also his moniker)
In more modern setting, Reinald Abbatage
❚Age:
Looks around 30. He was born somewhere in the 5th century, the exact year he has forgotten.
❚Race:
Vampire
❚Sex:
Male
❚Gender:
Cis male
❚Sexuality:
Bisexual, hetero romantic
❚Marital status:
Widower
❚Family:
He considers the ones he has turned to be part of his family. Otherwise none, discounting his late wife.
❚Occupation:
Vampire lord
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
While acting cold toward anyone outside his family, Reinald is a dedicated and well respected leader of his clan. He is caring and compassionate, but betraying his trust comes with a heavy price. Mistakes are understood, but only if they are not repeated.
As said, towards outsiders these qualities don't show easily. Without becoming part of the clan, it is difficult to earn his trust or even acceptance, as to his eyes, anyone on the outside exists to be used in his advantage, and if one has nothing of value to him or anyone within his family, they don't matter to him and will be either consumed or ignored completely. He is manipulative and merciless, and he can be downright cruel if he feels the need to point out one's uselessness. However, this cruelty is hardly ever aimed at children, as within children lie infinite potential, whatever their fate is to become.
As an opponent Reinald is intimidating and calculative, a fierce fighter worthy of his moniker. When it comes to planning, he is not afraid to use dirty tricks to get what he wants, as long as it doesn't hurt one of his own.
A scholar by nature, he is well learned and spends most of his time learning more, expanding his knowledge as much as he is able. While he doesn't have an eidetic memory naturally, he has developed his mind to the point that he is able to memorize the smallest of details and file them away in his mind, afterwards being able to recall them perfectly.
Originally Reinald didn't have a last name, only known by his first and the name of his father. He was turned at around thirty years old, and became part of a coven of his turner's for a while. It was soon after that, that his turner, as well as most of the coven were killed. No one knows what happened, but there were rumours about his involvement in the mass murder. Freed from the influence of his turner, Reinald began building his own clan, and in the process was known for almost single handedly killing entire armies worth of hunters and many other people. He soon became known as 'Reinald l'Abbatage', 'The King of Slaughter'.
His wife, Giselle, a vampire of his turning, was murdered by vampire hunters. In a variation of Reinald's back story, the rest of his coven of that time was hunted down as well at the same time. He was away at the time, trapped by sunlight into not being able to return to the lair before it was too late, and blames himself for his carelessness, though his guilt and grief are hardly shown on the outside.
❚Dreams:
Keeping his family safe and happy, no matter the cost.
❚Fears:
Loss, which he has already had his unfortunate share of.
❚Likes:
His clan, fine wine, literature and fine arts, especially music.
❚Dislikes:
The sun (being a vampire and all), anyone who would dare to harm his clan or those he cares about.
❚Skills:
Excellent fighter, both in hand-to-hand combat and using a sword (though he prefers former). He has a way of words, as well as being able to be extremely... convincing when hunting for blood (those good looks aren't for nothing). He is also well learned in sciences, every now and then immersing himself in doing experiments (which sometimes cost the life of an unfortunate human or two). Also speaks various languages, his mother tongue being French.
❚Weaknesses:
While Reinald has an impeccable taste in music, and he plays various instruments with nearly unmatched skill, his voice is simply unsuited for singing, and he can't produce a melody even by humming for the life of him. Thus he urges his wards to take up the art of singing instead. Aside from the weaknesses his kind has, there is very little he cannot do otherwise.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height:
187 cm
❚Weight:
85 kg
❚Body Type:
Trimmed and well formed, always in perfect posture and held with aristocratic pride. His skin is pale as vampire's tend to be, creating a stark contrast to his hair.
❚Hair:
Reaching below his waist and naturally wavy, and as black as the darkest night, Reinald's hair is usually tied back loosely with a ribbon.
❚Eyes:
Dark crimson
❚Clothing style:
He favours red, black and brown colouring, and, while with family, simple designs of long sleeved tunics, trousers and boots. He can, however, dress for the occasion, in which case gold is added to the list of colours.
In modern settings he wears suits, quite expensive ones, with same colourings as above. He is far more comfortable with wearing more formal clothing than casual, and is mostly never seen in anything else.
Medieval fantasy, especially 12th century, as well as modern fantasy with gothic elements. Also comes in butler!
❚Played yet or not:
Played here and as an NPC during a live roleplay. He acted as the main antagonist.
QUIRE
「Would you like to become part of my collection?」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
Quire
❚Age:
Unknown, a guess could be made at around 20-25.
❚Race:
Human...ish
❚Sex:
Male
❚Gender:
Male...ish
❚Sexuality:
Anyone goes.
❚Marital status:
Unknown
❚Family:
His "collection".
❚Occupation:
Ringmaster/Magician
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
A bit of an enigma, Quire keeps his cards close to himself. He rarely speaks of himself, and always manages to turn the conversation to the other party before they even realize it. He considers himself a "collector", the collection being all sorts of out-of-this-world creatures and people, who find themselves lost outside of society, and whom he invites to join in his travelling circus. Quire does take good care of his troupe, but becoming a part of his collection is a permanent contract. That does not, however, mean that he would trick people into his collection. That part of him is honest, all in his troupe know that there is no getting out way before agreeing to join.
❚Dreams:
Perfecting his collection.
❚Fears:
Unknown
❚Likes:
He has a sweet tooth, and offering him rare pastries and sweets is known to get you on his good side.
❚Dislikes:
Not sure whether it counts as a dislike, but he will not accept ordinary humans into his collection. There might be some who are allowed to stay for a while, but as far as he is concerned, they are merely guests, never part of the troupe.
❚Skills:
Magic, both real and tricks.
❚Weaknesses:
Unknown
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height:
175 cm, though he wears heels to seem taller (calling it an illusion, but is actually slightly sensitive about his height).
❚Weight:
60 kg
❚Hair:
Orange-ish red
❚Eyes:
Magenta, unknown whether contacts or his actual eye colour. There is a tattoo under his right eye.
❚Clothing style:
Usually the same assemble: a white button-up shirt, black scarf around his neck, dark grey vest and gloves, dark violet jacket, striped trousers with a light sash, and a light top hat with black ribbon and small skull ornaments.
Circus! Also modern, back alley sort of fantasy settings.
❚Played yet or not:
Not yet played.
FERANTH
「What exactly do you hope to accomplish with that pointy thing? It'll snap in half as soon as you try to pierce my hide, and what then? Are you going to bite next? You lesser beings are plain idiotic. Amusing, but idiotic.」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
Feranth the Inferno
❚Age:
Somewhere between 800-1000, he stopped counting a long while ago.
❚Race:
Dragon
❚Sex:
Male
❚Gender:
Dragons don't really have a concept of gender.
❚Sexuality:
Same as above, other than in mating purposes which happens around once in a couple of centuries.
❚Marital status:
Single, though dragons don't marry.
❚Family:
None for all he cares.
❚Occupation:
...Dragon?
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
Feranth is as lazy as a dragon can be. He rarely moves anywhere from his home, an abandoned gold mine he settled in a couple of centuries ago. The only times he leaves the mine are when he has to feed or if something manages to catch his attention outside (which must be something completely unheard of, otherwise he won't bother). He is curious though, and an excellent conversationalist, should anyone ever come to him with the purpose of talking instead of waving a sword at him. This is something that happens rarely, as the public opinion of dragons isn't the flattering type.
He has a history of taking part in the wars of Men before being betrayed when the time came for paying him what was due for his help. Thanks to this he is slow to trust those who approach him with friendly intentions, if he chooses to acknowledge them at all.
❚Dreams:
Basically just staying as he is, sleeping on top of a pile of gold.
❚Fears:
What would a dragon fear, other than others of his kind?
❚Likes:
Gold, gold, gold. Being a dragon, Feranth is a gold-hoarder, having scraped the last bit of gold off the walls of the mine and gathered it all to the centre of the biggest hall. He enjoys sleeping on top of the pile, rarely doing anything but. Also stories, which he has his head full of, having been alive for as long as he has.
❚Dislikes:
Annoying lesser beings with swords. It really gets tiresome having to deal with them, seeing as they don't even taste good enough to be eaten. Flicking them out of the mine with his talons usually does the trick, even if he has to do it a couple of times. He also gets beyond furious if anyone dares to harm or steal his property (namely gold).
❚Skills:
Flying, story telling, fire breathing.
❚Weaknesses:
Lack of motivation to do anything at all.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Size and body built:
His lenght from snout to the tip of his tail is around 46 meters, and his wingspan is 67 meters. Feranth is a six-limbed dragon, with four legs and wings.
❚Weight:
??? kg (counting later!)
❚Hide:
Darkish red in colouring, thick and ten times harder than steel. His underbelly is softer, but still in penetrable by a basic sword.
Medieval fantasy. Or possibly modern fantasy where he has been sleeping for a few centuries during which mankind has developed to it's nowadays culture, and he either wakes up or is woken up?
❚Played yet or not:
Played.
WYNNA
「I call forth the powers of light to smite down my enemies! SPECIAL ATTACK: CELESTIAL JUDGEMENT!! ...Wait, what do you mean I don't need to shout out my attacks?!」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
██████ ████████ [ERROR: DATA ERASED]
❚Age:
21
❚Race:
Human
❚Sex:
Female
❚Gender:
Cis Female
❚Sexuality:
Straight
❚Marital status:
Single
❚Family:
██████, ███████, ██████ [ERROR: DATA ERASED]
❚Occupation:
Student
▄▀▄▀▄▀▄▀▄▀▄▀「GAME PROFILE」
❚Screen name:
Wynna
❚Title:
Master of the Tower Dragons (From quest-line 'Damsel in Distress', that not many have been able to clear due to it being the longest quest-line in the game. Clearing it also granted the rarest mount in the game, The Tower Dragon of the Silent Mountains.)
❚Level:
100
❚Race:
Human
❚Sex:
Female
❚Job:
Paladin/Crusader
❚Game started:
7 years ago
❚Guild:
None
❚Notable achievements:
'Your Damsel is in another Tower', Lone God-Slayer (for completing 'Eternal Winter' without a party), Master Sword Maker (for making every possible sword in the game through Forging)
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
Wynna prefers the game world over the real one, and this is one of the most prominent aspects of her personality. In-game she tends to forget the real world exists at all, immersing herself in the character of her avatar, which is why she often becomes a bit confused for a couple of seconds when IRL is mentioned. She doesn't exactly hate the real world, just deems it too boring compared to what she can experience in-game. As such, she spends all of her free time in-game.
Having played for such a long time she has been able to explore the entirety of the world, and has become something of a legendary player in the game, Wynna keeps her titles and achievements mostly to herself. It's not that she isn't proud of them, she just likes anonymity over fame. She is energetic and helps new players a lot, as they have mostly yet to hear about her, and she likes making friends. She has some leadership skills, but tends to stay on the background unless absolutely necessary.
❚Dreams:
Her a bit of a childish dream is to become an actual, physical part of the game.
❚Fears:
Small, tight and damp spaces. She fell into a well and stayed stuck there for hours when she was four.
❚Likes:
Open sky, new allies and pastries.
❚Dislikes:
Hackers, as she believes that cheating robs you of the joy of gaming.
❚Skills:
Knows the game inside and out, including all quests, dungeons and monsters.
❚Weaknesses:
Gaming is really the only thing she thinks she's good at.
「I believe it is you who has summoned me, am I correct? Well then, what wish may I grant for you, Master?」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
J, also uses Jean and Jeanie
❚Age:
A few thousand millenia?
❚Race:
Going with a genie, as J is a being that is summoned to grant wishes.
❚Sex:
Both and more? J likes to change their sex every now and then.
❚Gender:
All of them. J uses all pronouns, as Jeanie she uses female pronouns, as Jean he uses male pronouns. And as simple J, anything goes.
❚Sexuality:
Pansexual. After all the time J has lived, theres been time to try anything.
❚Marital status:
Does tied to a book count?
❚Family:
None.
❚Occupation:
Carrier of the Book of Wishes is J's official title.
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
Fearless, unattached (in mind only) and carefree, J has and has had all the time in the world to try everything there is to try. Unlike many other genies out there, J isn't tied to a certain place or object, being thus free to roam the world as they please. Of course, downsides of such include actually meeting and seeing the people they outlive daily, which is one of the reasons for J's unattached lifestyle.
J does enjoy company every now and then, though more in the form of a bar night amongst strangers, after which everyone goes their separate ways, or other type of inproptu gatherings. J has a taste for attention and often uses the Book or their shape shifting ability to impress people or cause a little chaos.
❚Dreams:
As dark as it sounds, death, though preferably peacefully rather than brutally.
❚Fears:
Eternity, perhaps?
❚Likes:
Pretty much everything, as J's had too much time to let go of any dislikes, except for...
❚Dislikes:
...mushrooms. J can never understand mushrooms.
❚Skills:
Before becoming a genie, J was and is a shapeshifter. More on this further below.
Granting wishes by writing in the Book. The Book of Wishes is in fact the actual genie, as any wish to be granted is to be written in it. The more specifically, the better. Pretty much anyone could write in it, which is a problem in itself. At the time J wished for immortality (a wish now regretted), and as part of the deal became tied to the Book as it's Carrier. This basically means that as long as the Book exists, J cannot die or become separated from it (for an example, should J leave it somewhere, the Book would appear in front of them as soon as they remember it's existence). As it later turned out, the deal went both ways, as the Book couldn't be destroyed either as long as J's still alive. You understand the problem? There's more: J cannot write themselves free of the Book, and J is the only one who can write in it for as long as the deal stands.
There are three rules to the wishes that can be granted:
(You guessed it!)
The wish cannot kill.
The wish cannot affect the minds or emotions of others.
The wish cannot bring anyone back to life
Other than those three rules, anything goes. There are no limits to the amount of wishes either. The Book's pages never run out.
To gain access to the wishes one must, of course, summon J and the Book first. This is simple enough. While not tied down by any other item than the Book, there is one othe item connected to J: a pen. All one has to do with the pen is to write with it, and J appears. It changes forms every time it is used, which is why not many know of it's existence, and also why it becomes used every so often without intention.
J can use the Book for their own purposes but only in regulation.
❚Weaknesses:
While J cannot be killed by anything, stabbing still hurts. So does any other action meant to harm a body. Nice thing for torturers, not so much for J.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height & Weight & Body Type:
Depends on form. While being able to shift into anything and anyone, J has three preferred forms, called Jean, Jeanie and J's main form that they use when there's no need for representation.
As Jean he is a male, 189 cm tall and weighs around 80 kg. Somewhat muscly, he has sharp-ish features.
As Jeanie she is female, 178 cm and 68 kg. She's a bit curvy and has soft features.
Jean and Jeanie's forms are very masculine and feminine respectively, though they do share similarities, such as a somewhat dark complexion and freckles.
In J's main form they are slight in form, around 160 cm tall, practically weightless and entirely covered by a robe that hides any features, not that there are any. Being J's most simple, laziest, and perhaps truest form they don't really bother doing anything with the features underneath, leaving them pretty much blank. Unhooded this form looks rather like a vaguely human shaped void with a mouth and eyes. There is a reason why J never really takes the hood off when in this form.
❚Hair:
As both Jean and Jeanie, J's hair colour is black with a reddish tint. Jean has a short and messy look, while Jeanie's hair reaches all the way to her hips and is quite wavy.
❚Eyes:
The eyes are the same in every form, even the main form, as J actually likes them. They are vibrant green in colour and glitter almost unnaturally, giving the image of entire galaxies shoven in them.
❚Clothing style:
Aside from the robe of J's main form, J really fell in love with the Victorian Era, and as such uses that sort of clothing when ever possible. Though, as getting clothes is as easy as writing (literally), anything they happen to like at the moment.
「...! What's that thing? Can I see it? It's a human thing , isn't it? Isn't it?! Let me see!」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
Faune, but even that is a name chosen, not given.
❚Age:
Around 60 years. She's still quite young, a child in the eyes of the trees.
❚Race:
Forest Spirit
❚Sex:
None, but takes on a feminine form.
❚Gender:
Female-ish
❚Sexuality:
Honestly she's way too young to have been thinking such things.
❚Marital status:
Tied to the Forest she was born in.
❚Family:
The Forest and it's inhabitants.
❚Occupation:
To-be Protector of the Forest
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
Faune is a curious sort of spirit and easily gets excited once anything outside of the Forest is mentioned. She cannot survive for long outside, and as such has never even taken a step there, so she wonders about it, and yearns to go see it, even just once. Of course, she knows that this should only remain a dream, should she want to keep her life. But hey, one can dream, right?
Faune has a curiosity for all things human, them being part of the world outside of the Forest. There has been a couple of times when a human has passed through the Forest, sometimes alone, sometimes in pairs, though not too often. The Forest is vast and ancient, and the humans seem to fear of getting lost, something Faune can't quite understand. Why not just ask which way to go? The trees are quite helpful if you ask politely. In any case, humans often carry around a lot of things, and Faune, being the curious creature she is, 'finds' these things they have 'left behind' and keeps them in a certain location, a small collection of hers.
Her name is of human origin also. One of the times a pair of humans was travelling through the Forest, she overheard the word and took a liking to it (albeit she heard it wrong. The conversation went a little like this: "Ah, the fauna of this forest is so beautiful!" "...Dude, no one uses that word. Seriously." "...I do." ) . The other creatures and trees of the Forest were quite confused when she started asking them to call her Faune, but soon grew to think of it as just one of her oddities.
❚Dreams:
To visit the outside world even just once in her life.
❚Fears:
While she wants to see the outside world, she's heard of things in it that seem frightening. She's, for an example, heard rumours of someone cutting down trees! How horrible is that! Also, like many other creatures of the Forest, she fears fire.
❚Likes:
Human things, the Forest
❚Dislikes:
That one stupid wolverine down the river. He likes no one and no one likes him.
❚Skills:
Shapeshifting, speed and endurance that rivals that of a cheetah.
❚Weaknesses:
Outside the Forest, she's dead in a week.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height:
Her most used and humane form stands 160 cm tall without the antlers, with them around 180-185 cm. In her feral form (a sort of buff deer with canine qualities such as canine teeth and wolfish tail) she's well over two meters without, and 2.5 meters with antlers. She also enjoys spending time as a jackalope.
❚Weight:
Humane form weighs almost nothing, 10 kg at most (as she doesn't know how much a human weighs) while her feral form weighs well over 300 kg. Her jackalope form weighs just over one and half kilograms.
❚Hair and Horns:
Her humane form has long, black hair reaching past her ankles, and her horns are more or less straight and branchlike in appearance, each branching into two directions, and they are incredibly durable. Her feral form's fur is also black in colour, and her horns become more sturdy looking.
Due to note, she can shift to almost any animal, but the horns, black colouring and her eyes always remain.
❚Eyes:
Her eyes are completely black, with her pupils being large enough to cover the entirety of the visible area of the eye. Because of this she sees extremely well, but her eyes are rather sensitive as well.
❚Clothing style:
She wears a sheet she 'found' in the Forest one day. It wraps around her and ties behind her neck, it's hem torn to let her legs free. Tough she doesn't necessarily need clothing, as she has no idea what people look like beneath their clothing, so she has nothing but smooth areas there. It's all part of her trying-to-look-like-a-human scheme. She has also attached a pocket watch she picked up a long while ago on her left antler. It doesn't work and she doesn't know what it's for, she just likes the way it looks.
「I don't mind! I-I mean, uh, I'm sorry for causing you worry, a-and the seedling is okay so... I mean, I'm glad! A-About getting the chance to speak to you, I-I hoped... No, I mean, I'm not glad to have disturbed you, heavens no, just that... uh...」
▄▀▄▀▄▀▄▀▄▀▄▀「THE OBVIOUS BITS」
❚Full name:
Frederic Briar
❚Age:
Around 20~22 years.
❚Race:
Human
❚Sex:
Male
❚Gender:
Cis Male
❚Sexuality:
Demisexual
❚Marital status:
Single
❚Family:
Mother, younger siblings
❚Occupation:
Gardener
▄▀▄▀▄▀▄▀▄▀▄▀「PERSONALITY」
❚Traits:
Frederic is a kind, gentle person who is socially much closer to plant life than human kind. He strives to be a good person, and though he ends up stuttery and awkward in company, many see him as a good and loyal friend, if more than a little naïve. He's clumsy, often causing accidents to happen around him, and knows it, believing by default that if something happens, it's probably his fault. Still, he keeps up a positive attitude, always trying to find the silver lining.
Frederic isn't very ambitious, and is content in staying where he is, tending to flowers and being a part of something bigger rather than rising above it. He has great artistic sense, and is able to create beautiful flowerbeds, as long as he's allowed free hands. If he is constantly surveyed, he tends to get nervous, easily making mistakes. He is very self-concious, and has a habit of talking to the flowers he tends to.
Despite his gentleness and kindness, Frederic is a natural sniper. He is able to shoot a moving target from few hundred meters away, his accuracy being top notch. While he does hesitate and feels guilty over taking lives, God help you if you harm flowers in his care. Step on a flowerbed, and you have a bullet through your head long before you even realize that he might be there. Well, unless you apologise.
❚Dreams:
He's a romantic, and dreams to have a family one day, and a house with a great big garden.
❚Fears:
That one day everyone around him leaves him. Also public speaking.
❚Likes:
Flowers.
❚Dislikes:
Anyone who would harm the flowers or anyone he holds dear. In that order.
❚Skills:
Extensive knowledge about plants, sniping, great listener.
❚Weaknesses:
Clumsiness, social awkwardness.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height:
170 cm
❚Weight:
67 kg
❚Body type:
Quite thin, as his weight suggests, but fairly muscly, due to long days working in the garden, carrying bags of mulch and such. Over all he seems rather weak to someone who doesn't know where to look at.
❚Hair:
Brown, short and slightly curly. Always in a state of mess, as he doesn't really pay attention to his appearance.
❚Eyes:
Chestnut brown, a bit slanted on the outer corners, giving them a slightly melancholic look.
❚Clothing style:
His uniform consists of dark green overalls, comfortable working shoes, and a T-shirt. His casual wear is usually simple jeans and T-shirt combo. For colder days he has a slightly oversized, faded rose coloured cardigan that his mother made for him. He favours earthy colours, such as green and brown, though might choose something brighter if, for an example, there is a new flower species he gets to work with. Everything he wears is usually stained by grass and dirt.
Anywhere with a garden, mansion staff for an example.
❚Played yet or not:
Played as a side character.
WILLIAM
「Yer know wot? ******** it. I'm done. If yor comfortable actin' like a brat wile knowin' all that, I don't really care enough ter pound some sense into yer.」
William is the type of person who takes pleasure in seeing others suffer. At least if, by his own a bit twisted views, the person deserved their pain, though by his standards simply being born into relative wealth and never taking a moment to realize just how ******** up the world is warrants his hatred. Which basically means that he hates around 77% of the population of his home country by default until proven otherwise, and a fair amount of the remaining 23% he hates for various other reasons. Simply put, William hates the world he lives in, and thus thinks it is quite justified for him to do whatever he pleases with it. Which he does, with a cheeky grin plastered on his features and blood thirst in his eyes.
That isn't to say he is completely without a conscience or people he trusts. There's just very little of each. He is quite close with a fair amount of people who are influential in the underworld, with several of newer crime lords having shared the streets with him in their youth, or having otherwise taken a liking to his attitude. Several he keeps close by for favours, and most are like pawns in his own little game he plays for his own amusement. True friends are few and far between, and those he shows his weaknesses to even less. He shows what amounts to kindness in his own way to those that go through the same as he has in his past, and can every now and then be found deep in the streets of London, taking scraps of food or other supplies for street children, who love and hate him in equal amounts. As nice as this sounds, the actual exchanges are far from kind.
William was born 16th of November in a bit of a shady clinic in London, near Thames. His mother, a prostitute (and a popular one at that, his farther remains unknown to this day), died of a drug overdose when he was five, and he ended up on the streets with many other kids. He soon learned to take care of himself, one particular friend aiding him and teaching him how to steal and fight. Fighting became like a second nature to him, and to took a liking to knives at a very young age. His first kill was at fourteen, caused by a chain of events that ended up causing him a severe trigger reaction to money trees. Long story.
At eighteen he became affiliated with human trade, and subsequently many other branches of crime, and came to know then in depth that not many could claim. Between 16 and 19 he did on and off gigs as a rentboy, though only when money was tight. At twenty, due to his extensive knowledge of the underworld, he was recruited by the Queen of England to more or less guard that the organized crime didn't get out of hand, something that more or less earned him a free ticket of doing pretty much anything he wanted, as long as he didn't bring attention on himself or the court.
While out of the underworld, and under the eyes of 'uppers', as he calls the 'normal' people, William acts like a respectable person with just a bit strange sense of humour. While he normally speaks in Cockney accent, out in public he is able to erase all traces of the accent perfectly, to fit the image of a respectable gentleman. However, there are a few things that set him aside from the rest of the population.
One of those things are his sleeping habits. He more often than not sleeps on the floor or in a small, closed off space (such as a closet), and he never sleeps more than a couple of hours at most at a time. The former is for the simple fact that growing up he never owned a bed, and by the time he had the chance to sleep in anything that could be called that, he had became unable to get comfortable sleeping on anything other than the ground or floor, more often than not sitting up. The latter is because on the streets, at least the places he grew up in, the chances were that if you stayed in one place for too long, someone might take the opportunity to rob you of what little you have and kill you in the process. Or, alternatively, you could be attacked by a hungry pack of raccoons who think you're a corpse.
He tends to act rather flirty around women that don't know to be wary of him, every now and then resulting in the disappearance of said women, especially if they have no people that would immediately miss them. Not always, though, mostly he just plays around with them for a while, and he tends to have one night stands every now and then. This is rarer with men, unless money is involved, though they do happen on occasion.
He falls back to speaking Cockney when he doesn't feel threatened, or when he loses his cool. In the former case his accent could be considered an insult, depending on the situation, as if he speaks in Cockney, he most likely doesn't think of you as a threat, instead thinking of you as a weakling not worthy of his caution. In either case, his vocabulary becomes much more colourful as well, kindly said. More like he curses like a sailor.
❚Dreams:
Basically just doing whatever he wants, like he's doing now, though without all the restrictions.
❚Fears:
Being completely unable to do anything, be it due to being confided in a single place or by being injured beyond repair. He doesn't fear death, however, but being brought to the brink of death and then left to live with the aftermath is something he doesn't want to experience.
❚Likes:
Knives, alcohol, women, annoying people to the brink of outright rage.
❚Dislikes:
Raccoons, Rats, money trees, uppers.
❚Skills:
Excellent fighting skills, adept at reading people, intelligence gathering, negotiating (often with violence involved), lock picking, thinking up obscure nicknames for people, and various other things. He has quite large network of people he can call out for 'favours'.
❚Weaknesses:
Arrogance, every now and then not thinking things through and acting on a whim, money trees, bad temper and zero tolerance for stupid people. He's also a bit weak against the effects of alcohol, and he's a very violent drunk.
▄▀▄▀▄▀▄▀▄▀▄▀「APPEARANCE」
❚Height:
180 cm
❚Weight:
85 kg
❚Body type:
Agile and slender, muscled from carrying around various... objects throughout his criminal career. There are multiple scars on his torso, evidence of his process of learning how to fight, the most prominent one on his back, running from the middle of his back, just barely missing his spine, and going up and over his right shoulder blade, ending somewhere before reaching his actual shoulder. This one he got by getting into a fight that he ended up losing.
❚Hair:
Blond, almost platinum, short and straight. Cut stylishly and boyishly swept to the left side.
❚Eyes:
Bright blue, permanently equipped with steel and sadistic glee.
❚Clothing style:
Light coloured suits for the most part, he rarely wears anything else. He wears rectangular, gold rimmed glasses.
Corwin's body is an athletic one, muscled yet slender, well suited for the life he's been living, with enough strength and agility to be considered a formidable opponent. His skin has a tanned hue, and his features are sharp and vaguely bird-like, with a long-ish nose and high cheekbones.
❚Hair:
Shoulder length, raven-black, swept to his right shoulder, revealing an undercut on the left side of his head.
❚Eyes:
Vivid, poisonous green. On the outer side of his left eye he has a stylized tattoo of a raven.
❚Clothing style:
Black and dramatic, with various accessories themed after raven feathers.
❚Picture:
None yet.
▄▀▄▀▄▀▄▀▄▀▄▀「MISCHELLANEOUS」
❚Settings they belong to:
Anywhere from high crime to back streets of London.