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XXXXXXXXKYRE COLTIN the INFORMATION BROKER

      █ ▌I am male my interests are females - though if a male is interesting enough I'm willing if he is.
      █ ▌Aged twenty-six years, to perfection.
      █ ▌I come from Teneost like the other Neteris
      █ ▌You'll find I can be inconspicuous, mercenary, friendly, loyal
      █ ▌♫♪♬ "Knowledge is power; information is liberating"
      █ ▌Portrayed by Dangerosa. Here are my Samples

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ミ✬KYRE "RAYNE" COLTIN✬彡


            ♫♪♬ knowledge is power
                information is liberating


                      ミ☆Age
                          Twenty-six


                      ミ☆Birthday
                          June 26th


                      ミ☆Gender
                          Male


                      ミ☆Sexuality
                          Heteroflexible


                      ミ☆Occupation
                          Information broker. If asked about his occupation, he'll say he runs a small mining corporation and deals in
                          selling ores. In reality, he sells information and data analysis to individuals, corporations or to whichever party
                          will pay him the most for it. At the moment, his most important contrat is with the Rebellion.

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ミ✬THE ONE AND ONLY✬彡


            ♫♪♬ knowledge is power
                information is liberating


                      ミ☆Appearance
                          With pale skin that can appear ashen at times, and light red eyes with dark brown hair, Kyre can stand out from a crowd of humans at times. He stands at 1.85 meters and has a slight yet toned build, not only from the physical training that he did while he was growing up, but also as a necessity as being too bulky and out of shape would hamper his natural ability to fly in his base form. He has a simple band tattoo on his right arm and tends to wear clothing that is somewhat form fitting but still loose enough that he can conceal a weapon or two from sight. His ears are slightly pointed, though tends to be hidden by his hair so they're not too noticeable.


                      ミ☆Personality
                          Kyre has a passion for information and believes it to be a powerful asset, sometimes more important than brute force. Though growing up in a culture that prides itself on strength, Kyre would rather avoid resorting to violence, but is not adverse to engaging in it when necessary, displaying a well honed combat ability, with or without a weapon.

                          Although mercenary, he doesn't believe in displays of wealth and power, instead preferring to remain inconspicuous to avoid drawing possible foes or attention that could jeopardize his freedom and his network. Kyre tends not to hold grudges. Instead, he either eliminates those who have wronged him, or works to make sure that they become, even if unwittingly, pawns in his games or part of his network. He tries to find a value in everything he does so killing those who wrong him is a last resort as he would rather use the individual to his advantage and get everything he can from that being before he disposes of them. In that respect he can be perceived as rather cold and calculating.

                          Like most of his people, he values his personal freedom and has no desire to ally himself with the Alliance or the Rebellion, though he will at times do work that will place him on one side of the line or the other, or even attempt to play both sides off each other.

                          If you're his guest, expect to be treated with kindness and respect, regardless of how he feels about you. He will put on a smile, act friendly and open, and will make no outright move against you, even if you are his enemy. 'Keep your friends close and your enemies closer' is a saying that he takes to heart. What better way to disarm and learn about your enemy's strengths and weaknesses than to have them nearby? Though this doesn't mean he'll let his guard down. Ever. As open and trusting as he may appear, he's quite guarded and secretive.

                          Fiercely loyal to his organization and his home planet, he will do everything he can to keep both safe. If he hears any rumours relating to members of his organization or about Teneost, he will spread disinformation to keep people guessing and so as to not put them in any danger. Once you work for him you are almost certainly guaranteed his protection and he treats those in his organization extremely well, earning their respect. If anyone harms a member of his organization he'll make sure they pay dearly for it as he has no patience for it.

                          When he gives his word, he is absolutely dedicated to keeping it, even if it means there will be a high personal cost to himself. As a result, he tries not to promise to do something if he doesn't know all of the ins and outs first. His word is everything so he doesn't take oaths lightly.

                          Kyre sees absolutely nothing wrong with kidnapping, extortion, and murder if it is what is needed to get the job done. However, when it comes to slavery, he only allows it if it is in order for an individual to pay off a debt, though if others want to have slaves, as long as they're not mistreated, he sees no problem with it. His personal world view is that everything entropies so that means that the tight control the Alliance is trying to work towards is unnatural. All cultures had slavery at some point in time and no matter how 'civilized' beings get, Kyre believes that they'll always be a desire for one group to want subjugate another -- and even for others to be willing slaves. It's the way of the universe and there is no use trying to stop it.

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ミ✬NO PLACE LIKE HOME✬彡


            ♫♪♬ knowledge is power
                information is liberating


                      ミ☆Race : The Neteris
                          Summary
                          The Neteris are a species whose forelimbs form webbed wings and who posses large ears and a tail. They have very sharp teeth, as the majority of the foods they eat have hard shells or exoskeletons that must be pierced in order to get to the rich insides. Their wings grant them the power of flight and they are quick, agile and soundless fliers. They have a claw on their thumb which helps them hook onto objects and climb, as well as claws on their feet for extra purchase. Their bodies are also covered in a light fur, in a variety of shades of black or brown. They use their tails both as a weapon in order to fight, and in order to grab and hold things, similar to the way in which a human hand can be used. Their language consists of differently pitched clicks and whistles, some of which are inaudible to human ears. As such, Neteris have an excellent sense of hearing, in addition to an excellent sense of smell. However, their eyesight is somewhat lacking. Though not blind, their eyes are adapted to darker environments.
                          Reference picture I

                          Biology and Appearance
                          Neteris are a species of mammals whose forelimbs form webbed wings and who posses large ears and a tail. They tend to stand between 1.6 to 1.9 meters in height and have short hair that covers most of their body. They possess an excellent sense of smell and hearing, though their eyesight is adapted to darker environments so they have trouble seeing in brighter areas. Should their hearing be taken away, they will have far more difficulty getting around as they generally tend to rely on their hearing more than their eyesight to know what is around them.

                          The Neteris are primarily insectivores as insects and insect like species are the most abundant source of food on the planet. They also consume fruit and some larger animals, but with far less frequency. Most of the food they eat is raw, though there are some dishes that they create, specifically on celebrations and holidays, where the food is roasted. When they travel to other planets where the inhabitants are not familiar with their particular diet, they can appear to be picky eaters, very selective in what they do eat. Nevertheless, they do have a highly active metabolism which helps them to digest food quickly and deal with the toxins and acids in the foods they eat.

                          They tend to avoid colder regions, areas with ice and snow, as it makes them feel lethargic and sluggish. They can also have difficulty breathing on other planets with an atmosphere that has a far lower CO2 content than their own.

                          The Neteris were able to achieve a human form though use, initially, of splicing their DNA with that of humans in order to gain the ability to communicate with them more efficiently. Though the years, this change to their DNA has created a mutation which allows them, even without going to get their DNA spliced, to be able to change forms from birth. In their human form, the Neteris are a tall, pale skinned race with black or brown hair, though there are a few individuals with burnt orange highlights. They are also known to have eyes ranging in colour from red to brown, and have tapered ears. They also appear to be in very good physical shape. Though unable to fly in this form, they are still able to make use of ambient sounds to see their surroundings as they have no improvement or reduction in their other senses.

                          Life Cycle
                          There are seven notable events in the life cycle of Neteris : Birth, Naming Ceremony, Childhood, Adolescence, Adulthood, Mating, and Death.

                          Birth : From conception, it takes approximately six months before a Neteris is born. During pregnancy, the mother will be forbidden to change forms after the second month and unable to hunt for herself following the third month. The foetus is often quite active in the womb, kicking and stretching and moving about, and it is often quite painful, though also a source of pride; it is quite often said that the more the unborn Neteris moves, the stronger he will be, both mentally and physically. Newborn Neteris are called pups and the mother gives birth to anywhere from 1 to 3. They are born blind and unable to fly or change forms. However, a few months later, their eyes open for the first time and by the end of the year they are flying and beginning to learn how to hunt by accompanying and watching their parents and play fighting amongst themselves.
                          When breeding with other species, they have an easier time producing offspring with Flierie and Humans than when any other species. However, the offspring produced tend to have an increased chance of vision difficulties and the non-Neteris mother could experience complications during pregnancy.

                          Naming Ceremony : At 2 years of age, Neteris are named by their parents if they have demonstrated a satisfactory level of strength, independence and resourcefulness. It is when they enter society legitimately for the first time and fully accepted.

                          Childhood : Their childhood is relatively short, lasting until they are the age of 10 where they are considered to be teenagers. Childhood is a time of learning through experimentation. They study various subjects, not only in schools, but out in the fields, going to places and learning through simulations and mock exercises. Their fighting skills are continually tested and they are sent out on group hunts where they are expected to be able to be able to work together to bring down prey that is perhaps bigger and stronger than they are.

                          Adolescence : At 10 years old they reach their adolescence which is a time of further testing, not only by their teachers, but also by other Neteris they may come across in their daily activities. It is a time for developing wisdom and also a time of self-discovery. Adolescence is a time where Neteris start to figure out what they want to get from life and how they are going to attempt to achieve it. At 10 years of age, sexual maturity is also reached so it is a time to learn self-control as well. Both males and females give off pheromones that the other finds attractive and as sexual promiscuity is considered highly irresponsible and looked down upon, they must learn to control themselves or face reprisal and the possibility of bringing shame to their families by an unplanned pregnancy.

                          Adulthood : Neteris are considered full adults by 14 or 15 years of age. However, they often do not leave the family home unless they feel it is a necessity for their chosen profession or their job requires that they are often travelling. Adulthood is a time of continued education and training which continues well into their 50s and 60s.

                          Marriage & Mating : If a Neteris is married then he is not necessarily mated; but if one is mated, they are always married. The reason for this is that mating is an event that goes beyond the bonds that are formed in marriage. It is seen as the ultimate tying together of both body and soul to their other half. Their perfect soul mate. Once done it is irreversible and it is said that Eurwen and Charr tie the life force of the pair together so that they will be forever inseparable and will together in the next life. It is also a rare event among Neteris. There will be a subtle shift in pheromones once two individuals are capable of mating. It's said the smell is more stimulating and intercourse feels as though it has been heightened, while they develop a deeper understanding of each other. These changes will reach their height only if couple agrees to make it so by taking a blood oath. It is unknown if this can occur between a Neteris and a member of another race, though some speculate that if it happens it would be akin to a death sentence as the other would be unable to reciprocate.

                          Death : Death means going back to Charr. If mated, it means the second part of your life is about to begin. It is heavily ritualistic, though in recent years, some of the ritual has vanished and what remains the the necessity for the body to be buried in family crypts and no where else. For males, death usually occurs at 97 years of age, for females, death tends to occur around 103 years of age.

                          Society & Culture
                          In the early years, Neteris culture was one that revolved around battle, as it was a fierce competition for survival on the planet and it was also a source of honour and pride in their community, an honourable battle seen as sporting and pleasing to their god, Charr. These battles were not ones that were fought to the death or to destroy, but to prepare the body of and mind of a young Neteris to face the brutalities of their world and the harsh realities of survival on Teneost.

                          Those who were able to do well in the practice battles often became leaders of their respective communities, teachers and protectors. They were given a higher status than most, but this was a position that could be taken from them at any time. Neteris believed that it wasn’t the individual in a position of power that was important, but the position itself, so if anyone was undeserving of the position, they could easily be switched out. Furthermore, it was seen as a great dishonour if they brought shame to the position as it wasn’t just a black mark on the name of the individual, but a black mark on their society as a whole.

                          Though they are a society steeped in battle and the fight to survive, they are also one that has strong family ties. Families were not only those connected by blood, but could also inclue those who were adopted through specific rituals to bind someone, an orphan for example, to that family. These families are highly structured and ordered with more prominence being given to some over others. The reason being for this is both a combination of an individual’s position in battle and the contribution the family has made in the larger society.

                          Consequently, it is possible for a family which has very few strong fighters to still hold a respectable position if they have made great contributions — scientific, economic or otherwise — to the wellbeing of the group as a whole. Rivalries between these families tend to be rare as the one tenant that they must all work together as a group to do what is the most beneficial for Teneost. And bickering amongst the families certainly isn’t.

                          In addition to holding strong family ties, Neteris are also a species that, at one point in their history, was quite religious (see religion below). To this day, their gods are still worshiped, though not with as much fervour as before. However, as they still continue to feel a kinship with Charr, their culture is guided by his philosophy and principles. Consequently, Neteris put their own advancement ahead of other intergalactic interests.

                          In times of crisis, this philosophy entails that they will do whatever it takes to protect their home planet and ensure their species’ survival. If this means that they must assassinate someone who they believe is hindering their species’ success, they will do it. If it means backstabbing, extortion and slander, they will do it too. Whatever it takes for them to survive. However, if they could avoid having to kill one of their own species it should be avoided at all costs.

                          Law & Politics
                          There is one Ruling Family, called the Aristos, which tends to be composed of the best individuals on Teneost. It is not a family formed by blood, but by adoption. The head of this family acts as the spokesman for planet on the intergalactic scene (the Aristo). He or she can be replaced at any time if other Neteris believe that the Aristo is doing a poor job of representing them on the intergalactic stage. Typically, this position is held for life and before the Aristo passes, they must transfer the title on someone they deem worthy. However, this person does not necessarily need to be from the Aristos and cannot be a direct descendent by blood or adoption (until the ceremony takes place to bring him or her into the family).

                          The Neteris tend to be rather anti-establishmentarian, preferring to rely on themselves than any big intergalactic organization to keep them or their planet in check. They also believe that it is because of the Alliance that there will always be unrest in the galaxy. They tend to believe that the rules that they say are imposed for peace, order and good governance do more harm than good as it restricts individual freedoms and the possibility for an individual to fully realize their potential.

                          Along this line, notable individuals from Teneost tend to be bounty hunters, slavers, smugglers, pirates, and informational brokers… professions that often skirt the lines of legality or outright cross it. Though some may see this as evidence that Teneost is a planet of crooks and criminals, but Neteris believe that as long as there is a market for something and the individual doing the work does not show a marked disrespect for life, that it is acceptable. They also believe that the professions are useful and have their place in society. They do draw the line at murder as that requires an level of irreverence for life that they find abhorrent.

                          Capital punishment through beheading is seen as an acceptable punishment for murderers, however other crimes are dealt with along the lines of attempting to rehabilitate and reintegrate the offending party into society through the use of sessions involving the guilty and the offended party. Restitution is also a common remedy used.

                          Religion
                          Arefonis, the religion of the Neteris, is a ditheistic/bitheistic religion. It contains two main gods : Eurwen, the goddess of the day and Charr, the god of the night. These two gods, siblings, work in a dual partnership in ruling the universe and all that is in it.

                          Eurwen is described as being the younger sibling. A beautiful and vibrant female with wings that span all the colours of the visible and invisible spectrum. She is said to represent the light (feminine) side of nature. She is also the goddess who is said to play a part in the birth of each individual, their happiness and joy, the successes that come in life.

                          On the other hand, her elder brother Charr is said to have wings of a darker hue — where Eurwen may have shades of bright red in her wings, Charr would have dark red-brown. He is said to be equally handsome as his sister and to represent the darker (masculine) side of nature. He is the one called upon when there is a death, as they kill their prey, his name is invoked for a blessing and to give thanks for the meal.

                          These two gods strengthened and weakened each other, providing harmony and balance in the universe. It some ways, it can be said that this balance is what they revere. The phrase ‘where there is light, there is also shadow’, is one that each Neteris learns from the time they are little.

                          There is a naming ceremony when a Neteris has reached the age of 2. It is at this point where they believe the young will be given a blessing by both Eurwen and Charr; the age of 2 is chosen to represent the duality of their religion.

                          There is also a strong belief that if one is buried anywhere other than on home soil (be it Teneost or Lushore), their souls will be swallowed by Chaos — the force that is the originator of Eurwen and Charr. This is believed to result in a torturous afterlife where the balance between light and dark are torn asunder and the unfortunate has their soul ripped apart and healed in an endless cycle for all of eternity.
                          Religious symbol | Eurwen | Charr

                          Language
                          Their native language is one of differently pitched clicks and whistles. Some of these sounds are inaudible to human ears and so it might appear as though they are conversing telepathically save for the occasional click of the tongue or whistle.
                          Historically, there was no known method to transcribe these sounds to a written form as the cities and villages were close enough together that it was a simple matter of flying from one city to the other in order to send messages, or amplifying their voice in order for individuals who were some distance away to hear the message. These days, there is a written alphabet that is globally accepted, which contains several diacritic marks added to the flowing script to indicate the pitch of the sounds.



                      ミ☆Home Planet : Teneost
                          Summary
                          Teneost is a dark, rocky/mountainous world in a star system some distance away from the Galactic Alliance. It is part of the Arkanis sector of the Rith star system, and the sister planet to Lushore. It is inhabited primarily by a species known as the Neteris, a bat like race with traits adapted to living in the dim caves and harsh environment of the planet. Teneost is known to produce bounty hunters, slavers, smugglers, pirates and information brokers of high calibre, and for exporting various ores and refined metals. Teneost is one of the many planets in the Rith system that has refused to take a side in the Alliance-Rebellion conflict, preferring not to impose a particular stance on its citizens, leaving them free to choose to support either the Rebellion or the Alliance without fear of state reprisal. Unofficially, however, they are more aligned with the Rebellion, believing that it offers the Neteris the most opportunities and benefits.
                          Planet in space | Capital city (Charr) | Entrance to an underground city


                          Basic Information
                          Sector :: Arkanis xxxxxxxxxxxxxxxxx Star System :: Rith
                          Suns :: One (unnamed) xxxxxxxxxxxx Moons :: One
                          Radius (Earth = 1) :: 1.32 xxxxxxxxxx Mass (Earth = 1) : 1.88
                          Gravity (Earth = 1) :: 1.08 xxxxxxxxxx Semimajor Axis (Distance from Sun) :: 0.83 AU
                          xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxEscape Velocity :: approx. 13.3 km/second
                          Orbital period :: 276 days xxxxxxxxxx Rotation period :: 26 hours
                          Terrain :: Rocky xxxxxxxxxxxxxxxxxx Average Temperature :: 33C

                          Sun Information
                          Star Class : K2 xxxxxxxxxxxxxxxx Star Temp : approx. 5 000 K
                          Colour : Yellow-orange xxxxxxxxxx
                          Mass (Sun = 1) : 0.82 xxxxxxxxxxx Radius (Sun = 1) : 0.735
                          Luminosity (Sun = 1) : 0.34 xxxxxxxxxx

                          Moon Information
                          Length of Lunar Month (Ice Moon) : approx. 23 days
                          Distance from Teneost to Ice Moon : approx. 66.363 Earth Radii

                          Binary Planet Information
                          Mass of Teneost = 1.88 ; Mass of Lushore = 2
                          T ---3.064 AU------ | ---2.88 AU--- L
                          * Always exactly opposite each other

                          Geology
                          Teneost is a rocky, mountainous world. While there are very few above ground sources of water, there is a river that runs underground all over the planet which provides the inhabitants and plant and animal life with a source of fresh water in order to make it habitable. Notable landmarks include the Chadian Mountain Range, with their snow covered peaks which house the seat of government; and Euream Canyon, a dry, hot and very rock region, said to be the lowest point (still above ground) on the planet and a place that is very remote and dangerous, and not to be traveled lightly.
                          Reference Pictures I II III

                          Flora & Fauna
                          Many of the creatures on the planet have hard exoskeletons and shells that must be broken into in order to get the the rich and delicious insides. Although their appearance alone might be somewhat off-putting for off-wolders, it is said to be an acquired taste and to actually be quite nutritious. One of those times where the question “what is this?” should not be asked. The most dangerous predator on the planet is the Ruorirk, with a hard shelled isnsectoid body and sharp limbs, they are deadly opponents and only the most skilled hunters go after them. Their meat is also a delicacy on the planet though highly toxic if not prepared correctly.
                          Examples of animal life on the planet : I II III IV V VI VII

                          Teneost is estimated to have about 500 different species of plants. The plants and grasses that grow on the planet tend to be low lying species that store water in their thick stems and only use it during the dry periods. The majority of the plants also have small thick leaves or needles to help with the retention of water.

                          In some parts of the planet that have a higher amount of annual rainfall, there are savannahs of widely spaced scattered trees with an abundance of grasses growing along the ground. These savannahs are also where the majority of the fruits and limited agriculture take place.

                          Below ground there are also several unusual plants that have been able to adapt to a lack of sunlight. There is a variety of white rose, typically given as a symbol of affection on the planet, that grows in the rocky soil of the caves. The caves also have a large selection of mosses and fungi and low lying trees that seem to have adapted to the conditions to create a unique ecosystem that relies on means other than photosynthesis to survive.
                          Examples of plant life on the planet : I II III IV V VI

                          Atmosphere & Climate
                          Teneost has a very dense atmosphere that makes it difficult for humans to breathe and also results in a significant amount of sunlight being prevented from reaching the surface of the planet. There is an abundance of carbon dioxide in the atmosphere which results in a sort of blanket which keeps the planet warm and habitable. With assistance from a breathing apparatus of some sort, the planet would be inhabitable for humans, as the surface temperature on the planet is on average 30 degrees Celsius.

                          Weapons & Technology
                          Due to their lack of hands, Neteris combat involved direct physical attacks and weaving out of harm's way. However, they also did make use of a variety of bladed weapons that they could grasp in their tails or attach to their tails and wings in order to make their attacks more deadly. Furthermore, they developed a variety of sound-activated technology in order to aid them in every day activities. It is possible for them to grab and use weapons with their feet, but they prefer not to as it tends to be quite awkward to aim and fire a weapon like that.

                          In terms of intergalactic travel, they use a combination of organic and inorganic material in order to create spacecraft that they are capable of piloting through voice commands alone. The organic or biologic components of the ship allow it to be able to maneuver on its own to avoid incoming attacks. However, simple voice commands can also be used to assist the craft in remaining evasive. The inorganic material allows the ships to be able to travel at ultra-light speeds and permit intergalactic travel and attack foes. Most ships also contain voice activated computers in order to plot courses. These controllers have manual overrides as well if ever a voice command is incorrectly entered. These ships could be flown by a single pilot, but typically a co-pilot or some sort of droid was also on board to assist.
                          Spaceship examples : I II

                          The technology level of the planet can be considered to be a hybrid of space age and feudal age technology. They are able to transmit information rapidly and with ease through use of computers and one can find translation droids and a variety of other housekeeping droids on the planet. They also have the technology to enable them to travel to other systems and planets outside of their corner of the universe. This advanced technology is also used for heating in most homes.

                          However, while their scientific and intergalactic accomplishments can put them nearly on par with other planets within the Alliance, life for those who choose not to travel and remain planetside is relatively simple. Fires are used for lighting and cooking in most instances, and most people survive on type of subsistance farming, preferring to go out and get their own food rather than have someone else do it for them (with exceptions for small pups and the elderly). They believe that it teaches them to have a greater level of respect for life and death if they are the ones to hunt their own food.

                          History - Colonization
                          For centuries, the inhabitants of Lushore, the Flierie*, lived with the knowledge that theres was not the only planet in the galaxy. However, they were unaware whether other planets, like their sister planet, which they named Lushore II, with which they were in a synchronous rotation, was inhabited. For years attempts were made to contact this other planet or to find away to visit it, but all attempts ended in failure. However, this changed when an enterprising group of Filerie who were followers of the cult of Charr, decided that they would pool their resources together in an attempt to reach this other planet in order to escape the wave of persecution that sought the lives of the followers of the death god.

                          This attempt was successful, but not in the way that was anticipated. The shuttle with the settlers crash landed upon the planet and, to their dismay, they discovered that while the planet was habitable, it was also a hostile world, filled with deep canyons and high mountains, and, contrary to Lushore, have very little greenery and plant life. The animals that were there had thick exoskeletons and were aggressive, preying on the weak, and seemed to exist in groups that were very hierarchical. Upon discoing this, they realized that the planet resembled, in some ways, the aspects of Charr and so they named it Teneost, meaning Shadows in their language.

                          The first few years on the planet were difficult though they quickly learned that while above ground was challenging, if they dwelt in caverns which they blasted out of the rocks it was safer underground than above ground. There were more resources and food for them there, with life forms that had adapted to the darker environment and the lack of light.

                          Years later, the once colourful and vibrant wings of the Filerie became dulled, their eyes adapted to the more sombre atmosphere of the planet, and their hearing improved tremendously as they evolved to take on abilities that would make them better suited to survive on the planet. It was then that they realized that they could no longer call themselves Filierie, meaning “of the light”, and called themselves the Neteris, meaning “of the night”.
                          *Flierie : Male & Female

                          History - Pre-intergalactic travel
                          Overtime, relations were established between Tenosot and Lushore, the two species getting acquainted with each other and beginning to share resources in order to build their planets up and make them stronger. This practice of information sharing also resulted in a burst in the amount of scientific knowledge being discovered and allowed their societies to advance rapidly, new scientific advancements seemingly being announced every year.

                          During this time, mining on the planet also picked up and several large corporations became quite wealthy, very quickly. It was also a time of prohibition on Lushore. Certain distilled spirits from Teneost were prohibited on Lushore as they were deemed to have a harmful effect on the Filigris, far more so than any locally produced wine or other alcoholic beverage. During this time, certain families took it upon themselves to get the illegal and addictive product to those who craved it on Lushore. Among them, the Sraelphors, Drubbert, Coltin and Qliduke families.

                          Kyo Qilduke in particular became a local legend for his daring escapes and the stories of his close encounters with Lushore authorities during his runs. Many young Neteris looked up to him and considered him a role-model. A personification of the Neteris culture embodying the metal sharpness, quick reflexes and independent nature of the Neteris.

                          History - Intergalactic Period
                          Almost 500 years ago, Teneost was able to proudly announce their first successful intergalactic flight. It was a team effort between the best scientists of Teneost, Lushore, and a few other nearby planets. Space travel had been possible for years, but day trips were only possible for planets that were close enough together and it would take months to travel to planets that were some distance away. They were expensive and only the wealthy and heads of state could afford to be able to do so. But with the advancements that were achieved with this first flight, a trip that would have otherwise taken a few months was made in mere hours. It opened the possibility of perhaps finding other planets and opened the gateway to their first brush with the Alliance.

                          As the technology of the planets in the Arkanis Star System vastly improved and their ships were able to reach sublight and then superlight speeds, Teneost was approached by members of the Alliance. Initially, the planet listened to what was proposed, but in the end decided that they would take some time to think it over before deciding whether or not they would commit to flying the Alliance’s banner. This was 250 years ago. Since then they have been “discussing the offer in committee”, but all parties involved know that while this isn’t an outright refusal, it might as well be a no as values and mores on Teneost run into some friction when confronted with the Alliance rules.

                          Inhabitants
                          Calling Teneost home are the Neteris. They represent 86% of the population, the other 14% is composed of a variety of other species that have come to call the planet home. Neteris tend to refer to each other as "female" and "male" rather than "woman" and "man" as they are not human.

                          Interplanetary relations
                          Teneost & Al-Varam : Upon discovering that Tidak Ada were very sought after slaves in certain parts of the galaxy, Neteris didn't blink twice before becoming part of that slave trade. Bounty hunters are often employed to track down run away slaves, and slavers tend to go as far as capturing Tidak Ada from the planet and selling them further up the chain. Very rarely are they involved in the actual transfer of the Tidak Ada to the slave owners and when they are, they tend to be coolly professional about it. Not quite caring for what happens next in much the same way that a mining company doesn't care that the ore they sell will be used to make weapons or prosthetics. As a result, these two planets do not see eye to eye.

                          Teneost & Astrust : Learning that Astrust has been terraformed by humans has left Teneost with a feeling of disgust towards the planet. With Astrust being the centre of the Alliance and producing the largest amount of Alliance soldier, this further adds to the feeling of revulsion towards the Alliance. They see the planet as symbolizing what is wrong with the Alliance : that they force an unnatural change upon society and the worlds they come into contact with, taking away all that is beauty in nature and turning it into something cold and sterile, weakening individual by removing whatever natural adversity they might encounter. If they are ever asked to meet with a representative of Astrust, then tend to request that this meeting take place on a world with more and varied signs of life.

                          Teneost & The Galactic Alliance : Teneost sees the Alliance as corruption. The bigger things get, the more complex things get, the more individuals seem to blur the line between right and wrong. The Alliance promises protection, safety, equality, and the rule of law, and yet at its core they are nothing but empty words. As the Alliance seeks to control more planets each year, and with the example of Astrust, Teneost sees the Alliance as bringing nothing but destruction to the planets they acquire if they believe that the planet does not contain any sentient life. As such, the Alliance promises genocide and conformity while plundering resources from other planets to satisfy their own needs. Furthermore, it is a system that propagates discrimination as they call those planets who exercice their free will and refuse to join the Alliance “barbaric” and “dangerous” when many of those planets are trying to do what is best for their people.

                          Teneost & The Rebellion : Teneost would very much prefer if they could remain truly neutral. That is, that they could choose to support the Alliance or the Rebellion depending on whatever benefits they believe they could gain from the situation. However, as they have chosen not to fly the Alliance banner, the Rebellion seems to view this as an open invitation to land on their planet and see it as a safe harbour. To a certain extent, Teneost resents this as they would rather not be pulled into the Alliance - Rebellion conflict. Overall, they are more supporting of the Rebellion and agree that knowledge and goods should be traded freely among the different planets so that each could benefit and that sentient beings rally together to help a planet that is on the brink of annihilation without a third party entering the picture and telling everyone how to do their jobs.

                          Teneost & Shion : Teneost views Shion as an ally of sorts. Shion is neutral and the Alliance - Rebellion conflict and it is this neutrality that first attracted Teneost's attention. Moreover, the planet is one primarily inhabited by Shi so the Neteris feel some semblance of kinship with their fellow nonhumans. They are trading partners and Teneost would support Shion and provide aid if ever it was required.

                          Teneost & Varn :

                          Teneost & Varsar : The space station world of the Varsad.

                          Teneost & Xyrael : Friendly... possibly



                      ミ☆History
                          Like most of his species, Kyre was born in the summer months. It is in the first few months of infancy that newborn Neteris are most vulnerable. Blind and defenceless, he relied on his parents for protection until he was strong enough to protect himself. For Neteris, this happens when they are approximately one year old. Though they are still infants, they are strong enough to protect themselves and can fly away and fight back if they have to. Their culture is one based on strength, endurance, stealth and subterfuge and any pup unable to demonstrate that they are able to take care of themselves before the age of two is killed. A brutal existence, but with a planet that is relatively inhospitable, it is deemed a necessity.

                          It is only once they reach the age of two years old that they are given a name, in this case he received the name Kyre in honour of his great-great-great grandfather who was a smuggler with a hero status among their people. With a name like Kyre Coltin, great things were expected from him. Much to his (and his parents') relief, Kyre did not disappoint. He was agile in the air, quite skilled at using sound manipulation not only in fights but in other more practical uses, and his skill with piloting wasn't too bad either, though, sharing the thoughts of most of his generation, he despised his humanoid form, preferring to use it as infrequently as possible — which was possible provided he remained within the system.

                          However, when he was in his early teens, he and some friends witnessed some members of the rebellion walking through the caves on their way to the capital city of Charr. Curious, they followed, and when the foreigners met up with other government officials, they learned that it was another attempt by the rebellion to garner an official support from the planet. As the foreigners were escorted into the government buildings, the young Neteris were called out and asked for their opinion on what they had heard and their opinion of the visitors. As was custom, this was another test to see where they would fit in the society, Neteris being a rather hierarchical society.

                          It was from this discussion with the officials that he started to have more of an interest in intergalactic affairs. Kyre never really had any intention of becoming a smuggler like his namesake, but politics was something he might be able to do. Kyre had never really done anything by the book or followed rules all too well, a rebellious streak that ran in his family, nor did he really want to be tied down so much by politics. Instead, he decided to work on ways of gathering information and supplying it for a profit. In his mind, a way of smuggling though with information and not physical goods.

                          First, he identified a few high end businesses and their competitors, learning what he could about both and then supplying information and his analysis of this information to the business. He supplied the information anonymously and waited to see what the businesses would do. The ones who accepted his help appeared to be able to use the information to their benefit and would reach out to him for help or advice. In turn, Kyre would then agree to help them, but would charge a price. Nothing extravagant, but he would just smoothly claim that collecting and analyzing the information took time and he had to incur a financial burden if he was going to give them better results. Wanting to increase their profits, the companies agreed, and Kyre entered into the world of competitive intelligence.

                          Once he started to establish himself under the name Rayne, he started to get approached by some shadier businessmen who didn't just want information about the environment needed to support their particular products and an analysis to help with the making of strategic decisions for their organization, but they wanted information on the internal dealings of their competitors. Seeing an opportunity, Kyre agreed, though he decided that since his actions on behalf of these businessmen would venture into the world of the illegal, he would charge a premium for his services. A brief foray into the world of corporate espionage was beginning.

                          The partnership he had with this businessman was short-lived and incredibly profitable, though Kyre was beginning to realize that he couldn't do this all himself and he would need to form a larger network. He approached his friends and some other individuals he had come across as he learned the tricks of the trade and asked them if they wanted to join him. Seeing as he was only eighteen at the time, the veterans in the field turned him down, though his friends, when they learned of how much money he had been making, were quick to join.

                          The next few years were spent creating a network, reaching out to individuals on Teneost and the other planets of their system, and, in particular, the members of the rebellion who happened to land on the planet from time to time, recruiting a few of them to his team. At twenty-one, feeling confident that his burgeoning organization would be able to carry on without him hovering over them, he took his two closest friends and left the planet for the first time, traveling around, visiting the other planets where he had connections and leaving his system for Alliance space. Kyre knew that the Rebellion would be willing to pay good money for information about the Alliance, they had in the past, so he believed that it was time to up the ante just a bit. He knew that most beings were only looking out for themselves so decided to make use of that fact and reach out to various beings with ties to the Alliance, civilian and military, in order to grow his network and continue being profitable.

                          But he knew that Alliance space meant that he would have to appear more human in order to avoid having questions about where he was from arise. With a 'standard' ship and after learning how to maintain a human form even as he slept, cover story in place, he ventured into Alliance space. Claiming to be in the shipping business, he would travel from planet to planet making connections in the planet's underbelly as well as more prominent members of society, bribing who he could and eavesdropping on others to obtain information that he then sold either to the Rebellion if he believed that he could get a good price from them, or to other businessmen if it was something that he believed would be profitable.

                          A few months ago, he was approached by a member of the Rebellion with a request. There was the potential of another planet entering the Galactic Alliance. The Rebellion wanted to know details about this meeting. Seeing the possibility of an occasion to extend his network, Kyre agreed and decided to have a bit of fun and do this job personally. His information led him to the Brunhilda, which he then passed along to the rebels. Hoping for a large payday by getting more intimate information about the talks to the rebels, he decided to board the ship as a vacationer. A businessman taking a bit of time off to planet-see. And continuing to funnel information to his business partner to transfer to the Rebellion.


43 753 characters (50 000 limit)

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ミ✬A FIGHTING CHANCE✬彡


            ♫♪♬ knowledge is power
                information is liberating


                      ミ☆Abilities
                          Flight : In his true form, Kyre is able to fly through the use of wings. He can attain speeds of 80km/h, though when diving he can reach even higher speeds. He is unable to make use of this ability while he assumes a human form.

                          Sound Manipulation : His main ability that he can make use of in both his base and human form is sound manipulation. As his eyesight isn't the greatest, he can use echolocation or make use of ambient sounds in order to 'see' his surroundings. He can also intensify or still the sounds around him as change their frequency. The majority of the time, he uses this ability for more practical purposes (gathering information, 'sight'), but it can also be used as an attack by intensifying the sound waves to such an extent that they become a 'physical' force that can knock people back.


                      ミ☆Weapons
                          Dagger : An energy charged dagger that vibrates rapidly, increasing cutting power. Totally based on the vibrodaggers from Star Wars (link). When he uses this weapon, he relies more on his speed and evasiveness in order to fight, rather than any form of physical strength and endurance. The weapons is one he picked up to appear more human.

                          His teeth : The one thing that carries over in both forms is the strength and sharpness of his teeth. They make for ideal, though unexpected, weapons, provided the creature or item he's biting into doesn't have a toxicity or acidity level higher than what he can deal with.


                      ミ☆Strengths
                          Information gathering : He has always been rather good at not only collecting information, but making sense of and analyzing it. Not only does he use a network of informants and have the capability to read and process information quickly, but he can use his skill with sound manipulation to amply the words people are saying in order to eavesdrop from a distance to collect the information that way.
                          Stealth : He can move in virtual silence if he needs too and appear to curious eyes as though he belongs in any given situation. If he's in a crowd, despite the traits that would identify him as non-human, to the casual observer, he looks as though he belongs there. Nothing about his person will indicate that he's in an area where he shouldn't be or doing something that he shouldn't be.
                          Speed : As stealthy as he is, there are times where someone a little more observant would realize that he's doing something suspicious or that he's eavesdropping or nearby. In those instances, what is paramount is that he can make a quick get away. It's not just that he's a quick runner, he's also quick on his feet and able to nimbly respond to questions and adapt to the situation as it's changing rather than stumble his way through and arouse even more suspicion.
                          Hearing : His race is one that relies enormously on their hearing to get around. He can hear sounds of a far greater range and frequency than most humans and, provided the sound is not being blasted directly into his ears, he can mitigate the potential damage, thus enabling him to reduce potential hearing loss. As a result of training, he can also focus in to one particular sound/voice above the rest, even in somewhat crowded environments.


                      ミ☆Weaknesses
                          Strength : Though the Neteris are a race that value physical strength and produce beings that are strong and capable fighters, Kyre tends to rely more on his speed, stealth, and hearing in a fight rather than physical strength. Though he may be capable of overcoming the everyday man on the streets, against a soldier or, quite frankly, anyone who has a more labour intensive job than his own, he would have more difficulty. Hand to hand, if luck is on his side, he may get a few good punches in, but it is probably in his best interest if he just tries to evade attacks and get away.
                          Eyesight : Bright lights are blinding and painful, and can often result in headaches if he doesn't take the right precautions. His homeworld is one that is dark and receives very little sunlight, plus most of the cities are in caves so his eyes aren't used to the light. Anything above candlelight/the light of a fire, can cause him some difficulty and discomfort.
                          Breathing (depends on atmospheric conditions) : Teneost is also a world with a rich and heavy atmosphere. While this does provide some advantage, it also means that his lungs have adapted to be able to deal with air that contains a higher CO2 content than some of those in the Alliance. Sometimes this will require that he wears a breathing mask or he will begin to feel weak and light headed.
                          Teneost : Patriotic to a fault, if anyone or anything threatens his home planet, he will do everything in his power, even if it means putting his life in danger, to try to warn and protect it from harm.

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ミ✬THE LITTLE THINGS✬彡


            ♫♪♬ knowledge is power
                information is liberating


                      ミ☆Likes
                          Caves, nighttime, flying, Teneost, his base form, roasted bugs (they delicious), fire, information, knowledge, freedom, money, money, more money


                      ミ☆Dislikes
                          Bright lights, being away from home, nectars (too sweet), the cold, not having enough money, lack of knowledge and information, personal questions, getting caught in a lie, having to stay in his human form for long periods of time


                      ミ☆Fears
                          Dying away from Teneost : This fear is based mostly in a religious belief. There are very specific burial rites for Neteris and it is considered a dishonour to be buried anywhere other than in home soil and amongst family. It is also seen as a curse by the gods if one should die away from home and their body unable to be retrieved and returned to the family crypts.

                          Losing his hearing : With eyesight adapted to night, though not absolute darkness like what can happen in some of the caves on Teneost, Kyre relies on his hearing more than his eyesight to get around. Even if he can see what is in front of him, he sometimes prefers to use echolocation to make sure that what he's seeing is actually there and it's not some mind trick. As such he considers a loss of hearing a fate far worse than death.

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ミ✬AUTHOR'S NOTES✬彡


            ♫♪♬ knowledge is power
                information is liberating


                      ミ☆Theme
                          Do I really have to D: I don't do themes crying


                      ミ☆Extra
                          • Posting colours : ▉ #B24F4F ; #C0C0C0 ; #503F46 ; #000000
                          • Wears a pair of super dark sunglasses to protect his eyes as much as possible from sunlight and bright lights.
                          • Name of front organization : Orco - from "or" meaning "gold" in French with "co" for "Company" added to the end. It's a mining business.
                          • "Teneost" comes from the French word for "darkness" (Ténèbres)
                          • Typically he when he sees things it is vision of the world that is like this with a little more colour


                      ミ☆Username
                          Dangerosa.

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ミ✬PLOTS & RELATIONSHIPS✬彡



                  User Image
                  Attraction :
                  1. tab tab 2.
                  3. tab tab 4.
                  5. tab tab 6.
                  7. tab tab 8.
                  9. tab tab 10.
                  Threat Level :
                  1. tab tab 2.
                  3. tab tab 4.
                  5. tab tab 6.
                  7. tab tab 8.
                  9. tab tab



                  ALTER REAVONALT 𝔱𝔥𝔢 FIRST LIEUTENANT
                  tab tab tab tab tab human, astrust
                  Attraction : x tab || ❖❖❖❖❖
                  Threat Level : tab || ❖❖❖❖❖

                • tab tab During the first day of the trip, Kyre made it a priority to seek out one of the higher ranking military members.
                  tab tab This was done in order to try to obtain any information about the Alliance's activities and the purpose of the
                  tab tab seemingly increased number of soldiers on this particular trip — although he already knew the reason for the
                  tab tab latter prior to his arrival on the Burnhilda. Despite the man's rather cold persona and his unwillingness to divulge
                  tab tab any information, Kyre has persisted in keeping up his charming businessman and staunch Alliance supporter
                  tab tab mask in order to attempt to lower Alter's guard.


                  NAGHI CHIVAL 𝔱𝔥𝔢 EXPLOSIVE SPECIALIST
                  tab tab tab tab tab human, astrust
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab || ❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  JACKSON JONES 𝔱𝔥𝔢 TACTICAL SPECIALIST
                  tab tab tab tab tab varsad, varsar
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab || ❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  ALICE SAMSA 𝔱𝔥𝔢 MECHANIC
                  tab tab tab tab tab human, astrust
                  Attraction : x tab || ❖❖❖❖
                  Threat Level : tab || ❖❖❖❖❖

                • tab tab Kyre usually prides himself on not getting caught when he's attempting to eavesdrop on a conversation. Most of
                  tab tab the time, he believes he can pull this off without a hitch. Except the time when the place he was standing and
                  tab tab what he was doing appeared suspicious to a certain mechanic and he was caught. Though he believes he came up
                  tab tab with a story to stay her curiosity, he knows that he'll have to be careful around her in the future.


                  DOLUNAY 𝔱𝔥𝔢 STOWAWAY
                  tab tab tab tab tab tidak ada, al-varam
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  RAVEN CYR 𝔱𝔥𝔢 Weapons Specialist
                  tab tab tab tab tab khajit, xyrael
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  BARTHOLOMEW OLIVER VANLENDE 𝔱𝔥𝔢 ARISTOCRAT
                  tab tab tab tab tab dracorians, amoradae
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  LIARA KHARLEO 𝔱𝔥𝔢 CO-PILOT
                  tab tab tab tab tab human, astrust
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  AZRIEL FEN 𝔱𝔥𝔢 PILOT
                  tab tab tab tab tab human, astrust
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  NERO KIEN 𝔱𝔥𝔢 HACKER
                  tab tab tab tab tab shi, shion
                  Attraction : x tab || ❖❖❖❖❖
                  Threat Level : tab || ❖❖❖❖

                • tab tab Kyre hired him for a hacking job in the past in order to get some information that was eluding him. Pleased with
                  tab tab the quality of the work that was done, he hired him a few other times as an independent contractor for jobs that
                  tab tab were proving to be difficult. Then the last time he was hired, Nero refused to give up the information and caused
                  tab tab his business to be set back in an important contrat, costing them a significant amont of credits. While Kyre and
                  tab tab his client have been able to salvage their relationship, he has not been on good speaking terms with Nero since
                  tab tab the incident, refusing to hire him for anymore jobs until he determines what Nero's true motivations are.

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ミ✬PLOTS & RELATIONSHIPS✬彡



                  User Image
                  Attraction :
                  1. tab tab 2.
                  3. tab tab 4.
                  5. tab tab 6.
                  7. tab tab 8.
                  9. tab tab 10.
                  Threat Level :
                  1. tab tab 2.
                  3. tab tab 4.
                  5. tab tab 6.
                  7. tab tab 8.
                  9. tab tab 10.



                  ANITA MARCOVA 𝔱𝔥𝔢 ANTHROPOLOGIST
                  tab tab tab tab tab human, astrust
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  NAME 𝔱𝔥𝔢 RANK
                  tab tab tab tab tab race, planet
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  YOSEFU 𝔱𝔥𝔢 PRINCE
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  LYSSIA 𝔱𝔥𝔢 HUNTRESS
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  NAVI RAVENNA 𝔱𝔥𝔢 MEDIC
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  KASTOR OZOLIŅŠ 𝔱𝔥𝔢 HUNTER
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  NAME 𝔱𝔥𝔢 TRAITOR
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  KAIA ‘KINSLEY’ LAUREL 𝔱𝔥𝔢 ASSASSIN
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.


                  EZEKIEL CROMWELL 𝔱𝔥𝔢 ALCHEMIST
                  tab tab tab tab tab human, athamus
                  Attraction : x tab ❖ || ❖❖❖❖❖❖❖❖
                  Threat Level : tab ❖ || ❖❖❖❖❖❖❖❖

                • tab tab Nulla hendrerit enim sit amet gravida suscipit. Mauris quis sapien vel libero ullamcorper placerat ac et dolor.
                  tab tab Suspendisse scelerisque neque ac arcu finibus pretium. Nulla euismod nibh nisl, vel consectetur lacus vehicula in.
                  tab tab Aliquam id massa massa. Cras molestie massa at fermentum vehicula. Donec sagittis suscipit facilisis.

22,825 Points
  • Alchemy Level 10 100
  • Falling For You 25
  • Married 100
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    tab tab ᒪOᑕᗩTIOᑎ here tab tab tab ᗯITᕼ name tab
    tab tab ᔕTᗩTᑌᔕ health


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