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Conservative Genius

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                        ▰ PERSONAL DATA

                        Full Name: Kohaku Hyuuga
                        Nickname: Koga
                        Age: Eighteen
                        Birthdate: August 9th
                        Gender: Male [They/Them]


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Blonde and Black
                        Eye Color: Amber
                        Height: 5' 9 | 180 cm
                        Weight: 170 lbs

                        Bloodline: Hyuuga


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Don’t beg for things, do it yourself. Or you won’t get anything.
                        Personality: Kohaku is a headstrong young man. He's the type of person to bulldoze his way through problems, seldomly stopping to actually think of a proper solution. Not to say that he lacks the intelligence to formulate a strategy, but more so in the fact that his talents lie in his fists. Even so, if there's one thing to be said it is that he spends most of his free time improving and refining his basic skills

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Koken and Kohaku. A set of twins born to past ninjas of Kumogakure. Well-known Shinobi in their own right, their parents were Jonin who lost their lives for the village, and with no one to take care of them an elderly couple took up the reigns as their stand-in parents. They took the children out of Storm at a very young age and deep into Lightning Country where the boys spent most of their time as simple farm hands for the Imperial City. With no formal Shinobi training, the duo were left to figure things out on their own, training along with one another and figuring out their abilities as they grew older. Seeing the excitement in their eyes the elderly couple spurred them on to leave and figure out their own path, whether that be simple farmers or a shinobi.


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ Brawler: Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.

                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                        ▱▰▱ Cross Class or Specialization:Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique with a minimum of 5. Bloodline abilities that affect stats are increased by [1] per rank of the technique.

                        Chakra Pool: 2,215
                        Stamina Pool: 2,390
                        Chakra Element: Suiton | Raiton
                        Chakra Color: Gold
                        Chakra Materialization: Marshmellow

                        Stats:
                        • Strength ► 2
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0 [ +1 -Brawler- ]
                        → N/A
                        • Agility ► 0 [ +1 -Brawler- ]
                        → N/A
                        • Endurance ► 2
                        → N/A

                        Strengths:
                        • Cooking
                        • Drawing
                        • Improvisation

                        Weaknesses:
                        • Genjutsu defense
                        • Weapon handling

                        Fears:
                        • Taphephobia - Kohaku is severely afraid of being buried alive or experiencing situations that simulate the feeling. He will clam up and begin hyperventilating. This is something he hopes to work on.
                        • Trypanophobia - Kohaku is afraid of getting injections. This isn't a major fear, but it is something that will cause him great discomfort.

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }


                        Personal Attributes:
                        ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.

                        ▱▰▱ Pure Lineage The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% fewer reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.

                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.


                        -Bloodline-
                        ▱▰▱ Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full-body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.

                        ▱▰▱ Wrath of the Storm | The user can pay an extra 5 chakra per rank of the technique to empower their Raiton or Suiton techniques with Ranton chakra. This turns the techniques into laser-based attacks and is treated as bloodline techniques. This is most effective for Blood Knight discipline Ranton users who can use this method to overwhelm. Alternatively, Elemental Specialists can pay an extra 10 chakra per rank on their Ranton techniques to classify them as Raiton or Suiton ninjutsu and gain overwhelming.

                        ▱▰▱ Conductive Destruction | Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by 5 chakra per rank of the technique.

Conservative Genius

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▰ PERSONAL HISTORY

Village: Arashigakure
Title: Academy Student
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy

Biography: Koken and Kohaku. A set of twins born to past ninjas of Kumogakure. Well-known Shinobi in their own right, their parents were Jonin who lost their lives for the village, and with no one to take care of them an elderly couple took up the reigns as their stand-in parents. They took the children out of Storm at a very young age and deep into Lightning Country where the boys spent most of their time as simple farm hands for the Imperial City. With no formal Shinobi training, the duo were left to figure things out on their own, training along with one another and figuring out their abilities as they grew older. Seeing the excitement in their eyes the elderly couple spurred them on to leave and figure out their own path, whether that be simple farmers or a shinobi.


▰ TIMELINE

-Arashigakure Academy Days
[INFO]

Conservative Genius

4,700 Points
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  • Forum Dabbler 200
  • Signature Look 250
SCHOOL DAYS

▰ ACADEMY STUDENT

Learned E Rank Technique

Conservative Genius

4,700 Points
  • Peoplewatcher 100
  • Forum Dabbler 200
  • Signature Look 250
TRACK RECORD


▰ PROFESSIONS AND MISSIONS

Ryo: 両0
XP: 11,100
XP Track:
2,400 (2k for 12 paragraphs) - 4/6 [Attained A Rank]
2,700 (2.7k for 9 paragraphs) - 4/8 [Attained S Rank]
6,000 (6k for 15 paragraphs) - 4/8 [Attained S+ Rank]
Passive XP: 15

Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}

Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Mission, Training, Events, Endgame, and Profession Claims

{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x ]
Endgame Claim: [ Post how much narrative XP was used here ]



▰ INVENTORY









Weapon Specs


Conservative Genius

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▰ TECHNIQUES

Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
• Ninjutsu | 00 / 57
• Genjutsu | 00 / 40
• Iryojutsu | 00 / 00
• Taijutsu Styles | 01 / 05
• Bukijutsu Styles | 00 / 04

Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

Suiton 水遁 - Water Release

E Rank

▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases is treated as though they were simple for interactions.

▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
A simple Jutsu that allows the user to turn a quantity of water as small as a drop or as large as a small puddle into a mirrored surface. Only lasts one [1] post unless an upkeep cost of the original cost is paid for each post.

▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
Creates a sharp sword made of solid water reinforced with water chakra in the user’s hand for single use. As the user's control improves, he can manipulate the shape and size they want the sword to have, from a side sword to a massive two-hander. At the minimum requirements, the sword has minimal offensive power, able to at most make simple cuts in the flesh while at its strongest power can cleave a man in two. At E-Rank, the water blade is at the length of a Wakizashi and procedurally grow longer in length per rank invested in this technique: E-Wakizashi, D-Katana, C-Nodachi, B-Zanbanto. This technique holds the strength of a technique equal to the amount of chakra invested in it. The Water Sword dissipates after it is used in an attack [May persist if a sustain of two ranks below the initial chakra cost is paid]. E-Rank at a minimum in all cases.


D Rank

▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one Suiton Jutsu that the user knows once. One solid hit will destroy the clone.

▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands, and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ].

▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.

▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin, this one coats the user's body in a highly slippery water film, allowing them to merely slip around non-chakra objects in the environment. Also allows the user to transport to bodies of water they know of within range. Usable thrice per battle, including the other versions of Shunshin.


C Rank


B Rank


A Rank


S Rank


S+ Rank



Raiton 雷遁 - Lightning Release

E Rank

▰ Telegram Flash [ Denpō Sekka ] | Rank E
The user and any allied shinobi they have trained in Korabo with and alternatively shadow clones will form a hand sign, linking themselves as the user slams their hand unto the earth. A bolt of lighting shoots between each of the allied shinobi as they each donate an E Rank amount of chakra before this technique is directed toward a target. For each participating shinobi, the lightning bolt gains a rank in power during collisions and is equal to half its rank when impacting a target directly.

▰ Flickering Light [ Touei no Jutsu ] | Rank E
The user manipulates their chakra within their body to cause their body to glow brightly, illuminating a ten-foot area and causing tier-one blindness to those looking directly at the user. This technique may be sustained for three posts.

▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
Forming the required hand signs, the user forms a clone of themselves composed of lightning chakra. This clone remains active for up to three posts and is destroyed by the technique of its rank and potency or higher. Upon destruction, the clone releases a bolt of lighting that targets the person who destroyed it, reaching ten feet maximally. This causes tier-one paralysis on the point of contact's limb.

▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
The user channels their chakra to a single hand's fingertips, creating thin strings of lightning that are nearly impossible to see with normal eyes. These strings can be used to latch to objects and detect the movement of those passing through them and grasp objects.

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.

▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
The user creates up to five sparks of light surrounding their body that can be launched up to ten feet from their mid-air position. These sparks each transform into a standard-sized Senbon. For each additional body rank of the user beyond D Rank, five additional needles may be summoned. Each needle requires an E Rank amount of resources to defend.


D Rank

▰ Burst Technique [ Heki no Jutsu ] | Rank D
The user takes a stationary stance while expelling chakra from their entire body. While remaining in one spot, the user emits an electrical charge that causes tier-one paralysis on an entire target who physically strikes them. This can be kept for an E Rank amount of chakra per post.

▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
The user forms a single-hand sign, forming a small wisp of clouds that can travel up to twenty feet from the user. The user transfers their consciousness to the cloud, leaving the body undefended, allowing them to spy from the vantage point of the cloud. Should a genjutsu, the technique is ended and the user is placed under the effect of the genjutsu within their own body.

▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
The user performs the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lightning that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier-one burns and paralysis on the point of contact's limb.

▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
The user manipulates their chakra to turn their bodies into pure lightning chakra. The user explodes forward like a bolt of lightning measuring the same length as their height and is capable of moving [1] point faster in Speed per body rank. However, the user is only able to move in a single linear direction until contacting a physical object or striking a target. The user may choose to continue this attack and change directions each post for an upkeep cost of five chakra. The user is unable to perform other attacks in this form. Contact with the user in this form causes tier-one paralysis.

▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.


C Rank
▰ Earth Flash [ Jibashiri ] | Rank C
The user forms the needed hand signs, creating an electrical current that travels from their feet towards a target within thirty feet, causing tier two paralysis on contact to the target's legs. If used in conjunction with a suiton technique, the user's technique may travel the length of the suiton's reach maximally and affects all who are within range and or drenched from the technique.

▰ Wave of Inspiration [ Kangekiha ] | Rank X
This technique requires the water element. The user utilizes a water-based technique and after forming a hand sign, the user then mixes the technique with their lightning element with chakra equal to the rank of the technique it is used with. This requires no activation. The user's suiton technique is augmented with paralytic abilities equal to its tier of usage and affects a target's entire body.

▰ Electric Overdose [ Dendou Karyou ] | Rank C
The user coats their arm with chakra that sparks with electrical power. The user is able to sustain this charge for a single post originally and may keep it active for five chakra per post. Physical contact with the limb causes the target to feel as though their weight has increased drastically and gives the target tier two paralysis with an additional [1] point decrease in agility for three posts.

▰ Twitching Limb [ Hikuhiku Eda ] | Rank C
The user performs a Basic Combat grappling skill or taijutsu technique and uses this technique for no activation. Upon grasping the target, the user releases a jolt of electrical power that causes the muscles for the area targeted to constrict violently and cause intense pain, inflicting tiered paralysis equal to the technique this one is paired with. It is common for this affected limb to twitch uncontrollably.

▰ Control Loss [ Seishuu Sonshitsu ] | Rank C
After forming electricity into the desired hand, the user extends their hand toward a target within five feet, releasing an electrical charge. The voltage of this particular technique is high enough that the target loses control of the bowels and bladder, causing a rather distracting mess in the undergarments, this distraction reduces the target's agility by [1] point for three posts.

▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
The user forms the required hand signs, causing a litany of sparks to manifest behind them that quickly turn into four hummingbirds composed of lightning chakra. These hummingbirds advance on their target or targets as they release a high-pitched humming noise that deafens those who are within five feet of the lightning birds. When directly impacted, these birds cause tier two paralysis on the affected limb.

▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
The user forms a single hand sign, causing all lightning-based clones and creations to explode, creating a concussive blast of lightning chakra five feet per rank of the parent technique. Each explosion causes tiered paralysis and burns one rank lower.

▰ Cloud Shield [ Kumo no Tate ] | Rank C
After flashing a series of hand seals, the Shinobi uses Chakra to condense the air immediately in front of him or her into a thick, Chakra-embedded barrier made of cloud-like lightning. This barrier blocks weapon attacks and projectile Ninjutsu C-Ranked or lower. Can be used continuously for half the original cost per post.

▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
The user releases a surge of electrical chakra from their body, forming dozens of needles composed of chakra. These needles measure approximately three inches in length and can be sustained with the upkeep of five chakra per post. These needles cause tier-one burns on contact. The user may alternatively form a hand sign and launch these needles up to thirty feet in all directions. Doing so inflicts tier two paralysis on all points of contact with the needles.


B Rank


A Rank


S Rank


S+ Rank



Ranton 嵐遁 - Storm Release

E Rank
▰ Threatening | Rank E
A basic Ranton ability in which the user will slap an object and have it dance with light and boom with a cacophony. The noise is loud enough to overlap most other sounds for a brief moment. If used offensively, a slap directly to the opponent can cause level one deafness and minor burns.


D Rank
▰ Stingshot | Rank D
Using one's hands as if they're using a slingshot, the user will pull back one hand and let loose. Three to five small plasma balls will shoot towards the target in a straight line. Upon impact, the projectiles will burst in bright, painful bursts that leave minor burns on whatever is hit.

▰ Marker | Rank D
A basic Ranton ability that can be activated for a supplemental activation whenever a target is hit by another Ranton attack. For the next three posts after this skill's activation, any Ranton attack will home in on a target, forcing them to defend instead of simply dodging, even using the dodge system.


C Rank
▰ Light Show Barrier | Rank C-A
After the needed handsigns are performed a burst of thin plasma forms a veil 5 feet around the host that defends up to one equally ranked ninjutsu before dissipating. Targets that wander into the skill's radius are both shocked and burned.
• Lasts three [3] posts.

▰ Laser Circus | Rank C-S
Stretching both hands outward after a set of seals, the user releases five lasers beams of plasma that are capable of burning holes through solid steel easily. These attacks are extremely direct, though they can and will bend towards a Marked target.

▰ Laser Riding | Rank X
When on a surface of water at least the size of a kiddie pool, the user can move at the speed of the base technique, able to evade anything that isnt of the same rank while riding on what appears to be a surfboard made of plasma. It should be noted that this technique, if overwhelming, will also allow the user tk outrun same rank skills. It can also be used to ram the plasma into an opponent or technique well.
• Lasts four [4] posts.


B Rank
▰ Laser Bolt Rain | Rank B
Similar to Laser Circus, this skill causes several basketball sized plasma balls to fling themselves forwards from the user's hands. These balls remain in place, only detonating if a target were to run into them in a burst of superhot, electrical liquid.
• Lasts [4] posts.

▰ Devil's Storm | Rank B
This skill creates clouds in the sky after the seals complete, heavy black and ready to burst. Seconds after creation, laser needles rain down from above over a 25 meter wide area, dealing it's damage over the course of 3 posts. If not handled properly, this could easily burn a target to nothing.


A Rank
▰ Lightning Release: Black Panther | Rank A
The user performs a single handsign and tucks it close to their body, from here a substantial amount of black lightning will surge about their torso. By aiming the still held handsign, the user releases a mass of black plasma in the shape of a creature to electrocute and burn their target. Because of its size and overall power, the creature is capable of causing severe damage if full contact is made. The technique is named as such because the most famous use of the technique formed a massive panther that laid waste to a significant portion of an army.

▰ Laser Parade | Rank A
This skill scatters thousands of needles made from pure plasma from the fingertips of the user after weaving their seals. This skill affects a cone of up to 30m ahead of their extended fingers and tend to vary in light hues of color. The area is usually rended to the very ground if not defended as it is shredded and burned away in the onslaught.


S Rank
▰ Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S
The user takes aim with both hands, builds up chakra, and then releases a twisting torrent of black plasma at the target at an impressive speed. While twisting, the attack will separate and converge multiple times, as if dragons clashing during a fight. This odd display can be rather confusing for first time opponents... or, victims, rather. When the attack finally makes impact, the plasma will cluster, swirl, burn and electrocute a rather well sized area. Then, just as the technique seems to be coming to an end, the user will perform one last handsign, and the clouds will coil and spin into a miniature storm tornado. Although it only gives a few rotations, the second half of this technique is just as, if not more so lethal as the first.


S+ Rank
▰ Heaven-Shaking Thunder Cannon | Rank S+
The Arashi clansman raises his arm forward and outstretched with the palm facing flat toward the target and then releases a massive laser measured at 15 feet in diameter with a maximum range of 100 feet. The laser cannon disintegrates all obstructing its path instantly and is so painfully bright that it inflicts level three blindness to those who stare at it while it is in motion.



Hyuuga

-Stage One-


▰ The Gentle Fist [ Juken ] | Rank X | Complex | Training
The Gentle Fist style of combat is based on palm strikes and generally aims to damage the body's chakra pathway system, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. It was also commented by Neji Hyūga that any chakra-based substance can be destroyed by putting chakra in it with his Gentle Fist. Also, as noted by Kidōmaru, this is done by using the chakra openings in one's hands to reform chakra into a needle-like shape to cut through chakra. It is unknown if this can be done by any Gentle Fist user or just those who see the tenketsu. It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga clan, it has become their signature style of combat. The ability to inflict severe internal trauma with minimal external force, combined with chakra network manipulation, makes the Gentle Fist the most reputable and fearsome taijutsu style known in all of Konohagakure. In contrast to this, the technique can also be used for supplementary purposes such as helping comrades on the battlefield. This was displayed by Hinata during the Fourth Shinobi World War when she used the technique to fix Naruto Uzumaki's dislocated shoulder joint. The Gentle Fist is an augmentation technique designed to turn any simple melee tai technique or basic combat tai melee attack into a complex one that deals with damage to chakra. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise.
• As an augmented complex skill, chakra must be infused in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 chakra in your attack, it will reduce 125 chakra from your opponent. )

▰ Chakra Needle [ Mizu Hari ] | Rank X | Spiritual
Using the chakra control granted by the Gentle Fist, the user condenses nearby water and shapes it into needles to launch at a target. By using Byakugan, this technique can be used with great precision to hit very small targets such as bees. Does not require the use of water, and instead launches chakra at an opponent in the form of a needle. Requires an active Byakugan and training in the Art of the Gentle Fist to shape chakra & then to throw it. Mizu Hari denies an opponent their stats when interacting with the technique.

▰ Gentle Palm Stance | Rank X | Simple
The user separates their legs, dominant backward, and then allows their arms to rest, palms up, with one hand forward and one behind. This is the basic Juken stance and provides a [1] point agility boost at E-C rank and a [2] point agility boost at B-S+ rank as long as it is maintained post to post. Costs a single activation to enter, and another to maintain the stance post to post, and the cost must be repaid at half per post as well.


-Stage Two-

▰ Palm Bottom [ Shōtei ] | Rank X | Complex
This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent. When the opponent is hit by this skill, the limb or body part hit is paralyzed for a single post per rank of this skill. Can be used as a counterattack if the user's agility is higher than the attacker's speed, which makes this technique treated as spiritual for the collision. Cannot be combined with other Juken techniques except The Gentle Fist and Gentle Fist Art One Blow Body.

▰ Gentle Fist Art One Blow Body [ Jūkenpō Ichigekishin ] | Rank X | Complex
A technique born from their innate ability to expel chakra from every tenketsu on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pinpoint accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique and was able to dispel it. Can disrupt Chakra structures. This skill thrusts the palm forward into an opponent and releases a burst of chakra that sends the target flying back 5 feet per rank of the technique. The skill can be treated as spiritual when used to defeat an equally ranked ninjutsu, but sacrifices stats to do so. When used to counter ninjutsu, the attack strikes such as to completely destroy it once contact is made, and the chakra in the strike also protects the hand of the user from its effects.

▰ Eight Trigrams Vacuum Palm [ Hakke Kūshō ] | Rank X (Minimum C, Max of S) | Spiritual
This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This skill sends a wave of the users' chakra forward like a gust of wind that is capable of being used to knock a person to the ground. The strike is capable of bruising men at D rank, crushing boulders at C rank, and flies at high speeds up to 10 meters forward, scaling up by ten meters per rank.
• Max range: 30 meters


-Stage Three-

▰ Eight Trigrams: Thirty-Two Palms [ Hakke Sanjūni Shō ] | Rank C | Complex
The Eight Trigrams Thirty-Two Palms technique is a maneuver of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Once someone is within range of her field of divination, The user assumes their Gentle Fist stance and begins to deliver her attack: First, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen • Fifth, and then another sixteen consecutive strikes in succession to make a total of thirty-two. If the first two strikes connect, then the entire combination will continue unabated. In addition, this skill locks a target out of using skills requiring chakra for a post, up to C rank. It also destroys a C-Rank amount of chakra from them multiplied to the appropriate value (ex. 1.25x).

▰ Trigram Stance | Rank X | Simple
The Hyuga will drop their knees, spreading them so the dominant side is pulled back. That arm comes up and points two fingers like a snake poised to strike while the other is bent at the elbow with two fingers pointed forward. Attacks launched from this stance have a [1] point boost to speed per rank for the post it is active, and requires half the cost to be paid to maintain it.


-Stage Four-

▰ Eight Trigrams: Heavenly Spin [ Hakkeshō Kaiten ] | B-S Rank | Complex
A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. It should be noted that certain attacks can pierce through this shield. (If they are one [1] or more ranks above the chakra used to generate the spin.) If you cannot learn a certain rank of technique, you cannot create shields equal to that amount. ( A D rank genin cannot learn A ranked bloodline jutsu, so he cannot create A rank shields. However a C rank gennin can learn A rank bloodline jutsu and therefore can perform A rank sheilds.) Range is 3 meters per rank.

▰ Eight Trigrams: Sixty-Four Palms [ Hakke Rokujūyon Shō ] | Rank B | Complex
The Eight Trigrams Sixty-Four Palms is a maneuver of the Gentle Fist fighting style. It is reserved only for the Main branch of the Hyūga clan. This technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.Once someone is within range of Neji's field of divination, he assumes a Gentle Fist stance and begins to deliver the attack: First, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen • Fifth, sixteen consecutive strikes to make thirty two • Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes. If the first two strikes connect, then the entire combination will continue unabated. In addition, this skill locks a target out of using skills requiring chakra for two posts, up to B rank.

▰ Eight Trigrams Tenketsu Strike [ Hakke Tenketsu Sutoraiku ] | Rank B | Complex
The user, seeing the tenketsu in their opponent, can make a strike with their palm at any of the opponents celestial gates, effectively shunting their chakra pathway. Lasts for two posts, which stops the formation of chakra, and then also destroys a B ranked amount of chakra from them multiplied by the appropriate value (ex. 1.25x).

▰ Eight Trigrams: Infinite Strike [ Hakke: Mugen Sutoraiku ] | Rank B | Simple
A relatively simple technique often used to lead into the trigram assaults, this skill launches the user forward quickly, up to 20 feet in a quick dash. When they arrive in scarcely a couple of seconds, they will be in the prime position to strike. Skill adds a [2] point boost to speed to any taijutsu attack that follows it immediately.


-Stage Five-

▰ Eight Trigrams: One Hundred and Twenty-Eight Palms [ Hakke Hyaku Nijūhachi Shō ] | Rank A | Complex
The Eight Trigrams One Hundred Twenty-Eight Palms is a maneuver of the Gentle Fist fighting style. It is essentially a doubled version of the Eight Trigrams Sixty-Four Palms performed at twice the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Alternatively, it can be used to hit a great number of targets very quickly. Once someone is within range of Neji's field of divination, he assumes a Gentle Fist stance and begins to deliver the attack: First, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen • Fifth, sixteen consecutive strikes to make thirty two • Sixth, thirty two consecutive strikes to make sixty four • Seventh, another sixty four consecutive strikes in succession to make a total of one hundred and twenty eight strikes. If the first two strikes connect, then the entire combination will continue unabated. In addition, this skill destroys an A-Rank amount of chakra multiplied by the appropriate value (ex. 1.25x) and locks a target out of using skills requiring chakra for three posts, up to A rank.

▰ Eight Trigrams: Mountain Crusher [ Hakke Hasangeki | Rank A-S | Spiritual
A powerful variation of [ Eight Trigrams Vacuum Palm ]. This technique sends a mid-range wave of chakra directly towards an opponent, emitting from the palm. The impact is more than enough to punch large holes in mountains, so one can only imagine the damage it deals to the human body. Targets caught are swept up and sent flying backward with an immediate blunt force impact, and then take additional damage upon collision. Max range: 15 or 30 meters depending on rank. Deals its damage twice if the target connects with a wall or other surface. Mountain Crusher also completely denies the benefits of physical armor.

▰ Gentle Step Twin Lion Fists [ Jūho Sōshiken ] | Rank A | Spiritual
The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them. Though its full power was not shown in the manga, in the anime, it was shown that this technique has enough power to destroy Pain's chakra rods, as well as momentarily stunning the target after the attack lands. Can also be a short-ranged attack. Lasts five (5) posts. Modifies all hand based melee attacks. All attacks gain a great strength increase for the duration of the attack and can have their ranges extended by 3 meters while this is active.


-Stage Six-

▰ Protection of the Eight Trigrams Sixty-Four Palms [ Shugohakke Rokujūyon Shō ] | Rank S | Complex
This technique allows the user to emit a constant stream of chakra from her palms, creating extremely sharp chakra blades. With her natural flexibility, The user can reach any point around her, allowing her to hit any target within her field of vision. While using this jutsu, the user moves extremely fast- almost a blur -allowing the user to hit hundreds of targets with extreme precision, much alike the Eight Trigrams Sixty-Four Palms. It is so precise that it can cut smaller targets ( like bees. ) in half. Additionally, The user can control the size of the chakra beams in her palms, allowing her to create larger, arc-shaped chakra beams that spread out across her entire attack range. The technique was powerful enough to considerably fly back a Giant Bee summoning. With the addition of the user's flexibility, the technique creates an "absolute defense" effect similar to that of the Eight Trigrams Palms Heavenly Spin, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive maneuver. Reaches up to 20 meters away at maximum extension, but can be as small as 5. Can be maintained for half its cost as long as it isn't defeated.

▰ Eight Trigrams: Three Hundred and Sixty Four Palms [ Hakke San Hyaku Rokujūichi Shō ] | Rank S | Complex
This skill builds upon the previous, but instead of a set break up, this skill focuses the chakra into a high density point in the extended fingers. They proceed to then push their chakra into every one of the opponents tenketsu points in a rapid attack. Cannot be interrupted once the first hit lands. At the end of the technique, an S ranked amount of chakra will be destroyed multiplied by the appropriate value, and then the victim are unable to use their chakra for four posts.

▰ Last Resort: Eight Gates Assault | Rank S+ | Complex
Requiring a high level of focus, and only being useable once in a fight, the Hyuuga will strike the opponent once in every single one of their 8 celestial gates, effectively shutting each of them down in sequence. If the first attack lands, all 8 strikes will. This skill will completely remove a target's ability to use chakra at all for 5 posts, as well as draining them the full 320 chakra of the skill multiplied by the appropriate value.



Genjutsu

Illusory
• {Remove if none}

Enchantment
• {Remove if none}

Instance
• {Remove if none}

Chain
• {Remove if none}


Taijutsu

Freestyle Whirlwind

-Stage One-


▰ Whirlwind Movement | Rank X | Simple
By exerting a higher strain on their body, the user is able to execute their techniques [1] point faster per rank of stamina applied to this technique. This technique requires no activation.

▰ Whorl | Rank X | Simple
The user performing several somersaults as they travel through the air, gaining a [1] point increase in speed or agility per rank of the technique. This can be used defensively to evade an attack or directly after a kicking technique. If used after a kicking technique, the user gains a [1] point speed increase to their next kicking attack if used directly after this technique. Alternatively, this technique can be used to relieve damage from techniques that cause knockback or send the user flying to the ground by using the technique at the rank of the technique it is defending against.

▰ Mach Flight | Rank X | Simple
The user leaps over any obstacle or wall roughly the height of the user or lower by using their hands to grip and propel themselves forward with incredible force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


-Stage Two-


▰ Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change the direction of their whorl technique. After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three posts without it consuming an activation, but only against opponents whose body rank is at or lower than the users.


▰ Razor Wind Kick | Rank X | Simple
The user leaps into the air, performing a falling ax kick on the opponent that is capable of causing deep bruising between E-C Rank, bone fractures between B and A rank and shattering bones between S-S+. This technique mirrors speed boots to strength boosts for this kick.

▰ Centrifuge Strike | Rank X | Simple
By using the momentum of a running start, the user grabs a pole, rod or weapon hilt struck into the ground and propels their body around it. Using the power of the spin, the user kicks the enemy, slamming their foot into the opponent's body. This technique gains any stats the user’s speed has to its strength for the duration of the technique.


-Stage Three-

▰ Perfecting Balance | Rank C | Training
Due to their various training requiring parkour-style actions, the user is more stable. This training allows the user to withstand off-balancing effects or knock-back effects as though they were one rank lower in strength.


▰ Slicing Handspring | Rank X | Simple
This is a move that can be completed either backward or forward. The user quickly propels themselves either backward or forward and vaults over something as in Mach Flight; however, this time, they swing their legs around from the side instead of sliding over the obstacle, aiming to kick the target with both feet. If the first hit lands, the second one does as well. If the user is able to hook their feet onto something on the other side (including things like an opponent’s arms and legs), they gain a [1] point increase in speed per this technique’s rank.


▰ Hurricane Kick | Rank X | Simple
A technique turning the surrounding environment to advantage. The user rushes towards any surface available and uses the momentum from their run to propel themselves back off the surface into a round-house-like kick. The rotating force of this kick causes the opponent to spin in the direction of the impact, sending them flying five feet per rank of the technique. All stat increases to the user’s speed apply to this technique’s power.


▰ Swinging Fury | Rank X | Simple
The user leaps, grabbing a ledge or other object capable of supporting their hanging from it. The user then uses this to throw them into the air. Using the Whorl technique costs no activation if used here, combining it with a double-footed kick that drives through a target with devastating force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


-Stage Four-



-Stage Five-



-Stage Six-




Taijutsu

Grand Ultimate

-Stage One-

▰ One Two Combination | Rank X | Simple
The user feints with a quick jab with the front fist to draw the enemy's attention. Should the opponent react to the jabbing strike, the secondary punch is guaranteed to strike. The second strike is a devastating punch with the opposite fist that gains a [1] point increase in strength per rank.

▰ Snapping Punch | Rank X | Complex
The user coats their knuckles with chakra, delivering a swift punch while snapping their fist back after the attack. The chakra that coated the knuckles shreds flesh on contact. E-C potency leaves a laceration only on the point of contact. B-A leaves lacerations that bleed profusely over the entire limb or body part stricken. S-S rank shreds the opponent's entire body with lacerations that cause them to bleed out rapidly. Each rank of the technique bleeds the target out for a single post, draining 25 stamina for each post of bleeding.


-Stage Two-



-Stage Three-

▰ Traditional Stance | Rank X | Simple
The user raises their fists up to protect their head and balances on the balls of their feet, making them ready to either kick or punch at a moment’s notice. This stance grants a [1] point increase in speed per rank of the technique. This stance requires a single activation to enter. After executing melee attacks from this stance, the user may reenter this stance for no activation.

▰ High Kick | Rank X | Simple
The user delivers a roundhouse kick toward the opponent's head, aiming to hook their head with the top of their foot. This attack slams the opponent's head into the ground, removing agility stats from the target for one post per rank of this technique.


-Stage Four-

▰ Smashing Heel | Rank X | Simple
The user raises their leg up high, then drops their heel down on the target’s head or shoulders. This technique reduces the target's strength by [1] point per rank of the technique for one post per rank.

▰ Swift Kick | Rank X | Complex
The user is able to deliver a swift kick that is increased by [1] in speed per rank of the technique. This chakra-infused kick is able to reflect ninjutsu of it's rank and potency and lower back at the source.


-Stage Five-



-Stage Six-




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