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Evil Tooth Fairy
Our DM likes to revere to herself as the storyteller as well, though I know for a fact she's never played VtM in her life. So it doesn't mean anything.
Nevertheless, mention Storytellers, Princes and vampires in a single sentence, and V:tM (or Requiem) is the first RPG which most gamers familiar with WW would no doubt think of.
Quote:
If a DM is running the risk of one of these 3 happening because someone can't act mature enough to take his or her role-playing serious, then OOC punishment is necessary.
I believe the usual guideline could be summarized as "Don't Play With Jackasses": if everything in the game will fall irreparably apart because of a single player's sabotage, then something must have gone wrong before the actual play even began, while discussing the expectations and preferences of the group. I also believe that a campaign cannot be "derailed", only turned towards new and potentially more interesting directions.
GrimGent
Evil Tooth Fairy
Our DM likes to revere to herself as the storyteller as well, though I know for a fact she's never played VtM in her life. So it doesn't mean anything.
Nevertheless, mention Storytellers, Princes and vampires in a single sentence, and V:tM (or Requiem) is the first RPG which most gamers familiar with WW would no doubt think of.
Quote:
If a DM is running the risk of one of these 3 happening because someone can't act mature enough to take his or her role-playing serious, then OOC punishment is necessary.
I believe the usual guideline could be summarized as "Don't Play With Jackasses": if everything in the game will fall irreparably apart because of a single player's sabotage, then something must have gone wrong before the actual play even began, while discussing the expectations and preferences of the group. I also believe that a campaign cannot be "derailed", only turned towards new and potentially more interesting directions.

Let me guess.
You always feel the need to be right, don't you?


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Evil Tooth Fairy
GrimGent
Evil Tooth Fairy
Our DM likes to revere to herself as the storyteller as well, though I know for a fact she's never played VtM in her life. So it doesn't mean anything.
Nevertheless, mention Storytellers, Princes and vampires in a single sentence, and V:tM (or Requiem) is the first RPG which most gamers familiar with WW would no doubt think of.
Quote:
If a DM is running the risk of one of these 3 happening because someone can't act mature enough to take his or her role-playing serious, then OOC punishment is necessary.
I believe the usual guideline could be summarized as "Don't Play With Jackasses": if everything in the game will fall irreparably apart because of a single player's sabotage, then something must have gone wrong before the actual play even began, while discussing the expectations and preferences of the group. I also believe that a campaign cannot be "derailed", only turned towards new and potentially more interesting directions.

Let me guess.
You always feel the need to be right, don't you?


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He is right though.

A campaign shouldn't be derailed just because a player does something the DM didn't expect or didn't plan for. PCs are not static beings and are not always inclined to follow a linear storyline. If you consider a campaign derailed because the PC does something they want to do as opposed to something that the DM thinks NEEDS to be done, go play final fantasy.
"Wow I just one shot the boss", He was a lvl 2 fighter with an oversized mercurial sword, with a 20 str (orc). The DM since then has a vendetta
Heretic_Messiah
Evil Tooth Fairy
GrimGent
Evil Tooth Fairy
Our DM likes to revere to herself as the storyteller as well, though I know for a fact she's never played VtM in her life. So it doesn't mean anything.
Nevertheless, mention Storytellers, Princes and vampires in a single sentence, and V:tM (or Requiem) is the first RPG which most gamers familiar with WW would no doubt think of.
Quote:
If a DM is running the risk of one of these 3 happening because someone can't act mature enough to take his or her role-playing serious, then OOC punishment is necessary.
I believe the usual guideline could be summarized as "Don't Play With Jackasses": if everything in the game will fall irreparably apart because of a single player's sabotage, then something must have gone wrong before the actual play even began, while discussing the expectations and preferences of the group. I also believe that a campaign cannot be "derailed", only turned towards new and potentially more interesting directions.

Let me guess.
You always feel the need to be right, don't you?


User Image - Blocked by "Display Image" Settings. Click to show.


He is right though.

A campaign shouldn't be derailed just because a player does something the DM didn't expect or didn't plan for. PCs are not static beings and are not always inclined to follow a linear storyline. If you consider a campaign derailed because the PC does something they want to do as opposed to something that the DM thinks NEEDS to be done, go play final fantasy.

We weren't talking about PCs doing something the DM didn't expect.
We were talking about PCs sabotaging the sessions with numbskull pranks and actions.
PCs that don't want to follow a storyline at all, even when it's a open storyline.
Other words, something like what your characters do.
Trying to kill unarmed NPCers that surrender because the DM wants to keep them alive for the sake of the mission, just because they get up without asking you for permission first.
And then have the audacity to b***h about being railroaded because their pet animal is about to die by the hands on that very same NPCer that you tried to kill while your character hadn't gotten more than 10 minutes into the story and already made an attempt on ruining the fun for everyone else who WAS interested in the mission they were send out on.
So if you think that being part of a group game means you can do what ever the hell you want, then go play solitaire or take up masturbation as a hobby, and let those that do enjoy working together on accomplishing something play D&D.


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DM: Alright...what is everyones AC?

Orc Barb: Heh 21

Human Druid: 15

Halfling rogue: 19

Gnome fighter: .....drats....only 41..
DM: Ok, you all start off on your way to the bar. Characters, starting with you.

U: I'll play the Priest.
Jim: I wanna be a monk!
Helga: I would like to play as a Rabbi.

DM: When you all walk into the bar, the bartender goes ROFLOL. Later he will tell his friends "So a Priest, a monk, and a Rabbi walk into the bar..."
NOW PICK DIFFERENT CHARACTERS!
Players: Awww...
U: He caught on pretty quick this time.
DM: Shut up!
Evil Tooth Fairy
PCs that don't want to follow a storyline at all, even when it's a open storyline.
But that storyline is the result of whatever actions the PCs perform during play, not a script to be followed. The GM is in charge of setting up the background to begin with and keeping everything running smoothly afterwards, but tampering with the choices made by the players always runs the risk of railroading and pixelbitching. It's not up to him to decide how everything will end.
GrimGent
Evil Tooth Fairy
PCs that don't want to follow a storyline at all, even when it's a open storyline.
But that storyline is the result of whatever actions the PCs perform during play, not a script to be followed. The GM is in charge of setting up the background to begin with and keeping everything running smoothly afterwards, but tampering with the choices made by the players always runs the risk of railroading and pixelbitching. It's not up to him to decide how everything will end.

He was given that choice when the mission was introduced to the characters.
All agreed to take the mission, except this guy.
We were attacked, we overpowered the attacker, and this guy above asks the NPCer "do you surrender?"
NPCer (unarmed) agrees to the surrender and gets up.
And this guy attacks the NPCer again for getting up, even though she agreed to surrender.
All well, NPCer (who was a high level NPC) escapes.
Everyone agrees that the attack this guy made for the NPCer getting up was uncalled for and don't feel like pursuing the NPCer anymore.
All except this guy.
All characters agree to returning to that what they were hired to do.
All except this guy.
Other words, everyone was trying to work as a party.
All except this guy.
So DM (a rookie) tries to get everyone back to working together and all hell breaks loose, because this guy wanted to abandon the mission they were hired for and wanted to go off on his own, because he feels he was tricked into going allong on this mission.
DM reintroduces the NPCer (who was still watching us in hiding) to get the group working as a group again, and he sends his wolf after her and casts entangle.
So the DM asks him if he wants to lose his wolf that badly, since the entangle had no effect on her due to what ever reason, but would have effect on the wolf.
And this guy starts bitching about being railroaded.
In the entire 10 minutes of actual in-time play, he wasn't once forced to do anything other than work together with the rest of the party.
But mister know-it-all ego-trip here thought it was more appropriate to debate whether a quickened spell counted as a swift action or not (while none of the players actually had the level to cast a quickened spell), instead of playing a game as a group.


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This was a star wars quest, but I believe that it applies to all other areas of role playing.

=Round 1=
PC: I use "affect mind" to cause a distraction!
DM: You see the Bothan laughing evily at your feeble attempts to make an illusion.

*The turns roll by*

=Round 2=
PC: Alright, this turn, I run up and attack the Bothan head on!
DM: *rolls eyes* Fine.
*PC rolls a 19, scoring citical*
DM: eek
PC: Sweet!
DM: neutral Roll again to confirm critical.
*Rolls 19, again*
DM: burning_eyes roll damage...
*rolls*
PC: Alright! 13 damage to wounds! (Thus leaving him at 1 wound point, meaning he's nearly dead)
DM: Sigh... Anyway, you hack through the Bothan's weak defence, forcing your lightsaber down and into his chest. He stumbles backwards, but catches himself.
PCs: awww....
DM: Now, as he looks at you in sheer rage, he raises his lightsaber and-
PC: Oh wait! If forgot to add my strength modifier!
DM: scream

Clever Lunatic

"Did we level?" <-- Asked after every encounter.
Evil Tooth Fairy
GrimGent
Evil Tooth Fairy
PCs that don't want to follow a storyline at all, even when it's a open storyline.
But that storyline is the result of whatever actions the PCs perform during play, not a script to be followed. The GM is in charge of setting up the background to begin with and keeping everything running smoothly afterwards, but tampering with the choices made by the players always runs the risk of railroading and pixelbitching. It's not up to him to decide how everything will end.

He was given that choice when the mission was introduced to the characters.
All agreed to take the mission, except this guy.
We were attacked, we overpowered the attacker, and this guy above asks the NPCer "do you surrender?"
NPCer (unarmed) agrees to the surrender and gets up.
And this guy attacks the NPCer again for getting up, even though she agreed to surrender.
All well, NPCer (who was a high level NPC) escapes.
Everyone agrees that the attack this guy made for the NPCer getting up was uncalled for and don't feel like pursuing the NPCer anymore.
All except this guy.
All characters agree to returning to that what they were hired to do.
All except this guy.
Other words, everyone was trying to work as a party.
All except this guy.
So DM (a rookie) tries to get everyone back to working together and all hell breaks loose, because this guy wanted to abandon the mission they were hired for and wanted to go off on his own, because he feels he was tricked into going allong on this mission.
DM reintroduces the NPCer (who was still watching us in hiding) to get the group working as a group again, and he sends his wolf after her and casts entangle.
So the DM asks him if he wants to lose his wolf that badly, since the entangle had no effect on her due to what ever reason, but would have effect on the wolf.
And this guy starts bitching about being railroaded.
In the entire 10 minutes of actual in-time play, he wasn't once forced to do anything other than work together with the rest of the party.
But mister know-it-all ego-trip here thought it was more appropriate to debate whether a quickened spell counted as a swift action or not (while none of the players actually had the level to cast a quickened spell), instead of playing a game as a group.


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Yes god forbid I did what I wanted.

Let me go play Final Fantasy where I dont have the choice to do what I want....

I play tabletob RPGs because im not forced to do what others want.... I play Table Top RPGs because in these games, you can do what you want. If my character wants to slap the 6th gen brujah prince of LA, so be it. If my character wants to walk into a Coalition State and start firing my Boom gun at the SAMAS's floating around, so be it. And god forbid, GOD FORBID, I choose to kill an NPC who just tried to murder me.


PS, there is a reason the group apologized to be and the DM kept me around instead of you. GTFO MI.
Heretic_Messiah
Evil Tooth Fairy
GrimGent
Evil Tooth Fairy
PCs that don't want to follow a storyline at all, even when it's a open storyline.
But that storyline is the result of whatever actions the PCs perform during play, not a script to be followed. The GM is in charge of setting up the background to begin with and keeping everything running smoothly afterwards, but tampering with the choices made by the players always runs the risk of railroading and pixelbitching. It's not up to him to decide how everything will end.

He was given that choice when the mission was introduced to the characters.
All agreed to take the mission, except this guy.
We were attacked, we overpowered the attacker, and this guy above asks the NPCer "do you surrender?"
NPCer (unarmed) agrees to the surrender and gets up.
And this guy attacks the NPCer again for getting up, even though she agreed to surrender.
All well, NPCer (who was a high level NPC) escapes.
Everyone agrees that the attack this guy made for the NPCer getting up was uncalled for and don't feel like pursuing the NPCer anymore.
All except this guy.
All characters agree to returning to that what they were hired to do.
All except this guy.
Other words, everyone was trying to work as a party.
All except this guy.
So DM (a rookie) tries to get everyone back to working together and all hell breaks loose, because this guy wanted to abandon the mission they were hired for and wanted to go off on his own, because he feels he was tricked into going allong on this mission.
DM reintroduces the NPCer (who was still watching us in hiding) to get the group working as a group again, and he sends his wolf after her and casts entangle.
So the DM asks him if he wants to lose his wolf that badly, since the entangle had no effect on her due to what ever reason, but would have effect on the wolf.
And this guy starts bitching about being railroaded.
In the entire 10 minutes of actual in-time play, he wasn't once forced to do anything other than work together with the rest of the party.
But mister know-it-all ego-trip here thought it was more appropriate to debate whether a quickened spell counted as a swift action or not (while none of the players actually had the level to cast a quickened spell), instead of playing a game as a group.


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Yes god forbid I did what I wanted.

Let me go play Final Fantasy where I dont have the choice to do what I want....

I play tabletob RPGs because im not forced to do what others want.... I play Table Top RPGs because in these games, you can do what you want. If my character wants to slap the 6th gen brujah prince of LA, so be it. If my character wants to walk into a Coalition State and start firing my Boom gun at the SAMAS's floating around, so be it. And god forbid, GOD FORBID, I choose to kill an NPC who just tried to murder me.


PS, there is a reason the group apologized to be and the DM kept me around instead of you. GTFO MI.

Ok; he did what he wanted.
He got his a** raped.

There; the consequences of doing what he wanted.
Sweet baby Cthlulu, I haven't seen this much drama since I stopped going to 4chan.
Warlock of Lolth
Heretic_Messiah
Evil Tooth Fairy
GrimGent
Evil Tooth Fairy
PCs that don't want to follow a storyline at all, even when it's a open storyline.
But that storyline is the result of whatever actions the PCs perform during play, not a script to be followed. The GM is in charge of setting up the background to begin with and keeping everything running smoothly afterwards, but tampering with the choices made by the players always runs the risk of railroading and pixelbitching. It's not up to him to decide how everything will end.

He was given that choice when the mission was introduced to the characters.
All agreed to take the mission, except this guy.
We were attacked, we overpowered the attacker, and this guy above asks the NPCer "do you surrender?"
NPCer (unarmed) agrees to the surrender and gets up.
And this guy attacks the NPCer again for getting up, even though she agreed to surrender.
All well, NPCer (who was a high level NPC) escapes.
Everyone agrees that the attack this guy made for the NPCer getting up was uncalled for and don't feel like pursuing the NPCer anymore.
All except this guy.
All characters agree to returning to that what they were hired to do.
All except this guy.
Other words, everyone was trying to work as a party.
All except this guy.
So DM (a rookie) tries to get everyone back to working together and all hell breaks loose, because this guy wanted to abandon the mission they were hired for and wanted to go off on his own, because he feels he was tricked into going allong on this mission.
DM reintroduces the NPCer (who was still watching us in hiding) to get the group working as a group again, and he sends his wolf after her and casts entangle.
So the DM asks him if he wants to lose his wolf that badly, since the entangle had no effect on her due to what ever reason, but would have effect on the wolf.
And this guy starts bitching about being railroaded.
In the entire 10 minutes of actual in-time play, he wasn't once forced to do anything other than work together with the rest of the party.
But mister know-it-all ego-trip here thought it was more appropriate to debate whether a quickened spell counted as a swift action or not (while none of the players actually had the level to cast a quickened spell), instead of playing a game as a group.


User Image - Blocked by "Display Image" Settings. Click to show.


Yes god forbid I did what I wanted.

Let me go play Final Fantasy where I dont have the choice to do what I want....

I play tabletob RPGs because im not forced to do what others want.... I play Table Top RPGs because in these games, you can do what you want. If my character wants to slap the 6th gen brujah prince of LA, so be it. If my character wants to walk into a Coalition State and start firing my Boom gun at the SAMAS's floating around, so be it. And god forbid, GOD FORBID, I choose to kill an NPC who just tried to murder me.


PS, there is a reason the group apologized to be and the DM kept me around instead of you. GTFO MI.

Ok; he did what he wanted.
He got his a** raped.

There; the consequences of doing what he wanted.


Yah but they shouldnt have tried to stop me from doing it OOC....As long as the consequences are IC, its fine....but to yell and punish me in OOC matters for an IC action is wrong. Like the whole tearing up a character sheet.

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