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Klaark
"I want to play a rouge."

Asked in a V:tM game.
So... a Ravnos, eh?
Evil Tooth Fairy
I believe it was an in-character consequences.
Simply tearing up a character sheet without any further explanation? That has nothing to do with in-game events. The Prince might demand an explanation or his bodyguards might rush at the offender; but even then they'd have to take action against the PC, who in turn might have the opportunity to at least attempt to fight or flee or fool his way out of the trouble.

(Also, since this is V:tM, it's unlikely that we are talking about actual royalty as such, unless the Prince is a Ventrue...)
GrimGent
Evil Tooth Fairy
I believe it was an in-character consequences.
Simply tearing up a character sheet without any further explanation? That has nothing to do with in-game events. The Prince might demand an explanation or his bodyguards might rush at the offender; but even then they'd have to take action against the PC, who in turn might have the opportunity to at least attempt to fight or flee or fool his way out of the trouble.

(Also, since this is V:tM, it's unlikely that we are talking about actual royalty as such, unless the Prince is a Ventrue...)

Who ever said this was about VtM?
You can have a vampire campaign in D&D without going all out VtM.
Anyway, if players start doing half-assed stuff early in the game like slapping a vampire Prince (whether he's royalty or not) while you're setting up a storyline that does not call for these kinds of actions, I as a DM would have done the same thing.
Just to set an example.
That way the serious players can continue playing, while the buffoon, who though it was funny to slap an NPCer just for the heck of it, can spend his time setting up a new character.
It's a hard lesson that that player will learn.
Because his actions could not just cause him his character, but if he acts like a clown, he can get others on his party killed as well.
It happened in our campaign once.
One of our players thought it was funny to throw rocks at a dragon, who the rest of us were trying to convince of our good intensions.
A situation we could have easily talked our way out of ended up in a battle that none of our group could have won.
One single breath attack took out half the party, only because this guy couldn't be mature about his in-time actions.
So in some cases it is better give in-time actions a out-time response, because in-time responses can get the other players involved as well and not just target the guy that is running a mock with your campaign.


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Evil Tooth Fairy
Who ever said this was about VtM? You can have a vampire campaign in D&D without going all out VtM.
"More Storyteller (was a vampire game I was running) than DM": that's a fairly obvious clue.

Now, there are circumstances in which slapping the ruler of the city might be entirely appropriate, and then it's not necessarily so much a sign of the player clowning around as, say, a gesture of defiance on the part of the character. I expect all of the players to have reasons for their actions, and in cases such as this my first impulse would be to simply ask what they hope to accomplish by doing that.
As for what I wouldn't want to hear, well, near the top of the list would have to be "Sorry, but I just didn't have any fun tonight."

Beloved Dabbler

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Player: I CAST FLARE!!!!!

{If anyone got that, you get a cookie.}

USAGI AVEC AMOUR.
GrimGent
Evil Tooth Fairy
Who ever said this was about VtM? You can have a vampire campaign in D&D without going all out VtM.
"More Storyteller (was a vampire game I was running) than DM": that's a fairly obvious clue.

Now, there are circumstances in which slapping the ruler of the city might be entirely appropriate, and then it's not necessarily so much a sign of the player clowning around as, say, a gesture of defiance on the part of the character. I expect all of the players to have reasons for their actions, and in cases such as this my first impulse would be to simply ask what they hope to accomplish by doing that.

My argument still stands.
Not every vampire game is VtM.
Just because it quacks like a duck, doesn't necessarily mean you had a run-in with Donald.
And also, I said in some cases, not all.
If a player is running a mock with your game, what ever game that maybe, it doesn't matter if he uses his character in-time for it.
It should be deled with out-time and with the player in question without running the risk of getting the other character involved.
If the situation calls for such an action, it's an entirely different story.
But inappropriate behaviour of a player should never be allowed to endanger other characters.


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Usagi Kuro
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Player: I CAST FLARE!!!!!

{If anyone got that, you get a cookie.}

USAGI AVEC AMOUR.

Let me guess.
Out of magic missiles to fight the darkness with?


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Evil Tooth Fairy
Not every vampire game is VtM.
Every Storyteller vampire game, however... (Well, admittedly it could be Dark Ages or some such variant.)
Quote:
But inappropriate behaviour of a player should never be allowed to endanger other characters.
That's a matter of differences in playstyle. I would never presume to veto an otherwise valid action for some OOC reason: what's done is done, and natural consequences will then follow. As said, I expect a degree of maturity from the players.

Clever Lunatic

Usagi Kuro
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Player: I CAST FLARE!!!!!

{If anyone got that, you get a cookie.}

USAGI AVEC AMOUR.


Unforgotten Realms!


Anywho, some things that have happened to me as DM.


  1. Illiterate barbarian wants to know what's inside a keg in the basement of a tavern and asks if there is a lable. He also wanted to know if he could carry it with him if it contained alcohol.
  2. Not in my game, but once a player's girlfriend asked if a war pony was the same as a My Little Pony.
  3. Lawful neutral monk ask if he could buy a tavern from an old woman down on her luck, even after she said she can't sell the tavern because it has been in her family for years and she could never give it up. This monk also stole a random book from a temple library and left it in another room (didn't even open or look at it, just took it). He go angry with me when I made him have an alignment shift.
  4. I have a player who is a duskblade. His typical turn usually consists of a combination of casting Blade of Blood, taking 5 damage to deal extra damage, arcane channelling something through his greatsword, and power attacking. After he has explained all of this in minute detail, he then quick casts something (like Scorching Ray). Then he asks if the thing is still alive.
"I remember this campaign! We turn left."
GrimGent
Evil Tooth Fairy
Not every vampire game is VtM.
Every Storyteller vampire game, however... (Well, admittedly it could be Dark Ages or some such variant.)
Quote:
But inappropriate behaviour of a player should never be allowed to endanger other characters.
That's a matter of differences in playstyle. I would never presume to veto an otherwise valid action for some OOC reason: what's done is done, and natural consequences will then follow. As said, I expect a degree of maturity from the players.

So what?
Our DM likes to revere to herself as the storyteller as well, though I know for a fact she's never played VtM in her life.
So it doesn't mean anything.

A different play style indeed.
Though we expect some level of maturity from our players as well, in our sessions the good don't suffer from the actions of bad apples when we don't get that level of maturity from everyone.
That way only the bad apples are punished for their behaviour, and other players don't have to start all over again.
Or worse case scenario, the entire campaign gets derailed because important key figures get killed, key items are lost, or players who just lost their character to a prank of another player don't feel like continuing anymore.

If a DM is running the risk of one of these 3 happening because someone can't act mature enough to take his or her role-playing serious, then OOC punishment is necessary.


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Usagi Kuro
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Player: I CAST FLARE!!!!!

{If anyone got that, you get a cookie.}

USAGI AVEC AMOUR.


That's so funny! But I don't think I get a cookie, because I had to look up the flare spell in the player's handbook.

About the slapping the prince thing, I think It's unfair to rip up a character sheet. You can have a bunch of NPCs start firing arrows at the player, and have the reflex saving throw have a DC of 50,000, but you can't just kill a character without doing the dice roles. Also, I think you should always keep character sheets incase the group meets a powerful cleric and pay them to bring the dead character back to life.

The DM of the group I'm in doesn't like dice rolling much. I actually got away with forging a complicated legal document without doing the necessary dice roles, and I'm only level one. xd Other than things like that I can't think of any incidents where the DM has been annoyed.
In a Slayers campaign i was running, we were rolling characters...

Me: OK what are you playing?

Player: A Rhinoceros beastman.

Me: (expecting warrior) What class?

Player: Cleric.

Me: thats minus 10 on your charisma you know that right?

Player: Yeah, so?

Me: In Slayers, clerics heal by charisma. You dont have a single spell.

Player: ok...?
Iron Kingdoms:
The DM had 2 level 8 clerics of Toruk slaughtering the party (party level 2). Luckly the co-DM of this rather large group had tiped two of us off and we had a Dues ex- Machina ready.

DM: Ok the cleric attacks:
Co-DM: Have the clerics make a listen check.
DM: Ok.... (rolls a one) Ok they hear nothing.

**Next round**
*I roll a d20 2 times*
Co-DM: The surving party memember hear the hiss of hydrolics and smell coal smoke 2 mule warjacks march into site and open fire. Behind them is a man holding two pistoles dressed in a fancy suite with a lapel pin of the Loyal Order of the Amenythis Rose. The Steam lober shots both are at a 20 and 21 respectivly. What is the AC on those Clerics of Toruk?

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