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####################Mini-Event Scenarios###
###Orb Spills
Mission: Defeat the Charge Orbs that randomly spawn.
Time: 15 minutes
CL Cap: Varies by Area
Spawns:
One of the best things to chance upon if you're sick and tired of farming away at Animated constantly. Orb spills operate on the same mechanism as the Easter Event - random harmless items spawn out of thin air, usually in hard to see locations, and it's the Gaians' job to attack them for rewards. Unlike the Eggs, however, Charge Orbs spawn instead. Once struck, an Orb yields the very same number as the CL Cap for the area. 2 Orbs for Village Greens and Barton Town, all the way to 8 Orbs a pop in Otami Ruins. Orbs will continually spawn as they're struck down for 15 minutes.
However, the Mini-Event is made complicated with a 'first shot, first served' basis. Whoever lands the hit on the Charge Orb first will reap the rewards. Therefore, it would be in your best interests to use a reliable and speedy Ranged Ring [Solar Rays works quite well, and Hunters' Bow comes in at a close second] to hit the Orb, plus Footspeed increases [Coyote Spirit + Fleet Feet + Medic Set] to cover more area, and generally, learning where the orbs usually spawn combined with selecting them and attacking as quickly as possible. Optionally, both types of AoE attack can come in handy for either not having to deal with targeting, or hitting Orbs in certain "unclickable" areas
like the Hive World Portal, Sabin =P. Keep in mind you cannot select an Orb by the Tilde key.
As a side note, the Orbs behave like Animated in the sense that their drops are shared amongst a crew provided all of you stay on the same screen. Plan your travel route wisely.
Recap######
Fast Ranged rings and Footspeed increases for maximum damage.
Orb grants are on a 'first shot, first served' basis!
Crew up so that you and your companions get orbs while on the same screen!
###AirShark Bombardment! in Barton Town
Mission: Defeat 200 Sky Boxes dropped from AirShark.
Time: 20 minutes
CL Cap: 2.0
Spawns:
Borne out of the epic shenanigans of April Fools' Day 2009, the AirShark has returned to wreak havoc on Barton Town! It comes armed with bombs that explode and damage an area, and from those bombs spawn Sky Boxes.
However, you cannot attack Airshark directly [game script says your weak attacks simply bounce off its Armor - it DOES con Red, after all]. You CAN attack the Sky Boxes, though - good since they'll start attacking any appropriate target that wanders too close. These boxes, like their relatives in Bass'ken, also swarm in groups of 3-5, as well.
Each Box, when defeated, yields 70 points maximum. Points are distributed on the Hate that you gather, and how many people a particular Box hates. AoE attacks are perfect for the job here. As for Airshark itself, it follows a path that loops around Barton, dropping bombs at regular intervals. Trail the Airshark to attack as many Boxes as you can, but don't forget to heal when necessary.
Recap######
Sky Boxes pop out from the AoE damage of Airshark Bombs.
Counter with your own AoE attacks to hit lots of Boxes.
Trail Airshark's path around Barton to kill more Sky Boxes.
###Rotary Mayhem in Village Greens
Mission: Defeat all three LawnSharks.
Time: 20 minutes
CL Cap: 2.0
Spawns:
Three of them, to be exact. Two in the northern Greens and one in the deep south. Open up your PDA in zOMG and their relative locations will show up. Be careful however, the marked locations lag a little so don't get caught off-guard.
The Sharks look like a cross between a hammerhead shark and a mechanical push-driven lawnmower. They generally roam their own area, and will follow a target into the other Sharks' areas, until a certain range. In addition, if you happen to be getting low on HP, there are also some safe screens hidden within this area - Remo's screen is one such safe spot. Get back to these areas quickly to heal up and get back in the fight.
If you encounter some trouble going up against these baddies, you can rally fellow Gaians to join in the fight - it is an area-wide Mini-Event, after all. In addition, if you're lucky enough to come across a Crowd Control ring that limits an enemy's movement, sic it on the nearest Lawnshark, and run circles around it while pelting it with ranged attacks. This is commonly known as kiting. Rinse and repeat as necessary for the other Lawnsharks.
Recap######
There is strength in numbers. Gang up on a Shark.
Crowd Controls that limit movement are win here.
Remember that you can retreat to safe screens momentarily.
###Grucken Chuckin' in Bill's Ranch
Mission: Catch the Gruckens and throw them down the well.
Time: 20 minutes
CL Cap: None
Spawns:
You read right, there is no CL Cap for this Mini Event. Why? No combat is involved, and the Gruckens don't attack anyway. It's up to you to grab as many Gruckens as you can and throw them down the well a little bit north of the Null Chamber - this point will be marked by a Green Arrow on your PDA map. Oh, and the green buggers will only appear inside of the Ranch itself, and not in the outside grassy areas where other Animated roam.
Despite it sounding like a walk in the park, it can be absolutely frustrating to some [me included]. The Gruckens are already quite speedy, and they zigzag around, changing directions. Obstacles are also present in the form of cows out and about. What's a Gaian to do? For one, increasing your Footspeed allows you to move quicker, so clicking on a Grucken has a higher rate of success. Otherwise, train your reaction time and your reflexes so you can spot where one goes next.
More Gruckens can only be spawned when existing Gruckens are disposed of. Avoid clicking more than once on a Grucken before catching, as it'll cause the Grucken to disappear, to prevent exploits from auto-clicking scripts.
Recap######
Click on a Grucken to grab, and throw down the well.
More will spawn as the already existing ones are disposed of.
Increase Footspeed for better chances of catching a Grucken.
###Deadman Spies in Zen Gardens
Mission: Defeat the Clutch Spies.
CL Cap: 4.0
Spawns:
Clutches sent by Zhivago are flying around Zen Gardens, seeking out intel - your job is to counter this threat via a search and destroy Mini Event.
The Clutch Spies look exactly the same as do Clutches and Purses in Dead Man's Pass. These ones travel in groups, though - three normal Clutches and a lead Purse fly around, unless another Gaian has taken out part of said group. The spies mainly fly around the areas of the bridges, nearby the Wish Tree, and in front of the gates to the Shrine. Some people choose to camp in these areas instead. This can work too, provided the Clutch Spies pass by regularly.
Naturally, a boost to Footspeed will assist in the Searching aspect of this Mini-Event, if you choose to go on roving patrol instead. As for Destroy, it'll be easier to kill the Clutches as they will attack given provocation or close enough distance. The Purses avoid combat until attacked, however - use fast Ranged rings to keep hold of these enemies. Both types of Animated can prove hard to hit, so bringing along Accuracy buffs is always a welcome idea in this encounter. The event ends when every Clutch Spy has either been killed or has successfully reached their safe spot.
Recap######
Seek out and terminate the Clutch Spies flying around.
The Three Bridges, the Wish Tree, and the Shrine Gates are their spying targets.
Boost Footspeed and bring fast Ranged attacks.
###BuzzKill! in Bass'ken Lake
Mission: Defeat BuzzKill.
CL Cap: 5.0
Spawns:
As if Papa Saw wasn't a bad enough Saw for you, here comes another variant - BuzzKill spins around horizontally on a screw, and it just so happens that its blades match up with an average Gaian's neck height. As if it wasn't dangerous enough, it can teleport to other places at will, often attacking prey of opportunity.
Here you and everyone else in the immediate area are assigned the task of defeating this monstrosity. Immediate area is used since you can't exactly rally friends in other layers, since BuzzKill nullifies friend teleportation between layers. Use the PDA Map to track its location as best as you can, since it'll teleport to and fro quite a lot. Remember that there is strength in numbers, so mob BuzzKill with everything you've got.
Since BuzzKill teleports away when hurt too much, you've got to chase after it. Speed buffs are definitely quite nice to have, as well as defensive enhancements. Not only does it slow BuzzKill's damage, but they could very well save you from the aggro of other enemies in Bass'ken Lake. As always, keep an eye on your HP, and don't hesitate in retreating temporarily should things get dicey.
Since Mini-Events trigger when there are lots of people in an area, BuzzKill often shows up along with the 9pm Night Patrol of Giftboxes and their hunters.
Recap######
Chase after BuzzKill after it teleports away!
Bring Speed and Defense buffs!
Mob BuzzKill and grind its HP down.
###Bug Breakout in Old Aqueduct
Mission: Defeat 100 Aliens.
Time: 30 minutes
CL Cap: 6.0
Spawns:
Shockroach
Lightning Bug
Deathroach
Walker
Landstrider
Hive World has announced a counterattack on the Old Aqueduct in response to the Gaians that keep invading through the Star Portal - your mission is to fight back against these invaders and kill off 100 of them to repel their own invasion.
The brunt of the fight here is where the Star Portal is. Hive World aliens will spawn en masse from here, and slowly spread out to attack anything and everything they come in contact with, whether it's P3 or Gaian. The key here is to listen to Agent Caruthers - he'll let the area know what's happening, so you can coordinate tactics with everyone else in the area.
When he mentions GiB sensor readings spiking,
take cover! A wave of Deathroaches will pop out, decimating whatever they're targeting in a large kamikaze attack. Don as many protective buffs as you can here to avoid getting Dazed. Afterwards, Hive World sends out another force of Shockroaches, Lightning Bugs, Walkers, and Landstriders in a one-two offensive. Since the enemies are tightly packed together here, let loose with AoE attacks to rough them up.
The aliens will then fan out - pursue them, minding the rest of the Old Aqueduct enemies. Pay attention to any fights that break out between the Hive World aliens and the P3s - it's your cue to pick off the weakened Aliens and hopefully get away from the P3s once they decide to attack you instead. Ranged rings do well for this phase, but feel free to sweep the area with what works for you.
A while later, Caruthers will announce the aliens heading back to the portal. That's just what they'll do, so head back to where the portal is and mop up the injured aliens before they hop on the portal and warp back to their world for maintenance. For best results, combine AoE attacks and rooting Crowd Control to prevent their escape.
This cycle repeats until victory is achieved by the remains of 100 defeated aliens, or the Mini-Event has failed by taking too long to accomplish the objective.
Recap######
Agent Caruthers will announce the Bugs' tactical phases, so pay attention!
GiB sensors spiking indicate Deathroach attacks! Look out!
Fling AoE attacks upon Bug spawn, and use Ranged rings to pursue.
###Kikidnapped! in Buccaneer Boardwalk
Mission: Rescue Kiki plushies.
Time: 20 minutes
CL Cap: 6.0
Spawns:
Anchor Bug
Sand Castle Golem
A set of Buccaneer Boardwalk's mascot plushies [Kiki Kitty] have come to live by Ghi lifeforce, and the Animated are kidnapping and holding them hostage! This sure can't be good publicity. It's up to you to kill off the captors and rusk Kiki plushies to safety!
Kiki and a set of three Anchor Bugs and a Sand Castle Golem will spawn at randomized locations in the area, 2 at a time. Once someone gets close, the 4 Animated will give chase. Kill them off so that someone can snatch poor Kiki and take her back to Butterfingers Bart. The exact location is marked by a green arrow on the PDA Map, all the way to the far east side of the area.
Excellent player coordination is the order of the day here. Have some people focus on killing the captors, some clear up the naturally spawning Animated, one or two people running back and forth to rescue Kiki, and maybe a couple more people to ensure that the Rescuer reaches his/her destination safely. All these roles are needed to ensure the operations here go as quickly and efficiently as possible, since a total of five Kiki plushies need to be rescued every 4 minutes in order for the Event here to be a success.
In addition, it doesn't matter who's the Rescuer so long as Kiki gets rescued. The anti-click spam measures in the Grucken event also apply here, so avoid doing so.
Recap######
Kill off the 3 Anchor Bugs and Sand Castle Golem.
Rescue Kiki by taking her back to Butterfingers Bart's gate!
Coordinate the players present for optimum efficiency!
###P3 Trophy Hunting in Gold Beach
Mission: Defeat all 100 P3 Raiders.
Time: 20 minutes
CL Cap: 7.0
Spawns:
Another search and destroy type Mini-Event similar to the one in Zen Gardens. This time it's the P3s getting ambitious and invading Gold Beach, attacking anything in sight.
The patrols here are a bit more varied: sometimes a whole convoy of P3s will march together, while other times a lone P3 will engage targets. Remember that while their Invisibility cloak makes them hard to see, the sand of Gold Beach lowers the effectiveness by a good bit. Feel free to engage the Raiders if you think you have enough power, or look for P3s who have already engaged the naturally spawning Animated and get a hit in before they die. Beware of the P3 Hunters though, as they have over twice the HP of the P3 Trackers; they have the white color scheme accordingly.
As with the search and destroy Mini-Events, it's a good idea to have Footspeed increasing buffs for the searching. If you feel you can't hold your own when searching the northern sands, try sniping P3s around the Sand Fluffs. A single target Ranged ring will kill P3s who have attacked the Fluffs, and *not* get said Fluffs aggroed at you. Otherwise, camp out at the entrance to the Old Aqueduct, as well as the grassy areas nearby the Null Chamber. These two locations provide plentiful chances to attack the P3s without the hassle of dealing with the present Animated.
Recap######
Bring Speed buffs to cover more ground.
Camp nearby the Null Chamber and the entrance to Old Aqueduct, or...
Snipe damaged P3s around the Sand Fluffs with a single-target Ranged ring.
###Saving the Spirits! in Otami Ruins
Mission: Quench and defend the Spirit Pyres.
Time: 30 minutes
CL Cap: 8.0
Spawns:
Tiny Terror
Tiny Witch Doctor
Feathered Coatl
The Otami Ruins Animated have built pyres to somehow leech energy from the Spirits of the indigenous people here. Your mission is to put these flames out... by killing the Animated nearby.
There are 4 Pyres in all: Ground, Pad, Ledge, and Waterfall. Their locations and status [whether they're lit or not] are marked in the PDA Map. To start the process of dousing a Pyre, walk up to the flame and rally several people to do the same. Enough people appear and a timer set to 1 minute shows - this is how much time you and anyone else in the present screen have to kill off the Animated here. If there are no Animated on the screen when the 1 minute timer runs out, then the Pyre will extinguish.
To keep it unlit, defend the Pyre by killing off the spawn that tries to reclaim it before too many of them get close. If this happens, the 1 minute timer returns and you have to repeat the process or else the Pyre relights. To start up the dousing process again, have people walk a decent space away, and re-converge on the Pyre itself, killing anything that stands in the way.
Due to the sheer numbers that you'll be facing here, you and everyone else participating in the event need to be ready for sustained combat, ESPECIALLY at the Ground Pyre. [You may want to attempt the other Pyres beforehand.] Excellent player coordination is an absolute MUST. AoE attacks work well against the large mobs here, and a fully Raged Divinity is especially helpful for regaining Stamina faster. Once the dousing timer has started, start by killing off the enemies that appear to build up Rage. Keep this up for 30 seconds, and use the remaining time to launch the brunt of the counterattack. Let loose Raged attacks so that no enemy is left when the 1 minute timer runs out.
And as a special note,
avoid avoid AVOID going in between the torches at the Ground Pyre. This willl cause a bunch of non-Event Terrors to spawn, adding to the stress on the players defending the Pyre there.
Recap######
AoE attacks and RR4 Divinity will see you through sustained combat here.
Push harder during the last 30 seconds of dousing to ensure no enemy stands.
Do NOT cross between the torches near the Ground Pyre, lest additional Terrors spawn.