Skeleton:
[
imgleft/Physical Description]
[
Name]:
[
Alias]:
[
D.O.B.]:
[
Age]:
[
Height]:
[
Weight]:
[
Weapon(s)]:
[
Runes]:
{
Head:}
{
Left Hand:}
{
Right Hand:}
[
Hometown]:
[
Biography{At least 5 sentences}]:
[
Personality]:
[
Other]:
[
Puppet-Master]:
Weapon Runes:
Cyclone - adds 15% chance of repelling magic
Down - knock down opponent (30%)
Earth - adds 3 to DEF stat
Exertion - adds .2 every round to physical attack
damage (i.e. 1.0, 1.2, ..., 2.0)
Fire - adds 1/4 damage (fire) to physical attack *
Fire Lizard - damage increases 1.5 times; damage you take from
fire-based attacks is halved
Flowing - heals 15 hp per round
Friendship - number of stars obtained / 2 added to **
ATTK
Hunter - makes monsters drop rare items, does 1 damage
with 3% accuracy
Kindness - adds random amount to ATTK ***
Lightning - adds 1/4 damage (lightning) to physical attack *
Magic Drain - when you complete one attack your ability to cast
Level 1 magic increases by one with a 20% probability;
hit ratio decreases by 15%
Mother Earth - adds 15 to DEF stat
Poison - poisons opponent (40%)
Rage - adds 1/2 damage (fire) to physical attack *
Silence - silences opponent (20%)
Sleep - puts opponent to sleep (20%)
Technique - steal money with 40% probability
Thunder - adds 1/2 damage (lightning) to physical attack *
Water - heals 3 hp per round
Wind - adds 3% chance of repelling magic
Magical Runes:
Blinking
Ready! (teleports 1E away)
Set! (150 dmg to all Es)
Go! (teleports all Es away)
Blue Gate
Open Gate (50 dmg to 1E)
Kings Road (150 dmg to all Es)
Pale Palce (500 dmg to all Es)
Empty World (900 dmg to al Es, 90 dmg
to all As)
Bright Shield * ((ONLY FOR RIOU))
Great Blessing (heals 70 HP for all As)
Shining Light (130 dmg to all Es)
Battle Oath (heals 300 HP for all As,
50% chance of berserk)
Forgiver Sign (restores all lost HP of party
up to 2000, uses remainder
to attack 1E)
Cyclone
Healing Wind (completely heals 1A)
The Shredding (450 dmg to all Es)
Storm Warning (counteracts the damage from the next
magic spell)
Shining Wind (500 dmg to all Es; heals 500 HP for all As)
Darkness
Finger of Death (kills one monster)
Stealer of Souls (300 dmg to 1E; part of the damage
given becomes HP recovered)
Final Bell (kills one row of monsters; 500 dmg to
all Es unaffected)
Black Shadow (500 dmg to all Es)
Earth
Clay Guardian (raise DEF of 1A by 50%)
Revenge Earth (100% counterattack for 1A on next turn)
Canopy Defense (repel magic for one round, 100%)
Earthquake (800 dmg to all earth-based Es)
Fire
Flaming Arrows (60 dmg to all Es)
Fire Wall (150 dmg to 1E row)
Dancing Flames (300 dmg to all Es)
Explosion (700 dmg to all Es)
Flowing
Protect Mist (repel magic for all As)
Kindness Rain (heals 300 HP for all As)
Silent Lake (no magic use for anyone for 3 turns)
Mother Ocean (restores 1A to life wih full HP)
Lightning
Angry Blow (100 dmg to 1E)
Thunder Runner (120 dmg to 1E column)
Bolt of Wrath (600 dmg to 1E)
Thor Shot (1000 dmg to 1E)
Mother Earth
Revenge Earth (100% counterattack for 1A on next turn)
Canopy Defense (repel magic for one round, 100%)
Earthquake (800 dmg to all earth-based Es)
Guardian Earth (DEF & MDEF up for all As, 5 turns)
Rage
Fire Wall (150 dmg to 1E row)
Dancing Flames (300 dmg to all Es)
Explosion (700 dmg to all Es)
Final Flame (900 dmg to all Es)
Resurrection
Scolding (30 dmg to 1E, strong vs. undead)
Yell (revives one fallen character)
Charm Arrow (400 dmg to all Es, strong vs. undead)
Scream (heals 300 hp for all As)
Thunder
Thunder Runner (120 dmg to 1E column)
Bolt of Wrath (600 dmg to 1E)
Thor Shot (1000 dmg to 1E)
Thunder Storm (1200 dmg to 1E)
Wind Wind of Sleep (puts a row of monsters to sleep)
Healing Wind (completely heals 1A)
The Shredding (450 dmg to all Es)
Storm Warning (counteracts the damage from the next
magic spell)
Table Of Contents:
[Story]
[Setting]
[Rules]
[Skeleton]
[Profiles]
[White List]
[Black List]
[Reserved]
[Reserved]