Shiny Purrloin
(?)Community Member
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- Posted: Sat, 27 Aug 2011 09:49:43 +0000
I still think that the amount of items used in creating recipes are ridiculous. Is there any way up coming recipes will have less items? I mean 10 N kittens stars to make one normal kitten star is insane. Another example is the 25x Golden star mood bubbles require to make Zorya among other things. There have never been an exuberant amount of them and they're not from rigs they were a limited cash shop item that is now gone. So the statement that all items are always slowly making their way back into the market place isn't quite true, unless you plan on rereleasing the mood bubble. Besides we've had months for some of these fail items to accumulate and there are some that are still rare! Even before this happened there were some items that were never very common or didn't have a very high drop rate. Either way even if fail items were to become more common 25x one item seems a little more than ridiculous. Especially if we're destroying 25 items. You imply that those items are not a finite resource but because of the high amount of items needed they'll be a constantly depleting one. Even if "there aren't many users interested". Unless that is you decide to make a recipes to make said fail items that don't also require limited/fail/cash items. Also excuse me for saying so but I'm not sure who ever decided these recipes really researched the units sold, the amount available on average, and the average selling price. (Especially considering there are fail items that only had 3 - 10 listings even before this whole alchemy business)
I'd really love a response addressing this if anyone had the time to answer.
I'd really love a response addressing this if anyone had the time to answer.