Daffodil the Destroyer
cookie_pirate_sora506
My final question before I give up on this system entirely: Why wasn't this new feature Beta-Tested?
I mean it's an awesome new system, that I've said time and again would be really fun, so why didn't you want to make SURE it was perfect before hand. You have an extremely loyal, albeit not necessarily "hardcore," userbase that absolutely loves to give you feedback (hey, I'm still pissed. Give me a break). A small group of rag-tag users would probably voiced issues with the use of Cash Items, the use of Cash Items in bulk and what that might do to the MP, short term (and long term). Even if you weren't going to heed our advise, as what you seem to be doing right now, you could at least prepare for our questions and not have to wait a week before answering them.
When will you learn Gaia, you're not good a surprising us? You always show up to our doorstep with a bouquet of white roses, although we tell you time and again that we're deadly allergic and to give us lilies instead.
It's deadly obvious that you're not going to change your mind about using Cash Items, or my big pet-peeve, Cash items in bulk. You don't seem to care that even low levels of Alchemy are inaccessible to a large part of your userbase. I believe you have the terms "hard"and "unbelievably expensive" confused, but I suppose that's up for debate. The only win that can possibly conceive from this mess is that you might finally get what "Communicate what your users" means.
It means, before your roll out something HUGE. Something that could conceivably change everything and effect every user, Rich or Poor, Old or New. Before you make that announcement, ask the people it's going to effect the most first.
Thanks for your time.
Seriously Gaia, why didn't you utilise SCAS for this? You have trustworthy beta testers ready and waiting for anything you want to gauge opinions on.
....What could SCAS even test? The entire issue with Alchemy is drop rates and rare item completion. The technical side of alchemy (the combining items and formulas on a large scale to make items) works perfectly. And SCAS only tests technical and gameplay stuff.
You can't "test" the effects on the marketplace with a group 50 users.
This isn't an issue with "testing", it's an issue with the artists in charge undervaluing the rarity of the components, and overvaluing the resulting items.
SCAS doesn't give opinions, they test loads and glitches.