Layra-chan
(?)Community Member
- Posted: Thu, 23 Sep 2010 07:12:45 +0000
BASIC PRODUCTION GUIDE 0.1
Many fans of electronic music want to not just listen to, but make music. So we download some programs, and buy some hardware, and screw around with knobs and waveforms and samples and routing and all that fun stuff. And it turns out that making good music is hard.
So here, a joint work by anyone who wants to contribute, is a general guide to making, if not great music, at least pretty decent music which can potentially be turned into great music.
We also have a producer's thread where you can post your work and get specific critique and feedback from the other producers on this forum.
Parts of Production/Table of Contents
As a producer, I tend to break production into four main parts:
Composition: Coming up with the usual melody, harmony, and rhythm, but also includes notions like use of non-melodic samples and sounds.
Sound design: Exactly what it says on the tin, designing your instruments, both synth- and sample-based. What should that noise sound like, what kind of instrument should carry the melodic line. Choosing your drum kit.
Structure: Putting those melodies and bits into a larger design, controlling the amount of tension and energy. Something to turn the scenes built during the composition stage into a coherent, interesting narrative. Also dealing with transitions between sections and setting up expectations.
Mixing: Once you've designed all your instruments individually, you need to put them together so that they support each other instead of interfering, so that you, and more importantly the audience, can hear everything.
I'll be breaking up the process into these four pieces, even though really you ought to be doing all four roughly at the same time, interlaced.
Many fans of electronic music want to not just listen to, but make music. So we download some programs, and buy some hardware, and screw around with knobs and waveforms and samples and routing and all that fun stuff. And it turns out that making good music is hard.
So here, a joint work by anyone who wants to contribute, is a general guide to making, if not great music, at least pretty decent music which can potentially be turned into great music.
We also have a producer's thread where you can post your work and get specific critique and feedback from the other producers on this forum.
Parts of Production/Table of Contents
As a producer, I tend to break production into four main parts:
Composition: Coming up with the usual melody, harmony, and rhythm, but also includes notions like use of non-melodic samples and sounds.
Sound design: Exactly what it says on the tin, designing your instruments, both synth- and sample-based. What should that noise sound like, what kind of instrument should carry the melodic line. Choosing your drum kit.
Structure: Putting those melodies and bits into a larger design, controlling the amount of tension and energy. Something to turn the scenes built during the composition stage into a coherent, interesting narrative. Also dealing with transitions between sections and setting up expectations.
Mixing: Once you've designed all your instruments individually, you need to put them together so that they support each other instead of interfering, so that you, and more importantly the audience, can hear everything.
I'll be breaking up the process into these four pieces, even though really you ought to be doing all four roughly at the same time, interlaced.