Honedge by
Nyhility (
Alt)
Tonight, all you hear is screeching -- raspy howls and horrible, awful keening sounds. Vulpix is nowhere to be found, but the eastern border of the barrier glows red and stands strong, holding off a black cloud of evil and horror.
Another ghost -- a honedge -- glides up beside you. "It's almost time," he tells you, and though you don't yet fully understand you can feel the charge in the air. It is as though a storm is about to begin. Your hair stands on end and a chill prickles in your bones.
"Tomorrow night," he continues, this time looking into your eyes. He gleams, armored and metallic and glorious.
"I need you to help me, as Vulpix wished," he closes his eyes and dips his head in respect, "Please help me train, and help the others. We may need to fight."
How to Play:
*** In this post, I will roll 1d100.
*** Roll 5d100 in a single post to help Honedge and the other ghosts prepare for battle.
*** If your number(s) match Honedge's, you'll be entered into a raffle for honedge.
***
Duplicates DO count this time, so if you roll multiples they count as multiple tickets.
*** Additionally, any attempt (even by those ineligible for soquili prizes) will count as participation for the participation raffle and additional prizes for the finale.
If no one matches the number, honedge will be raffled among all eligible participants.
Your number to match is 17.
Troubleshooting:
*** If you roll the incorrect type of die, ex. 20-sided, void your post but DO NOT delete it. Create a new post with the appropriate roll, but please include a link to the voided post.
*** If you roll too many dice, only the first number will count.