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The sick little horror story | Macabre Roleplay


Our little trip to the dream world hasn't been quite what we imagined. Throughout eons,
man has looked to dreams as a form of sorcery. We're still not really sure about what they
hold. For these four children, dreams will be their whole world. A world they must survive.
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The Story | "Once Upon a Time..."

Enter, a world at war with itself. Bombing city after city. Planes buzzing overhead, sirens blaring on the grounds. The loud thumping of metal onto ground. Our world is at war. All over, people are suffering. Four children were given a way out.

Today, 4 children went into a coma, at the exact same time. How do I know this, you ask? Why, I did it. I wanted to "save" them from all this toil. I took them away. I brought them here. I brought them to my home. The land of Lokt.

Here, they can play, and explore. They can be free, without all those pesky things like bombs and such. However, there is another problem that befalls them. I am no saint. My name is Mr. Black, and I'm the thing they cast out of heaven and hell. I'm the thing people should fear when they go to sleep. The boogyman is a cousin twice removed. Satan, why he's just a joke those religions made up so they wouldn't have to think of me at night. I tire of being alone, being bored. I needed "play things."

Now horrible I may be, but I am also fair. They can still survive. I'm all for sport, especially since I'm not really doing the hunting, again this is for my entertainment. I'll let them meet some of my friends before I introduce myself.

AsaBerdahl rolled 1 12-sided dice: 1 Total: 1 (1-12)

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Rules | "Gentleman! There will be no fighting in the war room."

Before we gan play our little game, we have to establish the ground rules. You should know your place, and I, should explain mine.

This, like any tabletop roleplay, will be played as though I am your humble DM(Dungeon-Master). My job is to be shamelessly fair. If I don't stay true to my rulings, then what's the point. If I don't offer you a chance at surviving, then where's the fun in it all.

I will be showcasing you the poor little souls that the lucky four of you will play. You will pop them into this world, and I will toy with them. I will test them. I will give them what they ask, whether it's information, or a challenge. You may ask to be one via private message.

I will usually try to use the Dice roll to determine my effectiveness(d12s to be exact). The fun part is, so will you. I'm giving you bonuses to your roll, I will not have the same opportunity. I will be accepting the straight number that's given to me. It's going to be a bit harder for me to hurt or kill your characters.

The story is in your hands. I'm only offering the base. I wrote this as a playable tabletop experience and I'm looking to replicate it in the digital format. I'll describe as best I can, everything for you. Posts may be short, but that is acceptable for this. The dice rolls are hard to do in one post.

And lastly, this will get a little explicit. Language my be allowed, but realize again that you are playing children. I am not here to kill them, and I won't be doing some ostentatious descriptions of their demise. It will be a horro setting, but not to the point of sickening. I'm still a DM(I'm pretty sure that's a race, couldn't be human, no not human).
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The Dice | "The d4, commonly known as the 'caltrop' is responsible for 35% of foot injuries yearly."

This was designed as an actual roleplay game. That being said, there are rules which I have to attempt to be loyal to. Using dice rolls to assess effectiveness is important. So, let's look at the main areas we'll be dealing with.
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A player will do one of the above basic rolls. They seems pretty self explanatory to me, but that's because I've played before. Since children aren't very strong, they will have to depend on their natural abilities like flexibility and stamina. Their kids, they can run all day, and they can get into tight spaces and wiggle away.

Constitution, a bit of a weird one. This can be how well you handle being hurt, to whether you vomit at the sight of a mutilated corpse. And in some cases, your tolerance for pain. Otherwise, you won't really be rolling this on all that often. It's still important to know about.

The proper usage of your Wits in this game are paramount. You will be up against enemies you couldn't hope to survive against in any normal situation. You will have the upper hand as long as you are quick on your feet and think it through very carefully. Questions, insights, and perception are derived from this.

Lastly, your Charisma. People like you, or do they just like the look of you? You are rolling when you bluff, when you attempt to convince someone of something rationally, and when you attempt to scare someone else. It may not be as simple as that. This one is merely social interaction.

Now that we know most of the rolls. There's another rule. When one of the two above concepts is unclear. So much so that one domain above to roll for could not be determined. A combined roll must be done. It must be narrowed down to 2 categories from the above 4, and then 2 d6 are rolled. One for each categorie. It doesn't matter which is which, simply the total degree of success is important.
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The Example | "How to play my game."

Below will be an example of an average post with the necessary descriptions of things going on that I would normally interpret when running the game.

"Fran was a scared. The rain began to fall slowly at first. The forest was dark and the leaves around her wet. She looked down to see hoof prints. Not like any creature she'd ever seen before. She crept closer. Branches and leaves broken around the path she took. Then she came to a clearing. The trees parted in what seemed like a circle. Fran was a small girl, but she'd never seen a hole like this before. 4 feet in from the trees in the clearing, a massive hole had formed. A small path of rock had formed out to a pedestal at the center. It looked as though a palm sized amethyst rune was sitting on it. The light shined straight down on it. Fran started out onto the pathway."

Fran is testing her Agility, she has a +4


Now, let's say a post earlier I had told the group there was a small stone of great power that would be lightly protected in this forest, as well as some massive beast that roamed about. The stone was needed to protect her from the beast, and it wouldn't be easy to get. It was 'magical'.

At the end of this post, Fran would roll her Agility. Why? She would be trying to balance on a small path. She helped to invent to the situation. Knowing that the treasure would not be a easy and that it would be in some sort of sanctuary in the forest. She invented the challenge. I would be very proud of this. Then she rolled accordingly, stating the purpose and the bonus she had.

Let's say the roll was a 5. On the scale of 1-12, she scored a 9. That would be passing for walking across a slim walkway. I'd usually have final say of whether the action was a success. If it was a failure, I'd indicate that by replying with a failure post. I'm gonna try to not kill characters. Hopefully that helped.
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The Cast | "Another round of applause for..."

The four poor souls we've subjected to this horror. What they don't know is that the stakes are very real. Their life does depend on it. They won't wake up unless they survive, and they can be killed.

Ronan B. As played by: Shiro x Senshi | 9 years old | Agility: +4, Constitution: +2, Wits: 0, Charisma: +1
He's the lucky one. A life of blissful ignorance up until now. He's the most unadulterated of the group. Scared out of his mind, but still highly curious. A bad combination. He's a young english boy. It's almost interesting how little he knows. He'll be the most fun to twist.

Clarissa B. As played by: Xnight.. | 4 years old | Agility: +1, Constitution: 0, Wits: +4, Charisma: +2
She's quite unlucky. She's the younger sister to Ronan, but she had problems that Ronan will never know about. Her father made advances at her, ones that should land any men into the darkest depths of Hell. Her mind may be tortured, but she's grown smarter, more calculating than ever before. A part of her is lost to darkness. She's the easiest one to twist.

Lucie W. As played by: bloodydeathdealer | 10 years old | Agility: +2, Constitution: 0, Wits: +1, Charisma: +4
Lucie is also quite clean, much like Ronan. She is French. A young girl with long red hair. She's got a knack for seeing the good in people, but sometimes she just looks for it in the wrong people. You could call her naive. She's been suffering from narcolepsy until she woke up here. She was having trouble relating to the real world because of her constant sleep. It's gone away now, but she's not sure if she's dreaming.

Efram O. As played by: Curtsie | 12 years old | Agility: +2, Constitution: +4, Wits: +1, Charisma: 0
He's a sad case. While he's here in the dream world, his body lays on a cot in a death camp. He's a religious boy. the belief in his God has found him imprisoned. He is resilient, an iron will like no other. He was beaten into this coma. His captors tried to remind him of his place in this world. His shaved head and his cheap linen clothing scream to all his subservience.
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Maturing | "With Great Power, Comes Great Responsibility"

Here's how you'll get a say in your character. They will become uniquely yours. You will make them who you want them to be. I'll usually end an encounter or challenge with one simple phrase...

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This will mean you may level up, or mature. You'll be adding one number to any one of your abilities on your character. Increasing maybe a 4 to a 5, or 0 to a 1. The increase adds to the bonus you get on the role for that ability. I wil also be selecting harder creatures with fixed bonuses. Sometimes just harder challenges.

Along with challenges and enemies, this will expand the map. You'll be given new areas that clear up out of the mist or fog that would naturally shield them from prying eyes.

Explore at our own risk.
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Now it Begins | "Once upon a time..."



Now we start, in this strange world called Lokt. We arrive at our destination.
These four children will come to meet. They will triumph, or they will fail. It's your decision now.

UPDATE 15/2/2013: First Character taken. Ephram is now reserved.
Can't wait. One more character and I'd be willing to start.

UPDATE 16/2/2013: Second Character taken. Ronan is now reserved.
Third Character taken. Clarissa is now reserved.
We're open for their introductions and then we'll be starting soon after.

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It seemed so quiet, peaceful in fact, a pleasant change from awaking to sirens or being pulled out of bed by a frantic parent. Ronan shifted lightly, enjoying being able to relax and not wanting to get up just yet. He rolled over and groaned quietly as something dug into his side, a toy accidentally left on his bed perhaps? "Nn..." He grabbed the object to toss it off of his bed, but slowly opened his eyes as he felt a stone. He sat up to discover his bed and sheets had been replaced with dirt and grass.

The confused young boy just sat there for a moment, slowly turning his head up and looking around at the strange surroundings. "...M-mum?" Ronan asked continuing to look around as he got to his feet "Dad?" He frowned, fear slowly overtaking his mind "C-Clarissa?" Had he been sleepwalking? This place was completely unfamiliar to him and he had no idea where to go, but surely his parents would be there soon to take him back home, right? He slowly took a shaky step forward, looking around as walked through the trees.

Seeker

Efram Otto
Efram awoke to a pounding headache and a sore body. He didn't normally get headaches, but the soreness was nothing new. As he moved to swing his legs over the edge of his cot, he noticed that he could feel blades of grass between his fingers. The boy sat up suddenly and whipped his head around, taking in his surroundings. He finally noticed how quiet it was. No one screaming or whispering fervent prayers or begging for their life to be ended. No it seems the horrors of the concentration camp where far away. But how had he come to be here in this clearing? He initially thought he'd been left for dead, one of the many who were thrown in a truck and dumped god knows where when they became too sick to work. He had seen his own father be tossed in one of those trucks, his chest still rising weakly. The look his father gave him as they dragged him from his cot and his sons desperate grip was a look the boy knew would haunt him for life.

But why should they have left him for dead? He was a good worker, never back talked or complained. All he ha done was take an extra piece of bread, the pain in his empty stomach no longer bearable. He remembered how the guards had flown onto him when the cook caught him stealing, their heavy fists and boots raining blows on his already battered body. Perhaps that was why they had tossed him out here. Beat him useless, rather then senseless. But as Efram looked around him, all he could see was grass and trees. Nature untouched by the devastation of war. And no bodies. He was alone.

Efram stood to his feet, fighting off the urge to cry. It had been a long time since he allowed himself that privilege, never wanting to appear weak in front of his captors. "For a boy of twelve you are very serious." One of the guards had said. Efram didn't feel like a boy of twelve. In all the tv shows he watched and books he read, none of the kids his age had to watch his neighbors and family be shot for what they believed. Just thinking about it caused his eyes to grow wet and he wiped furiously at them till the wetness went away. He blew out a heavy breath then began to walk. The boy has no idea of where he was going, but walking was better then sitting and waiting. For some reason, the forest felt just a bit threatening...

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