Welcome to Gaia! ::


Roleplaying Vocabulary


  • Roleplay : To assume the role of. Example: I am roleplaying a knight. I am pretending to be a knight.

  • RP : An abbreviation of the word Roleplay. Example: I'm going to RP for a bit.

  • Profile : A character sheet depicting the qualities and information about a certain character such as name, gender, inventory, powers, etc. Example: Name: --- / Age: --- / Appearance: --- ...

  • Out-Of-Character : To talk out of one's role; to assume one's true role rather than one that is being roleplayed. Commonly is surrounding by symbols such as (()), [], and abbreviated as OOC. Example: ((Drat, my keyboard is a mess.))

  • IC : In Character (i.e. To resume the role I was rping as.)

  • God Moding : RPing IC, ignoring all rules of roleplay, making character a super-being who can't die.

  • Non-Playable Character : A character that isn't controlled by regular characters such as an innkeeper in a tavern or a guard at a gate. (i.e. Someone like Ian and Sasha. Sometimes a user that you're rping with will go into NPC mode. Reasons maybe he/she needs to go offline.) Example: The following are non-playable characters: Billy, Bob, the goblins, and the guards.

  • Storyline : Every RP has a story in it...read the first page of every RP you're going to participate in before jumping in.

  • Closed RP : A close RP means that it is restricted for ONLY the users that were invited. It's best not to disrupt other RPs that you're not involved with.

    Open RP : An open RP means it's open to anyone.

  • RP Rules : Every RP made by different users has their own set of RP rules, please follow them to avoid embarassment.

  • Quest RP : These RPs are very committed. If you're not the 'serious' role player than this isn't recommended for you. The reason is a Quest RP goes on forever till something finally happens. These RPs are often organized by "serious" roleplayers who know their stuff.

  • School RP : A place for those that would enjoy a good educational RP. Class is in session!

  • Anime/Manga/Game RP : These RPs are mainly based on the series itself. For example: A thread was created called "Final Fantasy RP" and that means the RPers on that thread may RP in character as Cloud or Tidus or be original characters that they have made up RP with the FF characters.

  • Original Characters : (OCs) Some RPs will have users that have made their own character identity and name. Example: My username is Arwen but my RP character name is Charles. Charles is Arwen's character; Arwen likes chocolate icecream but Charles doesn't.

  • Stock Characters : These are characters that already exist in a television show, game, or manga that you adapt and use for your own role play.

  • Non-Player Characters : (NPCs) These are characters that play a secondary role in the RP. For instance, you have a character Samantha, and Samantha has a little sister. Samantha might be your PC character, while her sister is the NPC. She is the NPC because you don't mind if some one else plays her for a while, she just needs to be there in the background whenever Samantha comes home. Sometimes GMs play all of the NPCs or just the most important ones, and sometimes the other players share this responsibility.

  • Symbols : Sometimes you will see those asteriks * used during an RP. Those often times by most users are used to describe motion/action. But not everyone uses it like that. Some may use color on the text and others will use slashes / or make it to italic or small text or :: or ~. I can't really say on this part because everyone is different.
Posting Nonsense: Don't!
by Harmonica


Barton Town is for RPing. That means that people here, whether they are in the OOC subforum or one of the other subforums, are focused on starting, joining, or running an RP. This means that if you are talking about some thing else you are going to bore every one. So, when posting:

  • Avoid commonly frowned upon things such as spamming, large quotes, or stretching the page. Really, no one likes when they have to read ten paragraphs sideways. And there is no logical reason that you should ever have a single word that long anyway. If your character's screaming, then say "He screamed for ten hours straight." Do not under any circumstances ever write it out. Also, avoid inserting random things into your post such as "I like pie." We are all quite aware that pie is the greatest thing since sliced bread. If that is irrelevant to the point at hand, save it. It's not funny and you will be eaten alive by your fellow, annoyed Roleplayers. And they'll flip ya man. Flip ya for real.

  • Presentation is just as importance as substance. If your post history shows that you do not stick around long in roleplays, you most likely will not be accepted. Posters with dedication are appealing. Those that cannot stick to a single thread are not. If you don't want to be dedicated, there are a million threads in the Chatterbox begging to give you gold in exchange for spam. Join an RP. Keep it alive as long as possible. Then when you apply for a new one, people will see that you have what it takes to be part of the heart and soul of a roleplay.
Profiles for your Character
original by Leesa-Chan, edited by Seishin_No_Kibou and Penden



A character profile is a description of your character that helps you remember things about them and, when you post them in an RPG you are going to join, tells the other players a lot about your character. A lot of people use the profile you submit to help them determine whether to let you into the RP or not.

Sometimes, if your profile isn't long enough and you didn't put enough work into it, you will be rejected from an RP. There are also a lot of RPGs that don't really care about a character profile. Some roleplays like to find out information about characters from certain events, and not have it all listed in a profile. This is up to the Game Master.

Profiles are usually a form that you fill out for your character. An example of what a profile might look like:

Profile Example
Name:
Age:
Race:
Appearance:
Personality:
History:


That's a pretty good opertunity to give your character a good start. However, a lot of roleplayers tend to give very little info that would be considered beneficial to the roleplay. Take a look at this profile example:

Under Developed Profile
Name: Van Helsing
Age: 35
Race: Human
Appearance: Black hair and cloths. Coats with some weapons hidden.
Job: Vampire Hunter
Personality: Loner


This example gives no valuable information besides your name, race, and age. Here are some tips on what you should try to add for the remaining profile:

Appearance:

  • Apperance is where people tend to make mistakes. You should not say "see avatar". If you do not put effort into describing a character, we may take that as you may be too lazy to stay and roleplay for extended periods of time. And then, of course, there are things that you can't show just by dressing your avatar. What if your character was missing an arm or had green skin? Your description can also help set the mood. For instance, you can say only that your character wears black clothes, or you can say why-- to blend in with the vampires, maybe? You should take the opportunity to describe your character yourself to show that you care about the roleplay and your character.

  • People tend to also paste in a picture for appearance. Usually these images are big and obnoxious. However, explaining how the character looks and giving a link to an image may help improve your description skills. Maybe you have trouble explaining what you want or think, or you know that most people don't know what a yumi is, so you get a picture instead. You should try to be original with your pictures and not use art or photos that you do not have the rights to. Also, try to keep the images sig worthy. Nothing hurts worse than a profile picture stretching the page.

  • Say you find a nice picture and want to base a character of that. Then do that! But don't let that be the end-all-be-all of your character: use your imagination! Change things around!

  • Maybe you have trouble saying all of it in a paragraph. Make subtitles then! I tend to do the same. It doesn't have to be amazing.

  • Also, people tend to do clothes for appearance. You could use up a whole paragraph just doing clothes, so be careful not to bore the reader. Mention clothes in a few sentences and only include what is most important. We don't care what they wear unless it tells us something about them.

  • While describing though never refer to something outside the roleplay. Don't say:
    -> She wore a battle suit like Lina from Slayers
    -> His hair was straight and black like Ross from Friends.


Here is an example of the appearance section in a profile:

Appearance

Gender: Female
Height: 5"2
Weight: 45 - 50 kgs
Eyes: A bright and cheerful blue! Always sparkling. During a fight though they tend to change to a colder colour.
Hair: A long blonde, just short of her waist. Oddly enough, natural pink streaks are mixed through the golden blonde. Her fringe sits high, falling over her eyes.
Build: Slim and slender
Complexion: Smooth and creamy
Civilian Appearance: While at school she wears the middle school Juuban high uniform (depending on which season) often accessorised with a scarf during the colder weather. Outside of school she often wears a pleated purple mini-skirt with a soft yellow blouse. Her clothes often have no labels and are very sophisticated but by the look of them they seem expensive.
Accessories: With her school uniform it's her scarf during winter and her black book bag all through the year. A cloth hangs over her bag distinguishing it from others. It's a small character from the manga Wish. Lucinda also wears star like shaped purple earrings that dangle to about her mid-neck.
Special Markings: N/A


Listed out and easy to understand. Or you can use paragraph form:

Quote:
Appearance: Blue-black, as a hair-dye box would say, is the colour of her hair, which is thin and straight. It falls to just below the shoulder blades, and is cut in several angles and lengths, the shortest at her cheekbone. Her eyes are a midnight blue. In daylight they appear to be several shades lighter but at night they appear to be black and almost empty, looking straight through somebody's soul. She's tall, 5'9" in height, and slim. Unlike others she doesn't appear starved and is on the healthy scale of things. Long legs seem to have been obtained from her mother, only told from pictures though. Her only piercing is single in her ears.


Whatever suits your own style.

Personality:

  • People tend makes mistakes here as well. You should try to avoid writing things like 'it depends on the situation'. If you would like to say something of this sort, use things such as certain situations make your character act differently then they normally would.


The easiest way is to write it out 'novel' style or, in other words, the way a novelist would describe their character's personality.

Quote:
Lucinda seems quite snobbish to people who don't know her very well since she's quite wealthy and lives in one of the best apartments in that area of Tokyo. When people get to know her she's actually quite a nice and generous person, not even hurting a fly. She's very confident with a high self-esteem so others say mean things about her and stab her in the back. She ignores it though. Hating confrontation she avoids arguments whenever she can and often will stop saying whatever she was going to so not hurt people's feelings. Lucinda rarely gets angry so if she's angry at you you've done something really wrong. She often gets distracted as well, even stopping midsentence. In three words: Fun, caring and unique.


That covers a lot. In short:
Appears snobbish, is actually quite friendly and generous, wouldn't harm a fly, confident, high self-esteem, rarely gets angry, sometimes flaky, fun, caring and unique.

The last thing I'm going to say is history. Some roleplays will ask for a history. Try to think of different situations that your character has gone through. Try not to use these examples, as they are often used and very cliche.

  • Parents died when the character was very young.
  • The character has lost their memory, and is trying to find theirselves.
  • The character is searching for their love, who was kidnapped.


That should help you in creating your own character! smile
Character Advice
by Harmonica and Airez


  • If you are in multiple roleplays, you should use different characters, but always those that you enjoy playing. If you do not enjoy playing a character, let him get killed and start over. If you do, do not ever use him in another roleplay unless he dies in the one he's currently used in or said roleplay ends.

  • Try to avoid perfect flawless characters. If your character has no flaws, it needs to be redone. And not little flaws like nail biting or flaws of perfection like loyalty to friends. Those are boring(!) Make things interesting. Not everyone's a genius. Try making your character slow, but not a carcicature. Over the top anything is usually too much for people to bare. Keep things simple and moderate. Keep them from pulling out their knives. Seriously, those things hurt. Unless you're roleplaying Fighter, who is too dumb to realize he is being stabbed. But that's a whole 'nother case.

  • ...most roleplayers turn their characters into beefed-up super creations that could very well save the planet or destroy it. This is a strange, yet simple, reason behind this way of producing invididuals in stories.

    Psychologically speaking, the characters people tend to make are usually a representation of one self; an impersonation if you will. And this tend to create an effect of wanting power and strength. And who doesn't want to be able to summon up demonic hordes or to stand up 12 feet tall with devilish and angelic wings sprouting from their backs? Of course we all want to be masters of all the elements in the world and have a bad-arse attitude towards everything, even a heroic complex that makes us look grand and spiffy. Then again, when's the last time you saw some one like that in real life?

    The personas people create are, in a sense, what they themselves wish to be. Even the more experienced writers occasionally let that aspect out, if not subconciously. More times than not, you'll end up seeing inexperienced or casual players dishing out the same entities that are constantly over powered for the certain roleplay, and some that don't even fit at all. Gross caricatures are a constant in more casual roleplays. You'll see princes and princesses, as well as fallen angels and chosen ones all the time.
Strengths and Weaknesses/Realism
by Keckhs


Most good roleplayers know that there is a fine balance between strength and weakness. Too much strength turns a character into a god-moding super demon, while too much weakness can have them killed in ten pages. If you're having trouble with giving your character enough strengths or weaknesses, consider the following:

A strength in one situation can be a weakness in another. If , say, your character happens to own a metal sword that is resistant to fire, he may be able to fend off fire attacks. But if he is faced with electric attacks, the sword may conduct the electricity and shock him to death. This is equally effective on abilities not concerning weapons.

Personality quirks, while they have almost nothing to do strength and weakness, add an extra sense of realism to a character. In almost all cases, realism is a plus. Try different combinations of quirks for different results.

Finally, don't forget this last topic: consider both the upsides and downsides to a weapen/scenario/etc. Everything has positive aspect and a negitive aspect. It may just happen to be that the delicious ice cream cone Miyako is eating will cause her to have allergic reactions, or the field that is wonderful for bird watching in the summer is a deadly mud trench during rainy season.

Combining the aforementioned techniques with similar others will help to give your character that sense of 'realism' you've been searching for. Don't be discouraged if things don't go well at first. Learn from the masters, practice, and -most importantly- keep trying! I once heard that success is getting up one more time than you fall down. You haven't failed until you've given up.
How do I start a thread? (Are there any requirements?)
by Seishin_No_Kibou


The only requirement for making a roleplaying thread is to press the User Image button in the correct forum. smile If you are unsure where to place your roleplaying thread, let me show you the Barton Town Forum Map. It's here that you'll find the answer to where your thread should go.

Quote:
Barton Town Forums -> Adventure Role Playing, anything related to GAIA Online, or Original RPs can be created here.

(ex. original RPs, GAIA related RPs....ect)

Quote:
University/School Role Plays -> Role Plays with School/University related 'themes'.

(ex. Hogwarts School, Locked in a School, GAIA University...ect)

Quote:
The Gaian Neighborhood -> Role Plays that have the themes of Family, Apartments, Houses, or Lifestyles in general.

(ex. Barton Town Family Hospital, Arwen's Family, GAIA Apartments...ect)

Quote:
Series-related/Miscellaneous Role Plays -> Role Plays that you yourself didn't create. Such as Inuyasha Role Plays or Slave RPs (that follow the Barton Town rules). Series RP: Anything that you, yourself did not originally create goes here. Misc RP: RPs that don't really belong anywhere else...some Slave RPs that follow the Barton Town Rules will go here.

(ex. Teen Titans, Samurai Champloo, Inuyasha, SailorMoon...ect)
Preparing for Battle
by .a.n.r.u.i. and Jack Kouhei


Quote:
Heavy Armor vs. Light/No Armor (Same thing, basically.)

Defense.
Heavy Armor > Light Armor

Though the heavy armored warrior (let's just say they're swordsmen for the sake of my sanity) may be slow in speed, getting hit by his opponent's blade would be safer...than, lets say, viceversa. With little protection, the light armored warrior could get his a** kicked if the slower one is a powerhouse. Sacrifice one element of battle for another one.

Speed.
Light Armor > Heavy Armor

Armor made of light metals or cloth padding. Maybe none at all. Could be the fine fabric of a hakama or just a normal pair of pants and shirt.

Now on the other hand, a heavy armored person. Too much metal, whether it be a samurai warsuit or your average medieval knight. Hey, our character here could be one of those looney coocoos out there in modern times who has stolen some old armor from a museum.

Speed could be a key element in a battle of uneven strengths. I say 'could' because there are always people out there who dont plays fights right.

Extra (I was aiming to write two only but this one sparked.)

Power and Intelligence.
N/A

You can be a total weakling trapped in any kind of clothing and you'd most likely end up dead, right? It's always the steriod pumping ultramuscular heroes, with their nifty armor and weapons, that always win, eh?

If you answered 'yes/right!' to any of those questions, you'll have to really work hard to be acknowledged by others.

If you're weak, you can be smart. Use your brain and terrian to your advantage.

If you're strong, yet dumb as a brick, pray that your opponent has the same mentallity that you possess. 'cause you're going down, sucka!

Even things out. Well, dont try to play the perfectly lean and booksmart male/female. If you lack in strength, hit yourself up with brains to make up for your loss. If you are slow physically, slam them with your strong swings. Sure, you'll be taking damage, but think about the other guy. How the hell do you think he's gonna feel with a smashed jaw in the morning?


Quote:
Well, since people're talking about balance in fights...

Quite a few people think that balance = occasionally taking a hit in fights. Whilst this is a good way of preventing godmoding, people find a way. For example: I once RPed with a guy, whose character could cast insanely powerful magic. I thought this was a bit iffy, but tried to RP with the guy anyway. Generic battle, he cast spells, I got injured, blahblah. But when I attack him, sure he takes the hit, and his character is supposedly injured...yet he still continued to fight as if he was unscathed, as if he was pretending to be injured.

There are many variations of this. The ones who get injured, but your attacking builds up their 'rage' and makes them explode and become super powerful, are one such variation. This slightly ticks me off, since when you mention it to the person, they normally get very VERY defensive.

And as for power problems...my characters are always very underpowered. Usually get attacked and disabled in some way during fights, or they are knocked out very quickly. But they're normally clumsy idiots anyway. Just like me. 3nodding
GMing Responsibilities
By Airez


The creator is usualy considered the GM of the game, and they do have unquestionable control in most cases. They are the referees in fights, they are the controllers of NPCs (unless they are created by others), and they are the controllers of the plot/storyline. But I'll do my best to address each case individually.

In the case of a lackluster rper?

While I question the definition, I believe there are more than a few things to do here. If by lackluster you mean he/she is illiterate by your standards, then there is something you can do. While it does tend to push them away from what I've seen, you could ask them to put more work into their writing and try to follow the story more so, as well as being more exuberant in their posting style. This isn't an actual insult so much as a constructive criticism in my opinion. I've had it done to be a long time ago, and I grew from it. I've told others that and they've bettered themselves as well. Problem is that most users see it as an insult and a stab at their own pride as a roleplayer.

Someone who is going against the plot

If some one goes against the plot, it's not always a bad thing unless it's to an extravagant extent. If they change the entire storyline with what they're doing, then yes it is the GM's duty to step in. Before they can do that, they need to have permission from the GM first and THEN move into it.

Now, I said it's not always a bad thing also. Sub-plots make for an interesting read also. If there is a romance brewing, then that's a sub-plot. If by chance the roleplayer found out his/her lost sister was still alive, then yes that's also a sub-plot. They go on and on, and they can improve upon the actual story itself.

Someone who is posting every other week?

There is a matter of how lenient the GM is in posting. More so, how active the actual thread itself is. I know a few roleplays where the GM only asks that the users post every week to every two weeks in very advanced roleplays. Also, there are roleplays that don't merely go into paragraphs, but dwell into short stories themselves. A rarity indeed in Barton Town, though there are a number of threads out there dedicated to that form of roleplaying. On the opposite of this is the threads that have posts every 10 minutes from different users. These are more likely to get the roleplayer reemed if they post one once a day or even every few days. Not only does it make the person look bad in the eyes of the others, but it also makes for a lack of story knowledge.

Story is vital for all participants to know. For one thing, knowing the plot would help many to avoid these issues I'm discussing.

Someone who just doesn't give a flip?

If they don't care then there is nothing you can do about it. Kindly ask them to leave, have the GM ask them to leave, and if that doesn't work, then you may report the user and have a site moderator step in. And don't be scared to use that 'Report this Post' button, but just use it wisely.

Do we just inform a mod and let them handle it or should we try to get them back on track on our own.

If the roleplayer has been repeatedly asked to change what ever it is they are doing wrong by the GM, and there is no reconciling on the defendant's side, then there is the chance of having to call a moderator to step in. This is, however, a last resort and you can only do it if he's breaking site rules. Harassment, however, is one of the rules that needs to be upheld, and if the person continues without care or regard of his actions, is actively hurting the plot or the other users' sub-plots and stories, all without the permission of the GM (and especially if in spite of the GM), then there is justification to report the user in question.

This is, like I said, a last restort. More times than not, it's better that the people participating ask the user to control him/herself. If it's by PMs or even by OOC posting in the thread itself, the users are the first persons that the individuals in question must face. If you can do something to prevent mod interference, then it should be done. For more info on how to use the "Report this Post/Thread" button, click here. <link to be added>

Just how much control over the story does the creator have usually?

Like I said, the creator usually has indefinite control over the story, though it really depends on the GM. There needs to be leniency, and there needs to be space for sub-plots to fall in. In essence, you really just need to trust in their judgement before doing anything about it. I myself was left with control over a guild at once point when the leader left for a bit, and I ended up moving the story along as I saw fit. How ever, the story was already in place and I just had to work the others through it. I did the best I could with the absence of the guild leader and ended up doing a pretty good job in the opinions of my comrades. The reason for that is because I allowed space for each of their characters, I took questions and answered them, and I took charge in a way that I deemed justifiable.

The best you can do is trust the GM knows what they're doing, though don't be afraid to put a little of your on stuff in (within logic of course).
Japanese Words as Slang
Contributed by: Final Nova, Red, and Kimi, & kyrana kirri


Ecchi: 'Pervert' in Japanese.
This is more meant to be in use with low class perverts, those who gape at girls in underwear or leer at them when they wear short skirts or low cut/tight shirts. Ecchi pictures are all over signatures in Gaia.

Hai: 'Yes' in Japanese.

Hentai: 'Pervert' in Japanese, or Japanese Animation porn.
This is for severe 'dirty perverts', who stare at naked girls and tend to like kinky things. Hentai stuff isn't allowed on Gaia AT ALL.

Iie: 'No' in Japanese.

Inu: 'Dog' in Japanese.

Itai: 'Ow', 'Ouch', in Japanese.

Kitsune: Foxes, sometimes referred as 'Fox People'.

Kyuubi Nine tailed fox in Japanese. This is a word ONLY for nine-tailed foxes.

Nani: 'What?' In Japanese.

Neko: 'Cat' in Japanese.

Nekojin: Cat people.

Oni: 'Demon' or 'Ogre' in Japanese.

Shoujo/Shojo Ai: Literally 'girl' love, these are fluffy romance animations or stories involving pretty lesbian girls.

Shounen/Shonen Ai: Literally 'boy' love, these are mostly fluffy gay animation or story romances with sexy men or boys.

Yatta: 'Yay' in Japanese.

Yaoi: Male x Male sexual relationships. Not allowed on Gaia.

Youkai: 'Demon' in Japanese.

Yuri: Female x Female sexual relationships. Not allowed on Gaia.
Generic List of Species


  • Aliens
  • Androids
  • Angels
  • Anthromorphs/Furries (Animals with human characteristics.)
  • Centaurs (Half human half horse.)
  • Demons
  • Dragons
  • Dwarves
  • Elementals (Creatures of the elements.)
  • Elves (Drow, High Elves, Wood Elves.)
  • Faeries (Dark Fae, Light Fae, Sprites, Nymphs, Will-o-Wisps.)
  • Gargoyles
  • Giants
  • Gryphons/Griffons
  • Half-Breeds
  • Hobbits
  • Humans
  • Imps
  • Mermaids/Mermen
  • Mythical Creatures/Monsters (Chimera, Sphinx, Minotaurs)
  • Nagah (Snake people)
  • Orcs
  • Pegasus
  • Undead (Vampires, Zombies, etc.)
  • Unicorns
  • Werecats
  • Werewolves
Character Classes: List
by Final Nova, Red, and Kimi


  • Archer: A class which the character usually wields bows and arrows.
  • Assassin: A trained killer, known to be very sneaky and have quick attacks.
  • Bard: A singer/song mage, which uses songs to convey attacks.
  • Cleric: Priest, someone who can use healing spells and the sort.
  • Druid: Usually seen with a familiar and associated with aspects of nature, a Celtic type of mage.
  • Guardian: A protector, usually protecting someone of royalty.
  • Gypsy: Sometimes considered a bard, but for the most part dancers.
  • Knight: A person sworn into fealty, normally wearing a suit of armor.
  • Magi: A spell caster, wizards and magicians.
  • Monk: Martial Artists, normally he or she uses her hands and feet as weapons.
  • Oracle/Seer: Someone who peers into the future with the use of items or his/her own mind.
  • Ranger: Sort of like a druid, he/she is normally seen with an animal companion, a tracker.
  • Rogue: Someone who does not abide by the rules of the "land" but his or her own.
  • Royalty: Kings, Queens, Princesses, and Princes.
  • Shaman: A holy man/woman for tribes and the such.
  • Shinobi: A Japanese assassin, very quick and stealthy.
  • Summoner: Someone who has the ability to summon creatures.
  • Thief: Simply, as the name implies a thief a swindler.
  • Traveler: Again, as the name implies, someone who travels.
  • Warrior: A general fighter.
Magical Definitions
by Final Nova, Red, and Kimi


  • Abjuration: Defensive magics. (Example: Magic Shield)
  • Alteration: Magic which distorts a person's physical structure.(Example: Burning Hands)
  • Alchemy: Magic with the use of metals. (Example: Defense +5 *On armor*)
  • Compounding: Magic by use of herbs. (Example: Potion of Life)
  • Conjuring: Summoning. (Example: Summon Lesser Water Elemental.)
  • Divinity: Holy magic. (Example: Bless)
  • Elements: Magic of the elements. (Example: Fire Ball)
  • Enchantment: Magical charms and binding spells. (Example: Dispel Magic)
  • Evocation: The same as "Elements" (Example: Fire Bolt)
  • Hedge Magic: Cantrips, Self taught. (Example: Cast Shadow)
  • Heraldry: Magic with the use of crests or symbols. (Example: Protection)
  • Illusion: Illusionary magics. (Example: Watery Double)
  • Invocation: Ritual Magic, Candle Magic. (Example: Create Pentacle)
  • Nature: Druid magic, magic based on nature. (Example: Vine Wall)
  • Restoration/Healing: Magic that recovers ailments of a character, like curses, damage, poison, or disease. (Example: Cure Moderate Wounds)
  • Spellsongs/Dance: Magic that is based on dances and songs. (Example: Song of Courage)
  • Necromancy: Magical study of death. (Example: Raise Dead)
Weapons List
by Final Nova, Red, and Kimi


Swords
  • b*****d-sword: Straight blade, hand and a half sword- used with one or two hands.
  • Bokken: Wooden sword, used to train samurai in Japan.
  • Dao: Single edged Chinese sword, normally called "Broad Swords" in English.
  • Cutlass: A curved blade sword, sailors normally used these.
  • Flamberge: A wavy edged sword, typically long swords or rapiers or a large claymore.
  • Gladius: A Spanish sword used by roman legionnaires.
  • Katana: Japanese long sword.
  • Katar: Weapons that were known to sit just above the wielder's knuckles with a horizontal handgrip.
  • Kodachi: A small sword that should be considered a “dagger”.
  • Kris: Two kinds of Kris; one is a wavy blade used for piercing, the other is a asymmetrical heavy sword.
  • Long-sword: A sword used to increase armor protection.
  • Rapier: A fancy hilted weapon that is considerably thin and pointed at the end.
  • Sabre: A knuckle guarded curved weapon, originally used for cavalry.
  • Smallsword: A European dueling sword.
  • Claymore: A Scottish two handed weapon roughly 55 inches.
  • Greatsword: The largest versions of swords, typically straight and two handed.
  • Scimitar: A sword made for slashing, a very curved sword, Think Aladdin.
  • Tachi: More curved and a bit longer than the Japanese long sword, typically worn by cavalry.
  • Tano: Smaller version of the Katana.
  • Wakizashi: Normally worn with the Katana, it is similar but shorter to the Katana.
  • Zanbatou: "Horse-slaying sword" a pole arm with a large heavy blade at the end.


Knives
  • Bayonet: A knife usually attached to the end of a rifle, used mostly in the Civil War..
  • Bolo - a heavy bladed, ornate knife found in the Philippines
  • Bowie: A large sheath knife.
  • Butterfly, FrameLock, Lockback, Linerlock, Slip-Join, and Switch Blade: All are folding knives.
  • Dagger: A special type of knife, where the tang of the knife is place centerline of the blade.
  • Dirk: A Scottish dagger.
  • Ka-bar: Seven inch fighting and utility knife used by the US Marines in WW2.
  • Kunai: Flattened iron nail, it can be thrown like a shuriken.
  • Kukri: A heavy curved Nepalese Knife.
  • Leatherman: A little larger than a Swiss Army knife.
  • Machete: A long wide blade used to cut through plants.
  • Stiletto: A long sharp narrow knife.
  • Tano: Smaller version of the Katana.
  • Victorinox: Swiss Army Knife.


Staffs
  • Bo: Korean staff.
  • Hanbo: Martial art Quarter-Staff.
  • Long: Longer than the Quarter Staff, which is lighter as well.
  • Quarter: An English staff, normally made of hawthorn, oak, hazel, or ash.
  • Shakujou: A Buddhist's staff.


Pole Arms
  • Bayonet: When used on the end of a rifle; a Bayonet can be considered a spear.
  • Bill: A chopping blade with several spikes on the end, usually six to seven feet long.
  • Halberd: A two handed pole arm with an axe head.
  • Lance: Long heavy spear used in jousting matches.
  • Long Warhammer: A long spear with a hammer like head.
  • Pike: A spear about 10 to 14 feet long used by cavalry.
  • Pollaxe: A spear with an axe or hammer on the head.
  • Spear: A sharpened pole either wood or metal. Or may be fashioned with a "spear head"
  • Scythe: Typically used for a mowing tool, but can be used as a weapon.


Clubs
  • Club: A wooden object used to beat people with in battle.
  • Mace: A mace is a metal club or metal reinforced club.
  • Mere: A Maori war club, it has almost flat sides and a round top.
  • Morning Star: A mace with a curved head that has spikes surrounding it.
  • War Hammer: Close combat weapon resembling a hammer.


Flails
  • Cat o' Nine Tails: Multi tailed whip, used on ships as punishment.
  • Morning Star: A spiked metal ball attached to a handle with a chain.
  • Nunchacku: Two sticks connected with chain or a thong of fabric.
  • Whips: Leather bound weapons that have a handle and a flexible strip.


Missiles
  • Ballista: A giant "Cross Bow" that throws heavy bolts.
  • Cross Bow: A bow mounted on a stock and uses bolts or quarrels.
  • Long Bow: A common bow.
  • Miniature Cross Bow: Simply, a miniature version of a Cross Bow attaching to the wielder's arm.
  • Recurve Bow: A bow which ends curve away from the archer when in firing position.
  • Shuriken: A tactical weapon, Japanese throwing stars.
  • Yumi: A Japanese Long Bow, it is larger than its wielder.


Firearms
  • Cannon: A large, smooth-bored, muzzle loaded gun.
  • Hand Gun: A small gun used either with one or two hands which uses bullets rather than shot.
  • Shot Gun: A gun which shoots “shot”, tiny balls from the barrel in a large spread.
  • Rifle: Any long gun which uses a bullet, not to be mistaken as a 'Shot Gun'.
  • Submachine Gun: An automatic weapon which combines automatic fire and light weight ammunition of a pistol.



Other

  • Bolo: rope with a weighted ball at each end
Description Words
by Final Nova, Red, and Kimi


These words should help you describe your character and their surroundings.

Colors
Black: charcoal, coal, dusky, ebon, ebony, jet, livid, murky, obsidian, onyx, pitch, pitch-dark, raven, sable, shadowy, slate, sooty, starless, swart

Blue: azure, beryl, cerulean, cobalt, indigo, navy, royal, sapphire, teal, turquoise, ultramarine

Brown: amber, auburn, bay, beige, brick, bronze, buff, burnt sienna, chestnut, chocolate, cinnamon, cocoa, coffee, copper, drab, dust, ecru, fawn, ginger, hazel, khaki, mahogany, nut, ochre, puce, russet, rust, sepia, snuff-colored, sorrel, tan, tawny, terra-cotta, toast, umber

Gold: aureate, auric, auriferous, aurous, aurulent, blond, blonde, caramel, dusty, flaxen, gold, golden, honeyed, mellow yellow, ochroid, straw, tan, tawny, wheat

Gray: ash, ashen, clouded, dappled, dove, drab, dusky, dusty, grey, heather, iron, lead, leaden, livid, oyster, pearly, peppery, powder, shaded, silvered, silvery, slate, smoky, somber, stone

Green: apple, aquamarine, beryl, chartreuse, emerald, fir, forest, grass, jade, lime, malachite, moss, olive, pea, peacock, pine, sage, sap, sea, spinach, viridian, willow

Orange: apricot, bittersweet, coral, peach, red-yellow, salmon, tangerine, titian

Pink: blush, coral, flesh, flush, fuchsia, red, rose, roseate, salmon

Purple: amethyst, bluish red, heliotrope, lavender, lilac, magenta, mauve, mulberry, orchid, plum, pomegranate, reddish blue, violet, wine

Red: bittersweet, blood, blush, brick, burgundy, cardinal, carmine, cerise, cherry, chestnut, claret, copper, coral, crimson, dahlia, damask, flaming, florid, flushed, fuchsia, garnet, geranium, magenta, maroon, pink, puce, rose, roseate, rosy, ruby, ruddy, russet, rust, salmon, sanguine, scarlet, terra cotta, titian, vermeil, vermilion, wine

Silver: argent, argentate, bright, chrome, lustrous, magnum, mercury, nickel, pale, pearly, plated, silvered, silvery, sterling,

White: alabaster, ashen, blanched, bleached, chalky, frosted, ivory, light, milky, neutral, pallid, pasty, pearly, pure, silver, silvery, snowy

Yellow: amber, bisque, blond, buff, cream, gold, ivory, lemon, saffron, sand, tawny

Body Parts
Arms: appendages, fin, limb, member, wing,
Eyes: hues, opticals, orbs, pools, spheres, windows to the soul
Hair: fiber, fluff, fringe, fur, hairstyle, lock, mane, mop, ruff, strand, tress, tuft
Hands/Fingers: appendages, claws, paws, phalanges, talons
Face: appearance, expression, features, mug, profile, seeming, visage
Legs: appendage, column, flipper, limb, member
Wings: appendage, down, feathers, pinions

Clothing
Clothing General: apparel, array, clothes, costume, covering, drapery, dress, duds, ensemble, equipment, frock, garb, garments, gear, get-up, outfit, rags, raiment, threads, ensemble, wardrobe
Jacket: coat, fur, hide, parka, pelt, trench, tunic
Glasses: bifocals, contact lenses, eyeglasses, four eyes, frames, goggles, rims, shades, specs, spectacles, trifocals, windows
Robes: cape, cloak, cassocks, frock, mantle, shawl
Shirt: bodice, bodysuit, middy, pullover, shell, slipover, t-shirt, turtleneck
Pants: bell bottoms, bells, bloomers, breeches, britches, chaps, cords, corduroys, denims, drawers, dungarees, jeans, knickers, overalls, pantaloons, shorts, slacks, trousers
Shoes: boots, soles

Quick Reply

Submit
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum