Stuff you probably want to take off me for whatever reason
Things you should probably get me if you want to make me happy or whatever
Attack: 2e+506 Per sec, OR 2e+750per turn (on average)
Weapon (Of choice): (MODIFIED) Arawn's Soulblade- Can now harness abilities up to level 52,566 and can cut through (Player note override: VIRTUALLY ANYTHING.)
Soaring clodsu: Portable storage chest, weapon case, alchemy station, forge, enchantment table, and crafting table.
Spirit buster: Weapon mod that can instantaneously be equipped and unequipped. Has the ability to kill and/or destroy spirits and interact with that are metaphysical, but loses the ability to attack physical objects and beings when equipped.
Notable Combat abilities:
Cosmos (Passive): Luck/RNG-based events can now be manipulated to change or even eliminate chance altogether.
Nerf: (Player created ability): Weakens the user for the rest of the fight to around the same strength or weaker than that of the current target.
Overkill: Rushes the enemy with a barrage of attacks. if the opponent is not defeated by the end of the attacks, the user gets an attack boost for the remainder of the fight. (1:00 or 5 turns, 3 hits per turn)
Everything falls apart: (Player created ability) Rushes the enemy with an overwhelming barrage of attacks, causing fatal blows and dispells 26 buffs.
Regenerate: (Player created ability) Restores all health and recovers from any and all ailments instantly: cannot be dispelled. Shielded while casting. (2.5 secs. or 1 turn chargeup)
Bluff: (Player created ability) Gives an ally a burst of power, and gives the target a 9,999,999% boost on all stats for 24 hours (Of continuous gameplay.) (Player note: YOU ARE A GOD NOW. Enjoy.)
Split/Duplication: (Player created ability) Summons an exact copy of the user and exists until killed or despawned manually. Max copies: 100,000,000.
Corrupted objects: (Player created ability) Conjures a corrupted object in which the conjurer can manipulate to benefit itself or others. Duration: 36 hrs.
Absorb: Manually absorb a given trait of an enemy or copy a trait of an ally or neutral target. Can absorb abilities, physical traits.
Meteor Punch: Throw a high impact punch. Usable on surfaces. Can disarm, cripple, stun, and debuff the target and those around it.
Milli-Punch: (Channelled) Throw practically a million punches, usable on surfaces. Can disarm, cripple, stun, and debuff multiple targets, hits targets one hit at a time.
Retrograde: Convert damage taken from all sources into health, and vice versa. Does not negate armor.
Ultimatum(Passive): Use everything you've got as a last resort. All inhibitions are lifted, all status effects, including paralysis, are ignored, most cooldowns are instantaneous, and stats are boosted immensely. Don't mess this up, because if you're defeated. it's all over.
Rift (Passive): Use a series of melodically focused attacks to deal massive damage. Can be used outside of combat. Can be used as a performance ability.
Manifest: Drawing from your understanding of the one you wish to transform into, you can take their form, and with it, enhance your abilities and strength at the cost of a temporarily different play-style and limited abilities.
Player Details Rookis:
Courier outfit below
"It's been a bit since my last delivery, Miseii. Whaddaya think's holdin' em' up?"
"...Crap. D'ya think that we'll have enough food to last the week, at least?"
"Maybe, if you don't eat all of it."
"I promise i won't. I promise."
He's an orphan with two desires in life: To become the most powerful being in the universe, and to explore as much of the universe as he can. Gaia is just an intermission to him, a place to visit in between his expeditions, which wouldn't make it so different if it weren't for the fact that it's the only place where he won't get looked at funny or attacked by everyone who sees him.
He has no history to speak of: No ancestry, no parents, not even siblings or half-siblings. They are all either dead or missing, If they even exist to begin with, and he has yet to truly see his mother and father...If they're still alive, of course, which he doubts they are.
He has no desire to get in a relationship with anyone, proclaiming that his love is "reserved for other things than people", despite his temporary obsessions with who he considers role models, which are very short lived.
Speaking of people, Rookis is trusting, brave, intelligent, and gutsy to a fault, often finding himself in difficult situations that he himself has caused, but somehow manages to get out of every single one of them. His overconfidence originates from the fact he has never been defeated in combat, but he has been mortally wounded at times.
Rookis is a rather vain, childish, and ultimately very flawed for a person with multiple personalities combined into one, but he is a rather loyal, helpful, honest, and down-to-earth person who favors giving his (Constantly stated) opinion or the truth rather than sugar coating or lying, though he will bluff and hold back from time to time. He is guided by his heart, unyielding to even the harshest of hurdles. It would be better to convince him than to defeat him to stop him.
After his experience leading up to and after his departure to Gaia involving his career as a courier, he has obtained multiple associates and allies across his journeys.
Rookis is identified as a "mirror", a condition of both mind and body that locks a being into an ideal state of being and enables abilities ranging the absorption of power to physically manifesting as others, allowing for interesting events to take place, such as a combination of multiple different powers, sometimes even bending time itself, after learning from others at an unusually fast speed, which is a common side effect of being a mirror.
Rook's aptitude mostly revolves around the traits he obtains from others, be it skill to abilities, and sometimes physical traits, which he can only obtain by absorption. He obtains these skills either by himself by study or by absorbing powers, mainly from those who he admires.
He gained his power by absorbing a mirror himself, not knowing how that could possibly happen, though he does specifically recall the mirror dying, and it looked almost identical to Wanderer.
His powers are divided into overall power and energy in the sense that energy is regenerating and does not weaken Rookis after use, but overall power is exponentially more powerful and produces energy. Overall power is not limited, but Rookis can only contain so much energy.
Rarely does Rookis use power to the point that his overall power is drained because the cost of overall power is usually so high that he is weakened substantially after use. However, overall power enables Rookis to do things that would either use a huge amount of energy or he wouldn't be able to do it at all. However, it has been observed that, if angered enough, Rook's will alone will substitute for overall power, though his emotions seems to modify its use to suit more situation-oriented purposes.
He has the ability to transfer overall power and to enable others to become shards, an early version of a mirror using a significant amount of his own power to create a fragment, a mirror fragment, that once inserted into the body, causes the user to become a shard.
Using the darkness oriented abilities he obtained by defeating the Drakunuss, Rookis is able to attack one's mind directly upon making physical contact with them. If his attack is successful, he can tap into one's mind, gaining access to their thoughts, memories, etc, but it is noted that his mirror abilities seem to be intermixed with the darkness abilities, allowing him to use this ability to a degree from a distance.
In terms of combat, Rookis usually resorts to one of three tactics: overwhelm the enemy in a barrage of attacks, whittle down the defense of an opponent and finish them off in one fell swoop, or in a stealth-based and guerilla-esque fashion. Specializing in one-on-one combat and free-for-alls alongside a hobby of taunting, Rookis fills the role of a tank perfectly, but ironically specializes in agility and speed, usually dodging any attacks directed towards him, and endures any he cannot miss. He uses very predictable movement tactics and very light armor, yet he has horrid stamina regeneration, but recovers very fast, recovering from a beating in mere minutes or even seconds, even from cuts, Rookis can recover in the same speed, however, due to his previous experiences of being cut, he is more susceptible to cutting attacks, and as such, is more likely to have dodging and/or countering as a priority in combat. If attacked constantly without the chance to defend, or counterattack he could be defeated as long as he is not given a chance to break the stream of attacks.
Ironically, his only observable weakness is genuine love, which, if exposed to it, drains his power and strength, sometimes to the point of being incapacitated. Imperius has multiple hypotheses as to why this happens, ranging from psychological complexes to a reaction between the concept of love and the application of it with certain powers Rookis uses and contains. Though his general combat skills may be called into question against those he calls his rivals, he makes up for his lack of opponent-oriented skill with a tenacious attitude; Even in the face of certain defeat, he's a fighter until the end, unless he does not see a way to even spite his opponents. Even his teammates can see the tenacity that lies within him.
Of course Imperius is an imp, Why else would he be called that? Imperius was and is a prodigy at the magic arts, mastered alchemy, spellcasting, black magic, transfiguration, and everything in between.
And yet that wasn't good enough for him.
He went out of his way to master any profession he could invest in, be it politics to commanding military, he desired nothing but to master the arts.
His obsession overcame him, and soon he was obsessed with knowledge, caring only for newer things and craving new experiences, he was quickly thrown in and locked in Esylum for who-knows-how-many years for his ranting and raving, constant begging for something new.
After escaping his mental asylum with the help of Rookis, Imperius ceased his quest for knowledge, and instead turned to adventuring, usually alongside Rookis. He refers to himself and sometimes others in the third person, and no one knows why. From spending time with Rookis for so long, and at one point becoming part of him, Imperius knows how Rookis thinks, and will sometimes engage in conversations that make the two seem synchronized and completely aware of each other's thought process, allowing for some interesting exchanges, especially if there is conflict between the two.
Imperius is VERY shy, and unless given a reason to interact with others, will either avoid or ignore them. Imperius is actually responsible for Rookis's practical immortality, and claims he has achieved doing so by bounding Rook's spirit to something physical and powerful enough to generate and exert enough energy to allow him to retain his physical form and original power from the point when he died. This is not explained by Imperius.
Rookis treats Imperius as a sibling, often engaging in petty rivalries, but they both will work together if and when situations are dire.
Imperius despises using profanity. Imperius has no moral regard for those who he does not emotionally invest in, and has no qualms with killing random people, if and when the possibility arises, however, he will look for alternatives if possible. Imperius has been known to attempt to become romantically involved with a select few people until Rookis shuts it down. Imperius has the same exact hairstyle as Rookis, mainly because previously imperius had little to no hair, which upon mentioning this fact in his presence, causes significant discomfort on his part.
Imperius has invested a massive amount of time studying a book he obtained while escaping Esylum, which has no title, but he refers to it as "The book of infinite knowledge". Rookis has already explained his thoughts on how this situation is literally impossible, yet Imperius is convinced that the book literally contains an infinite amount of knowledge, and constantly studies the book, which is confirmed to contain, at the very least, some confirmed facts.
In combat, Imperius is a ranged magic user with a twist: He aims to overwhelm, and he effectively does this by barraging the enemy with a series of very precise attacks unrelentingly until the enemy is defeated. Though this tactic may not be the most efficient, leaving him exposed and weakened after his attack and all, it is no doubt extremely effective, especially with allies around.
"It seems that once Imperius is done talking, there is something for him to speak of soon after."
It just exists.
It apparently is a manifestation of the universe, according to Imperius, but other than this, not much is known about Cosmos.
It's body is comprised of a matter that somehow can interact with physical objects normally and yet at the same time be able to switch to what can only be described as a "Physical manifestation of a portal to deep space" at a moment's notice.
It's interactions are monotone and communicates in a short and direct phrases, and rarely shows even a hint of emotion.
Instead, it will act reminiscent of those who it interacts with in terms of relationship and sentimental value, for example, a lover or a parent.
It has been observed to be sentient, with interests, hobbies, and dislikes.
Rookis has attempted to copy the physical manifestation of Cosmos, but he claims that the transformation is "Very unstable and dangerous to use for long periods of time".
Formerly alone and silent, Cosmos was called to action to fight it's rival, the Draknuss, with the help of Rookis and his allies.
Only observed once in combat, cosmos has been observed to use rifting, a melodic sequence of attacks using lasers and light projectiles. Extremely dangerous, but predictable.
It must also be noted that cosmos is almost never present alongside the rest of the group, and operates from an unknown location in space, indirectly aiding them.
"...There is no absolute definition of a flaw nor imperfection. Act as such."
This one is quite an unique character. Wanderer does not identify as a specific gender and actually has no name, (for identification reasons, for the rest of this Dossier, wanderer will sometimes be identified as male.) instead using various titles to identify as, most preferably "Wanderer", a title a travelling salesman gave upon seeing any given adventurer, and it seemed to stick rather well. Very little is known about Wanderer's personality and history as a whole, because Wanderer is very quiet, reserved, and not that social; So quiet to the point where Rookis initially assumed Wanderer was mute. Wanderer rarely speaks of their past.
Wanderer is very close to Rookis in terms of partnership because Wanderer is not only the one who gave Rook the shard to become a mirror, but also because Wanderer is the original wielder of Rook's first blade. Wanderer was the one who discovered Esylum, according to official documents, and takes partial responsibility for Imperius's imprisonment, despite being unaware of his existence or condition at the time.
Imperius noted that Wanderer is stealth oriented and excels at one-to-one combat, which he says implies that Wanderer was at one point either an assassin or a rogue in the past, but Rookis claims that Wanderer's weapon of choice, a one handed sword, along with the constant use of quick and deadly slashes leans more toward the implication that Wanderer is an agility based warrior, like he was.
The events that took place during the trip to Esylum has trained Wanderer to be A survivalist to the core, mentally and physically trained to withstand most harsh environmental conditions on just a whim, sometimes even being able to support two or three others with food and water, given certain conditions. That being said, Wanderer is extremely resourceful, refusing to waste or even exchange anything that can be of use to anything or anyone else, save for those who know him on a personal level, in which Wanderer would care for immensely.
Wanderer has been known to observe and interact with Rook much more than the other members of the group, seeming to trust him more than others, despite being a loner. This may be because although he asks many questions, he does not demand an answer for most of them.
"They say that I'm a hero. I should be hanged for all i've done."
He's a rather flamboyant time traveler who just wants a friend.
Kent is A fun loving, kind, and friendly little fellow who values the company of others, having been confined to a factory filled with robots and machines, and very few visitors during his life before he obtained his time machine. In his childhood, he had free reign over the genetic modification of his body, deciding to become what he looks like now.
He is very socially awkward and considered overly affectionate and acts familiar to those who he considers his true friends. It is possible he may have traveled back to the past to observe and maybe even interact with those who he associates with in the present.
Kent claims his past consisted of living in what he only describes as "A steampunk era factory filled with soulless robots and tons and tons of supplies for the future".
Upon meeting Rookis initially before the Esylum incident, this fellow made it his mission to help Rookis fulfill his dreams, but at one condition: Rookis would become his friend.
Keeping his promise, Kent now follows Rookis on a journey through space and time, and sometimes through UNIVERSES at his side.
He has been noted to play his guitar during combat, and occasionally uses it as a weapon, but claims he will transition out of it soon. It is unknown why he does it in the first place.
Dragged into combat multiple times by Rookis, his new combat style is solely to improvise: Using creative ways to defeat his foes and using random objects as weapons and props and using them in very unpredictable and varied ways. Rookis noted once that, while dueling with kent, he stole Rook's blade and held it in a way that implies he has little to no foreknowledge on how to actually use the weapon, (He grabbed the guard instead of the hilt) but uses it in a way that, to make up for it, he can anticipate and respond to enemy attacks, suggesting that Kent may actually redo events in time over and over again to get the best possible outcome of any given situation.
"Just don't mess up, I don't want to do this all over again."
Apparently, one was not enough. Created by the being Cosmos was charged to destroy, the Draknuss, this Rookis was created solely to destroy his original, but upon realizing he was being manipulated into thinking that the original Rookis was an impostor, he turned on the Draknuss and ultimately destroyed it in his rage.
After doing so, he ultimately joined his original in hopes of finding a better purpose in life, and to spite his creator. Though their origins are very different, they actually identify as the same being, to the point where they both could be affected by the same specific things, and yet there are some slight differences between the two.
This Rookis is much more irritable and assertive and tends to be more serious than his smaller predecessor. He also enjoys combat a lot more than his original, and reacts differently to certain actions directed towards him, usually positive things, such as petting or hugging. Ironically, he also uses his fists more than his sword, usually keeping it sheathed until necessary, and because of this, excels in hand-to-hand combat.
"I am Who i am, who i'm not, and who i want to be. "
A shadow-ice magic user, Ich'Thik was an experienced ranged fighter and an effective combat strategist. The previous owner of The Book of Knowledge, he gave it to Imperius in the hopes of him having more use of it than he had, claiming it was "Hopeless to achieve infinite knowledge to begin with".
Grump and tough in nature, but kind-hearted and fun-loving (If one counts slaughtering monsters fun) at heart, one has to keep in mind that he's pretty demented, if one were to examine his interests. His hobbies involve spontaneous head combutstion. Enough said.
Because his life was not documented anywhere outside of sanctum, not much is known about him, and Wanderer refuses to evaluate on Ich'Thik's life.
His death occurred during the final battle at Sanctum, and died due to his heart exploding after overexerting himself in an attempt to sacrifice himself in place of Rookis (Though there was no immediate threat, possible delusion.) from the Drakunuss, who tried to possess him.
"You gotta realize what you want before taking steps towards getting it."
Abandoned at birth and left to die in a forest by his two parents who didn't even know who he was, Kuran lived in forests, jungles, and swamps for most of his life, and is actually distantly related to Kent, which ultimately led to him joining the group, that and due to his lack of knowledge of the outside world and social experience.
Kuran can be described as a tree hugging vegan with a bright attitude almost all the time. He, although looking very childish, is actually extremely old, and according to him, he has lived thousands upon thousands of years, possibly even decades. Despite this, he is curious about the world around him, and often gets into trouble and unusual situations because of this, especially with machinery and architecture.
He does, however, notice distinct details that would very likely not be noticed by others, and is more fit for survival than one might expect.
He's a lover, not a fighter, usually negotiating with his opponents and teammates instead of actually fighting.He is confirmed to actually be very expressive with his bisexuality and the ability to switch genders within minutes, mainly to either suit the preferences of his teammates or to fool his foes, though he has admitted he was originally a female, but identifies as a male in text, due to the continuity errors that come along with identifying as a gender he/she is.
Also to be noted, though he has identified to originally be female, he prefers to be called whatever gender he/she is at a current point in time, if being spoken to.
Because of his ability to switch genders at such a quick pace, he sometimes even tries to take things to the next level with his teammates, though his attempts usually don't usually work out the way he intends, but never resulting in a negative reaction. It does, however, seem to get on Kuro's nerves, and Rookis has noticed and has notably interacted with Kuran in private. [Player edit: It's just talks, i swear.]
Due to his pacifistic nature, he's not really one to engage in combat, being a magic user like Imperius, he uses his magic, not for offensive capabilities, but for defensive and recovery purposes. He is notably more powerful in areas with plant life, and is immune to poison. However, electric damage and fire damage affect him more than normal. His healing strategy is to mainly just conserve his strength and to use his healing powers in bursts, regenerating his allies' health to full strength with little to no loss in power.
"Why do you guys take pride in colored rocks?"
Alt. Outfit below
Note: He does switch tails, at times, alternating between this one and his original tail.
"Everyone looks at me weird when i wear this. Rookis, is that good?"
"No. They think you're a-"
"I can be."
"...Not what i meant."
"Then what did you mean?"
In reality, she is actually a spirit, and even for a spirit, she's not one to do much.
She's mysterious, but lucid in her language. She's sweet, and actually very supportive of Rookis. In fact, she seems to know him, straight from the start, for some reason. Other than this, she was not known to exist before.
She does, however, give magic lessons, some of the time. Most of the time, she just talks comfortably and shares her thoughts and opinions on the current endeavors the team faces. However, Rookis seems to feel a sense of Déjà vu upon looking at her.
It appears the two may have a history with each other, but there doesn't appear to be a specific example of where in mind, though he has admitted to having a hunch she lived in a northern region where he once visited and possibly lived in.
"You've been through a lot, and you've gained a lot of strength. It's a shame you have to use it."
Tarantulo, (AKA Taran or Tulo)
His has no preface.Tarantulo, or Taran/Tulo for short, previously lived a life of glorious adventure, but now, he isn't playing around anymore.
Tarantulo is simply a living mach-paced generator of sadness, hate, and pain that means no ill will to those who he considers his friends. He's tough on the outside, but emotional on the inside. He's melancholic and ill tempered with little patience and very cautious to anything and everyone he sees, and it is VERY tough to gain his trust, and once you damage it, it's almost impossible to get it back without proving it wasn't you.
In his earlier days, he recalls being a leader of a group of four small-time heroes, his job being to free his land from a now disbanded criminal organization. Needless to say, he completed his mission, but at a terrible cost: His allies were killed, and he was severely burned, almost to the point of death, and unfortunately, he lost access to the very lands he saved.
He wandered in solitude and melancholy with no goal in mind. He became a slave to his impulse to move, to travel, like he did so long ago. He turned to drinking, smoking, and almost killing himself in depression, until The Draknuss attempted to ridicule him during a village raid he was witnessing. With his very eyes, men, women, and children suffered and fell at the hands of their friends, all dying knowing that their time alive was ended by something that wasn't even alive itself, yet consumed life as if it were fuel, easily replaced.
It spared no one.
This sparked something within him.
He felt a special kind of rage.
He didn't feel the anger you do when you are frustrated or are arguing.
He felt the rage of a long-held grudge.
He felt the rage of pure hatred.
He felt the animalistic rage of being pent up, and it being due to one little thing.
He felt the rage of thousands of dead souls yearning for vengeance against The Draknuss.
It was an itch that caused him to go crazy with desire, the desire to kill.
And he intending on itching it.
He didn't think twice of beginning to single-handedly campaign against The Draknuss, but soon, he was overwhelmed. This angered him. The fact that he has limits infuriated him to no end, he knew he won't be able to defeat The Draknuss alone, and no one seemed willing to help him.
And then Kuran came along.
Inviting him to join the group, he promised Tarantulo the assistance he needed to defeat The Draknuss.
Out of options, he reluctantly agreed, and has not regretted it since.
Maybe there is hope after all...
Simply put, Tarantulo is a spider fighter; He soaks up tons of damage and deals just as much, and if nearly defeated, he is not below simply devouring the insides and/or blood of his foes, as well as poisoning them. High-speed multiple-target combat is where he feels at home, exhibiting freakishly flexible movements and speed, he seems to be more vulnerable to ranged attacks or capture tactics, however, he seems to occasionally counter or dodge them. It's all about catching him off guard.
"You have ten seconds to take that back, or else you'll be taking the last breath of your life."
Captain "Evil" Otto
Though he isn't around all that often, he plays a huge role in the battle against The Draknuss.
Otto is thoughtful, aspiring, and very well-rounded. He's respected across the world for being the first pirate to not plunder civilian ships, but outlaw ships instead, and he's got it good with a couple of nations, being excluded from things like import or export taxes and free rounds at the pub. Ever since The Draknuss struck, he's never had so much opportunity or job offers, so he's ready to take on anything, if the money's right, and even then, being good is one of his priorities.
Commanding a ship named "Ascension", Otto exhibits what happens when you pair a special captain with a special ship. His gimmick is the fact that he, himself, knows the waters like the back of his hand, and is able to control them to, at the very least, help him change direction, or speed up to ridiculous speeds. His ship, on the other hand, has the ability to dive, due to a magical charm bound to the ship, and it's unintentionally flawed yet flawless floating design, allowing it to sink to the bottom of the ocean with an air pocket that can last for about seven hours at any given time.
Captain Otto is a swashbuckler, like most pirates, one armed defensive combat, but with a twist: His attack speed is faster than normal, so he'll sometimes get in a strike when the opponent can't react.
"M'boy, sometimes ye just gotta learn t'do what ya wanna do."
Enemy/Neutral character info
Claiming to be Rook's mother, this woman resides with the constructs and illusions created by the Draknuss in the hopes of finding and reclaiming her "lost child" and to take out his "kidnapper(s)".
Ultimately being a shadow, she seems to be in denial that she actually is, for some strange reason. Possibly possessed or being manipulated by the Draknuss. Delusional, aggressive and extremely suspicious of those who she encounters.
Wanderer seems to gaze at her at times, and expresses pity for her, though the reasoning seems to be between the two of them and no one else.
As a construct of the Draknuss, it should be noted she does have the exact same attributes as some of the people the Draknuss has seen, noted below.
Cape, sword, leggings: Rookis
"I love you, don't run."
An elderly (And magical, of course) librarian who wants to make it clear that used to be able to fly, but her wings were cut off.
Ever since her adventuring days, she has dedicated her life to helping out future heroes by learning of the past and advising on what might be the solutions to some of their ongoing dilemmas. She doesn't really evaluate on her life story all that often. Possibly afraid of recalling something traumatic. Strangely, she appears in Sanctum as well as the world the group falls to with little to no explanation whatsoever.
Player note: In the game, she offers hints, new combat abilities and maneuvers, spell books and intelligence stat boosts for a price. She does give tips for free, though. Sometimes they're useful, sometimes just funny.
"Hello, there. dear. I'm glad you came to stop by, but why do you come here if you got a book with every other book in it, and then some?"
He's...Unique. Described by many as lazy, happy, and actually rather unintelligent, but still functional as an individual. Lopo's defining feature is that he likes food.
He likes food so much, he actually is very experienced with a large variety of foods, and as such, he will give tips on what food would suit what play style, and will actually sell recipes to certain types of foods and condiments that one can put on their own foods for specific effects, usually either very helpful, harmful, or just plain unusual. [Player note: Stat changes and stuff.]
He's just a regular commoner, though he does move from town to town on occasion, but not in a way that would be unhelpful, but instead convenient for those who live in the vicinity of where he travels.
"Have you ever eaten cake before? It's great for economically stingy people. If you grab a cake, no matter where you get it, you can eat it up to eight times before the actual cake goes away! Doesn't even matter how long you wait! Hey, when you're out there, mind getting one for me?"
A courier that used to work alongside Rookis while he was still a courier, himself.
Quiet, but focused, Miseii never really cared to interact with others, and as such, Rookis actually approached her upon first seeing her.
She keeps to herself, mostly, and only interacts when necessary.
During his travels, Rookis can employ Miseii's services to aid him in his journey, mainly consisting of mail carrying and turning in quests from afar at the cost of a little bit of gold. usually 6-12% percent of the reward itself in gold.
"Here's your letter. Pay me, please."
Kuro is basically the opposite of Kuran.
Irritable, condescending, and sometimes even downright sadistic at times, Kuro is not one to show any mercy towards those who he opposes, obviously. Speaking of opposition, Kuro practically thrives off of conflict, especially when he is involved. Wars, crimes, executions, even plain murder will satisfy his desire for chaos. Despite his hateful nature, he is not afraid to work with others, and has actually called a truce with Kuran and Co. in order to take down The Draknuss, mainly to entertain himself.Though he has been known to duel Kuran on occasion, he will not actually attempt to kill Kuran until he deems it is time to do so. Due to his casual demeanor revolving around death, it's very easy for him to talk about many morbid subjects, his favorites involving death, of course. However, he seems to feel uncomfortable talking about procreation, love, and anything revolving around the production of life.
Though he may have the monochrome look, Kuro has absolutely no ties with the Draknuss whatsoever, and actually wants to destroy it, himself, but he wants feels that he must defeat Kuran, first.
This is because of his natural opposition that comes with his nature, alongside the acknowledgement of his counterpart's existence. The only reason he does not want to entirely destroy all life is because of his acknowledgement of the need for life to exist without death.
His combat style is, to say the least, unique.
Using a combination of projectile attacks, summons, and supportive magics, Kuro will, more likely than not, arm himself to the teeth with buffs, allies, and offensive capabilities.
His main strategy is to confuse an opponent and take advantage to said confusion that he himself inflicts.
If he is not able to confuse his opponents, he will just simply barrage the opponent with attacks, though he does use his summons as a failsafe if his strength is drained.
"I don't know if i should like Rookis or not. He's so enthusiastic with his mass murders, but he's a living being. Maybe if i just made him undead or at least able to transcend life itself, it'll work out."
Not every rich person is a jerk. Evan can testify to this.
A nobleman, emphasis on "Noble", and with good reason.
He singlehandedly funds charities, fairly judges those who he has grudges against, opposes The Draknuss, and much more.
However, he is no pushover, and would fight fiercely for what he believes in.
Honest, hard-working, clever, and overall resourcefulness.
He is, however, not an ally.
He leads an anarchist kingdom with no official name, full of regular people who govern themselves, with extremely low crime rates, a massive surplus of resources, usually gained by either taking over random towns near their borders with little to no bloodshed, or just constructing more structures in unused land.
Despite this, he and those who he commands will not engage in combat unless they deem it acceptable to.
Watch him closely.
In combat, he seems to be one to lead instead of fighting, adjusting his tactics according to the situation. He is unpredictable in his strategies.
If forced to fight,himself, he will fight similar to a standard infantryman, while capitalizing on the observed weaknesses the enemy may have.
"I've seen fire, and i've seen rain...It was never pretty. Not one time."
He tries, oh, he does.
Inspired by the actions of Rookis and the team, he decided to leave home with only the clothes on his back and a strange mechanical device hidden in his sleeves.
He's naive, stubborn, and overall very child-like, but seems to take inspiration from Rook's already childlike demeanor, seeming to treat him like a role model. This usually leads to him asking Rookis for advice and opinions on certain things, in which he takes into account and sometimes blatantly copies.
But that is exactly where his greatest advantage lies.
The underestimation that comes his way turns out to be the greatest downfall for those who he opposes, for the things on his wrists are actually extremely illegal assassin's tools, used to kill by deception and speed. The tools consist of the following, and possibly then some...
•A blade attached to a reinforced steel rope (Somehow), used to both stab and wrap around opponents at a distance, can be retracted. [Player note: Main weapon, dodge and then wrap around a pillar or something. Cutting works, too.]
•Poison and sleep gas. [Player note: Short distance last resort attack. Move him around to counter it, for it doesn't waft too far.]
•Reinforced plating [Player note: Only meant to guard from light attacks from one handed weapons, but can withstand heavy attacks. Sweep or stun to break the defense.]
•Pellet bombs [Player note: GET AWAY FROM THESE. They look like little white dots on the ground and THEY HURT. Deployed in secrecy and unpredictable times.]
•Hidden blades [Player note: Imperius doesn't even know where they are. Used for short ranged one-shot kills and short range attacks. Dodge and use projectiles.]
•Marbles [Player note:DO NOT MOVE WHEN STANDING ON THEM. USE RANGED ATTACKS.]
It must be noted the only reason he ever fights Rookis and Co. is to spar.
"Why won't you just kneel over and DIE already!? That should of killed you! That's not fair!"
The Pirate King(Enemy)
It's not all that often you see a teenager commanding one of the most well known criminal organizations in the entire world, but this teen is like no other.
His father being the previous leader with only a few islands to plunder and a small cave's worth of gold, he expanded the family business to encompass multiple continents and controlling 90% of the black market with about 26% of the world's money in circulation, and he's got multiple government officials backing him up, in secret and in public.
Rivaled against Evan in the quest of world dominance, he controls his people with offers of money, and his integrity with said money he offers. He never fails to follow up on his promises, and unfortunately, those include threats. Many have been killed by his vicious decrees, and as such, many fear him.
He has no heart, and shows no mercy to his foes. If you're not with him, he is against you, bu he will offer only once to join his side. Afterwards, he will attempt to kill you. He is not below ripping someone off and running with the money. He is even so misogynistic and hateful to almost everyone he encounters, you could almost guarantee there's something sick and twisted brewing underneath the childish exterior of his, and more likely than not, he intends on bringing those thoughts to reality, like he has many times before.
However, with every villain comes a hero, or heroes.
Many have rallied against his campaign, but each side has yet to land a critical blow on each other's forces, and yes, Rook's team is fighting against him.
His combat strategy is actually very simple: He has none.
He develops his tricks on the spot, based on observations and preference.
Nothing unusual, and very easy to counter.
"Hey guys, i think it's funny what people do when they go to sleep, they think everything's fine, everything's good...The next morning they they wake up, they're on fire."
He isn't bossed around by ANYONE.
He does what he wants, when he wants, how he wants, and he'll fight to make it so.
Master is an oddball in many ways: He has constant mood swings, is obsessed with work, and has yet to establish his limits, physically. He is extremely crafty, and has became a master of escape artistry, due to what he claims is "A series of close calls". He seems to blatantly show favoritism towards certain members of his teams, but never without reasoning as to why, as Rookis makes him do, if and when he is around. Master, at times, enjoys combat so much that he has been known to go on one-man onslaughts against thousands of his opponents, and even stopped a war by single handedly invading a country. Even so, he has been known to be goofy, yet focused, optimistic, but reasonable, and would all-around try to be the most reasonable person he can be. He would often act like a young child in the face of regular day-to-day life. However, when things get serious, he's one to be extremely serious and thoughtful, analyzing the situation so extremely closely that he can recall specific details of a person without even knowing their name.
Master is the leader of the International Crew Network, (Or ICN,) known for his revolutionary strength and leadership capabilities. Even when retired, he remains an extremely influential political and social figure, due to his saving the world not once, not twice, not three times, not even four or five times, not even six, but SEVEN times, consecutively, along with saving time itself at one point. Along his journeys to save the world, he has amassed a massive following, and created his own private army in case of an enemy attack against him or any of the people associated to him.
His abilities are unmatched, and his strength is disproportionate for someone of his size. No one dares to mess with him, and in his wake, he had to actually demand that people will stop bowing to him, because he "Doesn't deserve to be treated like an idol."
However, he is not invincible. His mind is his greatest weakness.
His mind often slips into trances wherein he would remain idle, staring wherever he is facing for differing periods of time with little to no observable difference in his behavior afterwards. He is EXTREMELY susceptible to psychic abilities, such as telekinesis and mind control.
If not given anything to do, he will begin to very slowly mentally break down and begin to go insane, possibly leaving just a husk of who he previously was.
In combat, it is unknown how he fights. He usually just one-shots his opponents.
It is unknown how he would do against Rookis.
For some reason, he claims he was originally a blue lizard with red eyes, and testimony from others seem to match his description of his "Previous look".
"They're going to lose. They know it, we know it, there's no avoiding it."
He's not really someone anyone would really understand.
A weirdo through and through, but he knows what he's doing, more than what you might think.
Emotionally dynamic, awkward, and very talkative, he's always ready for whatever comes his way, and he strangely knows exactly what to expect.
His power is clairvoyance, his weakness being his disability to use this to his advantage. Instead, he turns to advising Rookis instead of trying to do what he thinks he cannot do himself. He works off of cooperation and thrives off of success because of his momentum centered ability, meaning if he wins a fight, he will constantly wins until he loses, in which he will then repeatedly lose until he wins.
Wess, essentially, takes up his career doing odd jobs, but some of the most important and recurring jobs he takes up is his smuggling, storage management, and pet-sitting, and he, himself, enjoys all three of these things. One of the most unusual things about him is the fact that he can and will demonstrate his skill or aptitude in something he may have never have even heard of. He's a natural jack of all trades, and is not afraid to show it, and nine times out of ten, he will give advice that he, himself, may forget to follow at times, though he tries not to be hypocritical. He's one to grab attention as well, sometimes for silly purposes, like to tell a joke or something. However, he knows when it's time to get serious, and is not afraid to get serious when the time comes, even though he may even act silly during those "Serious" moments.
She is a creature of the night, and assassin at heart, mercilessly slaughtering anything or anyone who sands in her way by "Creative" means. She is a force to be reckoned with due to her speed, accuracy, and stealth, almost equal to that of wanderer's.
However, unless you provoke her, she is not a threat.
By nature, she is neutral.
Outside of combat, she is very calm, direct, and focused, and she is not afraid to speak her mind about anything, really. She has little to no opinion of others, just observations, however, she does have her preferences for who she would like to be around the most, which seems to be Wanderer.
She seems to leave "Gifts" for the group, ranging from things like wildlife, sometimes dead, to weapons, to materials she finds while out on the field.
One of her apparent hobbies is killing local wildlife and usually both decapitating and eating them, however, she does like to play with her prey in a comfortable environment, and seems to possess a very dark sense of humor.
She is currently under further investigation. Subject to change.
"Does being ethical matter when the one in question is going to be killed? No."
He's the chosen one.
And a Mirror.
And is Rook's worst enemy yet.
Because he is the only one who can rival his strength.
Atherius is, by his very nature, very much like Rookis.
He is smug, powerful, and skilled, and very smart.
But, of course, there is a reason behind this.
Atherius is one of the very first mirrors to exist, and it was because of him that Rookis became one, and for some reason, wishes to kill him, despite this.
He seems to be constantly confused with his motives, thinking he either has to destroy all beings associated with darkness, or to save the world from evil forces, neither of which have no explanation whatsoever, and seems to suffer from amnesia, thinking he is a renown hero.
It is very likely that he, himself, is controlled by The Draknuss, though it has not been confirmed to be true.
His combat strategies vary so much, it is impossible to get a read of exactly what he does.
He is currently under investigation.
"I don't understand...Just WHO ARE YOU?!"
Lady Sylvia (Friendly?)
Lady Sylvia has a good reason to be called a noble, but by no means is she flawless.
She is a happy-go-lucky lady with an attitude and lives a happy lifestyle to boot. Sweet, humorous, and full of ideas, Lady Sylvia is one to really shine and lighten up someone's day.
She's a lady who knows how to cook, and because of this, works alongside Lopo very well in her cooking career, using him as a test subject for her cooking, since he eats so much.
But again, she is not perfect.
She's a little crazy, possibly due to The Draknuss, and can change tones in an instant, and is somehow competent in combat, but rarely fights.
Currently under investigation.
"Sweetie, don't touch that, or i'll chop your fingers off."
He's a laid back dock worker, hence his name.
He's calm, friendly, and very co-operative. He does his job better than all of his coworkers, and rather than gloat about it, he offers to help them out with training and things like that in his spare time. Spending most of his time at the docks and the seaside, he likes to talk to the sailors and hang about, sometimes chatting up the ladies with innocent topics to throw them off from the regular guys who would rather try and woo them. He manages the cargo and departure of the ship schedules, offering Rookis and the team to help them hitchhike to other areas if and when it is possible. [Player note: The departure is RNG based, before the notification of the opportunity, but you can choose where you would like to depart to. However, the time is usually a 3-7 minute wait time, and yes, there is a timer.]
"Man, do ya ever just take a look at the open waters and just....Look?"
Shadow isn't anyone new, nor an old friend.
He always was there, no matter if you knew it or not.
He's always one step ahead or one step behind, yet you can't reach him without him reaching out to you.
He appears when he wants, and disappears at will, vanishing almost instantly in a puff of smoke, and no traces to where he goes.
But he's almost always by Rook's side, when he does appear.
Usually using his arm-blades, he enjoys the pleasure of being noticed only by the enemies Rookis encounters, and even then, It seems that only those who he fights or does transactions with him even notice him, and even then, they won't recall ever seeing him until they actually see him. Seemingly a paradox in and of himself. Only Rookis seems to be able to see him or interact with him on a regular basis, and even then, it's rather rare if that even happens.
[Player note: If you can't tell already, this is a player two. The weird thing is that he's very much like me. It's weird. ]
"I see you; I feel you."
Special Places, Items, Events, etc.
Known as the Darkness, Shadows, Etc., this thing cannot be described in any way, shape or form. It spreads chaos, destruction, and death in its wake, possessing those it cannot defeat, and manipulating those who stand a chance to withstand whatever it can dish out. For some reason, Rookis is it's main target, focusing solely on him...When it finds him. There is a possibility that it is sentient.
It HAS been observed as a pitch black gas that surrounds those who it possesses. It's visibility process has been observed to be similar to one being colorblind, the difference being that the color black, despite it being its own color, would actually be perceived as invisible, along with the surface said color blocks. Grey has been known to partially work, but it seems to only provide partial invisibility, looking similar to that of the distortion of light heat makes.
The Book of Knowledge
Imperius holds this close at all times, it being his prized possession and all. Apparently containing all knowledge, it's nature is convenient to the owner, when it can be. It displays facts at random, no matter what the page it's on, but in serious situations, it will give very convenient info, or will give information that will not affect anything major, as if answering a question someone was wondering about. It was discovered in sanctum, and it is possible that it was once used by a hero in the past.
The Red Shield
Well, it's more like a seal, in reality.
This "Shield" is actually an enchanted seal in the form of a shield, suited more to deflecting and absorbing magical attacks than being just a regular shield.
It is, however, incomplete.
A savant of music created this in the hopes of to make a composition based off it, but his work and blueprints were destroyed, and the work was left unfinished.
However, that does not mean it cannot be used.
[Player note: I wrote this! Yeah!]
An insane asylum possessed by the Drakunuss, Esylum is labyrinth-esque in design, complete with booby traps and transport mechanisms, such as zip lines. The place seems to shift by itself, morphing and changing at random, but a few details always remain consistent. The place is filled to the brim with monsters, literal mental ward escapees, and lots and lots of edible mold, mainly used as food.
Though the population's mental health constantly comes to question, they have been observed to act as a group effectively, for a group of unified captives in Esylum formed a pact in order to attempt to defeat the Drakunuss in the hopes of defeating it once and for all. This pact included Rookis and Imperius, who were not aware of each other's existence until the group's population began to fall. Hosted in the commons of Esylum, the only place known to not host any monsters of any kind, The group worked as a monarchy, led by Ich'Thik. After his death, Imperius took command and, upon finding the book of knowledge, was able to push back the Drakunuss to the deep recesses of Esylum, which Rookis entered to deliver the finishing blow, until he realized that the Drakunuss was not entirely at Esylum, and all of the efforts made in Esylum only damaged the Drakunuss. Fueled by anger, Rookis and Imperius followed the traces of the Drakunuss to Sanctum.
This place is as mysterious as cosmos. A giant flying golden castle in the middle of space, this place was the host to, The Drakunuss. Rookis and co. encountered this place via a tractor beam in Esylum. (The rest of the information is compiled of aligning testimonies involving those who have visually observed Sanctum.) The exterior looks like the Taj Mahal with a flower garden. The interior, quite the same, only bigger, and with more rooms and death traps and transport mechanisms and things in a regular arena-esque labyrinth. Not much is known other than than these things: It was infested with a variety of monsters affected by the Drakunuss, Imperius has been there longer than anyone in the group, Cosmos had dominion over sanctum, and Rookis had spent a nonspecific amount of time in Sanctum.(No criteria met other than the fact that Imperius was there first.)
It has been noted that Sanctum contains the apparently dead souls of legendary heroes of the past, locked in eternal battle with the Drakunuss.
After entering Sanctum, the remaining members of the group met Wanderer, who was actively fighting the Drakunuss in the area he was in. Quickly setting up a base, Imperius employed the local spirits and offered to command them in the fight against the Drakunuss, in which they accepted, after a tribute and some negotiations. After a while of fighting, they managed to drive the Drakunuss off of Sanctum and into the hands of Cosmos. With some assistance, it sealed and consumed the Drakunuss, destroying it in it's entirety. Still at Sanctum, Rookis, Imperius, and Wanderer realized that they could not return through Esylum, due to its connection to Sanctum being previously upheld by the Drakunuss. To solve this, Imperius fabricated a special type of crystal, capable of holding a living being in stasis in a practically impenetrable substance until they return to their homes. Rookis, denying this option of departure, Literally jumped out of the front door of Sanctum, ran through the garden and jumped off of Sanctum. Cosmos, intrigued by Rook's decision to jump off of sanctum, made a deal with Rookis, offering his blessing in exchange for the chance to genetically copy him for observation purposes, but this backfired when The Drakunuss broke free from Cosmos's grasp and seized the copy, which afterwards, has not been seen or heard of since. After a while of it's inactivity, Sanctum has begun to crumble and rust, according to Imperius and Cosmos.
Despite popular belief, Nowhere is actually a real place. Though not documented, it is considered a very elusive place, those who go in it, know not where they are, and as such, do not recall what it looks like. Even attempted documents of the place usually describe somewhere else. In short, no one really knows what it looks like, except Kuran, of course, since he lived there for thousands of years, but he refuses to describe it.
Kuran found Rookis when he landed, inside of the crater he made in a forest, he was unconscious. burnt and bloodied, most of his equipment damaged and torn. Kuran, promptly decided upon seeing Rookis to nurse him back to health and repair his equipment in the hopes of Rookis waking back up, despite his power regenerating his body by itself, effectively draining him of his previously abundant strength. Waking up in short periods of time, he finally came to for good three weeks after being taken in, Kuran not present and Rookis dazed and weak.
[Player note: The second game starts when you wake up.]
After regaining his bearing, Rookis searched the forest for the rest of his group, to no avail. Right after giving up, Kuran found Rookis and upon seeing Kuran, Rookis realized just what exactly happened. He now had the chance to start over. After inviting Kuran to travel the world, the duo promptly prepared to leave, when Rookis noticed some unusual looking birds floating through the sky. Exiting the forest, the duo wandered aimlessly, each stop they took, Rookis recounted more and more about his previous career as a courier. [Player note: This actually fills up half of the gameplay itself. It's basically just speed oriented platforming in an open world. Rather fun, might i add.]
Meanwhile, Imperius, Kent, Rookis, and Wanderer made their landing inside of a small grassland in the middle of Nowhere using their crystal as a means to protect themselves with the landing. Beginning to walk in the direction they perceived as forward, they realized exactly where they were, or more precisely, where they are not. During their explorations, they explore more and more of Nowhere, not realizing where they are, which Imperius ultimately knew this is entirely why they are stuck in Nowhere in the first place, but for documentation and adventure, he keeps this in his subconscious, as a means of tricking the system, until he learns of the entirety of Nowhere, which afterwards, he fakes realizing where they all are, and they immediately leave the place. After leaving, they search for the other Rookis, constantly coming close to his location, but he unintentionally eludes them almost every single time, until...
Kent suddenly disappears from his group's side for some time, (Time travel, Kent claims) and briefly reappearing back to Rook's party to direct him towards Imperius's party, which upon reuniting, there are mixed reactions towards Kuran's joining the group. The group itself, save for the doppelganger and Wanderer (They considered him annoying and uncomfortably affectionate at times.) enjoyed Kuran's presence, mainly because of the important roles he fills and his overly positive attitude. However, the general public considered Kuran a freak, mainly because of his amazing power over nature and his constantly changing gender. While dealing with social pressure, the group is faced with foes ranging from common wildlife to soldiers. All the while, Rookis begins experiencing unusual dreams that have varied effects on reality, basing off of his interactions or even observations based off of said dreams. Ever since then, Rookis and the team have been travelling the world, finding new friends, discovering new places, and making more and more enemies. It's only a matter of time before something crazy happens, at this rate...
It seems you have 'Discovered' people who really...aren't that nice to be honest
Don't take this seriously but like....that spider guy...He looks sorta evil (Besides the fact of the person whos name is EVIL.)
Sorta weird :/ I also like the pirate :3